Ensure that actually only the unreal sysroot is deployed for all C as
well C++ compilations including dependencies. That ensures the server is
NOT anymore linked against the system glibc (which is in Ubuntu22.04
incompatible with the Unreal one). As a consequence no local clang
installation required anymore to build under Linux.
Harmonized naming split into client/server (instead of libcpp and
libstdcpp) to ensure nothing mixed up (and there were things mixed up
before!)
Refactor C# Unreal build using CarlaRules base class to provide common
functionality. Fixing windows build without ROS2 and added intitial
windows build with ROS2
Restrict to one DDS-Domain-Participant for carla-server (Fixes bind
address already in use exception on with ROS2).
Due to continued segfaults in reallocations of MallocBinned2 in
conjunction with ROS2 enforce using AnsiMalloc calls under Linux (see
https://forums.unrealengine.com/t/dealing-with-allocator-mismatches-with-external-libraries/1416830)
Use C++20 to allow for more robust struct initialization (see
https://en.cppreference.com/w/cpp/language/aggregate_initialization),
added Eigen C++20 patches and required CARLA changes to cope with C++20
compilation errors
Be aware: This change requires the Unreal PR
(https://github.com/CarlaUnreal/UnrealEngine/pull/23)
Move forward to g++-13
Minors:
- Fix make clean call
- Update osm2odr commit with build fix
(https://github.com/carla-simulator/sumo/pull/6)
- Update ad-rss to 4.4.5 (supports boost 1.80)
- Fix windows install scripts and forward arguments for building
libcarla
- Adapt codeformat.py to python3 using clang-format-14
* Fix OSM2ODR build
* Fixing UE4 DigitalTwins in Windows
* Deal windows specific code until find workaround on saving files
* Remove comments
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Co-authored-by: LuisPoveda <101111439+LuisPoveda@users.noreply.github.com>