Commit Graph

1004 Commits

Author SHA1 Message Date
glopezdiest 8d5204e048
Added set_day_night_cycle parameter (#5322) 2022-04-13 18:25:46 +02:00
MattRowe18 467d984a9a update mkdocs and jinja versions 2022-04-12 16:51:28 +02:00
glopezdiest c977075b90
Added 4 new attributes to the vehicle blueprints (#5258)
* Added 4 new vehicle attributes
2022-04-12 15:57:54 +02:00
MattRowe18 7535432793
Add ue4 update warning (#4910)
* add UE4 warning

* fixed UE4 build warning

* removed file

Co-authored-by: bernat <bernatx@gmail.com>
2021-11-19 13:01:10 +01:00
MattRowe18 8854804f4d add UE4 warning 2021-11-19 12:13:47 +01:00
bernatx a1b37f7f1c Merge branch 'dev' 2021-11-15 17:15:05 +01:00
bernatx 613b4e5075 changing to version 0.9.13 2021-11-10 15:11:46 +01:00
Jacopo Bartiromo 2d8d738c33 Merge commit 2021-11-09 12:25:37 +01:00
Axel b2b27175c4 Added documentation 2021-11-09 00:01:30 +01:00
bernatx 115fe2d915 Fixing docs 2021-11-05 16:29:36 +01:00
Luca 85da613f51
Vehicle lights state in traffic manager (#4717)
* added vehicle lights stage to the traffic manager under the dev branch

* update CHANGELOG to lastest version and added vehicle lights stage for automatically turn on-off lights

* added vehicle lights stage to the traffic manager under the dev branch

* removed commented code

* cleanups to the code, adding some comments to explain how the trafficmanagerlocal handles the command buffer

* fixing missing reference in ALSM constructor, disabling vehicle light state for dormant vehicles

* bugfix in vehicle_id_list access, added fix to avoid blinking brake lights due to throttle control

* requested changes in the vehicle light stage code

* missing namespace qualifier for constants

* Added explicit method to enable the vehicle lights management by the TM, on a per-vehicle basis. Changed generate_traffic.py to use the new vehicle lights stage instead of just setting a fixed, constant vehicle light status. Docs are updated, accordingly.

Co-authored-by: npunito <npunito>
Co-authored-by: Jacopo Bartiromo <32928804+jackbart94@users.noreply.github.com>
2021-10-28 16:09:14 +02:00
gouchaoer bb4b95e0bc Update tuto_D_create_semantic_tags.md
docs: fix typo
2021-10-04 11:29:57 +02:00
Axel e4055ba230 Added examples for determinism. 2021-09-20 23:47:01 +02:00
Guillermo f90c2c6123 Added ymls and Cross C++ function 2021-08-07 17:43:38 +02:00
Guillermo fee6a749f5 Exposed some vector functions to the python api 2021-08-07 17:43:38 +02:00
Corinne 74ea12357d
Removed references to CarSim being in beta stage (#4501) 2021-08-06 07:22:19 -07:00
Corinne 7654982105
[NO_BUILD] Download section (#4475)
* Added the latest release as 0.9.12 and URL for docs, which will be ready when the release is built

* Added trailing slash

* More trailing slashes
2021-07-31 10:49:25 +02:00
bernatx 32ffd2c435 Changing to version 0.9.12 2021-07-30 13:12:28 +02:00
corkyw10 dca7cc3f8d updated Index page, rearranged nav bar, corrected links to broken images, corrected default settings for wheel physics, added anysys rtr information 2021-07-30 12:48:32 +02:00
corkyw10 d9873573cb Referenced large map feature for big areas 2021-07-30 11:49:29 +02:00
corkyw10 f72a31a491 Added updated OSM documentation 2021-07-30 11:49:29 +02:00
Corinne bd36e46b39
Corkyw10/maps documentation (#4233)
* Restructured maps docs layout and fixed affected URLs

* Updated RoadRunner map generation doc. Includes link for Leaderboard license

* Updated package ingestion doc so it is located in the main navigation bar. All relative links have been fixed.

* Moved customization information to separate tutorial. Added next steps

* Moved manual preparation of json package to separate tutorial.

* Added how to add traffic light and signs documentation. Updated nav with approriate page name. Cropped photo to show an updated view of UE editor

* Redraft of the weather and landscape tutorial

* Updated tutorial for using the road painter. Typo fix in other tutorials for map customization

* Added tutorial to add levels to maps

* Added images for maps tutorials

* Minor syntax changes to manual package prep

* Full drafts of map documentation

* Added images and corrected names for building shaders

* [NO_BUILD] First draft of Large Maps docs (#4396)

* Drafting large map docs

* Changed name of spawn_npc script

* Syntax changes

* Corrected hybrid mode dormant behavior, added code for setting ego vehicle, removed expensive note about map calls

* Added section for roadrunner large maps

* Added images to roadrunner docs and rearranged nav bar and titles.

* Added corrections to import of large maps and standard map nomenclature

Co-authored-by: bernat <bernatx@gmail.com>

* Made corrections to spawn points and additional fbx folder information

* Fixed mentions of normal maps to standard maps

Co-authored-by: bernat <bernatx@gmail.com>
2021-07-30 11:20:23 +02:00
Corinne d4ead18adc
[NO_BUILD] Added first draft of python wheel documentation (#4325)
* Added first draft of python wheel documentation

* Removed the 2 from pip2

* Updated wheel flag info and linux requirements

* Updated build docs with information about whl's and egg's

* Updated installation and build docs to reflect the new ways to install the client library

* Removed summary sections from build docs. The process is too complicated and open to mistakes if users follow a summary

* Corrections on python wheel docs

* Removed python version references

* Removing/fixing irrelevant parts of the docs and fixing example code snippets.

* Corrected python versions on windows and quickstart and removed repair wheel flag on linux
2021-07-30 09:44:54 +02:00
corkyw10 50dd5897a7 Updated blueprint docs and added small note about vehicle and pedestrian generations 2021-07-29 21:06:40 +02:00
Corinne 293dad7923
Corkyw10/docs fix typos links (#4243)
* Fixed typo in code snippet. Swapped order of altitude and azimuth

* Fixed image links that needed '../' prefix to be visible on the live documentation

* Removed reference to velocity being affected 2 frames after it is set

* Updated Python API with missing 'set_pedestrians_cross_factor' method

* Regenerated python_api.md
2021-07-29 18:32:36 +02:00
Guillermo 1aa7eccba7 Removed overtake information 2021-07-29 16:21:59 +02:00
corkyw10 e0451af0cf Deprecated parts of docs removed 2021-07-29 16:21:59 +02:00
corkyw10 699251526b Fixes to base code for new agent and correction of method for following speed limits 2021-07-29 16:21:59 +02:00
corkyw10 144252915f Added how to create a custom agent and some other minor fixes. 2021-07-29 16:21:59 +02:00
corkyw10 dd9442b47f Agent script documentation first draft 2021-07-29 16:21:59 +02:00
corkyw10 c307840781 Updated download page with correct information about what latest means 2021-07-29 16:21:38 +02:00
corkyw10 ee8947b04a Added new steps for the UE4.26 branch 2021-07-29 16:21:38 +02:00
corkyw10 fb89558b51 Updated dockerfile link to point to 0.9.11 version 2021-07-29 16:21:38 +02:00
corkyw10 d1cc22ad5a Drafts of docker and render docs done 2021-07-29 16:21:38 +02:00
corkyw10 9e88bf1e99 Updated docker image with new commands based on the graphics API used. Brought docker build for managing packages into the main docs from github. Updated rendering docs to reflect the fact UE4.26 uses only vulkan and has an off screen flag. Moved make package from docker instructions to the guide for making packages. 2021-07-29 16:21:38 +02:00
Corinne 4a8342fae1
[NO_BUILD] Missing Python API docs (#4453)
* Adding pythonapi methods

* Added missing Python API methods

* Further missing methods added

* Mssing get_crosswalks method added

* Correction to set gravity method and command
2021-07-29 16:21:02 +02:00
corkyw10 21358e8b42 Updated mentions to VS 2017 -> 2019 and UE2.24 -> 4.26 in windows build and FAQ 2021-07-28 18:34:58 +02:00
corkyw10 29dbb790d7 Typo fix 2021-07-28 18:11:37 +02:00
Axel eeeba37ec7 Added `center_map` entry to osm2odr documentation 2021-07-28 18:11:37 +02:00
corkyw10 4c088d3725 Created links in markdown and corrected typo 2021-07-28 18:11:37 +02:00
Axel 4d2e40a59a Updated documentation and changelog 2021-07-28 18:11:37 +02:00
corkyw10 5f29863dad Corrections to explanations for determinism requirements. Calrification of how to toggle telemetry view 2021-07-28 14:45:55 +02:00
corkyw10 3fc67df542 Added information about physics determinism and vehicle telemetry 2021-07-28 14:45:55 +02:00
bernat cb1c38a8d4 Fixing some vehicle names 2021-07-28 09:11:53 +02:00
Corinne 458fddb9b8
[NO_BUILD] Traffic Manager Updates (#4368)
* Updated name of spanw_npc script

* Traffic manager updates for large maps, generate traffic and deterministic mode.

* Changed reference to back spawn_npc for generate data tutorial as it specifies that it is based on carla 0.9.8

* Corrected min respawn distance
2021-07-15 10:56:45 +02:00
Axel d93aaf7624 Updated optical flow documentation. Added OpticalFlowPixel class. 2021-06-22 11:01:53 +02:00
corkyw10 0948b4a451 Added optical flow documentation 2021-06-22 11:01:53 +02:00
corkyw10 8e111ab208 Corrected step for setting the physical asset mesh and updated photo. 2021-06-10 17:28:11 +02:00
corkyw10 c1407a7ddf Rephrasing the raycast sensor description 2021-05-31 17:01:23 +02:00
corkyw10 4e099b407e Corrected collision mesh description and naming. Added information to set linear damping to zero. 2021-05-31 17:01:23 +02:00