179 lines
5.5 KiB
C++
179 lines
5.5 KiB
C++
|
/*
|
||
|
* Copyright (C) 2015 Open Source Robotics Foundation
|
||
|
*
|
||
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
||
|
* you may not use this file except in compliance with the License.
|
||
|
* You may obtain a copy of the License at
|
||
|
*
|
||
|
* http://www.apache.org/licenses/LICENSE-2.0
|
||
|
*
|
||
|
* Unless required by applicable law or agreed to in writing, software
|
||
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
||
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||
|
* See the License for the specific language governing permissions and
|
||
|
* limitations under the License.
|
||
|
*
|
||
|
*/
|
||
|
#include <gazebo/gazebo.hh>
|
||
|
#include <gazebo/physics/physics.hh>
|
||
|
#include <gazebo/common/common.hh>
|
||
|
#include <gazebo/msgs/msgs.hh>
|
||
|
#include <gazebo/transport/transport.hh>
|
||
|
#include <ignition/math/Vector3.hh>
|
||
|
#include <ignition/math/Pose3.hh>
|
||
|
#include <stdio.h>
|
||
|
#include <stdlib.h>
|
||
|
#include <string>
|
||
|
#include <sstream>
|
||
|
|
||
|
#include "model_move.hh"
|
||
|
|
||
|
using namespace gazebo;
|
||
|
|
||
|
// Register this plugin with the simulator
|
||
|
GZ_REGISTER_MODEL_PLUGIN(ModelMove);
|
||
|
|
||
|
/////////////////////////////////////////////////
|
||
|
ModelMove::ModelMove()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
/////////////////////////////////////////////////
|
||
|
void ModelMove::Move(const math::Vector3 &_start, const math::Vector3 &_end,
|
||
|
math::Vector3 &_translation)
|
||
|
{
|
||
|
int duration = floor(_start.Distance(_end.x, _end.y, _end.z));
|
||
|
math::Vector3 diff = _end - _start;
|
||
|
float xStep = diff.x / duration;
|
||
|
float yStep = diff.y / duration;
|
||
|
float zStep = diff.z / duration;
|
||
|
int currFrame = this->anim->GetKeyFrameCount();
|
||
|
|
||
|
for (int i = 1; i <= duration; ++i)
|
||
|
{
|
||
|
gazebo::common::PoseKeyFrame *key = this->anim->CreateKeyFrame(
|
||
|
i + currFrame);
|
||
|
|
||
|
key->Translation(ignition::math::Vector3d(
|
||
|
_translation.x + xStep * i,
|
||
|
_translation.y + yStep * i,
|
||
|
_translation.z + zStep * i));
|
||
|
key->Rotation(ignition::math::Quaterniond(0, 0, 0));
|
||
|
}
|
||
|
|
||
|
_translation.Set(_translation.x + xStep * duration,
|
||
|
_translation.y + yStep * duration,
|
||
|
_translation.z + zStep * duration);
|
||
|
}
|
||
|
|
||
|
/////////////////////////////////////////////////
|
||
|
void ModelMove::InitiateMove()
|
||
|
{
|
||
|
// get distance from starting point to the first of the goals
|
||
|
float pathLength = this->startPosition.Distance(this->pathGoals[0].pos);
|
||
|
|
||
|
// to calculate the full distance, add the distance between goals
|
||
|
for (unsigned int i = 0; i < this->pathGoals.size()-1; ++i)
|
||
|
pathLength += this->pathGoals[i].pos.Distance(this->pathGoals[i+1].pos);
|
||
|
|
||
|
// create the animation
|
||
|
this->anim = gazebo::common::PoseAnimationPtr(
|
||
|
new gazebo::common::PoseAnimation("test", pathLength + 1, false));
|
||
|
|
||
|
gazebo::common::PoseKeyFrame *key;
|
||
|
|
||
|
// set starting location of the box
|
||
|
key = this->anim->CreateKeyFrame(0);
|
||
|
key->Translation(ignition::math::Vector3d(0, 0, 0));
|
||
|
key->Rotation(ignition::math::Quaterniond(0, 0, 0));
|
||
|
|
||
|
math::Vector3 translation = math::Vector3(0, 0, 0);
|
||
|
|
||
|
// Move to the startPosition to first goal
|
||
|
this->Move(this->startPosition, this->pathGoals[0].pos, translation);
|
||
|
|
||
|
for (unsigned int i = 0; i < this->pathGoals.size()-1; ++i)
|
||
|
this->Move(this->pathGoals[i].pos, this->pathGoals[i+1].pos, translation);
|
||
|
|
||
|
// set the animation
|
||
|
this->model->SetAnimation(this->anim);
|
||
|
}
|
||
|
|
||
|
/////////////////////////////////////////////////
|
||
|
void ModelMove::OnPathMsg(ConstPoseAnimationPtr &_msg)
|
||
|
{
|
||
|
gzmsg << "[model_move] Received path message" << std::endl;
|
||
|
|
||
|
// Store message poses into the pathGoals and launch movement
|
||
|
for (unsigned int i = 0; i < _msg->pose_size(); ++i)
|
||
|
this->pathGoals.push_back(gazebo::msgs::ConvertIgn(_msg->pose(i)));
|
||
|
|
||
|
this->InitiateMove();
|
||
|
}
|
||
|
|
||
|
/////////////////////////////////////////////////
|
||
|
bool ModelMove::LoadGoalsFromSDF(const sdf::ElementPtr _sdf)
|
||
|
{
|
||
|
gzmsg << "[model_move] Processing path goals defined in the SDF file"
|
||
|
<< std::endl;
|
||
|
GZ_ASSERT(_sdf, "_sdf element is null");
|
||
|
|
||
|
if (!_sdf->HasElement("pose"))
|
||
|
{
|
||
|
gzerr << "[model_move] SDF with goals tag but without pose/s element/s"
|
||
|
<< std::endl;
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
sdf::ElementPtr poseElem = _sdf->GetElement("pose");
|
||
|
|
||
|
while (poseElem)
|
||
|
{
|
||
|
this->pathGoals.push_back(poseElem->Get<math::Pose>());
|
||
|
poseElem = poseElem->GetNextElement("pose");
|
||
|
}
|
||
|
|
||
|
GZ_ASSERT(this->pathGoals.size() > 0, "pathGoals should not be zero");
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
/////////////////////////////////////////////////
|
||
|
void ModelMove::Load(physics::ModelPtr _parent, sdf::ElementPtr _sdf)
|
||
|
{
|
||
|
// Store the pointer to the model
|
||
|
this->model = _parent;
|
||
|
this->node = transport::NodePtr(new transport::Node());
|
||
|
this->node->Init(this->model->GetWorld()->GetName());
|
||
|
|
||
|
// Get parameters from sdf, if provided
|
||
|
if (_sdf->HasElement("goals"))
|
||
|
{
|
||
|
if (this->LoadGoalsFromSDF(_sdf->GetElement("goals")))
|
||
|
{
|
||
|
// Ready to start the move. Store the initial pose of the model
|
||
|
// and call initiateMove
|
||
|
ignition::math::Vector3d sdfPose =
|
||
|
_sdf->GetParent()->GetElement("pose")
|
||
|
->Get<ignition::math::Pose3d>().Pos();
|
||
|
this->startPosition =
|
||
|
math::Vector3(sdfPose.X(), sdfPose.Y(), sdfPose.Z());
|
||
|
|
||
|
this->InitiateMove();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gzerr << "[model_move] Problems on loading goals from sdf "
|
||
|
<< "made the movement impossible" << std::endl;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Create the subscriber
|
||
|
std::string pathTopicName = std::string("~/") + _parent->GetName()
|
||
|
+ "/model_move";
|
||
|
this->pathSubscriber = node->Subscribe(
|
||
|
pathTopicName, &ModelMove::OnPathMsg, this);
|
||
|
gzmsg << "[model_move] Subscribed to receive paths in: "<< pathTopicName
|
||
|
<< std::endl;
|
||
|
}
|