Commit Graph

1208 Commits

Author SHA1 Message Date
bernat 1aa53798a2 We don't remove the assets name when importing 2021-05-13 19:39:50 +02:00
bernat d1a5887799 CarlaExported search nomenclature at any position, not only starting with 2021-05-13 19:39:50 +02:00
bernat 70396659b1 Remove duplicated sublevels at cooking 2021-05-13 00:04:38 +02:00
Roel Algaba Brizuela d2cd4b4cfe Fixed further spaces and tabs 2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela a685b54402 Revert "Finished naming script first implementation"
This reverts commit abc7bf885b96dd5cd18e99082198f609166ba04e.
2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela dab92c7311 Fixed tabs, spaces and comments 2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela f4e8dd2d0b Fixed spaces and tabs and updated textures 2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela 4f1add75ee Updated make import process for spawning decals easier 2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela b327e479d4 Changes to apply material to large maps and bug fixes 2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela 2a65f83aa9 Added generation of JSON file and bug fixes 2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela 0a9332c16f Bug fixing and updated road painter import process
The import process now loads a .json file for applying decals to the road. Several bug fixes related to the generation of multiple map textures and dynamic materials. New update to the road painter preset on the art repository.
2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela 954ed13c48 Texture creation and apply material in runtime
Extended road painter wrapper class in order to create textures statically in the content folder so the road painter blueprint can paint the road map into these new textures and save them, instead of having to share the same texture over several maps. The material is now applied on runtime (as soon as the map is launched, either in package mode or play mode in the editor)
2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela d76f682005 make import road painter materials for maps
First implementation for applying road painter materials to imported maps. However, the user still has to access the road painter blueprint and click on the "Paint all roads button"
2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela 1f1c2798b2 Updated make import to apply RoadPainter materials 2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela 69a0da33a4 Finished naming script first implementation 2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela a3b0f03e2e Reset files back to default state 2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela 17509022d1 Fix DVSCamera include error 2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela c0188774c2 First version - Wheel direction changes 2021-05-07 15:52:21 +02:00
Daniel Santos-Olivan 144b7417af Minor fix 2021-04-26 14:57:18 +02:00
Daniel Santos-Olivan 051a33c505 IMU: Fix some weird cases when the imu gives nan values 2021-04-26 14:57:18 +02:00
Daniel Santos-Oliván 2eddbbcb39 Fix bug in lidar point count 2021-04-14 23:30:03 +02:00
Daniel Santos-Olivan 9a7c05c80e New LineTrace avoids blocking physics scene
This change takes advantage of the new function for raycast
included in the our version of the engine that does not block
the PhysiX scene.
2021-04-12 09:48:03 +02:00
Axel 3679aaa2af Disable chrono upon collision 2021-04-07 17:48:17 +02:00
Axel 5da83fbfb6 Added collision detection for chrono vehicles. 2021-04-07 17:48:17 +02:00
Axel 5bb9c3ad51 Removed unused Timer.h 2021-04-07 12:34:05 +02:00
Axel d7069ee098 Changed profiling macro fot static strings. 2021-04-07 12:34:05 +02:00
Axel 2584d884b9 Added trace profiler events for unreal insights. 2021-04-07 12:34:05 +02:00
doterop 6001da2866 Added scoped timer 2021-04-07 12:34:05 +02:00
doterop 86efe6f581 Added some UE isnights traces 2021-04-07 12:34:05 +02:00
Axel ed6062e5dd Added new argument to recreate sensors in the replayer. 2021-04-01 12:32:30 +02:00
Roel Algaba Brizuela e9fc29898f
Added wheel control (#3868)
* First version - Wheel direction changes

* Updated CHANGELOG.md

* Fix DVSCamera include error

* Updated vehicle wheels direction commands

* Reset files back to default state

* Removed files from PR.

* Updated changelog
2021-03-15 15:42:33 +01:00
bernat 7cf41964b8 Updating exposure value in Linux and UE 4.26 2021-03-08 15:59:45 +01:00
Axel1092 55a98646b3 Fixed chrono Dlls separated from the binary file 2021-03-06 01:17:05 +01:00
Axel 664866953e Fixed package build 2021-03-04 12:48:57 +01:00
Axel 226942381d Removed tabs. 2021-03-04 12:48:57 +01:00
Axel 74180b0fe7 Added missing chrono macros 2021-03-04 12:48:57 +01:00
Axel1092 bffd3968a4 Fixed std issues in chrono implementation in windows. 2021-03-04 12:48:57 +01:00
Axel a1704cb3c7 Enabling exceptions for chrono package. 2021-03-04 12:48:57 +01:00
Axel c5a1a28fa2 Overloaded all UBaseCarlaMovementComponent functions in UChronoMovementComponent 2021-03-04 12:48:57 +01:00
Axel 3fc6bce36c Added JSON ingestion for chrono vehicle definition 2021-03-04 12:48:57 +01:00
bernat b32514edb7 Uses latest RoadRunner nomenclature, and removes the FBX name on assets 2021-03-02 13:06:31 +01:00
doterop 8604f81b0a destroy_actor now returns a bool 2021-03-02 12:56:21 +01:00
bernat 50f0626e5d Fix brightness values for UE 4.26 2021-02-25 16:54:01 +01:00
bernat 7a2c12cfe5 Fix for import process in UE 4.26 2021-02-25 16:52:30 +01:00
Axel1092 30f88cfb73 Removed boost RTTI check. 2021-02-25 16:48:15 +01:00
bernat 3bbc41f1b8 Fix IF scope 2021-02-25 16:48:15 +01:00
bernat 812508116e Changes for compiling UE 4.26 2021-02-25 16:48:15 +01:00
Axel e34e0f40b7 Fixed spawn of sensors during replayer. 2021-02-24 23:12:41 +01:00
bernat a0dbf0f8e5 cleanning code 2021-02-23 19:07:23 +01:00
bernat 47826cd406 Disabling Carsim after collision 2021-02-23 19:07:23 +01:00