Commit Graph

5794 Commits

Author SHA1 Message Date
aollero 4506ce8871 Unnecessary tab removed 2022-06-21 13:14:03 +02:00
aollero bfe95e86e2 Missing change in reviewable code 2022-06-21 13:14:03 +02:00
aollero d35d2c49c6 Spaces and format corrections 2022-06-21 13:14:03 +02:00
aollero 25016132da Tiling bug fixed and minor changes to get ready for PR 2022-06-21 13:14:03 +02:00
aollero 5a5212d25b Code cleaning and refactoring 2022-06-21 13:14:03 +02:00
aollero 3c6605ff79 Collisions fixed 2022-06-21 13:14:03 +02:00
aollero 71bb22f874 Missing File for large map manager 2022-06-21 13:14:03 +02:00
aollero fc7186a09d Complete pipeline working despite collision and resolution errors 2022-06-21 13:14:03 +02:00
aollero 606008c473 Largemap creation completed 2022-06-21 13:14:03 +02:00
aollero b7757f8d6c Large Map Configuration from source code at map creation 2022-06-21 13:14:03 +02:00
aollero 4787fcfe9f Open drive file created based on a basic opendrive file 2022-06-21 13:14:03 +02:00
aollero d2a52e566d Size in km shown in widget and material is assigned to procedural mesh 2022-06-21 13:14:03 +02:00
aollero 2da799d879 Widget UI improved by locking tabs and loading existing maps 2022-06-21 13:14:03 +02:00
aollero 3d00b66c2b Dead references deleted 2022-06-21 13:14:03 +02:00
aollero e70692cf55 Vulkan support when importing heightmap, but with blocky effect 2022-06-21 13:14:03 +02:00
aollero fa06ddc97a Small changes for adapting to new map generation process 2022-06-21 13:14:03 +02:00
aollero f046812746 Manual weather support 2022-06-21 13:14:03 +02:00
aollero 5360f2045c Pre merge commit 2022-06-21 13:14:03 +02:00
aollero 389c5e1e5f Apply heightmap at landscape creation - not fixing collision problems 2022-06-21 13:14:03 +02:00
aollero 99425a700e Landscape instantiated dynamically 2022-06-21 13:14:03 +02:00
aollero 737c32e776 Map Creation avoiding duplicated GUIDs 2022-06-21 13:14:03 +02:00
aollero ff17f914eb Collision Component Update with warning 2022-06-21 13:14:03 +02:00
aollero b5cbae4a6e Post edit event on landscape not working 2022-06-21 13:14:03 +02:00
aollero e85f9afa23 Grid texture improved 2022-06-21 13:14:03 +02:00
aollero 0a4bc2c7cb Visual Grid 2022-06-21 13:14:03 +02:00
aollero f9643d84ad Starting Water bodies generation 2022-06-21 13:14:03 +02:00
aollero ad8187fa36 Terrain editor layout improved 2022-06-21 13:14:03 +02:00
aollero 3edce5a0dc Terrain editor params exposed in the widget 2022-06-21 13:14:03 +02:00
aollero cf676ba5ca Renaming materials and dummy classes for ROIs 2022-06-21 13:14:03 +02:00
aollero e8dd064c60 Vegetation Tool bug caused the smoothing process fixed 2022-06-21 13:14:03 +02:00
aollero f1070b716e Landscape finally smoothed 2022-06-21 13:14:03 +02:00
aollero 1fa3aa97a0 Preview grid 2022-06-21 13:14:03 +02:00
aollero 67d58c2d3e Terrain and vegetation as independent processes 2022-06-21 13:14:03 +02:00
aollero 6a1a4ca16b Coments and code documentation 2022-06-21 13:14:03 +02:00
aollero 5b985dc857 More sanitazing issues solved 2022-06-21 13:14:03 +02:00
aollero a0da712db2 Path Sanitation to avoid messy directories and redirectors 2022-06-21 13:14:03 +02:00
aollero ef1b9d861c Preview Render Target and Materials 2022-06-21 13:14:03 +02:00
aollero 21f2c371bf VegetationTool working when generation of tiles with some pending TODOs 2022-06-21 13:14:03 +02:00
aollero cc73acc409 First version of the vegetation tool - only for current world 2022-06-21 13:14:03 +02:00
glopezdiest 5b583b9d15
Fixed TM stops 2022-06-03 08:00:38 +02:00
LuisPoveda 5ac3ce6d31
Luis/collisions bushes (#5477)
* Added base class for spring based vegetation simulation

* Excluded small bones from Inertia tensor computation. Added eigen 3.1.0 as dependency for vegetation modules.

* Added patch for eigen 3.1.0 in windows.

* Fixed windows compilation with eigen libraries

* Added automatic hierarchy extraction from skeletal mesh to spring based skeleton. Exposed custom spring vegetation structs to editor.

* Reorganized functions for spring based vegetation simulation. Fixed coordinate transformation bug (from UE left handed frame to right handed frame).

* Changes to use compile with CLang 10

* Improved spring strength settings for infividual branches. Enabled better debugging.

* added bush bp
added bush with sphere to the town10 map

* Fixed bush collision make car fly

* spring based vegetatation component updated

* System to get the bp from foliage mesh and instanciate if exists at runtime

* Added filters for spawning different types of foliage

* Spawning foliage hide and scaling it before showing.

* Added foliage bp class cache system to improve performance

* Changed Sphere Detection for Box and Implemented Object Pooling

* Fixed Dissapearing bushes, testing pooling

* Changed Sign function to not use clang's one

* Moved Spawner Logic out of Vehicle

* fix vegetation spawner now looks for new statich meshes every frame

* PR changes

* PR Changes

* Deleted spaces and scale spawn property

Co-authored-by: Axel <axellopez92@outlook.com>
Co-authored-by: Axel1092 <lopez1092@hotmail.com>
Co-authored-by: bernat <bernatx@gmail.com>
2022-06-02 14:35:42 +02:00
glopezdiest 90c624bc8c
Updated the information that traffic lights sent to vehicles 2022-06-01 15:11:29 +02:00
Guillermo e228aa0fff Added map key check 2022-06-01 08:25:05 +02:00
Guillermo d96dc20852 Added client update call 2022-05-26 15:59:28 +02:00
Guillermo b3ea8d0acc Added large map transform 2022-05-26 15:59:28 +02:00
Guillermo e56470659a Fixed raytracing functions 2022-05-24 08:41:38 +02:00
jaivra 0f5252ad62 fixed the indentation of the assignment statement to control variable 2022-05-18 16:21:45 +02:00
Guillermo 6aa6b137e1 CHANGELOG 2022-05-17 08:43:08 +02:00
Guillermo befc30f5c7 Added loop check at Localization stage 2022-05-17 08:43:08 +02:00
Guillermo 4a1c43d733 Improved TM's non signalized junctions 2022-05-17 08:43:08 +02:00