Axel1092
7122ce01c6
mend
2021-02-18 10:04:35 +01:00
Axel1092
b38b92f4b6
mend
2021-02-18 10:04:35 +01:00
Axel1092
2e0b4bc885
Fixed windows compilation issue
2021-02-18 10:04:35 +01:00
Axel1092
14a634aa29
Added chrono compilation support for windows.
2021-02-18 10:04:35 +01:00
Axel
2117794dd7
Created base chrono implementation
2021-02-18 10:04:35 +01:00
Axel
7c3367325f
Added chrono library
2021-02-18 10:04:35 +01:00
doterop
ac621539f0
Removed previous ReadyToCapture
2021-01-25 17:03:29 +01:00
doterop
2317e35f98
Added tick control on sensor for sensor_tick attribute
2021-01-25 17:03:29 +01:00
Axel
5b59d9ad14
Removed double check for carsim mode.
2021-01-21 10:20:43 +01:00
Axel
c0986a07fc
Improved movement components vehicle interface.
2021-01-21 10:20:43 +01:00
Daniel Santos-Olivan
3e3b7fcb20
Disable PhysXVehicleManager when physics are off
2021-01-14 10:14:32 +01:00
bernat
458761605e
Upgrade UE4 API function to get the project directory
2021-01-13 10:54:02 +01:00
doterop
704c710f3e
Removed comment
2021-01-12 17:11:22 +01:00
doterop
668d7fd496
Added exception to register crosswalks
2021-01-12 17:11:22 +01:00
bernat
3f4eed2239
More version changes
2020-12-22 18:34:44 +01:00
Marc Garcia Puig
1930d1d0b1
Removed unneded include
2020-12-18 20:27:01 +01:00
Marc Garcia Puig
861b95e853
Fixed DVS to work with the new rendering pipeline
2020-12-18 20:27:01 +01:00
doterop
726a5383af
Fixed texture streaming issues. ( #3738 )
2020-12-18 17:42:45 +01:00
Axel
1b257a15c3
Fixed missing defines
2020-12-17 16:49:32 +01:00
Axel
2fe34e0b5a
Added actor offset for carsim simulation.
2020-12-17 13:22:39 +01:00
Daniel Santos-Olivan
3985512ccb
Removed old commented lines
2020-12-15 22:31:48 +01:00
Daniel Santos-Olivan
b5f12907e7
CarlaGameModeBase: Block the LoadWorld when loading levels
2020-12-15 22:31:48 +01:00
Daniel Santos-Olivan
1109f13198
Radar: Removed unused variable
2020-12-15 22:31:48 +01:00
Daniel Santos-Olivan
4aa97d09ef
Added support for load/reload maps without disabling the synchronous mode
...
Now you can add the option of reset_settings=False for not returning
to default options when you load/reload maps.
By default, reset_settings=True so it does not change the current
behavior of the simulator.
2020-12-15 22:31:48 +01:00
Daniel Santos-Olivan
1b9cfeed5e
Added camera flag to increase quality
2020-12-15 22:31:48 +01:00
Marc Garcia Puig
c0a3ee4a3a
Allow UE4 tick rate in sensors
2020-12-15 22:31:48 +01:00
Marc Garcia Puig
961622862c
Removed warnings
2020-12-15 22:31:48 +01:00
Marc Garcia Puig
ffddc6b6b6
Synchronized game thread with render thread
2020-12-15 22:31:48 +01:00
Marc Garcia Puig
baa7af53cb
Added some debug lines
2020-12-15 22:31:48 +01:00
Marc Garcia Puig
bb635add57
Removed OldTransform workaround
2020-12-15 22:31:48 +01:00
Marc Garcia Puig
d6f44df7c9
Changed sensor tick after physics
2020-12-15 22:31:48 +01:00
bernat
1b205b388d
Moving template code to CPP
2020-12-15 22:31:48 +01:00
bernat
b96428adec
Moving RPC at pre-tick and world-snapshot at post-tick
2020-12-15 22:31:48 +01:00
bernat
706d905ed1
Reset sublevels for each map
2020-12-14 12:33:31 +01:00
bernat
c86110593a
Parsing sublevel maps for each map to package
2020-12-14 12:33:31 +01:00
bernat
b144602166
Adding optimized maps to package
2020-12-14 12:33:31 +01:00
Axel
9f13584be8
Update gitignore
2020-12-11 16:59:44 +01:00
Axel
df7bfbbb14
Added CarSim config file to gitignore.
2020-12-11 16:59:44 +01:00
Axel
bffd921958
Added python script to edit uproject file.
2020-12-11 16:59:44 +01:00
Axel
c0c24f6756
Updated uproject file
2020-12-11 16:59:44 +01:00
Axel1092
f408813e72
Fixed windows carsim toggle.
2020-12-10 20:38:33 +01:00
Axel
b0fc79a3a6
Updated CarSim API
2020-12-10 20:38:33 +01:00
Axel
3fff811bb8
Fixed missing includes
2020-12-10 20:38:33 +01:00
Axel
b068dd81d5
Added to enable optional compilation of CarSim plugin.
2020-12-10 20:38:33 +01:00
Axel
009663e57d
Added workarround to enable custom Carsim simfile.
2020-12-10 20:38:33 +01:00
Axel
952bdfcfce
Reset velocity to zero on collision to improve stability.
2020-12-10 20:38:33 +01:00
Axel
0c6ce6ecce
Added colision detection for carsim.
2020-12-10 20:38:33 +01:00
Axel
af6b98e2f8
Fixed physics simulation when carsim is enabled.
2020-12-10 20:38:33 +01:00
Axel
46e4cc7d59
CarSim now does not get license by default, only when enabled.
2020-12-10 20:38:33 +01:00
Axel
802f941fae
Added function to set custom carsim simfile. Added option to use ue4 carsim road definition or unreal callback method.
2020-12-10 20:38:33 +01:00
Axel
7739b5eb94
Added first CarSim integration to vehicle class.
2020-12-10 20:38:33 +01:00
doterop
7a6edc405c
Added check on invalid BBs
2020-12-09 23:34:26 +01:00
doterop
30db7e21d4
Added culling control ( #3656 )
...
* Added culling configuration to settings
* Updated changelog
2020-12-09 15:22:20 +01:00
doterop
263face290
Changed visibility of root SM
2020-12-04 12:39:34 +01:00
doterop
de8b2e4ada
Forced building to be static
2020-12-04 12:39:34 +01:00
doterop
127823b6d0
Added method to hide all child actors
2020-12-04 12:39:34 +01:00
Axel
f229b0c899
Added base class for walker. Disabled setting walker state when walker is dead.
2020-12-03 12:24:24 +01:00
Axel
cba230bc0d
Added toggle to select deterministic/physically based ragdoll animation.
2020-12-03 12:24:24 +01:00
Daniel Santos-Olivan
4d635d5c92
Disable Wheel Sweep for bikes
2020-12-03 12:24:24 +01:00
Daniel Santos-Olivan
560dc5a56d
Logic for changing the wheel collision in CarlaWheeledVehicle
2020-12-03 12:24:24 +01:00
Daniel Santos-Olivan
3835de9b0d
Added sweep wheel option to VehiclePhysicsControl
2020-12-03 12:24:24 +01:00
Daniel Santos-Olivan
d87a5f213e
Minor formatting change
2020-11-24 15:14:17 +01:00
Tobias Völkel
3d50aa01c4
Remove obsolete modulo operation
2020-11-24 15:14:17 +01:00
Tobias Völkel
7d0a46d45d
Add horizontal fov property to lidar description
2020-11-24 15:14:17 +01:00
doterop
6b27c8226f
Fixed bug on BB to Comp conversion
2020-11-24 10:30:35 +01:00
doterop
7e42db5ab2
Fixed BP_Sky name overlap issue
2020-11-24 10:30:35 +01:00
doterop
1d482fa9cf
Fixed SKM BB default tag filter
2020-11-24 10:30:35 +01:00
doterop
5574e8fa62
Fixed ISM transform
2020-11-24 10:30:35 +01:00
doterop
c98eb974c6
Added Any as a filter option instead of None
2020-11-24 10:30:35 +01:00
doterop
32851266ff
Fixed ISM id collision
2020-11-24 10:30:35 +01:00
doterop
a95d3d74a8
Added filter by type
2020-11-24 10:30:35 +01:00
doterop
b58f86382d
Reduced distance of moved instanced of ISM and forced a move on a variable
2020-11-24 10:30:35 +01:00
codeffee
03b354d291
Fixed save path
2020-11-24 10:30:35 +01:00
doterop
00f5740c89
Fixed id overlap
2020-11-24 10:30:35 +01:00
doterop
69c6b0a90e
Added IdStr for debug
2020-11-24 10:30:35 +01:00
doterop
70dd76ba90
Removed logs
2020-11-24 10:30:35 +01:00
doterop
f66a6159a6
Added callback to async level load
2020-11-24 10:30:35 +01:00
doterop
db8f0eff16
Fixed incorrect check and removed some logs
2020-11-24 10:30:35 +01:00
doterop
efdd33cf27
Updated ObjectRegister with ISM control
2020-11-24 10:30:35 +01:00
doterop
e83fd71040
Added check to register objects
2020-11-24 10:30:35 +01:00
doterop
6392c0bf00
Added methods to get the mesh components
2020-11-24 10:30:35 +01:00
doterop
41c437b12a
Created ObjectRegister to control the level object handling
2020-11-24 10:30:35 +01:00
doterop
ab16a64ffb
Added type to EnvironmentObject
2020-11-24 10:30:35 +01:00
doterop
4c7b7cbd71
BB is now in local space
2020-11-20 15:03:03 +01:00
doterop
5474c72876
Added BB calculation to all actors
2020-11-20 15:03:03 +01:00
Daniel Santos-Oliván
8f569e7cd2
Fix build in windows
2020-11-11 11:17:52 +01:00
Marc Garcia Puig
13370fdeca
Added noise_seed in Lidar and Radar sensors
2020-11-11 11:17:52 +01:00
Daniel Santos-Olivan
1b12813071
Removed trailing white spaces
2020-11-11 11:17:52 +01:00
Daniel Santos-Olivan
ea194c462e
Fix for preprocessing condition in SemanticLidar
2020-11-11 11:17:52 +01:00
Daniel Santos-Olivan
d3935f6824
Minor spelling change
2020-11-11 11:17:52 +01:00
Daniel Santos-Olivan
9e7a132af2
Making the result of radar deterministic
2020-11-11 11:17:52 +01:00
Daniel Santos-Olivan
fcac0e5528
Fix determinisim of the lidar's point cloud
...
The general dropoff are precomputed so the random number generator
is queried always in the correct order.
2020-11-11 11:17:52 +01:00
Daniel Santos-Olivan
a5ea491e4b
Added enhanced physics and change default substepping options
2020-11-05 14:25:04 +01:00
Daniel Santos-Olivan
301eb9032e
Changed default substepping parameters
2020-11-05 14:25:04 +01:00
Daniel Santos-Olivan
bbd3f4df4f
Added substepping options in world options
...
Now, we can modify the substepping in the client.
TODO: Remove Logs
2020-11-05 14:25:04 +01:00
doterop
4f1e1b225f
Changed to a better name
2020-11-02 17:53:54 +01:00
doterop
a0a2c83f13
Updated TL and TS to be spawned on sublevels
2020-11-02 17:53:54 +01:00
doterop
8f1b401e49
Adding load control on sublevels ( #3515 )
...
* Added MapLayer enum
* Added Load/Unload layer functions
* Added calls to register and tag objects on map change
* Added missing file
* Updated MapLayer to support more layers
* Added calls to PythonAPI
* Added default value
* Moved CurrentMapLayer to GI
* Updated manual_control with maplayer handling
* Updated help
* Updated Changelog
* Fixed a missing `;`
* Fixed LoadWorld() API so it works with old code
* Added missing include for shipping builds
* Fixed base enum type of MapLayer
* Removed int number from layer output
* Renamed variables
* MapLayer converted to int32 and added generic enumToString function
* MapLayer back to uint16
Co-authored-by: Marc Garcia Puig <marcgpuig@gmail.com>
2020-11-02 11:22:49 +01:00
Axel
7a14a53107
Added missing break
2020-10-30 21:58:55 +01:00
Axel
34d857fea1
Added prop position to recorder.
2020-10-30 21:58:55 +01:00
doterop
4abdd5394f
Character in 2Wheeled BB ( #3471 )
...
* Vehicle BB calculation has been updated to include character in 2 wheeled vehicles.
* Updated CHANGELOG.md
2020-10-29 15:20:18 +01:00
Marc Garcia Puig
a53c697f69
Sync IMU transforms
2020-10-27 17:22:02 +01:00
Marc Garcia Puig
d8b36e652a
Fixed camera callback transform
2020-10-27 17:22:02 +01:00
Daniel Santos-Olivan
5e420b0fa8
Filter sublevels and BaseMap in GetAvailableMaps
2020-10-27 12:30:28 +01:00
Axel1092
003e74fc91
Raycasting ( #3483 )
...
* Added raycasting and point projection capabilities to python api.
* Added documentation of new functions.
* Fixed missing .f on floats
Co-authored-by: doterop <daniel.oterop@gmail.com>
2020-10-26 11:13:35 +01:00
doterop
81a90f3886
Added missing file
2020-10-19 21:31:45 +02:00
doterop
dbe7c2a89f
Fixed tick activation
2020-10-19 21:31:45 +02:00
doterop
2fbfda2f24
Renamed and added enable/disable call
2020-10-19 21:31:45 +02:00
doterop
ce31f3a1b6
Added GetBBsOfActor
2020-10-19 21:31:45 +02:00
doterop
df6e6eef65
Renamed object to mesh
2020-10-19 21:31:45 +02:00
doterop
04da915ab2
Objects are registered at the beginning of the level.
2020-10-19 21:31:45 +02:00
doterop
ccee43bffa
Added GetObjects call to server-side
2020-10-19 21:31:45 +02:00
bernat
4550573b5e
Let skip messages in async, and block on sync mode
2020-10-07 10:56:04 +02:00
doterop
7e736696e3
Fixed sensor_tick on cameras
2020-10-07 03:05:18 +02:00
Daniel Santos-Olivan
22c3e9cf55
Minor reformatting
2020-10-06 14:57:55 +02:00
Daniel Santos-Olivan
509ed941dd
Fix SemLidar (correction of the last commit)
2020-10-06 14:57:55 +02:00
Daniel Santos-Olivan
49e5ef05a7
RayCastSemanticLidar: Fix id problem
...
We were getting the id from ActorInfo and this one
it is not the same as the client's actor id.
Now, we take it from FActorView and it is the correct one.
2020-10-06 14:57:55 +02:00
Daniel Santos-Olivan
7bd1d6e920
SetEnableGravity fixed for pedestrians
...
Also removed some debug prints
2020-09-30 19:38:54 +02:00
Daniel Santos-Olivan
95abf25a10
Added EnableGravity and better SetSimulatePhysics
2020-09-30 19:38:54 +02:00
doterop
83d752ef94
Moved SendPixels to OnWorldPostActorTick.
2020-09-30 17:36:41 +02:00
doterop
7a522e1fc9
Fixed shadow variable warning.
2020-09-30 17:36:41 +02:00
Daniel Santos-Olivan
8bd3df5bf3
Reinforce collisions in SetSimulatePhysics(true)
2020-09-30 17:14:58 +02:00
doterop
0c6d27e8b7
Camera delegate moved to OnEndFrame (game thread)
2020-09-29 18:03:31 +02:00
Daniel Santos-Olivan
63b3071c9a
Fix SetSimulatePhysics for pedestrians
2020-09-29 17:43:36 +02:00
Axel1092
dfa4bb6e15
Upgraded to DX12
2020-09-29 10:15:01 +02:00
doterop
e05b58c2a4
Retrieve BBs of level ( #3360 )
...
* Added new function to calculate BBs on SKM and SM
* Added BB calculation for an array of actors
* Added BB folliage calculation
* Added a call on the GM to get all the BBs of the level
* Fixed Folliage BB calculation.
* GM::GetAllBBsOfLevel now returns the array of BBs
* Added call on the server side to retrieve the BBs
* Removed debug draw calls
* Added call to the PythonAPI
* Added check for empty folliage actors
* Added missing EOF
* Added new RotateVector function
* Added rotation to the BBs
* Update changelog
* Split BB calculation on more functions
* Add tag query and simplified Folliage actor BB calculation
* Look for ISM instead of HISM
* Cleaning comments
* Fixed BB duplication on BP_Procedural_Buildings
* Fixed BB duplication on vehicles BPs
* Added pedestrians case
* Added CityObjectLabel enum on PythonAPI
* Splitted logic in small functions
* Fixed uint8_t
* Merged BB of the lights in a TL
* Splitted work into more functions
* Added missing BB and rotation to TL
* Cleaned comments
* Added missing include
* Changed None to Any in PythonAPI
* Fixed Any enum
* Added check for empty folliage actors
* Added missing EOF
* Added new RotateVector function
* Added rotation to the BBs
* Update changelog
* Split BB calculation on more functions
* Add tag query and simplified Folliage actor BB calculation
* Look for ISM instead of HISM
* Cleaning comments
* Fixed BB duplication on BP_Procedural_Buildings
* Fixed BB duplication on vehicles BPs
* Added pedestrians case
* Added CityObjectLabel enum on PythonAPI
* Splitted logic in small functions
* Fixed uint8_t
* Merged BB of the lights in a TL
* Splitted work into more functions
* Added missing BB and rotation to TL
* Cleaned comments
* Changed None to Any in PythonAPI
* Fixed Any enum
* Fixed rebase
* Fixing wrong BB on splines
* Fixed ISM transform to World
* Fixed duplication of RotateVector
* Added Rotation to BB output string
* Removed hidden components and procedural building
* Fixed string BB output
* Removed logs
* Fixed filter on pedestrians
* Fixed black debug lines in package
Co-authored-by: Marc Garcia Puig <marcgpuig@gmail.com>
2020-09-24 23:33:11 +02:00
doterop
161923c1dd
Cleaned some unneeded code
2020-09-24 11:04:45 +02:00
doterop
bb56f3f1ce
Updated BP to code
2020-09-24 11:04:45 +02:00
doterop
b5050e0a79
Added Wall support
2020-09-24 11:04:45 +02:00
doterop
68e0097787
Added roof
2020-09-24 11:04:45 +02:00
doterop
24975b908c
Fixed corner visibility and editor updates
2020-09-24 11:04:45 +02:00
doterop
6841350a28
Fixing BP child actor creation
2020-09-24 11:04:45 +02:00
doterop
eb11522d18
Fixed trasnform update
2020-09-24 11:04:45 +02:00
doterop
efcb0068e3
Continuation of the port
2020-09-24 11:04:45 +02:00
doterop
0bbeeddf6a
First steps on ProceduralBuiding port to C++
2020-09-24 11:04:45 +02:00
Daniel Santos-Olivan
b0090775a1
Fix format tabs/newlines
2020-09-23 20:40:44 +02:00
Daniel Santos-Olivan
a22bdc51cc
Added commands for AddTorque and AddForce
2020-09-23 20:40:44 +02:00
Daniel Santos-Olivan
72d8fcb08e
Add Warning in the internal use of impulse/force at location
2020-09-23 20:40:44 +02:00
Daniel Santos-Olivan
30ba2b3323
Exposed AddForce and AddTorque
2020-09-23 20:40:44 +02:00
Daniel Santos-Olivan
1144e69113
Fix disable_constant_velocity binding
2020-09-23 20:40:44 +02:00
Daniel Santos-Olivan
4447661d66
First version of the Constant velocity mode
...
This mode can be enabled in the API and it will keep
a velocity constant.
For now, it needs to be disable automatically but this
can be improved in the future.
2020-09-23 20:40:44 +02:00
Axel
e82a6d352c
Removed debug warning.
2020-09-23 17:25:25 +02:00
Marc Garcia Puig
1ef830d173
Added DefaultScalability.ini so UE4 doesn't disable EyeAdaptionQuality on Low Quality
2020-09-23 10:26:20 +02:00
Marc Garcia Puig
625d032f23
Fixed debug lines with current illumination
2020-09-22 17:54:43 +02:00
Jacopo Bartiromo
0c83622153
Support Off state for traffic lights in Traffic Manager ( #3332 )
...
* Support off state for traffic lights in Traffic Manager
* Removed off state workarround.
Co-authored-by: Axel <axellopez92@outlook.com>
2020-09-22 15:41:10 +02:00
Jacopo Bartiromo
7360436c9d
Determinism for Traffic Manager ( #3333 )
...
* Check for determinism
* Per-vehicle random device
* Parameterised random device seed.
* Changing next waypoint selection logic
to use bucketing random device sample.
Arranging next waypoint selections right to left.
* Change to numpy's random lib
* Sorting blueprints to ensure determinism
* New method for determinism
* ResetAllTrafficLight now works in sync mode.
* Moving recorder stuff to engine module
* Fixed recorder for traffic lights in standalone mode.
* Added check to prevent traffic light from updating during replay.
* Updating old traffic lights to use the traffic light component.
* Moved recorder to posttick.
* Small fix to elapse time function.
* Added reset group function to API.
* Merge with traffic_manager/determinism_check
* Changes in TL reset
Option to save to file for recorder script
* Added automatic signal match with OpenDRIVE.
* Fixed error that caused traffic light actors to be missing in client side.
* Added new frozen behavior.
* Updated documentation and changelog
* Updated ContentVersions.txt
* Review changes.
* fixes merge error
* fixes merge
* Update build_windows.md
Added info about command execution that toke me many time to find out
* Update build_windows.md
Updated as requested in pull request review
* Running Carla when choosing a) deb Carla install
This fixes a minor error in the documentation regarding running carla, if the deb installation was choosen.
* Fix for traffic manager freezing upon map change
* attempt to change sys clock to sim clock
* Remove manual unlock of mutex
* fixing merge error
* Changelog and review fixes
Co-authored-by: Praveen Kumar <pravinblaze@hotmail.com>
Co-authored-by: bernat <bernatx@gmail.com>
Co-authored-by: Axel1092 <axellopez92@outlook.com>
Co-authored-by: Axel1092 <35765780+Axel1092@users.noreply.github.com>
Co-authored-by: Néstor Sabater <web.nsabater@gmail.com>
Co-authored-by: ll7 <32880741+ll7@users.noreply.github.com>
2020-09-22 15:20:52 +02:00
Axel
a75fc59eb0
Added reset all traffic lights function.
2020-09-22 15:04:28 +02:00
Daniel Santos-Olivan
9f5758577d
SetVelocity -> SetTargetVelocity
...
Change the commands set_velocity to set_target_velocity
for both linear and angular velocities.
2020-09-22 12:00:22 +02:00
doterop
cc7b1ea910
Retrieve BBs of all the elements of the level ( #3301 )
...
* Added new function to calculate BBs on SKM and SM
* Added BB calculation for an array of actors
* Added BB folliage calculation
* Added a call on the GM to get all the BBs of the level
* Fixed Folliage BB calculation.
* GM::GetAllBBsOfLevel now returns the array of BBs
* Added call on the server side to retrieve the BBs
* Removed debug draw calls
* Added call to the PythonAPI
* Added check for empty folliage actors
* Added missing EOF
* Added new RotateVector function
* Added rotation to the BBs
* Update changelog
* Split BB calculation on more functions
* Add tag query and simplified Folliage actor BB calculation
* Look for ISM instead of HISM
* Cleaning comments
* Fixed BB duplication on BP_Procedural_Buildings
* Fixed BB duplication on vehicles BPs
* Added pedestrians case
* Added CityObjectLabel enum on PythonAPI
* Splitted logic in small functions
* Fixed uint8_t
* Merged BB of the lights in a TL
* Splitted work into more functions
* Added missing BB and rotation to TL
* Cleaned comments
* Added missing include
* Changed None to Any in PythonAPI
* Fixed Any enum
* Added check for empty folliage actors
* Added missing EOF
* Added new RotateVector function
* Added rotation to the BBs
* Update changelog
* Split BB calculation on more functions
* Add tag query and simplified Folliage actor BB calculation
* Look for ISM instead of HISM
* Cleaning comments
* Fixed BB duplication on BP_Procedural_Buildings
* Fixed BB duplication on vehicles BPs
* Added pedestrians case
* Added CityObjectLabel enum on PythonAPI
* Splitted logic in small functions
* Fixed uint8_t
* Merged BB of the lights in a TL
* Splitted work into more functions
* Added missing BB and rotation to TL
* Cleaned comments
* Changed None to Any in PythonAPI
* Fixed Any enum
* Fixed rebase
2020-09-21 18:22:03 +02:00
Axel1092
9586cd24d5
Existing actors in replayer are positioned to the initial position. ( #3328 )
2020-09-21 14:42:18 +02:00
Marc Garcia Puig
33f39e30ee
Changed Color Contrast from1.5 to 1.2
2020-09-18 17:24:56 +02:00
Marc Garcia Puig
78c7564835
Updated ExposureCompensation
2020-09-18 17:24:56 +02:00
Marc Garcia Puig
943b04a580
Updated EV100 values
2020-09-18 17:24:56 +02:00
Marc Garcia Puig
16ae46e47d
Fixed ISO to 100
2020-09-18 17:24:56 +02:00
Marc Garcia Puig
19af3a40c7
Default camera mode is now histogram
2020-09-18 17:24:56 +02:00
Marc Garcia Puig
788f9e33f7
Fixed histogram exposure mode
2020-09-18 17:24:56 +02:00
Axel
def0b38a9a
Removed comments.
2020-09-17 18:35:30 +02:00
Axel
7bbb7f9c54
Fixed ugly z-fighting issue with OSM maps. Added AProceduralMeshActor for easier actor inspection in the editor.
2020-09-17 18:35:30 +02:00
doterop
fd0e3f00a7
Cleaned atlas code and rolled back to OnEndFrameRT SendPixels
2020-09-17 15:46:32 +02:00
Axel
ec7b3b63fd
Added off state to traffic lights.
2020-09-16 17:13:58 +02:00
Axel
7b914bd13a
Updated comments.
2020-09-16 16:32:45 +02:00
Axel
2a2b7d9bc8
Added static mesh factory.
2020-09-16 16:32:45 +02:00
doterop
b753498ecb
Removed debug draw calls
2020-09-10 15:48:22 +02:00
doterop
33700bd6e3
Added call on the server side to retrieve the BBs
2020-09-10 15:48:22 +02:00
doterop
1855d34c56
GM::GetAllBBsOfLevel now returns the array of BBs
2020-09-10 15:48:22 +02:00
doterop
af0d92676d
Fixed Folliage BB calculation.
2020-09-10 15:48:22 +02:00
doterop
abcc0f30d7
Added a call on the GM to get all the BBs of the level
2020-09-10 15:48:22 +02:00
doterop
3b6a6bbb24
Added BB folliage calculation
2020-09-10 15:48:22 +02:00
doterop
be1299f5c5
Added BB calculation for an array of actors
2020-09-10 15:48:22 +02:00
doterop
2ca15c3bc5
Added new function to calculate BBs on SKM and SM
2020-09-10 15:48:22 +02:00
doterop
f287a1e7c0
Automatic calculation of vehicle's BB ( #3267 )
...
* Added BB calculation
* Updated changelog
* Removed logs
* Improved BB calculation
* Added BB calculation
* Updated changelog
* Removed logs
* Improved BB calculation
* Updating content version
Co-authored-by: bernat <bernatx@gmail.com>
2020-09-09 14:29:31 +02:00
Marc Garcia Puig
b15f0d2d50
Added Terrain sem seg label
2020-09-02 14:44:42 +02:00
Marc Garcia Puig
8a02d7aa7b
Fixed Linux detection in exposure compensation
2020-09-02 14:44:42 +02:00
Marc Garcia Puig
44225dabb4
Added and extra s to the Vehicles folder
2020-09-02 14:44:42 +02:00
Marc Garcia Puig
1726e88192
Added fix to OS dependant exposure compensation
2020-09-02 14:44:42 +02:00
Marc Garcia Puig
36ba6216c9
Fixed TrafficLight name
2020-09-02 14:44:42 +02:00
Marc Garcia Puig
3918ce2d6d
Fixed name for new paths
2020-09-02 14:44:42 +02:00
Marc Garcia Puig
564a15989b
Added sem seg water and changed Dynamic color
2020-09-02 14:44:42 +02:00
Marc Garcia Puig
8cff64fd00
Added new semantic tags
2020-09-02 14:44:42 +02:00
doterop
7bf2b87356
Avoided atlas and added checks to avoid invalid resources
2020-08-28 09:58:55 +02:00
doterop
ea6c14b6c5
Fix wrong condition on empty atlas
2020-08-28 09:58:55 +02:00
Axel
ba812e75a3
fixed spelling.
2020-08-20 17:22:58 +02:00
Axel
cc4f86b8d6
Fixed trigger box generation for traffic signs with road width equal to 0
2020-08-20 17:22:58 +02:00
Elvir Crncevic
49c4286fce
Resolve compiler warning for signed indexing
2020-08-17 12:20:02 +02:00
elvircrn
2871475659
Remove unnecessary resource locking by reducing the level of parallelism in the inner loop.
2020-08-17 12:20:02 +02:00
Marc Garcia Puig
7a998a4abd
Fixed black debug lines
2020-07-31 23:08:59 +02:00
bernat
9e8f91337b
Change to 0.9.10 version
2020-07-31 23:00:20 +02:00
doterop
1cddd05f8e
Removed check to force sendStream
2020-07-31 21:55:30 +02:00
doterop
dea15ec319
Moved sendstream to GM tick
2020-07-31 21:55:30 +02:00
doterop
158247ddb5
Fixed clean texture and sendPixels now is on the same frame
2020-07-31 21:55:30 +02:00
doterop
ac76cbb71a
Fixed atlas recreation after sensor deletion
2020-07-31 21:55:30 +02:00
doterop
04b9086add
Fixed unsigned mistmatch
2020-07-31 21:55:30 +02:00
doterop
70dc79d18f
Cleaned comment
2020-07-31 21:55:30 +02:00
doterop
797db914e1
Removed intermediate copy between atlas and sensor. Cleaned code.
2020-07-31 21:55:30 +02:00
doterop
a6fbd3bfe2
Removed fences
2020-07-31 21:55:30 +02:00
doterop
ba22c0a583
Removed delegate
2020-07-31 21:55:30 +02:00
doterop
d1ae53f049
Fixed CopyTextureFromAtlas
2020-07-31 21:55:30 +02:00
doterop
dc9a3fd1aa
Enqueue order grouped on the GM
2020-07-31 21:55:30 +02:00
doterop
d7cb538b60
Cleaning comment
2020-07-31 21:55:30 +02:00
doterop
c4af666678
The atlas Texture is now vertical
2020-07-31 21:55:30 +02:00
doterop
a2b6f8abf6
Added fences and separeted each step
2020-07-31 21:55:30 +02:00
doterop
2430559d8c
Added check of atalas size texture before created
2020-07-31 21:55:30 +02:00
doterop
67b9d7d0d2
Atlas Working
2020-07-31 21:55:30 +02:00
doterop
477ae9d2c8
First iteration creating an atlas
2020-07-31 21:55:30 +02:00
codeffee
d528243112
Changed measure scope.
2020-07-31 21:55:30 +02:00
doterop
77e6ebb7d2
Changed rendermode
2020-07-31 21:55:30 +02:00
doterop
ea8ed416d1
Pixels now are preallocated and filled.
2020-07-31 21:55:30 +02:00
doterop
f38ac48b39
Scene Capture Sensors are now enqueued to the end of the frame
2020-07-31 21:55:30 +02:00
Marc Garcia Puig
7df66a98ff
Fixed light in low quality mode
2020-07-31 20:19:55 +02:00
bernat
d23ce106bc
Add stop for the replayer
2020-07-31 16:38:41 +02:00
Marc Garcia Puig
93a3ed4cd9
Minimal debug fix
2020-07-31 15:16:06 +02:00
Marc Garcia Puig
e9a0f2968d
Fixed enum values
2020-07-31 15:16:06 +02:00
Marc Garcia Puig
3d3e82f8ad
Added Sky, Ground and Bridge
2020-07-31 15:16:06 +02:00
Daniel Santos-Olivan
a131e16ddb
Minor formatting corrections
2020-07-31 15:15:01 +02:00
Daniel Santos-Olivan
96d0ae27e6
Refactor SemanticLidar in LibCarla and PythonAPI
2020-07-31 15:15:01 +02:00
Daniel Santos-Olivan
e0430e66a1
Refactor SemanticLidar in server side.
2020-07-31 15:15:01 +02:00
Daniel Santos-Olivan
d7b1e4a315
RayCastRawLidar: Added optimization in the tag getter
2020-07-30 15:16:42 +02:00
Daniel Santos-Olivan
c8ee455b05
Small optimization
2020-07-30 15:16:42 +02:00
Daniel Santos-Olivan
64183b025a
Change of type to avoid windows error
2020-07-30 15:16:42 +02:00
Daniel Santos-Olivan
29508fefa4
Remove dropoff/noise/intensity related parameters from RawLidar
2020-07-30 15:16:42 +02:00
Daniel Santos-Olivan
b5a297fea2
Added postprocess method for noise and intensity dropoff
2020-07-30 15:16:42 +02:00
Daniel Santos-Olivan
f5e68a275b
Removed unused comments
2020-07-30 15:16:42 +02:00
Daniel Santos-Olivan
d1889fed85
Remove arguments from Preprocess to allow for optimization
2020-07-30 15:16:42 +02:00
Daniel Santos-Olivan
20df95d202
Removed spaces
2020-07-30 15:16:42 +02:00
Daniel Santos-Olivan
afd43914e9
RayCastLidar: Optimizing the normal lidar.
2020-07-30 15:16:42 +02:00
Daniel Santos-Olivan
247c3731b7
Correct tag the LiDAR.
2020-07-30 15:16:42 +02:00
Daniel Santos-Olivan
0d1257b271
Removed old logs
2020-07-30 15:16:42 +02:00
Daniel Santos-Olivan
5eb2f6dc18
Tagger: Added some functions to the class to be used anywhere
2020-07-30 15:16:42 +02:00
Daniel Santos-Olivan
92892ec8e9
Rewrite of RayCastLidar to inherit from RayCastRawLidar
...
to reuse code
2020-07-30 15:16:42 +02:00
Daniel Santos-Olivan
12cf111a45
Rewrite the RayCastRawLidar to store all info
...
- We needed to change completly the way we store and compute
the data because for some reason we could access the actor
information from the computation threads so we store all
the FHitResult in the Sensor and then we compute the Detection
information when we store in the LidarRawData structure.
2020-07-30 15:16:42 +02:00
Daniel Santos-Olivan
3c5f051f93
Changed data structures to data folder
2020-07-30 15:16:42 +02:00
Daniel Santos-Olivan
3e1f17741c
LidarRawData now inherits from LidarData to avoid repetion of code
2020-07-30 15:16:42 +02:00
Daniel Santos-Olivan
08e97be923
Rename LidarData and prepare it for merge it with LidarRawData
2020-07-30 15:16:42 +02:00
Daniel Santos-Olivan
1ac43909aa
Updated RayCastRawLidar with new data classes
2020-07-30 15:16:42 +02:00
Daniel Santos-Oliván
f26ae8f8ac
RayCastRawLidar: First version, still in a very early stage.
2020-07-30 15:16:42 +02:00
Marc Garcia Puig
f55be134d1
Changed exposure_compensation
2020-07-29 16:09:18 +02:00
Marc Garcia Puig
583b6e9fbb
Added docs
2020-07-29 16:09:18 +02:00
Marc Garcia Puig
b505660b63
Exposed camera bloom and lens flare effect
2020-07-29 16:09:18 +02:00
Marc Garcia Puig
db3c6472a5
Changed more camera parameters to match the new ilumination
2020-07-29 16:09:18 +02:00
Marc Garcia Puig
09a193564b
Fixed ilumination camera values
2020-07-29 16:09:18 +02:00
Axel1092
215ceff451
Added stops in the ground from roadrunner.
2020-07-28 09:28:17 +02:00
Axel1092
6d4e92bc6d
Small fix to traffic light spawn.
2020-07-28 09:28:17 +02:00
Axel1092
cbd12ac056
Added detection of 'Speed_' object record from roadrunner to interpret it as a speed signal.
2020-07-28 09:28:17 +02:00
Axel1092
5428354e5c
Added automatic match of traffic lights and signals with existing actors.
2020-07-28 09:28:17 +02:00
Marc Garcia Puig
c18ccca7f3
Fix for sem seg untaged objects spawned frm client
2020-07-23 16:12:08 +02:00
Axel1092
b1be4afef2
Fix for transparency see-through
2020-07-22 20:13:34 +02:00
Axel1092
a44c38168a
Query formatting fixes.
2020-07-20 15:10:34 +02:00
Axel1092
be4bf24ed8
Fixed query format.
2020-07-20 15:10:34 +02:00
Axel1092
68ede3c5d3
Fix windows compilation issue
2020-07-20 15:10:34 +02:00
Axel1092
98b6b2e610
Compilation fix
2020-07-20 15:10:34 +02:00