* Adding ROS2 manager
* Trying to compile fastDDS in windows, but have problems with dependencies
* Camera sensors connected to ROS2, dependencies disabled temporaly
* Including enum with sensors list
* adding GNSS sensor capture
* adding IMU sensor capture
* adding DVS sensor capture
* adding Lidar sensor capture
* adding SemanticLidar and Radar capture
* adding ObstacleDetector and some fixes
* modify cmakelists, failed to find libatomic
* fixed libatomic
* compile fast-dds with libc++
* fixed compliation fast dds with libcxx
* linked carla with fastdds
* Fixed Fast-DDS lib
Now its compiled to a intermediate lib with a bridge so libstdc++ can be used
* moved all ros2 deps to ros2 folder
renamed types from .cxx to .cpp
* Finally FastDDS compiled and working inside CARLA
* exposed publish function for testing
* fixed code style
* make ros2 optional
* make ros2 optional
* Added defines to compile ROS2 code
* ros image publisher working
* deleted some buffer copies
* Added more topics and ROS2 types
* Adding sensor Transform as argument, and add function to send buffer or serialize and send buffer
* Removing empty buffer from DVS sensor
* fixed lidar publisher
* fixed lidar publisher
* Fix buffer of RGB in ROS2
* adding timestamp of each frame into ROS2 manager
* sending timestamps with frame to ROS2
* put apart timestamp from frame counter call
* adding BufferView to share buffers
* adding BufferView to share buffers
* adding ros_name attribute to all actors
* mapping ros_name for each actor
* ROS2 is now published in a different thread
Publishers now can be created on demand and be reused
Added subscriber for ego vehicle
Fixed build scripts
* forgot to add this fix
* add ros2 to windows scripts
* fixed default ros topic names
* fix topic name duplication
* Adding functions for enable/disable sensors publishing without listen to it
* Added Camera info and ROI types
RGB Camera now publishes in both topics
* move camera info immutable data to the constructor
* Publish transform for all topics
Create Camera DVS subtopics
Fixed bug with Lidar
* Added flip Y to semantic lidar
* Adding callbacks for subscribers from Unreal
* Adding camera info to ROS2 (resolution and FOV)
* Finished ROS2 naming from python
* Fixed bug with ros names
* Delete topics when deleting the sensors
* setting the rosname same as default no longer rewrites it
* ROS transform fix
* Added all camera topics with the image and camera info
Added vehicle control
Added clock publisher
* Change ros2 topic names for vehicle subscriber and clock publisher
* Rename vehicle control ros2 topic name
* rename subscriber type to CarlaEgoVehicleControl
* Fix semantic lidar default ros name
Fix sizeof the semantic lidar data buffer
* Changed controller stored as string to pointer
* Back to previous version for default hero ros name
Removed debug prints
* Remvoe callback when ego publisher disconnects
* Serializing DVS data before sending to ROS
* dvs camera image and lidar
* DVS Pointcloud publishing
* Remove unnecessary fields
* Send local transforms to ros
* avoid transform recalculation if not needed
* Optical Flow Camera fixed
* Set fixed branch for Fast-DDS to avoid cmake version change issues
* Finally Working on package
* Fix style from FastDDS auto generated files
* Added ros2 to ubuntu in jenkins
* removed ros2 from jenkins, test
* restore ros2 in jenkins
* fix copy shareds, and removed server dependency from libcarla
* test installing the fastdds dependencies in jenkins
* move installing deps to separate stage
* removed install deps
* Fixing test_benchmark_streaming
* Fixed imu orientation and camera info data
* Fixing test_benchmark_streaming.cpp with BufferView
* Removing DEBUG_ONLY()
* publish collision sensor
* Fixing unit-tests with the new BufferView
* camera info is set once
* Fix echo camera info
* fix transform rotation
* Fixing ros_name attribute creation
* fixed camera info and region of interest publish
* fix IMU compass
* Forgot to add ros2 flag to jenkins package
---------
Co-authored-by: bernatx <bernatx@gmail.com>
Build success
Added package
Remove delete workspace for testing
Clean workspace after build
Add deploy for testing
Relocation of Unreal Engine
Using absolute path for UnrealEngine
Execute shell
Test without remove at end
Using bash instead of shell
New jenkins file for testing nodes
new tag
modified
modify 'test' stage
all in GPU
tags
all in 'build' and 'gpu'
Adjust some scripts to run smooth on GPU slave
force deploy always
Disable docker push
Remove all on slaves at end
add some locks
add some parallel stages
Fix windows package, now it copies all required files
Add 7zip option to compress package for windows
Add 'make CarlaUE4Editor' to windows
Fix the program files path for windows 64
More jobs on parallel
Add Update.bat to windows pipeline
Fixing make CarlaUE4Editor
Commenting stages in windows
Enable again download of content and fix artifact
Build only Ubuntu
Enable deploy of Docker
Make packaging of additional maps
Enabling windows build again
Adding Deploy for windows
Change URL to the new S3 buckets
Changed the Jenkins public IP
Fixes from Codacy
Disable Windows build
Add more time to smoke tests for connecting
Add 'run' option of examples without compilation
Enabled delete all after job
Adds a lock for the packaging
Removing all locks
Update the Doxygen step in Ubuntu
Fix nodes to use
* Initial commit
This commit imports files from scenario_runner repository
* WIP TrafficDistributor
Set horizontal integral component to 0
Fixed startup concurrency issue
* TrafficDistributor first crude version
* Code asthetics, Uncrustified.
* Code clean up
* Fixed more concurrency bugs
* Reduced number of vehicles per core
Fixed some unhandled exceptions
* EOD commit 29AUG2018
* Re-organizing directory structure
* WIP code re-organization
* Redesigned PipelineStage
Implemented Messenger to communicate between stages
Implemented LocalizationStage
Added StageEnum
Removed unecessary files
* WIP Testing LocalizationStage
* Implemented and benchmarked LocalizationStage
Achieved single stage throughput of 600,000,000
* Implemented CopyBufferList() in LocalizationStage
* Fixed stage stalling and corrected benchmark
* Setting worker thread count to 1
* Code re-organization for porting MotionPlannerStage
* WIP - porting MotionPlanner
* Moved thread management logic into PipelineStage base class
* Implemented output data frame switching
Moved relavent structures and types from MotionPlannerStage.h to PIDController.h
* Re-organized directory structure to be consistent with rest of the project
Initialized frame_selector in constructor
* WIP - EOD commit 02SEP209
* WIP - managed to break deadlock between sender and receiver
* Implemented common mutex sharing for thread management in PipelineStage
Added small timeout for thread locking in PipelineStage
Finally broke deadlocks in stage integration
* Porting BatchControlStage to new design
* Ported BatchControlStage to new design
Fixed array indexing bug
Messaging actor_id instead of actor pointer to BatchControlStage
Improved thread co-ordination logic in PipelineStage
* Fixed array exetreme indexing issue
* Fixed thread co-ordination logic for multiple worker thread case
* Ported PID state map to dynamically allocated vector
Changed thread co-ordination time out to 1ms
* WIP - EOD 03092019
* Ported CollisionStage to new design
Added debug helper parameter
Added directionality pre-condition to check polygon overlap
Streamlined boundary functions
Fixed actor id to array index map
Passing individual buffers from localization
Using unsigned int keys in VicinityGrid
* WIP - fixing localization conflict on frame switching
* Fixed localization frame switching bug
* Ported TrafficLightStage to new design (#2078)
* Implemented TrafficLightStage with new architecture
* Implemented slowdown on approaching junction
* Integrated all stages into Pipeline class
* Ported PipelineExecutable.cpp to work with new Pipeline
* WIP - Fixing TrafficDistributor
* Switching to single thread stage actions
Added release options to CMakeLists.txt
Changed vicinity grid keys to string
* Changed TrafficDistributor to TrafficDistribution
This class only meant to keep track of vehicles acrros different road positions
* Changed TrafficDistributor declaration in LocalizationStage
* WIP - Lane changes
* Streamlined traffic distribution implementation
* Implemented a working lane change policy
* Fixed const correctness for ActionThreadManager and Action methods
Chaned varialbe++ to ++variable wherever suitable
* Using STL's numeric_limits instead of arbitrary high values for infinity
Made suitable constants static
Camelcase starting with uppercase for InMemoryMap methods
Fixed comment notions in all files
* Streamlined boolean return values from methods in CollisionStage.cpp
Using short hand for boost::geometry
More comments on boundary calculation logic
Camelcasing for methods
* Fixed TrafficDistribution vehicle tracking logic
Removed distance limit for lane change
* Moved lane change logic to TrafficDistributor.cpp
* Implemented logic to avoid collisions with unregistered actors
* Implemented graceful stop functionality for traffic manager
* Code aesthetics
* Added debug support for TrafficDistributor.cpp
Fixed Test.cpp
* Defined constants in TrafficDistributor.cpp
Code aesthetic changes
* Update README.md
* Aphabetical ordering of header include statements
* Code streamlining and aesthetic changes
* Review comment changes (#2116)
Review comment changes
Removed frame_map from TrafficLightStage
* Made changes for review comments (#2117)
* Fixed implicit private inheritence for LocalizationStage
Removed unecessary using <method> statements in concrete stage classes
* Removed break logic from all loops
* Added detailed comments to all header files
* Minor review comment changes to collision stage
* Detailed comments for all .cpp files
* Implemented batch spawn and delete
* Added minimum distance check for lane change
Increased wait time after sending batch spawn command
* Simplified geodesic boundary creation in collision stage
* Changing to unsigned integers when appropriate
Shorter name aliasing
* Changes for code reveiw comments
* Removed white spaces
* Code review changes
Using carla::geom::Math::DistanceSquared whenever possible
Better name aliasing
Function signature checks
* Code aesthetics, text formatting
* Changes for appropriate auto keyword usage
* Grammar check
* Grammatical correction
* Distance based check points and boundary generation
instead of index based checks
* Using explicit typing wherever possible instead of auto
* Review comment changes
* Review comment changes
* Added time margin for approaching vehicles for lane change
Increased minimum collision boundary
Streamlined InMemoryMap::StructuredWaypoints
Implemented gradual braking in PIDController
Added left right checks in SimpleWaypoint
Removed redundant method in SimpleWaypoint
* Initial implementation for reproducibility
* Fixed radomization during path selection
* Added Vicinity grid-key checker for grid to actor_id map
* WIP: junction negotiation enhancement
* Polygon to polygon distance based collision negotiation
* Update Linux.mk
* Update CMakeLists.txt
* Update Vars.mk
* Update README.md
* Update getting_started.md
* Review comment changes
Namespace aliasing checks
Redundant function call checks
Default constants defined in motion planner stage
Removed hard braking to slow down near junctions
Lane change approaching vehicle check time margin
Added -h option to get help on traffic manager
* Reverting to carla::client::Vehicle::GetTrafficlightState non-signalised junctions
* Added communication timeout and implemented stopping when carla stops
Removed throughtput measurement logic from PipelineExecutable
* Updated gitignore
* updated CHANGELOG.md
* updated CHANGELOG.md
* WIP: negotiating non-signalised junction
* Time duration ticketing system for non-signalised junctions
Changed from pre-randomised to run time randomised decisions at junctions
* Removing debug draw statements
* Fixed make and cmake, more work required
* Added traffic manager build to jenkins
* updated docs
* Exposed DOF and Exposure in Python for RGB sensor
* Fixed blueprint waypoint functions
* Added Tonemapper settings
* Exposed camera temperature and tint
* Updated Changelog