Commit Graph

1354 Commits

Author SHA1 Message Date
Daniel Santos-Oliván 96e9f35793 Improve the load of the sublevels
- We flush between sublevel load/unload calls to improve determinism
 - We have added a global uuid to allow the load/unload methods to be
called in the same tick
2021-07-02 10:26:00 +02:00
Roel Algaba Brizuela f8573f4dca Updated grass material 2021-06-16 23:03:53 +02:00
Roel Algaba Brizuela efb538dab3 Removed material num check 2021-06-16 23:03:53 +02:00
Roel Algaba Brizuela 5d31f0d65e Re-upload lane markings color fix 2021-06-16 23:03:53 +02:00
Roel Algaba Brizuela 643043fb8f Created button for possible mobility warnings 2021-06-16 23:03:41 +02:00
Roel Algaba Brizuela a9d17aa665 Fix for warnings of mobility type in buildings 2021-06-16 23:03:41 +02:00
Axel1092 74380cdc23
Fixed existing features for Large Maps (#4293)
* Fixed child-parent when waking up dormant actors. Added profiling traces. Fixed transformation of debug shapes in large maps.

* WIP: renaming FActorView to FCarlaActor. Changing calls related to FCarlaActor to acomodate new typing.

* Renaming FActorView to FCarlaActor. Changing calls related to FCarlaActor to acomodate new typing.

* Now traffic lights can be spawned without controllers inside junctions.

* Added functions to interface the FCarlaActor object with recorder. Started adapting recorder to new FCarlaActor object.

* Fixed missing includes.

* Updated CarlaRecorder and CarlaReplayer to use new FCarlaActor interface for vehicles, walkers and sensors.

* Fixed missing includes.

* Streaming level list now is persistant and can be saved for unreal to detect the dependencies.

* Enabled packages for large maps.

* Added Tiles to the MapPath.txt file. Removed debug warnings.

* Fixed traffic light trigger box placement in large maps.

* Fixed traffic light warning. Set speed limit for dormant actors to 30. Fixed semantic segmentation on streaming levels.

* Fixed Traffic Light issue with recorder and dormant state. Removed old ActorView files.

* Fixing line markings semantics

* Fixed recorder issues with traffic lights.

* Filter out the base large map as available map

* Added tile_stream_distance and actor_stream_distance to world settings.

* removed unused comments.

* Added IsActive functions. Dormant actors that cannot be respawned now remain dormant.

* Fixed missing includes.

* Fixed missing includes

* Review fixes. Missing includes.

* Fixed link errors.

Co-authored-by: bernat <bernatx@gmail.com>
2021-06-11 19:44:16 +02:00
Roel Algaba Brizuela 829664d8a3 Extended PythonAPI for weather 2021-06-11 14:31:49 +02:00
Axel 1a267fbbb1 Removed renderthread and gamethread syncronization for all cameras except dvs. 2021-06-10 09:49:25 +02:00
Daniel Santos-Oliván 6d94b3a3c5 Fix minor typo 2021-06-09 19:28:43 +02:00
Axel f64d341fb7 Fixed missing includes. 2021-06-09 19:28:28 +02:00
Axel 84c5995509 Updated CarlaRecorder and CarlaReplayer to use new FCarlaActor interface for vehicles, walkers and sensors. 2021-06-09 19:28:28 +02:00
Axel e2ebdf8d89 Fixed missing includes. 2021-06-09 19:28:28 +02:00
Axel bd1725b2d2 Added functions to interface the FCarlaActor object with recorder. Started adapting recorder to new FCarlaActor object. 2021-06-09 19:28:28 +02:00
Axel 3b8fda28db Now traffic lights can be spawned without controllers inside junctions. 2021-06-09 19:28:28 +02:00
Axel 11c785e288 Renaming FActorView to FCarlaActor. Changing calls related to FCarlaActor to acomodate new typing. 2021-06-09 19:28:28 +02:00
Axel 8925a4ed54 WIP: renaming FActorView to FCarlaActor. Changing calls related to FCarlaActor to acomodate new typing. 2021-06-09 19:28:28 +02:00
Axel ca9ffeb270 Fixed child-parent when waking up dormant actors. Added profiling traces. Fixed transformation of debug shapes in large maps. 2021-06-09 19:28:28 +02:00
Roel Algaba Brizuela 34084f272f
Fixes for large maps (#4271)
* Changed material routes and import.py

* Changed decal process for large maps

* Fixed spaces

* Removed unnecesary file

* Fixes for PR

* Updated materials for curbs and gutters

* Fix parsing of tiles by name

* Updated marking nodes materials and names

* New content version

Co-authored-by: bernat <bernatx@gmail.com>
2021-06-07 15:34:01 +02:00
Roel Algaba Brizuela 4ee1f63314 Fixed for loop error 2021-06-03 11:36:13 +02:00
Axel 2e76af9001 Fixed float texture format. Added method to convert optical flow to a color visualization. 2021-06-02 13:15:17 +02:00
Shashank Singh a087f2fb74 Going back to initial approach for uint16/float16 Optical Flow but need to do conversion on C++/Client side 2021-06-02 13:15:17 +02:00
Shashank Singh 6b6f639e15 removed unused code and added optical flow processing explanation+example to manual_control.py 2021-06-02 13:15:17 +02:00
Shashank Singh 38beabbad5 added VelocityMaterial.uasset and updated CHANGELOG 2021-06-02 13:15:17 +02:00
Shashank Singh fa9f55a592 Optical Flow 2021-06-02 13:15:17 +02:00
Roel Algaba Brizuela ae0ba81b9f Fixed scale excess and location bug 2021-05-27 15:13:41 +02:00
bernat 55aed10f49 New content, and remove LargeMap as available map 2021-05-26 19:04:29 +02:00
Roel Algaba Brizuela 0ad5982330 Removed space 2021-05-26 13:30:14 +02:00
Roel Algaba Brizuela fd66375188 Fixes for import 2021-05-26 13:30:14 +02:00
bernat 3a53b3cd4e Fix collision of imported meshes 2021-05-26 13:30:14 +02:00
Daniel Santos-Olivan f9d71845e6 Fix values for tire stiffness 2021-05-20 16:33:27 +02:00
Daniel Santos-Olivan e3ba9e4940 Added tire stiffness forces to physics control 2021-05-20 16:33:27 +02:00
Daniel Santos-Olivan 0eb8e2c0a4 FrictionTrigger: Return vehicles to old friction 2021-05-20 16:33:27 +02:00
Daniel Santos-Olivan dd6dd7ba11 CarlaWheeledVehicle: Correct setup of the wheels
Setup the wheels correctly after applying the physics control
2021-05-20 16:33:27 +02:00
Axel1092 5858882848
Fixed missing includes. (#4234) 2021-05-20 16:33:13 +02:00
Axel1092 c46c65ff4f
Large Maps (#4207)
* Added LargeMapManager

* Added DVector Vector of doubles

* Declaration of interface

* Added AUncenteredPivotPointMesh

* Added map generation from assets folder

* Updates on FDVector

* Added tile load on demand

* Fixed load tile issues after rebasing origin

* Updated FDVector

* Added some auxiliary functions

* Added conversion and operator

* Added methods to check and configure the state

* Removed const and updated printed info

* Added macro to avoid logs

* Added info dump functions

* The asset spawn check was added to the tick

* LargeMapManager added to CarlaGM

* Moving to level load autocontrol

* Updated with new function name, AddNewClientToConsider

* Fixing forced tile load

* Added operator*(float)

* Disabled Localplayer

* Now the streaming is handled by us

* Fixed remove of considered actors

* Fixed typo

* Added MapOrigin to the Episode

* Added Vector3DInt to LibCarla

* Removed floats in Vector3DInt

* Added offset to client actor's location

* Fixed old cast warning

* Removed float

* Added explicit cast to avoid warning

* Fixed client actor transform

* Removed unnecessary code

* Added origin offset to spawn_actor

* Adding spawn points generation

* Added spawn points folder in editor

* Changed Spawnpoint for only Transforms

* World rebase is triggered directly

* Added offset when attaching actors

* Detecting hero vehicle

* Added LargeMapManager

* Added DVector Vector of doubles

* Declaration of interface

* Added AUncenteredPivotPointMesh

* Added map generation from assets folder

* Updates on FDVector

* Added tile load on demand

* Fixed load tile issues after rebasing origin

* Updated FDVector

* Added some auxiliary functions

* Added conversion and operator

* Added methods to check and configure the state

* Removed const and updated printed info

* Added macro to avoid logs

* Added info dump functions

* The asset spawn check was added to the tick

* LargeMapManager added to CarlaGM

* Moving to level load autocontrol

* Updated with new function name, AddNewClientToConsider

* Fixing forced tile load

* Added operator*(float)

* Disabled Localplayer

* Now the streaming is handled by us

* Fixed remove of considered actors

* Fixed typo

* Added MapOrigin to the Episode

* Added Vector3DInt to LibCarla

* Removed floats in Vector3DInt

* Added offset to client actor's location

* Fixed old cast warning

* Removed float

* Added explicit cast to avoid warning

* Fixed client actor transform

* Removed unnecessary code

* Added origin offset to spawn_actor

* Adding spawn points generation

* Added spawn points folder in editor

* Changed Spawnpoint for only Transforms

* World rebase is triggered directly

* Added offset when attaching actors

* Detecting hero vehicle

* Only hero vehicles are considered to stream tiles

* Little update on log macro

* Adding support for ghost actors

* Refactored LargeMap classes

* Refactored LargeMap classes

* Revert refactor

* Remove files

* Added dormant state to actors

* Fixed spawn+rebase on new OnActorSpawn

* Removed circular dependency warning

* Converted FActorView into an USTRUCT

* Added actor state conversion to dormant

* Removed ConvertActorDormant

* Added spawn and transition of dormants

* Ghost to Dormant working

* Replicated dormant actors

* Add substraction operators

* Added dormant to ghost conversion

* Fixed some issues in dormant to ghost conversion

* WIP! Attached actors not working properly

* WIP! Attached actors not working properly

* Added tiles loaded from umaps.

* Fixed Missing includes

* Added FActorData classes to save and restore actor state for dormant actors. Edited all client - server calls to recognize the dormant state. FActorView now can hold null AActor* when is dormant. Large Maps now load tiled umaps instead of assets.

* Fixed dormant check for attached actors

* Expanded FActorData classes. Added world observer aware of dormant actors.

* Extended FActorData classes with walker data.

* Fixed missing includes

* Removed some with editor macros.

* Added virtual destructor to FActorData.

* Adding includes

* Fixed warnings. Added UNoWorldOffsetSceneComponent to have unreal actors unnafected by rebase.

* Fixed tile alingment.

* Added sensor data to restore the comunication.

* Added parent hierarchy consideration to sleep/wakeup of ghost/dormant actors.

* Fixed crash for sensor destruction.

Co-authored-by: doterop <daniel.oterop@gmail.com>
Co-authored-by: bernat <bernatx@gmail.com>
2021-05-20 16:09:43 +02:00
Roel Algaba Brizuela 689f3a7e8e Fixes for PR 2021-05-20 14:21:26 +02:00
Roel Algaba Brizuela f1778e9849 Changed decal process for large maps 2021-05-20 14:21:26 +02:00
Roel Algaba Brizuela f2930a4116 Changed material routes and import.py 2021-05-20 14:21:26 +02:00
Roel Algaba Brizuela a9c859f98d Fix for commandlet 2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela 4e1976def4 Fixed tabs and spaces for PR 2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela 8738bf10da Fix errors from rebase 2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela 79650a40ad Changes for materials with imported maps 2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela 631e760fd8 Minor changes 2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela f2c7a52a9d Changes for road materials. 2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela 170154aabd Tiling materials and added more decals 2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela d21e205c36 Texture creation for road painter 2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela e0d63efc5f Changes for large maps 2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela 6f7ba077cb make import road painter materials for maps
First implementation for applying road painter materials to imported maps. However, the user still has to access the road painter blueprint and click on the "Paint all roads button"
2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela d6b0493b23 Updated make import to apply RoadPainter materials 2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela e310adc87a Finished naming script first implementation 2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela 8eab8018e1 Fix DVSCamera include error 2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela 8e540d60d0 First version - Wheel direction changes 2021-05-17 20:56:46 +02:00
bernat 2407d3ae56 Fix typo 2021-05-13 19:39:50 +02:00
bernat bc4d23a5e9 Import maps in tiles 2021-05-13 19:39:50 +02:00
bernat 1aa53798a2 We don't remove the assets name when importing 2021-05-13 19:39:50 +02:00
bernat d1a5887799 CarlaExported search nomenclature at any position, not only starting with 2021-05-13 19:39:50 +02:00
bernat 70396659b1 Remove duplicated sublevels at cooking 2021-05-13 00:04:38 +02:00
Roel Algaba Brizuela d2cd4b4cfe Fixed further spaces and tabs 2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela a685b54402 Revert "Finished naming script first implementation"
This reverts commit abc7bf885b96dd5cd18e99082198f609166ba04e.
2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela dab92c7311 Fixed tabs, spaces and comments 2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela f4e8dd2d0b Fixed spaces and tabs and updated textures 2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela 4f1add75ee Updated make import process for spawning decals easier 2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela b327e479d4 Changes to apply material to large maps and bug fixes 2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela 2a65f83aa9 Added generation of JSON file and bug fixes 2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela 0a9332c16f Bug fixing and updated road painter import process
The import process now loads a .json file for applying decals to the road. Several bug fixes related to the generation of multiple map textures and dynamic materials. New update to the road painter preset on the art repository.
2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela 954ed13c48 Texture creation and apply material in runtime
Extended road painter wrapper class in order to create textures statically in the content folder so the road painter blueprint can paint the road map into these new textures and save them, instead of having to share the same texture over several maps. The material is now applied on runtime (as soon as the map is launched, either in package mode or play mode in the editor)
2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela d76f682005 make import road painter materials for maps
First implementation for applying road painter materials to imported maps. However, the user still has to access the road painter blueprint and click on the "Paint all roads button"
2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela 1f1c2798b2 Updated make import to apply RoadPainter materials 2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela 69a0da33a4 Finished naming script first implementation 2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela 17509022d1 Fix DVSCamera include error 2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela c0188774c2 First version - Wheel direction changes 2021-05-07 15:52:21 +02:00
Daniel Santos-Olivan 144b7417af Minor fix 2021-04-26 14:57:18 +02:00
Daniel Santos-Olivan 051a33c505 IMU: Fix some weird cases when the imu gives nan values 2021-04-26 14:57:18 +02:00
Daniel Santos-Oliván 2eddbbcb39 Fix bug in lidar point count 2021-04-14 23:30:03 +02:00
Daniel Santos-Olivan 9a7c05c80e New LineTrace avoids blocking physics scene
This change takes advantage of the new function for raycast
included in the our version of the engine that does not block
the PhysiX scene.
2021-04-12 09:48:03 +02:00
Axel 3679aaa2af Disable chrono upon collision 2021-04-07 17:48:17 +02:00
Axel 5da83fbfb6 Added collision detection for chrono vehicles. 2021-04-07 17:48:17 +02:00
Axel 5bb9c3ad51 Removed unused Timer.h 2021-04-07 12:34:05 +02:00
Axel d7069ee098 Changed profiling macro fot static strings. 2021-04-07 12:34:05 +02:00
Axel 2584d884b9 Added trace profiler events for unreal insights. 2021-04-07 12:34:05 +02:00
doterop 6001da2866 Added scoped timer 2021-04-07 12:34:05 +02:00
doterop 86efe6f581 Added some UE isnights traces 2021-04-07 12:34:05 +02:00
Axel ed6062e5dd Added new argument to recreate sensors in the replayer. 2021-04-01 12:32:30 +02:00
Roel Algaba Brizuela e9fc29898f
Added wheel control (#3868)
* First version - Wheel direction changes

* Updated CHANGELOG.md

* Fix DVSCamera include error

* Updated vehicle wheels direction commands

* Reset files back to default state

* Removed files from PR.

* Updated changelog
2021-03-15 15:42:33 +01:00
bernat 7cf41964b8 Updating exposure value in Linux and UE 4.26 2021-03-08 15:59:45 +01:00
Axel1092 55a98646b3 Fixed chrono Dlls separated from the binary file 2021-03-06 01:17:05 +01:00
Axel 664866953e Fixed package build 2021-03-04 12:48:57 +01:00
Axel 226942381d Removed tabs. 2021-03-04 12:48:57 +01:00
Axel 74180b0fe7 Added missing chrono macros 2021-03-04 12:48:57 +01:00
Axel1092 bffd3968a4 Fixed std issues in chrono implementation in windows. 2021-03-04 12:48:57 +01:00
Axel a1704cb3c7 Enabling exceptions for chrono package. 2021-03-04 12:48:57 +01:00
Axel c5a1a28fa2 Overloaded all UBaseCarlaMovementComponent functions in UChronoMovementComponent 2021-03-04 12:48:57 +01:00
Axel 3fc6bce36c Added JSON ingestion for chrono vehicle definition 2021-03-04 12:48:57 +01:00
bernat b32514edb7 Uses latest RoadRunner nomenclature, and removes the FBX name on assets 2021-03-02 13:06:31 +01:00
doterop 8604f81b0a destroy_actor now returns a bool 2021-03-02 12:56:21 +01:00
bernat 50f0626e5d Fix brightness values for UE 4.26 2021-02-25 16:54:01 +01:00
bernat 7a2c12cfe5 Fix for import process in UE 4.26 2021-02-25 16:52:30 +01:00
Axel1092 30f88cfb73 Removed boost RTTI check. 2021-02-25 16:48:15 +01:00
bernat 3bbc41f1b8 Fix IF scope 2021-02-25 16:48:15 +01:00
bernat 812508116e Changes for compiling UE 4.26 2021-02-25 16:48:15 +01:00
Axel e34e0f40b7 Fixed spawn of sensors during replayer. 2021-02-24 23:12:41 +01:00
bernat a0dbf0f8e5 cleanning code 2021-02-23 19:07:23 +01:00
bernat 47826cd406 Disabling Carsim after collision 2021-02-23 19:07:23 +01:00
bernat 1220b5a669 First version 2021-02-23 19:07:23 +01:00
Axel d76e9c9c1b Review fixes. 2021-02-18 10:04:35 +01:00
Axel 546016c664 Set chrono version to 6.0.0. 2021-02-18 10:04:35 +01:00
Axel1092 d6d4b1f50d Skipping 0 delta times. 2021-02-18 10:04:35 +01:00
Axel 3c1f515b3f Fixed fall through bug for chrono vehicle. 2021-02-18 10:04:35 +01:00
Axel1092 aef432e08b Small fix to windows build 2021-02-18 10:04:35 +01:00
Axel1092 0473b18df1 Added missing .lib from chrono to Build.cs 2021-02-18 10:04:35 +01:00
Axel bf8e160622 Added release compile mode for chrono library. 2021-02-18 10:04:35 +01:00
Axel f45e0d7c08 Added substep algorithm for chrono. Added initial UE4 terrain detection with raycast. 2021-02-18 10:04:35 +01:00
Axel1092 7122ce01c6 mend 2021-02-18 10:04:35 +01:00
Axel1092 b38b92f4b6 mend 2021-02-18 10:04:35 +01:00
Axel1092 2e0b4bc885 Fixed windows compilation issue 2021-02-18 10:04:35 +01:00
Axel1092 14a634aa29 Added chrono compilation support for windows. 2021-02-18 10:04:35 +01:00
Axel 2117794dd7 Created base chrono implementation 2021-02-18 10:04:35 +01:00
Axel 7c3367325f Added chrono library 2021-02-18 10:04:35 +01:00
doterop ac621539f0 Removed previous ReadyToCapture 2021-01-25 17:03:29 +01:00
doterop 2317e35f98 Added tick control on sensor for sensor_tick attribute 2021-01-25 17:03:29 +01:00
Axel 5b59d9ad14 Removed double check for carsim mode. 2021-01-21 10:20:43 +01:00
Axel c0986a07fc Improved movement components vehicle interface. 2021-01-21 10:20:43 +01:00
Daniel Santos-Olivan 3e3b7fcb20 Disable PhysXVehicleManager when physics are off 2021-01-14 10:14:32 +01:00
bernat 458761605e Upgrade UE4 API function to get the project directory 2021-01-13 10:54:02 +01:00
doterop 704c710f3e Removed comment 2021-01-12 17:11:22 +01:00
doterop 668d7fd496 Added exception to register crosswalks 2021-01-12 17:11:22 +01:00
bernat 3f4eed2239 More version changes 2020-12-22 18:34:44 +01:00
Marc Garcia Puig 1930d1d0b1 Removed unneded include 2020-12-18 20:27:01 +01:00
Marc Garcia Puig 861b95e853 Fixed DVS to work with the new rendering pipeline 2020-12-18 20:27:01 +01:00
doterop 726a5383af
Fixed texture streaming issues. (#3738) 2020-12-18 17:42:45 +01:00
Axel 1b257a15c3 Fixed missing defines 2020-12-17 16:49:32 +01:00
Axel 2fe34e0b5a Added actor offset for carsim simulation. 2020-12-17 13:22:39 +01:00
Daniel Santos-Olivan 3985512ccb Removed old commented lines 2020-12-15 22:31:48 +01:00
Daniel Santos-Olivan b5f12907e7 CarlaGameModeBase: Block the LoadWorld when loading levels 2020-12-15 22:31:48 +01:00
Daniel Santos-Olivan 1109f13198 Radar: Removed unused variable 2020-12-15 22:31:48 +01:00
Daniel Santos-Olivan 4aa97d09ef Added support for load/reload maps without disabling the synchronous mode
Now you can add the option of reset_settings=False for not returning
to default options when you load/reload maps.
By default, reset_settings=True so it does not change the current
behavior of the simulator.
2020-12-15 22:31:48 +01:00
Daniel Santos-Olivan 1b9cfeed5e Added camera flag to increase quality 2020-12-15 22:31:48 +01:00
Marc Garcia Puig c0a3ee4a3a Allow UE4 tick rate in sensors 2020-12-15 22:31:48 +01:00
Marc Garcia Puig 961622862c Removed warnings 2020-12-15 22:31:48 +01:00
Marc Garcia Puig ffddc6b6b6 Synchronized game thread with render thread 2020-12-15 22:31:48 +01:00
Marc Garcia Puig baa7af53cb Added some debug lines 2020-12-15 22:31:48 +01:00
Marc Garcia Puig bb635add57 Removed OldTransform workaround 2020-12-15 22:31:48 +01:00
Marc Garcia Puig d6f44df7c9 Changed sensor tick after physics 2020-12-15 22:31:48 +01:00
bernat 1b205b388d Moving template code to CPP 2020-12-15 22:31:48 +01:00
bernat b96428adec Moving RPC at pre-tick and world-snapshot at post-tick 2020-12-15 22:31:48 +01:00
bernat 706d905ed1 Reset sublevels for each map 2020-12-14 12:33:31 +01:00
bernat c86110593a Parsing sublevel maps for each map to package 2020-12-14 12:33:31 +01:00
Axel1092 f408813e72 Fixed windows carsim toggle. 2020-12-10 20:38:33 +01:00
Axel b0fc79a3a6 Updated CarSim API 2020-12-10 20:38:33 +01:00
Axel 3fff811bb8 Fixed missing includes 2020-12-10 20:38:33 +01:00
Axel b068dd81d5 Added to enable optional compilation of CarSim plugin. 2020-12-10 20:38:33 +01:00
Axel 009663e57d Added workarround to enable custom Carsim simfile. 2020-12-10 20:38:33 +01:00
Axel 952bdfcfce Reset velocity to zero on collision to improve stability. 2020-12-10 20:38:33 +01:00
Axel 0c6ce6ecce Added colision detection for carsim. 2020-12-10 20:38:33 +01:00
Axel af6b98e2f8 Fixed physics simulation when carsim is enabled. 2020-12-10 20:38:33 +01:00
Axel 46e4cc7d59 CarSim now does not get license by default, only when enabled. 2020-12-10 20:38:33 +01:00
Axel 802f941fae Added function to set custom carsim simfile. Added option to use ue4 carsim road definition or unreal callback method. 2020-12-10 20:38:33 +01:00
Axel 7739b5eb94 Added first CarSim integration to vehicle class. 2020-12-10 20:38:33 +01:00
doterop 7a6edc405c Added check on invalid BBs 2020-12-09 23:34:26 +01:00
doterop 30db7e21d4
Added culling control (#3656)
* Added culling configuration to settings

* Updated changelog
2020-12-09 15:22:20 +01:00
doterop 263face290 Changed visibility of root SM 2020-12-04 12:39:34 +01:00
doterop de8b2e4ada Forced building to be static 2020-12-04 12:39:34 +01:00
doterop 127823b6d0 Added method to hide all child actors 2020-12-04 12:39:34 +01:00
Axel f229b0c899 Added base class for walker. Disabled setting walker state when walker is dead. 2020-12-03 12:24:24 +01:00
Axel cba230bc0d Added toggle to select deterministic/physically based ragdoll animation. 2020-12-03 12:24:24 +01:00
Daniel Santos-Olivan 4d635d5c92 Disable Wheel Sweep for bikes 2020-12-03 12:24:24 +01:00
Daniel Santos-Olivan 560dc5a56d Logic for changing the wheel collision in CarlaWheeledVehicle 2020-12-03 12:24:24 +01:00
Daniel Santos-Olivan 3835de9b0d Added sweep wheel option to VehiclePhysicsControl 2020-12-03 12:24:24 +01:00
Daniel Santos-Olivan d87a5f213e Minor formatting change 2020-11-24 15:14:17 +01:00
Tobias Völkel 3d50aa01c4 Remove obsolete modulo operation 2020-11-24 15:14:17 +01:00
Tobias Völkel 7d0a46d45d Add horizontal fov property to lidar description 2020-11-24 15:14:17 +01:00
doterop 6b27c8226f Fixed bug on BB to Comp conversion 2020-11-24 10:30:35 +01:00
doterop 7e42db5ab2 Fixed BP_Sky name overlap issue 2020-11-24 10:30:35 +01:00
doterop 1d482fa9cf Fixed SKM BB default tag filter 2020-11-24 10:30:35 +01:00
doterop 5574e8fa62 Fixed ISM transform 2020-11-24 10:30:35 +01:00
doterop c98eb974c6 Added Any as a filter option instead of None 2020-11-24 10:30:35 +01:00
doterop 32851266ff Fixed ISM id collision 2020-11-24 10:30:35 +01:00
doterop a95d3d74a8 Added filter by type 2020-11-24 10:30:35 +01:00
doterop b58f86382d Reduced distance of moved instanced of ISM and forced a move on a variable 2020-11-24 10:30:35 +01:00
codeffee 03b354d291 Fixed save path 2020-11-24 10:30:35 +01:00
doterop 00f5740c89 Fixed id overlap 2020-11-24 10:30:35 +01:00
doterop 69c6b0a90e Added IdStr for debug 2020-11-24 10:30:35 +01:00
doterop 70dd76ba90 Removed logs 2020-11-24 10:30:35 +01:00
doterop f66a6159a6 Added callback to async level load 2020-11-24 10:30:35 +01:00
doterop db8f0eff16 Fixed incorrect check and removed some logs 2020-11-24 10:30:35 +01:00
doterop efdd33cf27 Updated ObjectRegister with ISM control 2020-11-24 10:30:35 +01:00
doterop e83fd71040 Added check to register objects 2020-11-24 10:30:35 +01:00
doterop 6392c0bf00 Added methods to get the mesh components 2020-11-24 10:30:35 +01:00
doterop 41c437b12a Created ObjectRegister to control the level object handling 2020-11-24 10:30:35 +01:00
doterop ab16a64ffb Added type to EnvironmentObject 2020-11-24 10:30:35 +01:00
doterop 4c7b7cbd71 BB is now in local space 2020-11-20 15:03:03 +01:00
doterop 5474c72876 Added BB calculation to all actors 2020-11-20 15:03:03 +01:00
Daniel Santos-Oliván 8f569e7cd2 Fix build in windows 2020-11-11 11:17:52 +01:00
Marc Garcia Puig 13370fdeca Added noise_seed in Lidar and Radar sensors 2020-11-11 11:17:52 +01:00
Daniel Santos-Olivan 1b12813071 Removed trailing white spaces 2020-11-11 11:17:52 +01:00
Daniel Santos-Olivan ea194c462e Fix for preprocessing condition in SemanticLidar 2020-11-11 11:17:52 +01:00
Daniel Santos-Olivan d3935f6824 Minor spelling change 2020-11-11 11:17:52 +01:00
Daniel Santos-Olivan 9e7a132af2 Making the result of radar deterministic 2020-11-11 11:17:52 +01:00
Daniel Santos-Olivan fcac0e5528 Fix determinisim of the lidar's point cloud
The general dropoff are precomputed so the random number generator
is queried always in the correct order.
2020-11-11 11:17:52 +01:00