ppovb5fc7/gazebo/examples/plugins/model_move/model_move.cc

179 lines
5.5 KiB
C++
Raw Permalink Normal View History

2019-03-25 11:01:43 +08:00
/*
* Copyright (C) 2015 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include <gazebo/gazebo.hh>
#include <gazebo/physics/physics.hh>
#include <gazebo/common/common.hh>
#include <gazebo/msgs/msgs.hh>
#include <gazebo/transport/transport.hh>
#include <ignition/math/Vector3.hh>
#include <ignition/math/Pose3.hh>
#include <stdio.h>
#include <stdlib.h>
#include <string>
#include <sstream>
#include "model_move.hh"
using namespace gazebo;
// Register this plugin with the simulator
GZ_REGISTER_MODEL_PLUGIN(ModelMove);
/////////////////////////////////////////////////
ModelMove::ModelMove()
{
}
/////////////////////////////////////////////////
void ModelMove::Move(const math::Vector3 &_start, const math::Vector3 &_end,
math::Vector3 &_translation)
{
int duration = floor(_start.Distance(_end.x, _end.y, _end.z));
math::Vector3 diff = _end - _start;
float xStep = diff.x / duration;
float yStep = diff.y / duration;
float zStep = diff.z / duration;
int currFrame = this->anim->GetKeyFrameCount();
for (int i = 1; i <= duration; ++i)
{
gazebo::common::PoseKeyFrame *key = this->anim->CreateKeyFrame(
i + currFrame);
key->Translation(ignition::math::Vector3d(
_translation.x + xStep * i,
_translation.y + yStep * i,
_translation.z + zStep * i));
key->Rotation(ignition::math::Quaterniond(0, 0, 0));
}
_translation.Set(_translation.x + xStep * duration,
_translation.y + yStep * duration,
_translation.z + zStep * duration);
}
/////////////////////////////////////////////////
void ModelMove::InitiateMove()
{
// get distance from starting point to the first of the goals
float pathLength = this->startPosition.Distance(this->pathGoals[0].pos);
// to calculate the full distance, add the distance between goals
for (unsigned int i = 0; i < this->pathGoals.size()-1; ++i)
pathLength += this->pathGoals[i].pos.Distance(this->pathGoals[i+1].pos);
// create the animation
this->anim = gazebo::common::PoseAnimationPtr(
new gazebo::common::PoseAnimation("test", pathLength + 1, false));
gazebo::common::PoseKeyFrame *key;
// set starting location of the box
key = this->anim->CreateKeyFrame(0);
key->Translation(ignition::math::Vector3d(0, 0, 0));
key->Rotation(ignition::math::Quaterniond(0, 0, 0));
math::Vector3 translation = math::Vector3(0, 0, 0);
// Move to the startPosition to first goal
this->Move(this->startPosition, this->pathGoals[0].pos, translation);
for (unsigned int i = 0; i < this->pathGoals.size()-1; ++i)
this->Move(this->pathGoals[i].pos, this->pathGoals[i+1].pos, translation);
// set the animation
this->model->SetAnimation(this->anim);
}
/////////////////////////////////////////////////
void ModelMove::OnPathMsg(ConstPoseAnimationPtr &_msg)
{
gzmsg << "[model_move] Received path message" << std::endl;
// Store message poses into the pathGoals and launch movement
for (unsigned int i = 0; i < _msg->pose_size(); ++i)
this->pathGoals.push_back(gazebo::msgs::ConvertIgn(_msg->pose(i)));
this->InitiateMove();
}
/////////////////////////////////////////////////
bool ModelMove::LoadGoalsFromSDF(const sdf::ElementPtr _sdf)
{
gzmsg << "[model_move] Processing path goals defined in the SDF file"
<< std::endl;
GZ_ASSERT(_sdf, "_sdf element is null");
if (!_sdf->HasElement("pose"))
{
gzerr << "[model_move] SDF with goals tag but without pose/s element/s"
<< std::endl;
return false;
}
sdf::ElementPtr poseElem = _sdf->GetElement("pose");
while (poseElem)
{
this->pathGoals.push_back(poseElem->Get<math::Pose>());
poseElem = poseElem->GetNextElement("pose");
}
GZ_ASSERT(this->pathGoals.size() > 0, "pathGoals should not be zero");
return true;
}
/////////////////////////////////////////////////
void ModelMove::Load(physics::ModelPtr _parent, sdf::ElementPtr _sdf)
{
// Store the pointer to the model
this->model = _parent;
this->node = transport::NodePtr(new transport::Node());
this->node->Init(this->model->GetWorld()->GetName());
// Get parameters from sdf, if provided
if (_sdf->HasElement("goals"))
{
if (this->LoadGoalsFromSDF(_sdf->GetElement("goals")))
{
// Ready to start the move. Store the initial pose of the model
// and call initiateMove
ignition::math::Vector3d sdfPose =
_sdf->GetParent()->GetElement("pose")
->Get<ignition::math::Pose3d>().Pos();
this->startPosition =
math::Vector3(sdfPose.X(), sdfPose.Y(), sdfPose.Z());
this->InitiateMove();
}
else
{
gzerr << "[model_move] Problems on loading goals from sdf "
<< "made the movement impossible" << std::endl;
}
}
// Create the subscriber
std::string pathTopicName = std::string("~/") + _parent->GetName()
+ "/model_move";
this->pathSubscriber = node->Subscribe(
pathTopicName, &ModelMove::OnPathMsg, this);
gzmsg << "[model_move] Subscribed to receive paths in: "<< pathTopicName
<< std::endl;
}