ppovb5fc7/gazebo/test/media/models/multiple_texture_coordinate...

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<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<asset>
<contributor>
<author>Blender User</author>
<authoring_tool>Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9abfa</authoring_tool>
</contributor>
<created>2018-02-28T14:12:01</created>
<modified>2018-02-28T14:12:01</modified>
<unit name="meter" meter="1"/>
<up_axis>Z_UP</up_axis>
</asset>
<library_images/>
<library_geometries>
<geometry id="triangle-mesh" name="triangle">
<mesh>
<source id="triangle-mesh-positions">
<float_array id="triangle-mesh-positions-array" count="9">0 0 0 10 0 0 10 10 0</float_array>
<technique_common>
<accessor source="#triangle-mesh-positions-array" count="3" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="triangle-mesh-normals">
<float_array id="triangle-mesh-normals-array" count="3">0 0 1</float_array>
<technique_common>
<accessor source="#triangle-mesh-normals-array" count="1" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="triangle-mesh-map-0">
<float_array id="triangle-mesh-map-0-array" count="6">0 0 0 0 0 0</float_array>
<technique_common>
<accessor source="#triangle-mesh-map-0-array" count="3" stride="2">
<param name="S" type="float"/>
<param name="T" type="float"/>
</accessor>
</technique_common>
</source>
<source id="triangle-mesh-map-1">
<float_array id="triangle-mesh-map-1-array" count="6">0 0 0 0 0 0</float_array>
<technique_common>
<accessor source="#triangle-mesh-map-1-array" count="3" stride="2">
<param name="S" type="float"/>
<param name="T" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="triangle-mesh-vertices">
<input semantic="POSITION" source="#triangle-mesh-positions"/>
</vertices>
<triangles count="1">
<input semantic="VERTEX" source="#triangle-mesh-vertices" offset="0"/>
<input semantic="NORMAL" source="#triangle-mesh-normals" offset="1"/>
<input semantic="TEXCOORD" source="#triangle-mesh-map-0" offset="2" set="0"/>
<input semantic="TEXCOORD" source="#triangle-mesh-map-1" offset="2" set="1"/>
<p>0 0 0 1 0 1 2 0 2</p>
</triangles>
</mesh>
</geometry>
</library_geometries>
<library_controllers/>
<library_visual_scenes>
<visual_scene id="Scene" name="Scene">
<node id="triangle" name="triangle" type="NODE">
<matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
<instance_geometry url="#triangle-mesh" name="triangle"/>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#Scene"/>
</scene>
</COLLADA>