* Added way to download files from overpass api
* Save downloaded text to a file
* Changed log type for File manipulation
* Online process files when request is valid
* Correct file format
* Correct file format for UE4 class
* Fix compilation issue due to name change
* Create Widget with OpenFileDialogFunctionality
* Step xodr to map completed
* Generated Static meshes and replace procedural actors
* Created and saved assets during road generation
* Formatted file correctly
* OSM To ODR broguht to UE4
* Full pipeline working on linux
* Added osm2odr support in editor in Windos
* Added Widget to CartaTools
* Fixed Linux compilation error
* Added Carla Game Instance included to avoid compilation error
* Osm Renderer Tool dummy version
* Server creates SVG files when client request it
* SVG creation and rasterization - libraries integration
* Server size working
* Added Simplify to LibCarla, Added timers to measure time generation. Add mesh deformation during road creation.
* Fixed mesh format translations
* Trying to paint bitmap into the UTexture
* Bitmap sent and drawn in widget texture with bugs
* Map bitmap shown on widget
* Concated meshes generated in the same lane to avoid errors during simplification
* Navigation added to widget
* Avoid Simplify to remove border vertices and try to parallel assets creation process
* Road Generation 0.1 version ready
* Removing Engine Association, Formatting CarlaTools Build dependencies
* Change container type of generated procedural mesh componetns to be supported by UPROPERTY
* Fixed indices jumping by two
* Started dynamic database creation
* Dynamic database creation temporally removed
* First step of merge. Coords of bottom left corner and top right corner
* Libraries added to build system
* Git ignore for osmrenderer to avoid ThirdParties directory to be tracked
* Lat and Lon coords for corners sent from server to client
* Transformed to local coords meshes' vertices' coords
* Coords format error fixed
* Saving xodr and osm files inside of OpenDrive folder
* Widget fixed
* UI design improved
* WIP Windows build system for osm-world-renderer
* Socket implementation replaced by boost asio framework in osmrenderer
* Build system adapted to wndows
* Headers fixed to avoid windows specific heraders compilation
* Added widget to import building from houdini
* Added origin latitude and longituda to OSM to OpenDRIVE conversion functions. Fixed Houdini importer widgets.
* Add Houdini plugin download to the build system
* Moved houdini blueprint. Houdini plugin now dowloads by default
* Added houdini download for windows
---------
Co-authored-by: Aaron <samaniegoaaron112@gmail.com>
Co-authored-by: Blyron <53337103+Blyron@users.noreply.github.com>
Co-authored-by: aollero <aollero@cvc.uab.cat>
Co-authored-by: aollero <adriollero@gmail.com>
Co-authored-by: bernat <bernatx@gmail.com>
* Added way to download files from overpass api
* Save downloaded text to a file
* Changed log type for File manipulation
* Online process files when request is valid
* Correct file format
* Correct file format for UE4 class
* Fix compilation issue due to name change
* Create Widget with OpenFileDialogFunctionality
* Step xodr to map completed
* Generated Static meshes and replace procedural actors
* Created and saved assets during road generation
* Formatted file correctly
* OSM To ODR broguht to UE4
* Full pipeline working on linux
* Added osm2odr support in editor in Windos
* Added Widget to CartaTools
* Fixed Linux compilation error
* Added Carla Game Instance included to avoid compilation error
* Added Simplify to LibCarla, Added timers to measure time generation. Add mesh deformation during road creation.
* Fixed mesh format translations
* Concated meshes generated in the same lane to avoid errors during simplification
* Avoid Simplify to remove border vertices and try to parallel assets creation process
* Road Generation 0.1 version ready
* Removing Engine Association, Formatting CarlaTools Build dependencies
* Change container type of generated procedural mesh componetns to be supported by UPROPERTY
* Fixed indices jumping by two
* Cleaning branch
* Cleanup last spaces
* Remove spaces on Opendrivetowditor.cpp
* Fix a typo in setting the max brake
From self._max_steer to self._max_brake
* Fix example commands in Multi-GPU docs
Only one dash before `-nullrhi` argument
* reorganized large maps docs
* Correct incoherent structuring of tutorial for adding sensor to CARLA.
* Add contribution to CHANGELOG.md
* Add notes into breakout boxes in sensor create tutorial.
* large maps tutorial
* undo changes to manual control
* removed stray script and replaced README.md in Import folder
* small typo
* addressed Guillermo's comments
---------
Co-authored-by: kykim0 <kykim144@gmail.com>
Co-authored-by: bernatx <bernatx@gmail.com>
Co-authored-by: Paul Erik Frivold <paulerikf@gmail.com>
Co-authored-by: Balázs Kis <balazs_kis35@yahoo.com>
The supported compiler is clang, but that is not the default on Ubuntu.
Unreal Editor itself ships clang-10 for use on linux (along with the
libc++ that Unreal itself uses) so just use those in CARLA.
* Fix a typo in setting the max brake
From self._max_steer to self._max_brake
* Update ref_sensors.md
Spelling enconded -> encoded
Co-authored-by: kykim0 <kykim144@gmail.com>
Co-authored-by: bernat <bernatx@gmail.com>
* Fix a typo in setting the max brake
From self._max_steer to self._max_brake
* updated the save command for Semantic Segmentation
carla.cityScapesPalette is given to convert in this documentation, but getting error when trying to save file using that conversion,
currently in documentation:
raw_image.save_to_disk("path/to/save/converted/image",carla.cityScapesPalette) [not working]
but working with the below command:
raw_image.save_to_disk("path/to/save/converted/image",carla.ColorConverter.cityScapesPalette) [working]
Co-authored-by: kykim0 <kykim144@gmail.com>
Co-authored-by: bernat <bernatx@gmail.com>