Commit Graph

1354 Commits

Author SHA1 Message Date
aollero 1fa3aa97a0 Preview grid 2022-06-21 13:14:03 +02:00
aollero 67d58c2d3e Terrain and vegetation as independent processes 2022-06-21 13:14:03 +02:00
aollero 6a1a4ca16b Coments and code documentation 2022-06-21 13:14:03 +02:00
aollero 5b985dc857 More sanitazing issues solved 2022-06-21 13:14:03 +02:00
aollero a0da712db2 Path Sanitation to avoid messy directories and redirectors 2022-06-21 13:14:03 +02:00
aollero ef1b9d861c Preview Render Target and Materials 2022-06-21 13:14:03 +02:00
aollero 21f2c371bf VegetationTool working when generation of tiles with some pending TODOs 2022-06-21 13:14:03 +02:00
aollero cc73acc409 First version of the vegetation tool - only for current world 2022-06-21 13:14:03 +02:00
LuisPoveda 5ac3ce6d31
Luis/collisions bushes (#5477)
* Added base class for spring based vegetation simulation

* Excluded small bones from Inertia tensor computation. Added eigen 3.1.0 as dependency for vegetation modules.

* Added patch for eigen 3.1.0 in windows.

* Fixed windows compilation with eigen libraries

* Added automatic hierarchy extraction from skeletal mesh to spring based skeleton. Exposed custom spring vegetation structs to editor.

* Reorganized functions for spring based vegetation simulation. Fixed coordinate transformation bug (from UE left handed frame to right handed frame).

* Changes to use compile with CLang 10

* Improved spring strength settings for infividual branches. Enabled better debugging.

* added bush bp
added bush with sphere to the town10 map

* Fixed bush collision make car fly

* spring based vegetatation component updated

* System to get the bp from foliage mesh and instanciate if exists at runtime

* Added filters for spawning different types of foliage

* Spawning foliage hide and scaling it before showing.

* Added foliage bp class cache system to improve performance

* Changed Sphere Detection for Box and Implemented Object Pooling

* Fixed Dissapearing bushes, testing pooling

* Changed Sign function to not use clang's one

* Moved Spawner Logic out of Vehicle

* fix vegetation spawner now looks for new statich meshes every frame

* PR changes

* PR Changes

* Deleted spaces and scale spawn property

Co-authored-by: Axel <axellopez92@outlook.com>
Co-authored-by: Axel1092 <lopez1092@hotmail.com>
Co-authored-by: bernat <bernatx@gmail.com>
2022-06-02 14:35:42 +02:00
glopezdiest 90c624bc8c
Updated the information that traffic lights sent to vehicles 2022-06-01 15:11:29 +02:00
Guillermo d96dc20852 Added client update call 2022-05-26 15:59:28 +02:00
Guillermo b3ea8d0acc Added large map transform 2022-05-26 15:59:28 +02:00
Guillermo e56470659a Fixed raytracing functions 2022-05-24 08:41:38 +02:00
glopezdiest a649c67d7e
Added failure states for vehicles (#5410)
* Added failure states for vehicles

* Added missing endline
2022-05-16 21:55:19 +02:00
Joel Moriana e563a1e605 Added AdditionalDistance constant 2022-05-05 17:40:56 +02:00
Joel Moriana 4d5d3a9169 Changed conditions trigger box location 2022-05-05 17:40:56 +02:00
Joel Moriana cf0600293e Prevent adding trigger boxes inside the intersections 2022-05-05 17:40:56 +02:00
Marcel Pi 139041fd7f
Improvements to the dust_storm weather parameter. (#5388)
* Switched DustStorm parameter from bool to float.

* Automatically detect clang version.

* Revert "Automatically detect clang version."

This reverts commit 4ac1c95c26.

* Update environment.py weather presets.

* Expose dust_storm console command in environment.py + documentation.

* Fix minor DustStorm preset error.

* Update CHANGELOG.md
2022-04-27 12:52:25 +02:00
glopezdiest 7646b326b8 Fixed includes order 2022-04-14 15:24:19 +02:00
Guillermo 1801af84c4 Added a Windows include 2022-04-14 15:24:19 +02:00
Guillermo 3fc55a546f Missing endfile 2022-04-14 15:24:19 +02:00
Guillermo 974d240887 Added ApplyRolloverBehavior function 2022-04-14 15:24:19 +02:00
glopezdiest 8d5204e048
Added set_day_night_cycle parameter (#5322) 2022-04-13 18:25:46 +02:00
glopezdiest c977075b90
Added 4 new attributes to the vehicle blueprints (#5258)
* Added 4 new vehicle attributes
2022-04-12 15:57:54 +02:00
Marcel Pi 9d8c6175ab Added DustStorm boolean option in WeatherParameters. 2022-04-05 11:52:16 +02:00
Axel e50ffbeea3 Large map manager stream distance is set in editor. 2022-04-04 18:00:52 +02:00
anrp 60709f506b Switch to boost::variant2
boost::variant only supports up to 20 types (MPL limit). boost::variant2
has no such limit; switch to it.
2022-03-28 12:35:11 +02:00
aollero 347665aefe Bug fixed when calculaten the height of the river according to landscape 2022-03-16 17:29:44 +01:00
aollero 41427d95fa Procedural water generator widget bug fixed 2022-03-16 17:29:44 +01:00
aollero ad6bf7369c Some more naming and format corrections 2022-03-10 11:40:22 +01:00
aollero a4d1ea431e Some more identation problems 2022-03-10 11:40:22 +01:00
aollero 5f0685c902 Tabs substituted by spaces 2022-03-10 11:40:22 +01:00
aollero 63147bb780 Names addapted to naming convention 2022-03-10 11:40:22 +01:00
aollero 737c9991fc Casting errors fixed 2022-03-10 11:40:22 +01:00
aollero f2f71ba4cd Improvements in the class picker functionality 2022-03-10 11:40:22 +01:00
aollero 339df37c4e Lake generation supported 2022-03-10 11:40:22 +01:00
aollero 703b957674 River Width controlled by the user interface 2022-03-10 11:40:22 +01:00
aollero 68bedd3a83 River meshes spawn dynamically together with the spline points 2022-03-10 11:40:22 +01:00
aollero d045c1f9e8 River spawn bug fixed 2022-03-10 11:40:22 +01:00
aollero 0edc8c3c1b Procedural Rivers Generator - rought funtionality 2022-03-10 11:40:22 +01:00
aollero 3b7675e021 Each tile of the generated map applies a part of the height map 2022-03-10 11:40:22 +01:00
aollero a237d5bcf1 Large map and tiles maps generated based on noise render target 2022-03-10 11:40:22 +01:00
aollero 41d93b4a65 One map is generated procedurally with landscape heightmap on it 2022-03-10 11:40:22 +01:00
aollero 416510bc89 Basic version of Carla Tools Plugin & Map Generator Widget 2022-03-10 11:40:22 +01:00
bernatx 6e2462ddd6 Changing default gamma value 2022-03-08 12:13:14 +01:00
bernatx 4da37d1832 Setting new gamma value 2.4 2022-03-07 13:23:11 +01:00
bernatx 708a6efa49 Changing camera gamma value by default (from 2.2 to 2.4) 2022-03-03 18:30:08 +01:00
Marcel Pi 98cf46d027 Minor fixes for the pull request.
Updated copyrights, added custom normal camera definition function in ActorBlueprintFunctionLibrary and fixed minor include error.
2022-02-18 11:42:32 +01:00
Marcel Pi 3b45bfd165 Added new sensor with camera normals 2022-02-18 11:42:32 +01:00
Joel Moriana 1b80afa276 Added missing include 2022-02-08 20:15:57 +01:00