This lets IWYU-type errors be fixed; they are often masked by it.
Fix all detected errors of this kind. Note that Unity is on by
default, likely for performance reasons, so this does not change
that; instead, pass ARGS=--no-unity to make to try it (note that this
unfortunately will rebuild the editor too.)
Co-authored-by: anrp <anrp@tri.global>
Co-authored-by: Axel1092 <35765780+Axel1092@users.noreply.github.com>
Co-authored-by: bernat <bernatx@gmail.com>
* Updated changelog and content versions
* Added vehicle.sixwheeltruck.sixwheeltruck to smoke test exclusion list
* Fix old town tests
* fixed vehicle id in smoke test
* Update ContentVersions.txt
---------
Co-authored-by: bernat <bernatx@gmail.com>
* Add Misc/GBuffer
* Add EnqueueRenderSceneImmediateWithGBuffer.
* Modified ASceneCaptureSensor to allow gbuffer recording.
* Minor GBuffer progress.
* More GBuffer changes.
* Removed unnecessary files.
* Add FRHITexture* functions to FPixelReader + temporarily disabled non-gbuffer rendering in ASceneCaptureSensor.
* Add missing FPixelReader functions.
* Minor changes (Switching to Windows).
* Remove FRHITexture functions from FPixelReader, added the file ImageUtil.
* Remove FRHITexture functions from FPixelReader, added the file ImageUtil. (2)
* Added API to listen GBuffer data.
* Added gbuffer serializer classes
* Temporarily remove ViewRect hack.
* Add USceneCaptureComponent* derived classes.
* Disable USceneCaptureComponent*_CARLA and add initial FRHIGPUTextureReadBack-based code.
* Fix and re-enable custom SceneCaptureComponents.
* Fully switch to FRHIGPUTextureReadback.
* Remove unnecessary call to FlushRenderingCommands.
* Minor API changes.
* Add support for PF_DepthStencil in ImageUtil.
* More API progress...
* More API progress... (2)
* Removed testing code.
* Minor changes for testing.
* GBuffer API fixes.
* Improve GBuffer capture code.
* Fixed SceneDepth transfer issues and added SceneStencil, CustomDepth and CustomStencil to the GBuffer capture.
* Fix compilation error due to the usage of C++17 features.
* Removed major memory leak and added manual_control_gbuffer.py.
* Fixed a silly mistake.
* Minor changes to manual_control_gbuffer and SceneCaptureSensor.
* Fix compilation error on some versions of Ubuntu.
* Disable TAA when reading GBuffers to avoid jitter.
* Improve memory usage.
* Progress towards automatically detecting when a GBuffer stream is unused.
* Fix includes in SceneCaptureSensor + minor change in manual_control_gbuffer.py
* Progress on automatically detecting which GBuffers aren't needed.
* Remove unneeded __declspec.
* Revert ASensor changes + fix tutorial_gbuffer.py
* Update CHANGELOG.md
* Apply requested changes for the PR, add gitignore for the file OptionalModules.ini and add a GBufferTextureID enum to the Python API.
* Remove OptionalModules.ini.
* Fix indentation.
* Fix indentation (2).
* Fix indentation (3).
* Add documentation and more indentation fixes.
* Remove commented includes.
* Add missing line break.
* Fix memory leak + remove unneeded files.
* Add .uproject again, fix EngineAssociation.
* Remove unneeded ENQUEUE_RENDER_COMMAND.
* Fix manual_control_gbuffer.py.
* Add `stop_gbuffer` to the Python API.
* Minor fixes.
* Fix performance bug.
Previously, when a client requested a gbuffer that is unused it would stay open, even after stopping it explicitly. This commit fixes this issue.
* Fix indentation.
* Add missing braces, more indentation fixes and simplify some of the code.
* Update sensor.yml docs.
* Update docs.
* Remove unnecessary UE_Log + changed one verbosity level.
Co-authored-by: Axel <axellopez92@outlook.com>
Co-authored-by: Axel1092 <35765780+Axel1092@users.noreply.github.com>