Daniel Santos-Oliván
2eddbbcb39
Fix bug in lidar point count
2021-04-14 23:30:03 +02:00
Axel
d7069ee098
Changed profiling macro fot static strings.
2021-04-07 12:34:05 +02:00
Axel
2584d884b9
Added trace profiler events for unreal insights.
2021-04-07 12:34:05 +02:00
doterop
86efe6f581
Added some UE isnights traces
2021-04-07 12:34:05 +02:00
Axel
ed6062e5dd
Added new argument to recreate sensors in the replayer.
2021-04-01 12:32:30 +02:00
bernat
7580c682f6
Disable the minimum size of a network packet to be sent
2021-03-31 10:00:24 +02:00
Roel Algaba Brizuela
e9fc29898f
Added wheel control ( #3868 )
...
* First version - Wheel direction changes
* Updated CHANGELOG.md
* Fix DVSCamera include error
* Updated vehicle wheels direction commands
* Reset files back to default state
* Removed files from PR.
* Updated changelog
2021-03-15 15:42:33 +01:00
Daniel Santos-Olivan
a0d8de23bc
Fix bug in get_up_vector()
2021-03-15 12:37:15 +01:00
bernat
0ec6a45563
Ignore any error from socket when closing it
2021-03-08 14:48:22 +01:00
Axel
7d135da9c6
Added shut_down function to TM.
2021-03-08 13:31:28 +01:00
Axel
c5fe20ab60
Compilation fix
2021-03-08 13:31:28 +01:00
Axel
081bb4191f
Add small wait in TM for the next tick.
2021-03-08 13:31:28 +01:00
Axel
26f4bbec5b
Changed wait method for next frame. Undone changes to determinsm smoke test.
2021-03-08 13:31:28 +01:00
Axel
bb05155688
Added missing constant.
2021-03-08 13:31:28 +01:00
Axel
61542fa488
Fixed memory leak when activating TM in some maps in asynchronous mode
2021-03-08 13:31:28 +01:00
Axel
3fc6bce36c
Added JSON ingestion for chrono vehicle definition
2021-03-04 12:48:57 +01:00
doterop
37ae251d1e
Fixed IsAlive
2021-03-03 12:12:40 +01:00
Jacopo Bartiromo
8ae9090be2
Changes in constant values
...
Added new constants
2021-03-02 13:01:58 +01:00
doterop
f379c63d43
Added functions to initialize is_alive from episode information
2021-03-02 12:56:21 +01:00
doterop
8604f81b0a
destroy_actor now returns a bool
2021-03-02 12:56:21 +01:00
Axel
f45e0d7c08
Added substep algorithm for chrono. Added initial UE4 terrain detection with raycast.
2021-02-18 10:04:35 +01:00
Axel1092
14a634aa29
Added chrono compilation support for windows.
2021-02-18 10:04:35 +01:00
Axel
7c3367325f
Added chrono library
2021-02-18 10:04:35 +01:00
Axel
3bb3b0d3d5
Revert "Fixed tm loosing control of cars with low fps"
...
This reverts commit 30fc87a11a
.
2020-12-22 20:19:50 +01:00
Axel
30fc87a11a
Fixed tm loosing control of cars with low fps
2020-12-22 16:12:26 +01:00
Daniel Santos-Olivan
07d0f66c30
Simulator: We return to sync frame but with lower timeout
2020-12-21 23:04:07 +01:00
Daniel Santos-Olivan
14c22d9267
Fix Async - FixedDeltaTime mode
...
In ApplySettings we also need to check that the FixedDeltaTime
is correctly set when asynchronous mode.
2020-12-18 22:43:46 +01:00
Daniel Santos-Olivan
846b24cfac
Removed synchronization causing timeout in apply_settings
2020-12-18 22:43:46 +01:00
Daniel Santos-Olivan
5d7a978527
Corrected type to avoid compilations issues in windows.
2020-12-17 19:03:20 +01:00
Daniel Santos-Olivan
78aa7cb1bc
ApplySettings now check the episode settings
...
This method now check that the episode settings have
effect in the server as expected.
2020-12-17 19:03:20 +01:00
Jacopo Bartiromo
5170ca5880
Extends mutex to TM stages
2020-12-16 22:02:45 +01:00
Daniel Santos-Olivan
8f6806be69
Added default arguments in PythonAPI for reset settings
...
Also exposed the reset_settings in the GenerateOpendriveWorld
2020-12-15 22:31:48 +01:00
Daniel Santos-Olivan
4aa97d09ef
Added support for load/reload maps without disabling the synchronous mode
...
Now you can add the option of reset_settings=False for not returning
to default options when you load/reload maps.
By default, reset_settings=True so it does not change the current
behavior of the simulator.
2020-12-15 22:31:48 +01:00
Daniel Santos-Olivan
fd18ad85a9
Fix problem with reload map in the new syncronous pipeline
2020-12-15 22:31:48 +01:00
Axel
b0fc79a3a6
Updated CarSim API
2020-12-10 20:38:33 +01:00
Axel
802f941fae
Added function to set custom carsim simfile. Added option to use ue4 carsim road definition or unreal callback method.
2020-12-10 20:38:33 +01:00
Axel
7739b5eb94
Added first CarSim integration to vehicle class.
2020-12-10 20:38:33 +01:00
doterop
30db7e21d4
Added culling control ( #3656 )
...
* Added culling configuration to settings
* Updated changelog
2020-12-09 15:22:20 +01:00
Axel
cba230bc0d
Added toggle to select deterministic/physically based ragdoll animation.
2020-12-03 12:24:24 +01:00
Daniel Santos-Olivan
3835de9b0d
Added sweep wheel option to VehiclePhysicsControl
2020-12-03 12:24:24 +01:00
Axel
ad58149d17
Fixed distance > 0.0 bug for landmark search.
2020-12-03 10:07:44 +01:00
Axel
6189aa59f6
Changed the default value of lane change record to match OpenDRIVE specification.
2020-11-25 11:50:00 +01:00
Axel
2fbae920b9
Fixed conversion of std::string to FString.
2020-11-25 09:23:45 +01:00
doterop
c98eb974c6
Added Any as a filter option instead of None
2020-11-24 10:30:35 +01:00
doterop
a95d3d74a8
Added filter by type
2020-11-24 10:30:35 +01:00
doterop
ab16a64ffb
Added type to EnvironmentObject
2020-11-24 10:30:35 +01:00
doterop
42d67c2d28
Moved bounding_box to actor
2020-11-20 15:03:03 +01:00
Daniel Santos-Olivan
d3879a1c53
Removed warning in LibCarla
2020-11-11 11:17:52 +01:00
Praveen Kumar
50ed66ac2c
Registration lock while frame re-allocation
2020-11-07 20:34:10 +01:00
Axel
c7ca5d1b2b
Review fixes
2020-11-05 16:15:02 +01:00