Commit Graph

1247 Commits

Author SHA1 Message Date
Axel 68d75a9874 Fixed inacurate class description. Removed unused files. 2021-06-02 13:15:17 +02:00
Axel 2e76af9001 Fixed float texture format. Added method to convert optical flow to a color visualization. 2021-06-02 13:15:17 +02:00
Shashank Singh a087f2fb74 Going back to initial approach for uint16/float16 Optical Flow but need to do conversion on C++/Client side 2021-06-02 13:15:17 +02:00
Shashank Singh 6b6f639e15 removed unused code and added optical flow processing explanation+example to manual_control.py 2021-06-02 13:15:17 +02:00
Shashank Singh 38beabbad5 added VelocityMaterial.uasset and updated CHANGELOG 2021-06-02 13:15:17 +02:00
Shashank Singh fa9f55a592 Optical Flow 2021-06-02 13:15:17 +02:00
Roel Algaba Brizuela ae0ba81b9f Fixed scale excess and location bug 2021-05-27 15:13:41 +02:00
bernat 55aed10f49 New content, and remove LargeMap as available map 2021-05-26 19:04:29 +02:00
Roel Algaba Brizuela 0ad5982330 Removed space 2021-05-26 13:30:14 +02:00
Roel Algaba Brizuela fd66375188 Fixes for import 2021-05-26 13:30:14 +02:00
bernat 3a53b3cd4e Fix collision of imported meshes 2021-05-26 13:30:14 +02:00
bernat a88170119c Disabling streamming of textures 2021-05-21 09:44:06 +02:00
Daniel Santos-Olivan f9d71845e6 Fix values for tire stiffness 2021-05-20 16:33:27 +02:00
Daniel Santos-Olivan e3ba9e4940 Added tire stiffness forces to physics control 2021-05-20 16:33:27 +02:00
Daniel Santos-Olivan 0eb8e2c0a4 FrictionTrigger: Return vehicles to old friction 2021-05-20 16:33:27 +02:00
Daniel Santos-Olivan dd6dd7ba11 CarlaWheeledVehicle: Correct setup of the wheels
Setup the wheels correctly after applying the physics control
2021-05-20 16:33:27 +02:00
Axel1092 5858882848
Fixed missing includes. (#4234) 2021-05-20 16:33:13 +02:00
Axel1092 c46c65ff4f
Large Maps (#4207)
* Added LargeMapManager

* Added DVector Vector of doubles

* Declaration of interface

* Added AUncenteredPivotPointMesh

* Added map generation from assets folder

* Updates on FDVector

* Added tile load on demand

* Fixed load tile issues after rebasing origin

* Updated FDVector

* Added some auxiliary functions

* Added conversion and operator

* Added methods to check and configure the state

* Removed const and updated printed info

* Added macro to avoid logs

* Added info dump functions

* The asset spawn check was added to the tick

* LargeMapManager added to CarlaGM

* Moving to level load autocontrol

* Updated with new function name, AddNewClientToConsider

* Fixing forced tile load

* Added operator*(float)

* Disabled Localplayer

* Now the streaming is handled by us

* Fixed remove of considered actors

* Fixed typo

* Added MapOrigin to the Episode

* Added Vector3DInt to LibCarla

* Removed floats in Vector3DInt

* Added offset to client actor's location

* Fixed old cast warning

* Removed float

* Added explicit cast to avoid warning

* Fixed client actor transform

* Removed unnecessary code

* Added origin offset to spawn_actor

* Adding spawn points generation

* Added spawn points folder in editor

* Changed Spawnpoint for only Transforms

* World rebase is triggered directly

* Added offset when attaching actors

* Detecting hero vehicle

* Added LargeMapManager

* Added DVector Vector of doubles

* Declaration of interface

* Added AUncenteredPivotPointMesh

* Added map generation from assets folder

* Updates on FDVector

* Added tile load on demand

* Fixed load tile issues after rebasing origin

* Updated FDVector

* Added some auxiliary functions

* Added conversion and operator

* Added methods to check and configure the state

* Removed const and updated printed info

* Added macro to avoid logs

* Added info dump functions

* The asset spawn check was added to the tick

* LargeMapManager added to CarlaGM

* Moving to level load autocontrol

* Updated with new function name, AddNewClientToConsider

* Fixing forced tile load

* Added operator*(float)

* Disabled Localplayer

* Now the streaming is handled by us

* Fixed remove of considered actors

* Fixed typo

* Added MapOrigin to the Episode

* Added Vector3DInt to LibCarla

* Removed floats in Vector3DInt

* Added offset to client actor's location

* Fixed old cast warning

* Removed float

* Added explicit cast to avoid warning

* Fixed client actor transform

* Removed unnecessary code

* Added origin offset to spawn_actor

* Adding spawn points generation

* Added spawn points folder in editor

* Changed Spawnpoint for only Transforms

* World rebase is triggered directly

* Added offset when attaching actors

* Detecting hero vehicle

* Only hero vehicles are considered to stream tiles

* Little update on log macro

* Adding support for ghost actors

* Refactored LargeMap classes

* Refactored LargeMap classes

* Revert refactor

* Remove files

* Added dormant state to actors

* Fixed spawn+rebase on new OnActorSpawn

* Removed circular dependency warning

* Converted FActorView into an USTRUCT

* Added actor state conversion to dormant

* Removed ConvertActorDormant

* Added spawn and transition of dormants

* Ghost to Dormant working

* Replicated dormant actors

* Add substraction operators

* Added dormant to ghost conversion

* Fixed some issues in dormant to ghost conversion

* WIP! Attached actors not working properly

* WIP! Attached actors not working properly

* Added tiles loaded from umaps.

* Fixed Missing includes

* Added FActorData classes to save and restore actor state for dormant actors. Edited all client - server calls to recognize the dormant state. FActorView now can hold null AActor* when is dormant. Large Maps now load tiled umaps instead of assets.

* Fixed dormant check for attached actors

* Expanded FActorData classes. Added world observer aware of dormant actors.

* Extended FActorData classes with walker data.

* Fixed missing includes

* Removed some with editor macros.

* Added virtual destructor to FActorData.

* Adding includes

* Fixed warnings. Added UNoWorldOffsetSceneComponent to have unreal actors unnafected by rebase.

* Fixed tile alingment.

* Added sensor data to restore the comunication.

* Added parent hierarchy consideration to sleep/wakeup of ghost/dormant actors.

* Fixed crash for sensor destruction.

Co-authored-by: doterop <daniel.oterop@gmail.com>
Co-authored-by: bernat <bernatx@gmail.com>
2021-05-20 16:09:43 +02:00
Roel Algaba Brizuela 689f3a7e8e Fixes for PR 2021-05-20 14:21:26 +02:00
Roel Algaba Brizuela ad8e0b53c1 Removed unnecesary file 2021-05-20 14:21:26 +02:00
Roel Algaba Brizuela f1778e9849 Changed decal process for large maps 2021-05-20 14:21:26 +02:00
Roel Algaba Brizuela f2930a4116 Changed material routes and import.py 2021-05-20 14:21:26 +02:00
Roel Algaba Brizuela a9c859f98d Fix for commandlet 2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela 4e1976def4 Fixed tabs and spaces for PR 2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela 8738bf10da Fix errors from rebase 2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela 79650a40ad Changes for materials with imported maps 2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela 631e760fd8 Minor changes 2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela f2c7a52a9d Changes for road materials. 2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela 170154aabd Tiling materials and added more decals 2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela d21e205c36 Texture creation for road painter 2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela e0d63efc5f Changes for large maps 2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela 6f7ba077cb make import road painter materials for maps
First implementation for applying road painter materials to imported maps. However, the user still has to access the road painter blueprint and click on the "Paint all roads button"
2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela d6b0493b23 Updated make import to apply RoadPainter materials 2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela e310adc87a Finished naming script first implementation 2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela 0f70fd66e9 Reset files back to default state 2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela 8eab8018e1 Fix DVSCamera include error 2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela 8e540d60d0 First version - Wheel direction changes 2021-05-17 20:56:46 +02:00
bernat 2407d3ae56 Fix typo 2021-05-13 19:39:50 +02:00
bernat bc4d23a5e9 Import maps in tiles 2021-05-13 19:39:50 +02:00
bernat 1aa53798a2 We don't remove the assets name when importing 2021-05-13 19:39:50 +02:00
bernat d1a5887799 CarlaExported search nomenclature at any position, not only starting with 2021-05-13 19:39:50 +02:00
bernat 70396659b1 Remove duplicated sublevels at cooking 2021-05-13 00:04:38 +02:00
Roel Algaba Brizuela d2cd4b4cfe Fixed further spaces and tabs 2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela a685b54402 Revert "Finished naming script first implementation"
This reverts commit abc7bf885b96dd5cd18e99082198f609166ba04e.
2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela dab92c7311 Fixed tabs, spaces and comments 2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela f4e8dd2d0b Fixed spaces and tabs and updated textures 2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela 4f1add75ee Updated make import process for spawning decals easier 2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela b327e479d4 Changes to apply material to large maps and bug fixes 2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela 2a65f83aa9 Added generation of JSON file and bug fixes 2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela 0a9332c16f Bug fixing and updated road painter import process
The import process now loads a .json file for applying decals to the road. Several bug fixes related to the generation of multiple map textures and dynamic materials. New update to the road painter preset on the art repository.
2021-05-07 15:52:21 +02:00