nsubiron
a993968c5a
Switch off texture streaming again, it was automatically switched on on Unreal Engine upgrade
2019-01-29 16:43:53 +01:00
Daniel Novillo Villarejo
488a56fcab
Rollback of DefaultGame.ini
...
Solve FILE_NAME never used
change if mkdir for mkdir -f in a couple of files
2019-01-29 12:00:58 +01:00
Daniel Novillo Villarejo
7612757f8a
Changed MapstoCook, directories to always cook and staging directory
2019-01-29 12:00:58 +01:00
Daniel Novillo Villarejo
0730688e48
Maps extraction tool without testing
2019-01-29 12:00:58 +01:00
nsubiron
ae75d41055
Remove crash reporter
2019-01-29 10:42:38 +01:00
nsubiron
63ce3a10e8
Small documentation fix
2019-01-28 19:51:00 +01:00
nsubiron
98a515537a
Minor fixes
2019-01-28 19:13:56 +01:00
nsubiron
fbf64f56d5
Add CarlaStatics function library
2019-01-27 21:04:40 +01:00
nsubiron
7cb8e00135
Fix #1168 deregister registered actors on "OnDestroyed" event
2019-01-27 19:13:36 +01:00
nsubiron
67c2d900e5
Fix regression introduced in #1150 , make data streams more robust for asynchronous use
2019-01-27 16:19:16 +01:00
nsubiron
027362bb48
Refactor the server to always return a Response object, move some functionality to UCarlaEpisode
2019-01-27 13:34:57 +01:00
nsubiron
1f34cf33b7
Add more info to actor view, including serialized data
2019-01-26 18:31:15 +01:00
nsubiron
c7561c5ef7
Iterate actor registry by values instead of pairs
2019-01-26 18:31:15 +01:00
nsubiron
0371620a36
Replace Optional by boost::optional and add adaptors for serialization
2019-01-26 18:31:15 +01:00
nsubiron
8296b50aec
Fix serialization of boost::variant
2019-01-26 18:31:15 +01:00
nsubiron
6ff8784f16
Compile server pipeline with -fno-exceptions, split unit tests for client and server
2019-01-26 17:27:14 +01:00
nsubiron
459d75568a
Add carla::throw_exception function to re-route exceptions
2019-01-26 15:59:17 +01:00
nsubiron
7801e68f0f
Fix missing includes
2019-01-26 14:31:35 +01:00
nsubiron
bd398acf28
#1119 make sure streams are discarded when the sensor is destroyed
2019-01-26 14:31:35 +01:00
nsubiron
6c5da50d7e
Fix impulse needs to convert units
2019-01-24 19:57:17 +01:00
bernatx
21bf92c5af
Removed 'add_force' command, and little fixes.
2019-01-24 18:57:38 +01:00
bernatx
c360d1407b
Adding conversion for meter / centimeter for Vector3D
2019-01-24 18:57:38 +01:00
bernatx
eaf3392c66
Added methods to PythonAPI for managing some physics of an actor
2019-01-24 18:57:38 +01:00
Marc Garcia Puig
e6c1df36ae
Remove unnecessary checks
2019-01-24 16:50:29 +01:00
Marc Garcia Puig
1287164b0f
Changed asserts for checks
2019-01-24 14:44:24 +01:00
Marc Garcia Puig
84375d376b
Added option to change elevation to the triggers
2019-01-24 12:58:48 +01:00
Marc Garcia Puig
2b99e46954
Fixed OpenDriveActor bug on multiple lane junctions
2019-01-24 12:58:15 +01:00
nsubiron
61a7cc94ad
Migrate saving images to disk to new async system
2019-01-23 18:57:31 +01:00
nsubiron
6c8499c8c9
Upgrade to UE4.21
2019-01-23 18:57:26 +01:00
Pasch, Frederik
89af74d967
Add support for a gnss sensor
...
An initial reference location is read from the header of the OpenDRIVE definition (/OpenDRIVE/header/geoReference)
The expected format is based on the Proj4 syntax:
+lat_0=<LATITUDE as double> +lon_0=<LONGITUDE as double)
Example (Town01):
<OpenDRIVE>
<header revMajor="1" revMinor="4" name="" version="1" date="2018-10-26T12:17:35" north="2.0479999989271146e+1" south="-3.4888998413085938e+2" east="4.1446086126736287e+2" west="-2.0712774024007370e+1" vendor="VectorZero">
<geoReference><![CDATA[+lat_0=4.9000000000000000e+1 +lon_0=8.0000000000000000e+0]]></geoReference>
</header>
...
2019-01-23 17:49:01 +01:00
nsubiron
4235da52a2
Add bounding box to pedestrians
2019-01-22 19:54:57 +01:00
nsubiron
aec58e7357
Fix missing include and forward declaration
2019-01-22 19:54:57 +01:00
nsubiron
4c68cdb345
Add jump to pedestrian control
2019-01-22 19:54:57 +01:00
nsubiron
4ab822bcce
Add support for spawning and controlling walkers
2019-01-22 19:54:57 +01:00
nsubiron
656aba71ec
Rename apply_control_to_actor to apply_control_to_vehicle
2019-01-22 19:54:57 +01:00
Bernat
d83f2f454e
Renamed property tick_interval to sensor_tick
2019-01-16 10:46:16 +01:00
bernat
8e611f0c13
Moving tick_interval property from collision camera to Lidar camera.
2019-01-16 10:46:16 +01:00
bernat
8a8db23f86
Adding 'tick_interval' property for sensors
2019-01-16 10:46:16 +01:00
nsubiron
d4f6c24c64
Update changelog and increase version
2018-12-21 22:52:33 +01:00
nsubiron
e464913014
Update cameras and sensors documentation
2018-12-15 17:35:04 +01:00
nsubiron
77de6a958c
Make the simulator start windowed by default
2018-12-13 20:27:49 +01:00
marcgpuig
df11f4dd64
Restored SpriteComponent's EditorScale
2018-12-13 19:31:37 +01:00
marcgpuig
cb1aaff0d2
AddSpawners disabled by default
2018-12-13 19:31:37 +01:00
marcgpuig
52429a3e94
Now the waypoint elevation works within the Python API
2018-12-13 19:31:37 +01:00
marcgpuig
a0cbf1dfb2
Added elevation in OpenDriveActor
2018-12-13 19:31:37 +01:00
nsubiron
56534e9569
Add option for manual gear shifting to VehicleControl
2018-12-13 18:32:59 +01:00
marcgpuig
3aa0ef261a
Merge branch 'usable_open_drive' of https://github.com/carla-simulator/carla into usable_open_drive
2018-12-10 15:28:40 +01:00
marcgpuig
b3e2f2261d
Added a description on Unreal's interface
2018-12-10 15:25:43 +01:00
Marc Garcia Puig
6451fde7c7
Merge branch 'master' into usable_open_drive
2018-12-10 11:09:18 +01:00
marcgpuig
c0e874c2e6
Fixed problem generating the package + new icon
2018-12-05 19:39:01 +01:00