* Fix a typo in setting the max brake
From self._max_steer to self._max_brake
* Update internal link
Link in the page navigation did not match the heading text later in the document, causing a broken link, and link text that does match the current content of the document.
Update the link to match the body text/heading for building a package from source.
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Co-authored-by: kykim0 <kykim144@gmail.com>
Co-authored-by: bernat <bernatx@gmail.com>
* Fix a typo in setting the max brake
From self._max_steer to self._max_brake
* Fix example commands in Multi-GPU docs
Only one dash before `-nullrhi` argument
* reorganized large maps docs
* Correct incoherent structuring of tutorial for adding sensor to CARLA.
* Add contribution to CHANGELOG.md
* Add notes into breakout boxes in sensor create tutorial.
* large maps tutorial
* undo changes to manual control
* removed stray script and replaced README.md in Import folder
* small typo
* addressed Guillermo's comments
---------
Co-authored-by: kykim0 <kykim144@gmail.com>
Co-authored-by: bernatx <bernatx@gmail.com>
Co-authored-by: Paul Erik Frivold <paulerikf@gmail.com>
Co-authored-by: Balázs Kis <balazs_kis35@yahoo.com>
* Fix a typo in setting the max brake
From self._max_steer to self._max_brake
* Update ref_sensors.md
Spelling enconded -> encoded
Co-authored-by: kykim0 <kykim144@gmail.com>
Co-authored-by: bernat <bernatx@gmail.com>
* Fix a typo in setting the max brake
From self._max_steer to self._max_brake
* updated the save command for Semantic Segmentation
carla.cityScapesPalette is given to convert in this documentation, but getting error when trying to save file using that conversion,
currently in documentation:
raw_image.save_to_disk("path/to/save/converted/image",carla.cityScapesPalette) [not working]
but working with the below command:
raw_image.save_to_disk("path/to/save/converted/image",carla.ColorConverter.cityScapesPalette) [working]
Co-authored-by: kykim0 <kykim144@gmail.com>
Co-authored-by: bernat <bernatx@gmail.com>
* Change handling of empty gbuffers.
Now, instead of sending an empty image, a black one with the size of the viewport is sent if the target gbuffer is unavailable.
* Add more GBufferID checks + improve empty gbuffer handling.
* Fix manual_control_gbuffer.py error on repeated listen_to_gbuffer.
* Expose is_listening and is_listening_gbuffer to the PythonAPI.
* Fix data race + autoremove unused gbuffers in manual_control_gbuffer.
* Update PythonAPI docs.
* Remove magic number.
* Switch from error to warning on invalid sensor type when requesting gbuffers.
* Add Misc/GBuffer
* Add EnqueueRenderSceneImmediateWithGBuffer.
* Modified ASceneCaptureSensor to allow gbuffer recording.
* Minor GBuffer progress.
* More GBuffer changes.
* Removed unnecessary files.
* Add FRHITexture* functions to FPixelReader + temporarily disabled non-gbuffer rendering in ASceneCaptureSensor.
* Add missing FPixelReader functions.
* Minor changes (Switching to Windows).
* Remove FRHITexture functions from FPixelReader, added the file ImageUtil.
* Remove FRHITexture functions from FPixelReader, added the file ImageUtil. (2)
* Added API to listen GBuffer data.
* Added gbuffer serializer classes
* Temporarily remove ViewRect hack.
* Add USceneCaptureComponent* derived classes.
* Disable USceneCaptureComponent*_CARLA and add initial FRHIGPUTextureReadBack-based code.
* Fix and re-enable custom SceneCaptureComponents.
* Fully switch to FRHIGPUTextureReadback.
* Remove unnecessary call to FlushRenderingCommands.
* Minor API changes.
* Add support for PF_DepthStencil in ImageUtil.
* More API progress...
* More API progress... (2)
* Removed testing code.
* Minor changes for testing.
* GBuffer API fixes.
* Improve GBuffer capture code.
* Fixed SceneDepth transfer issues and added SceneStencil, CustomDepth and CustomStencil to the GBuffer capture.
* Fix compilation error due to the usage of C++17 features.
* Removed major memory leak and added manual_control_gbuffer.py.
* Fixed a silly mistake.
* Minor changes to manual_control_gbuffer and SceneCaptureSensor.
* Fix compilation error on some versions of Ubuntu.
* Disable TAA when reading GBuffers to avoid jitter.
* Improve memory usage.
* Progress towards automatically detecting when a GBuffer stream is unused.
* Fix includes in SceneCaptureSensor + minor change in manual_control_gbuffer.py
* Progress on automatically detecting which GBuffers aren't needed.
* Remove unneeded __declspec.
* Revert ASensor changes + fix tutorial_gbuffer.py
* Update CHANGELOG.md
* Apply requested changes for the PR, add gitignore for the file OptionalModules.ini and add a GBufferTextureID enum to the Python API.
* Remove OptionalModules.ini.
* Fix indentation.
* Fix indentation (2).
* Fix indentation (3).
* Add documentation and more indentation fixes.
* Remove commented includes.
* Add missing line break.
* Fix memory leak + remove unneeded files.
* Add .uproject again, fix EngineAssociation.
* Remove unneeded ENQUEUE_RENDER_COMMAND.
* Fix manual_control_gbuffer.py.
* Add `stop_gbuffer` to the Python API.
* Minor fixes.
* Fix performance bug.
Previously, when a client requested a gbuffer that is unused it would stay open, even after stopping it explicitly. This commit fixes this issue.
* Fix indentation.
* Add missing braces, more indentation fixes and simplify some of the code.
* Update sensor.yml docs.
* Update docs.
* Remove unnecessary UE_Log + changed one verbosity level.
Co-authored-by: Axel <axellopez92@outlook.com>
Co-authored-by: Axel1092 <35765780+Axel1092@users.noreply.github.com>
* Added sparse map reprsentation
* Added pytorch for terramechanics modules
* Added saving loading particles in independent thread
* Added blank space at the EOF
* Added texture creation lambda
* Moving function to component
* Added input/output architecture for neural network
* Filling heightmap with particles data. Adding Logging to debug
* Updating Texture data at realtime
* Connected 3 stages, using MPC Position to Update and Texture
* Added square particle sampling. Added second model input/output scheme. Fixed start up crash.
* Added new flags and fixes
* Position to update not updating in material but yes in MPC
* Fixed coordinate frame issues and crashes
* Prepared to follow position in the 1st vehicle in map
* Fixed height map alignment
* Fixed large map and terrain tiles alignment
* Fixed inputs for new model
* Added scale factor
* Fixed slow read write operations
* Bug fixes
* Removed debug output
* Removed nvidia profinling marks
* Preparing merge debug code removed, runtime working by rounding the loading data properly
* Made pytorch optional module
* Added TRACE_CPUPROFILER_EVENT_SCOPE to Update and UpdateTexture
* Added optional pytorch conditions and macros
* Removed static Path
* Fixed #ifdef clause. Added missing include.
* Deformation on vehicle working. Ready to start optimisation
* First optimsation done. Heightmap per Tile
* Updated tiles'heightmap to make their size relative to texture and tilesize
* Fixed slow frames. Added functionality
* Removed unecessary library links
* Fixed pytorch link
* Limited search to relevant tiles
* Added multithreaded particle search. Fixed cuda architectures compilation
* Deformation plane added
* Added missing resources
* Updated particle movement update methods
* Spawn on runtime deformation plane
* Added cachemap lock when initializing a region
* Added UHeightMapDataAsset to hold heightmap data
* Fixing some settings
Co-authored-by: Aaron <samaniegoaaron112@gmail.com>
Co-authored-by: bernatx <bernatx@gmail.com>