Commit Graph

1348 Commits

Author SHA1 Message Date
Axel1092 c96370193b Added missing includes for Windows 2021-11-08 09:30:35 +01:00
Axel 63d5b314c6 Added instance semantic segmentation sensors 2021-11-08 09:30:35 +01:00
Axel c95ab47f87 Fixed compile errors in linux. Fixed lights not turning on at night. 2021-11-05 18:34:49 +01:00
Axel1092 4eeb479c45 Added missing windows includes. 2021-11-05 16:37:17 +01:00
Axel f93fe0f9a3 Fixed missing includes 2021-11-05 16:37:17 +01:00
Axel 33c044d493 Added option to change textures of multiple objects with a single call (saving texture memory). 2021-11-05 16:37:17 +01:00
Axel c99e5adf2a Added functions and structures to update textures in runtime. 2021-11-05 16:37:17 +01:00
bernatx 4284ebb0e1 Added new pose to blend with the animation 2021-11-05 16:29:36 +01:00
bernatx b7a1685166 Return all transforms for bones (world, component and relative) 2021-11-05 16:29:36 +01:00
bernatx 93e4733cf8 First version, bones transform in world space 2021-11-05 16:29:36 +01:00
Axel 76ad143dbe Disabled physics for closed doors. 2021-10-26 18:43:48 +02:00
Axel b5d6eb264b Fixed constraints breaking on spawn. 2021-10-26 18:43:48 +02:00
Axel 62e9e8dc6a Added constraint handling capabilities for door animation 2021-10-26 18:43:48 +02:00
Hita Barasm Mamagani 9c61516d6e Fix version mismatch 2021-10-11 07:41:59 +02:00
bernatx b617b4a95b Changing some ERROR logs by INFO logs 2021-10-05 19:31:56 +02:00
Daniel Santos-Olivan fba2bd4b3e CarlaWheeledVehicle: Stop being simulated with telemetry
Until now, when the client asked to stop the telemetry, the
information was begin removed in the HUD but it was still being
simulated with telemetry data. Now, we call the new method to stop
the telemetry to completely removed this behaviour.
2021-10-05 10:59:09 +02:00
Axel 893fe216f0 Fixed crash in UE editor when replaying a recorded session. 2021-09-28 11:08:04 +02:00
Daniel Santos-Olivan d492abce74 CarlaWheeledVehicle: added some documentation 2021-09-16 11:28:46 +02:00
Daniel Santos-Olivan d294213818 CarlaWheeledVehicle: door anim alpha is always initialized 2021-09-16 11:28:46 +02:00
Daniel Santos-Olivan 9a81ecf045 CarlaServer: Open/Close door logic implemented in plugin 2021-09-16 11:28:46 +02:00
Daniel Santos-Olivan d814312d63 CarlaWheeledVehicle: Fix bad spelling 2021-09-16 11:28:46 +02:00
Daniel Santos-Olivan d5db7570be CarlaWheeledVehicle: Refactor door enum 2021-09-16 11:28:46 +02:00
Daniel Santos-Olivan 0decf47206 CarlaWheeledVehicle: Fix constness in open/close of doors 2021-09-16 11:28:46 +02:00
Daniel Santos-Olivan e692759e2f CarlaWheeledVehicle: Remove timelines from code.
There is problem with using arrays of timeslines so we will
do each of the door cases in blueprint.
2021-09-16 11:28:46 +02:00
Daniel Santos-Olivan bab40ff07b CarlaWheeledVehicle: Correct iniatization for alpha vector 2021-09-16 11:28:46 +02:00
Daniel Santos-Olivan 50069eac3f CarlaWheeledVehicle: Open/CloseDoorAnim implemented in code
From now on, it is not expected to be implemented in blueprint anymore.
2021-09-16 11:28:46 +02:00
Daniel Santos-Olivan 8971cf94f1 CarlaWheeledVehicle: Minor changes in ConfigureAnimData
Minor refactor and added to BeginPlay().
2021-09-16 11:28:46 +02:00
Daniel Santos-Olivan 9400f8f546 CarlaWheeledVehicle: Added for curve/callbacks for timeline
For now, all the logic happens in the TimelineDefault.
2021-09-16 11:28:46 +02:00
Daniel Santos-Olivan 4fb8476211 CarlaWheeledVehicle: Add timelines for doors 2021-09-16 11:28:46 +02:00
Daniel Santos-Olivan 25412daf93 CarlaWheeledVehicle: Added Open/Close door functionality 2021-09-16 11:28:46 +02:00
Axel 808d00d0b0 Fixed UCarlaLight related crash 2021-09-09 13:03:45 +02:00
bernatx 32ffd2c435 Changing to version 0.9.12 2021-07-30 13:12:28 +02:00
bernatx 4d04b4ae29 Cook maps one by one in windows (slower but can package unlimited maps) 2021-07-30 03:07:41 +02:00
Roel Algaba Brizuela c451c3cb8a Axel : Fixed make import for large maps 2021-07-29 22:29:32 +02:00
Axel df9470015c Fixed speed limit matching from opendrive 2021-07-29 13:51:55 +02:00
Daniel Santos-Olivan 63227ba665 Added generation to vehicles and pedestrians 2021-07-28 22:05:48 +02:00
joel-mb 4b0525eef2
[Traffic Manager] InMemoryMap binary file (#4424)
* First iteration of the required files functionality

* WIP: Binary file for in memory map

* Fixed "/Game/" replacement and load new episode by name problems with the required files system

* removed unnecessary changes

* added extra space

* Enable pedestrians building only for single maps, no in tiled maps (temporal)

* Added python selector to make import command

* returning const reference

* fix bug not finding required files

* add TM binary files to packages

Co-authored-by: Alejandro Fraga Cimadevila <alex_fraga95@hotmail.com>
Co-authored-by: bernatx <berni2berni>
Co-authored-by: bernat <bernatx@gmail.com>
2021-07-28 14:44:54 +02:00
Axel e22e6d8027 Fixed pedestrians being moved after dying. 2021-07-28 14:43:18 +02:00
bernat 2ce9897ce9 Fixing vehicle name and compilation on windows 2021-07-28 08:38:25 +02:00
Roel Algaba Brizuela fc8428cd11 Fixed spaces 2021-07-27 20:12:47 +02:00
Roel Algaba Brizuela 0941abc43d Fixed spaces between lines 2021-07-27 20:12:47 +02:00
Roel Algaba Brizuela a118cffcc1 Correct spaces and tabulations 2021-07-27 20:12:47 +02:00
Roel Algaba Brizuela 5d2843c87f Auto stash before rebase of "origin/dev" 2021-07-27 20:12:47 +02:00
Roel Algaba Brizuela cd1776cead Re-Upload : Enabled overlap events on static meshes for chrono-carsim
This is a copy of another branch where there were unnecesary changes to some files and doing a rebase would cause a good amount of conflicts.

Enabled overlap events on all static meshes so it can be detected by carsim and chrono. Also throws an error to log, if a static mesh has it's mesh "empty"
2021-07-27 20:12:47 +02:00
Axel c97381d010 Fixed collision sensor 2021-07-27 19:23:03 +02:00
Axel daf269dd94 Fixed file transfer file paths 2021-07-27 13:07:49 +02:00
Axel fb30cbafac Fixed load xodr file from UWorld 2021-07-27 13:07:49 +02:00
Roel Algaba Brizuela c269c7efb4 Fixed import process fatal error 2021-07-27 13:07:49 +02:00
bernat e6379b4aa2 Add Town10HD_Opt as default town 2021-07-26 10:35:39 +02:00
Daniel Santos-Oliván a2c4cc5ffd Added EditorScriptingUtilities plugin 2021-07-23 10:34:54 +02:00