aollero
fa06ddc97a
Small changes for adapting to new map generation process
2022-06-21 13:14:03 +02:00
aollero
f046812746
Manual weather support
2022-06-21 13:14:03 +02:00
aollero
5360f2045c
Pre merge commit
2022-06-21 13:14:03 +02:00
aollero
389c5e1e5f
Apply heightmap at landscape creation - not fixing collision problems
2022-06-21 13:14:03 +02:00
aollero
99425a700e
Landscape instantiated dynamically
2022-06-21 13:14:03 +02:00
aollero
737c32e776
Map Creation avoiding duplicated GUIDs
2022-06-21 13:14:03 +02:00
aollero
ff17f914eb
Collision Component Update with warning
2022-06-21 13:14:03 +02:00
aollero
b5cbae4a6e
Post edit event on landscape not working
2022-06-21 13:14:03 +02:00
aollero
e85f9afa23
Grid texture improved
2022-06-21 13:14:03 +02:00
aollero
0a4bc2c7cb
Visual Grid
2022-06-21 13:14:03 +02:00
aollero
f9643d84ad
Starting Water bodies generation
2022-06-21 13:14:03 +02:00
aollero
ad8187fa36
Terrain editor layout improved
2022-06-21 13:14:03 +02:00
aollero
3edce5a0dc
Terrain editor params exposed in the widget
2022-06-21 13:14:03 +02:00
aollero
cf676ba5ca
Renaming materials and dummy classes for ROIs
2022-06-21 13:14:03 +02:00
aollero
e8dd064c60
Vegetation Tool bug caused the smoothing process fixed
2022-06-21 13:14:03 +02:00
aollero
f1070b716e
Landscape finally smoothed
2022-06-21 13:14:03 +02:00
aollero
1fa3aa97a0
Preview grid
2022-06-21 13:14:03 +02:00
aollero
67d58c2d3e
Terrain and vegetation as independent processes
2022-06-21 13:14:03 +02:00
aollero
6a1a4ca16b
Coments and code documentation
2022-06-21 13:14:03 +02:00
aollero
5b985dc857
More sanitazing issues solved
2022-06-21 13:14:03 +02:00
aollero
a0da712db2
Path Sanitation to avoid messy directories and redirectors
2022-06-21 13:14:03 +02:00
aollero
ef1b9d861c
Preview Render Target and Materials
2022-06-21 13:14:03 +02:00
aollero
21f2c371bf
VegetationTool working when generation of tiles with some pending TODOs
2022-06-21 13:14:03 +02:00
aollero
cc73acc409
First version of the vegetation tool - only for current world
2022-06-21 13:14:03 +02:00
glopezdiest
5b583b9d15
Fixed TM stops
2022-06-03 08:00:38 +02:00
LuisPoveda
5ac3ce6d31
Luis/collisions bushes ( #5477 )
...
* Added base class for spring based vegetation simulation
* Excluded small bones from Inertia tensor computation. Added eigen 3.1.0 as dependency for vegetation modules.
* Added patch for eigen 3.1.0 in windows.
* Fixed windows compilation with eigen libraries
* Added automatic hierarchy extraction from skeletal mesh to spring based skeleton. Exposed custom spring vegetation structs to editor.
* Reorganized functions for spring based vegetation simulation. Fixed coordinate transformation bug (from UE left handed frame to right handed frame).
* Changes to use compile with CLang 10
* Improved spring strength settings for infividual branches. Enabled better debugging.
* added bush bp
added bush with sphere to the town10 map
* Fixed bush collision make car fly
* spring based vegetatation component updated
* System to get the bp from foliage mesh and instanciate if exists at runtime
* Added filters for spawning different types of foliage
* Spawning foliage hide and scaling it before showing.
* Added foliage bp class cache system to improve performance
* Changed Sphere Detection for Box and Implemented Object Pooling
* Fixed Dissapearing bushes, testing pooling
* Changed Sign function to not use clang's one
* Moved Spawner Logic out of Vehicle
* fix vegetation spawner now looks for new statich meshes every frame
* PR changes
* PR Changes
* Deleted spaces and scale spawn property
Co-authored-by: Axel <axellopez92@outlook.com>
Co-authored-by: Axel1092 <lopez1092@hotmail.com>
Co-authored-by: bernat <bernatx@gmail.com>
2022-06-02 14:35:42 +02:00
glopezdiest
90c624bc8c
Updated the information that traffic lights sent to vehicles
2022-06-01 15:11:29 +02:00
Guillermo
e228aa0fff
Added map key check
2022-06-01 08:25:05 +02:00
Guillermo
d96dc20852
Added client update call
2022-05-26 15:59:28 +02:00
Guillermo
b3ea8d0acc
Added large map transform
2022-05-26 15:59:28 +02:00
Guillermo
e56470659a
Fixed raytracing functions
2022-05-24 08:41:38 +02:00
jaivra
0f5252ad62
fixed the indentation of the assignment statement to control variable
2022-05-18 16:21:45 +02:00
Guillermo
6aa6b137e1
CHANGELOG
2022-05-17 08:43:08 +02:00
Guillermo
befc30f5c7
Added loop check at Localization stage
2022-05-17 08:43:08 +02:00
Guillermo
4a1c43d733
Improved TM's non signalized junctions
2022-05-17 08:43:08 +02:00
glopezdiest
a649c67d7e
Added failure states for vehicles ( #5410 )
...
* Added failure states for vehicles
* Added missing endline
2022-05-16 21:55:19 +02:00
Guillermo
79e6aec314
Pretty code
2022-05-13 09:00:46 +02:00
Guillermo
392cfaec38
CHANGELOG
2022-05-13 09:00:46 +02:00
Guillermo
c918960aa1
Added lane changes
2022-05-13 09:00:46 +02:00
glopezdiest
c11dfddcab
Fixed bug at TM when teleporting vehicles with no physics
2022-05-09 10:10:37 +02:00
Joel Moriana
dc077dab28
Updated CHANGELOG
2022-05-05 17:40:56 +02:00
Joel Moriana
e563a1e605
Added AdditionalDistance constant
2022-05-05 17:40:56 +02:00
Joel Moriana
4d5d3a9169
Changed conditions trigger box location
2022-05-05 17:40:56 +02:00
Joel Moriana
cf0600293e
Prevent adding trigger boxes inside the intersections
2022-05-05 17:40:56 +02:00
Guillermo
49223437b2
Added the instances
2022-05-04 09:52:43 +02:00
Axel
843ac4b38e
Fix ubbuntu 18 compilation issues
2022-05-02 09:25:24 +02:00
Axel
788427fdd5
Fixed lights not changing after a map change event. Fixed lights blocking the thread to update the episode.
2022-04-29 10:20:06 +02:00
Marcel Pi
139041fd7f
Improvements to the dust_storm weather parameter. ( #5388 )
...
* Switched DustStorm parameter from bool to float.
* Automatically detect clang version.
* Revert "Automatically detect clang version."
This reverts commit 4ac1c95c26
.
* Update environment.py weather presets.
* Expose dust_storm console command in environment.py + documentation.
* Fix minor DustStorm preset error.
* Update CHANGELOG.md
2022-04-27 12:52:25 +02:00
Marcel Pi
aaf40aa250
Switched back to using LLVM-8.0.
2022-04-26 16:17:00 +02:00
Marcel Pi
74e0c680cd
Switched to a more robust way of detecting the current compiler.
2022-04-26 16:17:00 +02:00