joel-mb
4b0525eef2
[Traffic Manager] InMemoryMap binary file ( #4424 )
...
* First iteration of the required files functionality
* WIP: Binary file for in memory map
* Fixed "/Game/" replacement and load new episode by name problems with the required files system
* removed unnecessary changes
* added extra space
* Enable pedestrians building only for single maps, no in tiled maps (temporal)
* Added python selector to make import command
* returning const reference
* fix bug not finding required files
* add TM binary files to packages
Co-authored-by: Alejandro Fraga Cimadevila <alex_fraga95@hotmail.com>
Co-authored-by: bernatx <berni2berni>
Co-authored-by: bernat <bernatx@gmail.com>
2021-07-28 14:44:54 +02:00
bernat
7864c8cc2c
Using Carla forked UE4.26 version
2021-07-28 14:39:42 +02:00
Axel
9318f2798d
Added --batch-size argument to make import command to limit the amount of tiles to import at a time.
2021-07-27 13:08:11 +02:00
Joel Moriana
00d8faacdf
removed lsb_release dependency
2021-07-26 10:25:08 +02:00
Joel Moriana
622a7104b3
skipp wheel repair if not using bionic
2021-07-26 10:25:08 +02:00
bernatx
fcfb3db80c
Fix auditwheel not found on Jenkins
2021-07-26 10:25:08 +02:00
Joel Moriana
d6185fe982
first iteration python wheels support
2021-07-26 10:25:08 +02:00
Bernd Gassmann
9fe5e733ad
RSS build uses the libproj version from CARLA
...
and now favours actually the boost variant from CARLA over the system
installed one
2021-07-21 16:05:25 +02:00
bernatx
e466a63fba
Setup Visual Studio 2019 for windows
2021-07-15 10:53:16 +02:00
Axel1092
5c3e9c8b09
Fixed package copy files
2021-06-16 10:57:51 +02:00
Axel
8d605e5f73
Removed debug warnings
2021-06-16 10:57:51 +02:00
Axel
42735854e6
Removed xsd file dependencies.
2021-06-16 10:57:51 +02:00
Roel Algaba Brizuela
ae0ba81b9f
Fixed scale excess and location bug
2021-05-27 15:13:41 +02:00
bernat
3a53b3cd4e
Fix collision of imported meshes
2021-05-26 13:30:14 +02:00
Roel Algaba Brizuela
ed8809d2a0
Fixed spaces
2021-05-20 14:21:26 +02:00
Roel Algaba Brizuela
f1778e9849
Changed decal process for large maps
2021-05-20 14:21:26 +02:00
Roel Algaba Brizuela
f2930a4116
Changed material routes and import.py
2021-05-20 14:21:26 +02:00
bernat
aa6377c9e1
Updating boost source URL
2021-05-17 20:57:40 +02:00
bernat
80c5e33d5c
Calculate navigation data in parallel while cooking
2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela
4e1976def4
Fixed tabs and spaces for PR
2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela
f13b16bfad
Fix Import.py error
2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela
8738bf10da
Fix errors from rebase
2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela
631e760fd8
Minor changes
2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela
f2c7a52a9d
Changes for road materials.
2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela
170154aabd
Tiling materials and added more decals
2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela
dc85b48c11
Check for .fbx
2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela
e0d63efc5f
Changes for large maps
2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela
49f287c4f1
Added generation of JSON file and bug fixes
2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela
6aa5898854
Bug fixing and updated road painter import process
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The import process now loads a .json file for applying decals to the road. Several bug fixes related to the generation of multiple map textures and dynamic materials. New update to the road painter preset on the art repository.
2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela
6f7ba077cb
make import road painter materials for maps
...
First implementation for applying road painter materials to imported maps. However, the user still has to access the road painter blueprint and click on the "Paint all roads button"
2021-05-17 20:56:46 +02:00
bernat
35da5b4190
Fixing conflicts
2021-05-13 19:39:50 +02:00
bernat
50edd95c7a
Modify import process to accept the tile size as .json parameter and enable the 'tile to relative' conversion from UE4 (CARLA modification)
2021-05-13 19:39:50 +02:00
bernat
bc4d23a5e9
Import maps in tiles
2021-05-13 19:39:50 +02:00
Roel Algaba Brizuela
d2cd4b4cfe
Fixed further spaces and tabs
2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela
dab92c7311
Fixed tabs, spaces and comments
2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela
f4e8dd2d0b
Fixed spaces and tabs and updated textures
2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela
4f1add75ee
Updated make import process for spawning decals easier
2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela
b327e479d4
Changes to apply material to large maps and bug fixes
2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela
2a65f83aa9
Added generation of JSON file and bug fixes
2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela
0a9332c16f
Bug fixing and updated road painter import process
...
The import process now loads a .json file for applying decals to the road. Several bug fixes related to the generation of multiple map textures and dynamic materials. New update to the road painter preset on the art repository.
2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela
d76f682005
make import road painter materials for maps
...
First implementation for applying road painter materials to imported maps. However, the user still has to access the road painter blueprint and click on the "Paint all roads button"
2021-05-07 15:52:21 +02:00
bernat
a3797e02ac
Using new version of RecastBuilder
2021-05-07 15:17:45 +02:00
Axel1092
cdd12c5a84
Updated Build OSM2ODR commit hash.
2021-04-29 11:33:01 +02:00
Axel1092
3a5b8c0620
Fixed typo. Fixed xerces-c lib name.
2021-04-07 17:47:45 +02:00
Axel
de6f3769b4
Fixed libxerces-c installation.
2021-04-07 17:47:45 +02:00
Axel1092
d62fb2fd9b
Fixed windows build.
2021-04-07 17:47:45 +02:00
Axel
be76107b44
Moved OSM2ODR to a different repo
2021-04-07 17:47:45 +02:00
bernat
7580c682f6
Disable the minimum size of a network packet to be sent
2021-03-31 10:00:24 +02:00
Seonghyeon Lim
ce2ad785c5
Fix PythonAPI build script typo.
2021-03-09 10:00:43 +01:00
Axel
f8f064a73d
Added missing folder creation command
2021-03-08 16:01:50 +01:00