179 lines
5.5 KiB
C++
179 lines
5.5 KiB
C++
/*
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* Copyright (C) 2015 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#include <gazebo/gazebo.hh>
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#include <gazebo/physics/physics.hh>
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#include <gazebo/common/common.hh>
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#include <gazebo/msgs/msgs.hh>
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#include <gazebo/transport/transport.hh>
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#include <ignition/math/Vector3.hh>
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#include <ignition/math/Pose3.hh>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string>
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#include <sstream>
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#include "model_move.hh"
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using namespace gazebo;
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// Register this plugin with the simulator
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GZ_REGISTER_MODEL_PLUGIN(ModelMove);
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/////////////////////////////////////////////////
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ModelMove::ModelMove()
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{
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}
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/////////////////////////////////////////////////
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void ModelMove::Move(const math::Vector3 &_start, const math::Vector3 &_end,
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math::Vector3 &_translation)
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{
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int duration = floor(_start.Distance(_end.x, _end.y, _end.z));
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math::Vector3 diff = _end - _start;
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float xStep = diff.x / duration;
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float yStep = diff.y / duration;
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float zStep = diff.z / duration;
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int currFrame = this->anim->GetKeyFrameCount();
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for (int i = 1; i <= duration; ++i)
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{
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gazebo::common::PoseKeyFrame *key = this->anim->CreateKeyFrame(
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i + currFrame);
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key->Translation(ignition::math::Vector3d(
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_translation.x + xStep * i,
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_translation.y + yStep * i,
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_translation.z + zStep * i));
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key->Rotation(ignition::math::Quaterniond(0, 0, 0));
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}
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_translation.Set(_translation.x + xStep * duration,
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_translation.y + yStep * duration,
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_translation.z + zStep * duration);
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}
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/////////////////////////////////////////////////
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void ModelMove::InitiateMove()
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{
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// get distance from starting point to the first of the goals
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float pathLength = this->startPosition.Distance(this->pathGoals[0].pos);
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// to calculate the full distance, add the distance between goals
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for (unsigned int i = 0; i < this->pathGoals.size()-1; ++i)
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pathLength += this->pathGoals[i].pos.Distance(this->pathGoals[i+1].pos);
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// create the animation
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this->anim = gazebo::common::PoseAnimationPtr(
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new gazebo::common::PoseAnimation("test", pathLength + 1, false));
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gazebo::common::PoseKeyFrame *key;
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// set starting location of the box
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key = this->anim->CreateKeyFrame(0);
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key->Translation(ignition::math::Vector3d(0, 0, 0));
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key->Rotation(ignition::math::Quaterniond(0, 0, 0));
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math::Vector3 translation = math::Vector3(0, 0, 0);
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// Move to the startPosition to first goal
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this->Move(this->startPosition, this->pathGoals[0].pos, translation);
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for (unsigned int i = 0; i < this->pathGoals.size()-1; ++i)
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this->Move(this->pathGoals[i].pos, this->pathGoals[i+1].pos, translation);
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// set the animation
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this->model->SetAnimation(this->anim);
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}
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/////////////////////////////////////////////////
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void ModelMove::OnPathMsg(ConstPoseAnimationPtr &_msg)
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{
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gzmsg << "[model_move] Received path message" << std::endl;
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// Store message poses into the pathGoals and launch movement
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for (unsigned int i = 0; i < _msg->pose_size(); ++i)
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this->pathGoals.push_back(gazebo::msgs::ConvertIgn(_msg->pose(i)));
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this->InitiateMove();
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}
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/////////////////////////////////////////////////
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bool ModelMove::LoadGoalsFromSDF(const sdf::ElementPtr _sdf)
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{
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gzmsg << "[model_move] Processing path goals defined in the SDF file"
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<< std::endl;
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GZ_ASSERT(_sdf, "_sdf element is null");
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if (!_sdf->HasElement("pose"))
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{
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gzerr << "[model_move] SDF with goals tag but without pose/s element/s"
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<< std::endl;
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return false;
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}
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sdf::ElementPtr poseElem = _sdf->GetElement("pose");
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while (poseElem)
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{
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this->pathGoals.push_back(poseElem->Get<math::Pose>());
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poseElem = poseElem->GetNextElement("pose");
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}
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GZ_ASSERT(this->pathGoals.size() > 0, "pathGoals should not be zero");
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return true;
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}
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/////////////////////////////////////////////////
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void ModelMove::Load(physics::ModelPtr _parent, sdf::ElementPtr _sdf)
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{
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// Store the pointer to the model
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this->model = _parent;
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this->node = transport::NodePtr(new transport::Node());
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this->node->Init(this->model->GetWorld()->GetName());
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// Get parameters from sdf, if provided
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if (_sdf->HasElement("goals"))
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{
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if (this->LoadGoalsFromSDF(_sdf->GetElement("goals")))
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{
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// Ready to start the move. Store the initial pose of the model
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// and call initiateMove
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ignition::math::Vector3d sdfPose =
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_sdf->GetParent()->GetElement("pose")
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->Get<ignition::math::Pose3d>().Pos();
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this->startPosition =
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math::Vector3(sdfPose.X(), sdfPose.Y(), sdfPose.Z());
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this->InitiateMove();
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}
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else
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{
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gzerr << "[model_move] Problems on loading goals from sdf "
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<< "made the movement impossible" << std::endl;
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}
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}
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// Create the subscriber
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std::string pathTopicName = std::string("~/") + _parent->GetName()
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+ "/model_move";
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this->pathSubscriber = node->Subscribe(
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pathTopicName, &ModelMove::OnPathMsg, this);
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gzmsg << "[model_move] Subscribed to receive paths in: "<< pathTopicName
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<< std::endl;
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}
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