bernat
1aa53798a2
We don't remove the assets name when importing
2021-05-13 19:39:50 +02:00
bernat
d1a5887799
CarlaExported search nomenclature at any position, not only starting with
2021-05-13 19:39:50 +02:00
bernat
70396659b1
Remove duplicated sublevels at cooking
2021-05-13 00:04:38 +02:00
Roel Algaba Brizuela
d2cd4b4cfe
Fixed further spaces and tabs
2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela
a685b54402
Revert "Finished naming script first implementation"
...
This reverts commit abc7bf885b96dd5cd18e99082198f609166ba04e.
2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela
dab92c7311
Fixed tabs, spaces and comments
2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela
f4e8dd2d0b
Fixed spaces and tabs and updated textures
2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela
4f1add75ee
Updated make import process for spawning decals easier
2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela
b327e479d4
Changes to apply material to large maps and bug fixes
2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela
2a65f83aa9
Added generation of JSON file and bug fixes
2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela
0a9332c16f
Bug fixing and updated road painter import process
...
The import process now loads a .json file for applying decals to the road. Several bug fixes related to the generation of multiple map textures and dynamic materials. New update to the road painter preset on the art repository.
2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela
954ed13c48
Texture creation and apply material in runtime
...
Extended road painter wrapper class in order to create textures statically in the content folder so the road painter blueprint can paint the road map into these new textures and save them, instead of having to share the same texture over several maps. The material is now applied on runtime (as soon as the map is launched, either in package mode or play mode in the editor)
2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela
d76f682005
make import road painter materials for maps
...
First implementation for applying road painter materials to imported maps. However, the user still has to access the road painter blueprint and click on the "Paint all roads button"
2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela
1f1c2798b2
Updated make import to apply RoadPainter materials
2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela
69a0da33a4
Finished naming script first implementation
2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela
a3b0f03e2e
Reset files back to default state
2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela
17509022d1
Fix DVSCamera include error
2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela
c0188774c2
First version - Wheel direction changes
2021-05-07 15:52:21 +02:00
Daniel Santos-Olivan
144b7417af
Minor fix
2021-04-26 14:57:18 +02:00
Daniel Santos-Olivan
051a33c505
IMU: Fix some weird cases when the imu gives nan values
2021-04-26 14:57:18 +02:00
Daniel Santos-Oliván
2eddbbcb39
Fix bug in lidar point count
2021-04-14 23:30:03 +02:00
Daniel Santos-Olivan
9a7c05c80e
New LineTrace avoids blocking physics scene
...
This change takes advantage of the new function for raycast
included in the our version of the engine that does not block
the PhysiX scene.
2021-04-12 09:48:03 +02:00
Axel
3679aaa2af
Disable chrono upon collision
2021-04-07 17:48:17 +02:00
Axel
5da83fbfb6
Added collision detection for chrono vehicles.
2021-04-07 17:48:17 +02:00
Axel
5bb9c3ad51
Removed unused Timer.h
2021-04-07 12:34:05 +02:00
Axel
d7069ee098
Changed profiling macro fot static strings.
2021-04-07 12:34:05 +02:00
Axel
2584d884b9
Added trace profiler events for unreal insights.
2021-04-07 12:34:05 +02:00
doterop
6001da2866
Added scoped timer
2021-04-07 12:34:05 +02:00
doterop
86efe6f581
Added some UE isnights traces
2021-04-07 12:34:05 +02:00
Axel
ed6062e5dd
Added new argument to recreate sensors in the replayer.
2021-04-01 12:32:30 +02:00
Roel Algaba Brizuela
e9fc29898f
Added wheel control ( #3868 )
...
* First version - Wheel direction changes
* Updated CHANGELOG.md
* Fix DVSCamera include error
* Updated vehicle wheels direction commands
* Reset files back to default state
* Removed files from PR.
* Updated changelog
2021-03-15 15:42:33 +01:00
bernat
7cf41964b8
Updating exposure value in Linux and UE 4.26
2021-03-08 15:59:45 +01:00
Axel1092
55a98646b3
Fixed chrono Dlls separated from the binary file
2021-03-06 01:17:05 +01:00
Axel
664866953e
Fixed package build
2021-03-04 12:48:57 +01:00
Axel
226942381d
Removed tabs.
2021-03-04 12:48:57 +01:00
Axel
74180b0fe7
Added missing chrono macros
2021-03-04 12:48:57 +01:00
Axel1092
bffd3968a4
Fixed std issues in chrono implementation in windows.
2021-03-04 12:48:57 +01:00
Axel
a1704cb3c7
Enabling exceptions for chrono package.
2021-03-04 12:48:57 +01:00
Axel
c5a1a28fa2
Overloaded all UBaseCarlaMovementComponent functions in UChronoMovementComponent
2021-03-04 12:48:57 +01:00
Axel
3fc6bce36c
Added JSON ingestion for chrono vehicle definition
2021-03-04 12:48:57 +01:00
bernat
b32514edb7
Uses latest RoadRunner nomenclature, and removes the FBX name on assets
2021-03-02 13:06:31 +01:00
doterop
8604f81b0a
destroy_actor now returns a bool
2021-03-02 12:56:21 +01:00
bernat
50f0626e5d
Fix brightness values for UE 4.26
2021-02-25 16:54:01 +01:00
bernat
7a2c12cfe5
Fix for import process in UE 4.26
2021-02-25 16:52:30 +01:00
Axel1092
30f88cfb73
Removed boost RTTI check.
2021-02-25 16:48:15 +01:00
bernat
3bbc41f1b8
Fix IF scope
2021-02-25 16:48:15 +01:00
bernat
812508116e
Changes for compiling UE 4.26
2021-02-25 16:48:15 +01:00
Axel
e34e0f40b7
Fixed spawn of sensors during replayer.
2021-02-24 23:12:41 +01:00
bernat
a0dbf0f8e5
cleanning code
2021-02-23 19:07:23 +01:00
bernat
47826cd406
Disabling Carsim after collision
2021-02-23 19:07:23 +01:00