aollero
1fa3aa97a0
Preview grid
2022-06-21 13:14:03 +02:00
aollero
67d58c2d3e
Terrain and vegetation as independent processes
2022-06-21 13:14:03 +02:00
aollero
6a1a4ca16b
Coments and code documentation
2022-06-21 13:14:03 +02:00
aollero
5b985dc857
More sanitazing issues solved
2022-06-21 13:14:03 +02:00
aollero
a0da712db2
Path Sanitation to avoid messy directories and redirectors
2022-06-21 13:14:03 +02:00
aollero
ef1b9d861c
Preview Render Target and Materials
2022-06-21 13:14:03 +02:00
aollero
21f2c371bf
VegetationTool working when generation of tiles with some pending TODOs
2022-06-21 13:14:03 +02:00
aollero
cc73acc409
First version of the vegetation tool - only for current world
2022-06-21 13:14:03 +02:00
LuisPoveda
5ac3ce6d31
Luis/collisions bushes ( #5477 )
...
* Added base class for spring based vegetation simulation
* Excluded small bones from Inertia tensor computation. Added eigen 3.1.0 as dependency for vegetation modules.
* Added patch for eigen 3.1.0 in windows.
* Fixed windows compilation with eigen libraries
* Added automatic hierarchy extraction from skeletal mesh to spring based skeleton. Exposed custom spring vegetation structs to editor.
* Reorganized functions for spring based vegetation simulation. Fixed coordinate transformation bug (from UE left handed frame to right handed frame).
* Changes to use compile with CLang 10
* Improved spring strength settings for infividual branches. Enabled better debugging.
* added bush bp
added bush with sphere to the town10 map
* Fixed bush collision make car fly
* spring based vegetatation component updated
* System to get the bp from foliage mesh and instanciate if exists at runtime
* Added filters for spawning different types of foliage
* Spawning foliage hide and scaling it before showing.
* Added foliage bp class cache system to improve performance
* Changed Sphere Detection for Box and Implemented Object Pooling
* Fixed Dissapearing bushes, testing pooling
* Changed Sign function to not use clang's one
* Moved Spawner Logic out of Vehicle
* fix vegetation spawner now looks for new statich meshes every frame
* PR changes
* PR Changes
* Deleted spaces and scale spawn property
Co-authored-by: Axel <axellopez92@outlook.com>
Co-authored-by: Axel1092 <lopez1092@hotmail.com>
Co-authored-by: bernat <bernatx@gmail.com>
2022-06-02 14:35:42 +02:00
glopezdiest
90c624bc8c
Updated the information that traffic lights sent to vehicles
2022-06-01 15:11:29 +02:00
Guillermo
d96dc20852
Added client update call
2022-05-26 15:59:28 +02:00
Guillermo
b3ea8d0acc
Added large map transform
2022-05-26 15:59:28 +02:00
Guillermo
e56470659a
Fixed raytracing functions
2022-05-24 08:41:38 +02:00
glopezdiest
a649c67d7e
Added failure states for vehicles ( #5410 )
...
* Added failure states for vehicles
* Added missing endline
2022-05-16 21:55:19 +02:00
Joel Moriana
e563a1e605
Added AdditionalDistance constant
2022-05-05 17:40:56 +02:00
Joel Moriana
4d5d3a9169
Changed conditions trigger box location
2022-05-05 17:40:56 +02:00
Joel Moriana
cf0600293e
Prevent adding trigger boxes inside the intersections
2022-05-05 17:40:56 +02:00
Marcel Pi
139041fd7f
Improvements to the dust_storm weather parameter. ( #5388 )
...
* Switched DustStorm parameter from bool to float.
* Automatically detect clang version.
* Revert "Automatically detect clang version."
This reverts commit 4ac1c95c26
.
* Update environment.py weather presets.
* Expose dust_storm console command in environment.py + documentation.
* Fix minor DustStorm preset error.
* Update CHANGELOG.md
2022-04-27 12:52:25 +02:00
glopezdiest
7646b326b8
Fixed includes order
2022-04-14 15:24:19 +02:00
Guillermo
1801af84c4
Added a Windows include
2022-04-14 15:24:19 +02:00
Guillermo
3fc55a546f
Missing endfile
2022-04-14 15:24:19 +02:00
Guillermo
974d240887
Added ApplyRolloverBehavior function
2022-04-14 15:24:19 +02:00
glopezdiest
8d5204e048
Added set_day_night_cycle parameter ( #5322 )
2022-04-13 18:25:46 +02:00
glopezdiest
c977075b90
Added 4 new attributes to the vehicle blueprints ( #5258 )
...
* Added 4 new vehicle attributes
2022-04-12 15:57:54 +02:00
Marcel Pi
9d8c6175ab
Added DustStorm boolean option in WeatherParameters.
2022-04-05 11:52:16 +02:00
Axel
e50ffbeea3
Large map manager stream distance is set in editor.
2022-04-04 18:00:52 +02:00
anrp
60709f506b
Switch to boost::variant2
...
boost::variant only supports up to 20 types (MPL limit). boost::variant2
has no such limit; switch to it.
2022-03-28 12:35:11 +02:00
aollero
347665aefe
Bug fixed when calculaten the height of the river according to landscape
2022-03-16 17:29:44 +01:00
aollero
41427d95fa
Procedural water generator widget bug fixed
2022-03-16 17:29:44 +01:00
aollero
ad6bf7369c
Some more naming and format corrections
2022-03-10 11:40:22 +01:00
aollero
a4d1ea431e
Some more identation problems
2022-03-10 11:40:22 +01:00
aollero
5f0685c902
Tabs substituted by spaces
2022-03-10 11:40:22 +01:00
aollero
63147bb780
Names addapted to naming convention
2022-03-10 11:40:22 +01:00
aollero
737c9991fc
Casting errors fixed
2022-03-10 11:40:22 +01:00
aollero
f2f71ba4cd
Improvements in the class picker functionality
2022-03-10 11:40:22 +01:00
aollero
339df37c4e
Lake generation supported
2022-03-10 11:40:22 +01:00
aollero
703b957674
River Width controlled by the user interface
2022-03-10 11:40:22 +01:00
aollero
68bedd3a83
River meshes spawn dynamically together with the spline points
2022-03-10 11:40:22 +01:00
aollero
d045c1f9e8
River spawn bug fixed
2022-03-10 11:40:22 +01:00
aollero
0edc8c3c1b
Procedural Rivers Generator - rought funtionality
2022-03-10 11:40:22 +01:00
aollero
3b7675e021
Each tile of the generated map applies a part of the height map
2022-03-10 11:40:22 +01:00
aollero
a237d5bcf1
Large map and tiles maps generated based on noise render target
2022-03-10 11:40:22 +01:00
aollero
41d93b4a65
One map is generated procedurally with landscape heightmap on it
2022-03-10 11:40:22 +01:00
aollero
416510bc89
Basic version of Carla Tools Plugin & Map Generator Widget
2022-03-10 11:40:22 +01:00
bernatx
6e2462ddd6
Changing default gamma value
2022-03-08 12:13:14 +01:00
bernatx
4da37d1832
Setting new gamma value 2.4
2022-03-07 13:23:11 +01:00
bernatx
708a6efa49
Changing camera gamma value by default (from 2.2 to 2.4)
2022-03-03 18:30:08 +01:00
Marcel Pi
98cf46d027
Minor fixes for the pull request.
...
Updated copyrights, added custom normal camera definition function in ActorBlueprintFunctionLibrary and fixed minor include error.
2022-02-18 11:42:32 +01:00
Marcel Pi
3b45bfd165
Added new sensor with camera normals
2022-02-18 11:42:32 +01:00
Joel Moriana
1b80afa276
Added missing include
2022-02-08 20:15:57 +01:00