Commit Graph

111 Commits

Author SHA1 Message Date
Xavier Solé Nogués e9f6693f1e Disable use less CPU in background 2024-04-29 13:16:27 +02:00
bernatx e4421b4310 new 0.9.15 version 2023-11-10 09:43:13 +01:00
Axel fa769aa3e0 Fixed crash, enabled static lightning flag 2023-07-05 14:57:21 +02:00
bernatx fb41820d92 Adding some plugins for pedestrians of gen. 3 2023-06-19 12:11:59 +02:00
bernat 7a58cab708 Fixing parked vehicles path for cooking 2023-04-24 14:40:04 +02:00
bernatx ca35b61112 updating version to 0.9.14 2022-12-23 10:57:59 +01:00
Marcel Pi a152863b11
Merge GBuffer features. (#5960)
* Add Misc/GBuffer

* Add EnqueueRenderSceneImmediateWithGBuffer.

* Modified ASceneCaptureSensor to allow gbuffer recording.

* Minor GBuffer progress.

* More GBuffer changes.

* Removed unnecessary files.

* Add FRHITexture* functions to FPixelReader + temporarily disabled non-gbuffer rendering in ASceneCaptureSensor.

* Add missing FPixelReader functions.

* Minor changes (Switching to Windows).

* Remove FRHITexture functions from FPixelReader, added the file ImageUtil.

* Remove FRHITexture functions from FPixelReader, added the file ImageUtil. (2)

* Added API to listen GBuffer data.

* Added gbuffer serializer classes

* Temporarily remove ViewRect hack.

* Add USceneCaptureComponent* derived classes.

* Disable USceneCaptureComponent*_CARLA and add initial FRHIGPUTextureReadBack-based code.

* Fix and re-enable custom SceneCaptureComponents.

* Fully switch to FRHIGPUTextureReadback.

* Remove unnecessary call to FlushRenderingCommands.

* Minor API changes.

* Add support for PF_DepthStencil in ImageUtil.

* More API progress...

* More API progress... (2)

* Removed testing code.

* Minor changes for testing.

* GBuffer API fixes.

* Improve GBuffer capture code.

* Fixed SceneDepth transfer issues and added SceneStencil, CustomDepth and CustomStencil to the GBuffer capture.

* Fix compilation error due to the usage of C++17 features.

* Removed major memory leak and added manual_control_gbuffer.py.

* Fixed a silly mistake.

* Minor changes to manual_control_gbuffer and SceneCaptureSensor.

* Fix compilation error on some versions of Ubuntu.

* Disable TAA when reading GBuffers to avoid jitter.

* Improve memory usage.

* Progress towards automatically detecting when a GBuffer stream is unused.

* Fix includes in SceneCaptureSensor + minor change in manual_control_gbuffer.py

* Progress on automatically detecting which GBuffers aren't needed.

* Remove unneeded __declspec.

* Revert ASensor changes + fix tutorial_gbuffer.py

* Update CHANGELOG.md

* Apply requested changes for the PR, add gitignore for the file OptionalModules.ini and add a GBufferTextureID enum to the Python API.

* Remove OptionalModules.ini.

* Fix indentation.

* Fix indentation (2).

* Fix indentation (3).

* Add documentation and more indentation fixes.

* Remove commented includes.

* Add missing line break.

* Fix memory leak + remove unneeded files.

* Add .uproject again, fix EngineAssociation.

* Remove unneeded ENQUEUE_RENDER_COMMAND.

* Fix manual_control_gbuffer.py.

* Add `stop_gbuffer` to the Python API.

* Minor fixes.

* Fix performance bug.

Previously, when a client requested a gbuffer that is unused it would stay open, even after stopping it explicitly. This commit fixes this issue.

* Fix indentation.

* Add missing braces, more indentation fixes and simplify some of the code.

* Update sensor.yml docs.

* Update docs.

* Remove unnecessary UE_Log + changed one verbosity level.

Co-authored-by: Axel <axellopez92@outlook.com>
Co-authored-by: Axel1092 <35765780+Axel1092@users.noreply.github.com>
2022-11-29 11:24:26 +01:00
XGodina fa936653bb Fix PR request 2022-11-29 11:23:33 +01:00
XGodina 88dbe952ff Add new Tags for Semantic Segmentation 2022-11-29 11:23:33 +01:00
bernatx cebdcc192a Added folder to cook always with parked vehicles 2022-09-04 23:04:34 +02:00
bernatx 613b4e5075 changing to version 0.9.13 2021-11-10 15:11:46 +01:00
Hita Barasm Mamagani 9c61516d6e Fix version mismatch 2021-10-11 07:41:59 +02:00
joel-mb 4b0525eef2
[Traffic Manager] InMemoryMap binary file (#4424)
* First iteration of the required files functionality

* WIP: Binary file for in memory map

* Fixed "/Game/" replacement and load new episode by name problems with the required files system

* removed unnecessary changes

* added extra space

* Enable pedestrians building only for single maps, no in tiled maps (temporal)

* Added python selector to make import command

* returning const reference

* fix bug not finding required files

* add TM binary files to packages

Co-authored-by: Alejandro Fraga Cimadevila <alex_fraga95@hotmail.com>
Co-authored-by: bernatx <berni2berni>
Co-authored-by: bernat <bernatx@gmail.com>
2021-07-28 14:44:54 +02:00
bernat e6379b4aa2 Add Town10HD_Opt as default town 2021-07-26 10:35:39 +02:00
Axel c58de91423 Revert to temporal AA, removed partial ghosting. 2021-07-21 17:40:27 +02:00
Axel 46223fa71a Added automatic generation of speed limit signals. 2021-07-13 19:25:44 +02:00
Axel fa144beade Enabled texture streaming. 2021-07-12 15:29:42 +02:00
Axel 68d75a9874 Fixed inacurate class description. Removed unused files. 2021-06-02 13:15:17 +02:00
Shashank Singh a087f2fb74 Going back to initial approach for uint16/float16 Optical Flow but need to do conversion on C++/Client side 2021-06-02 13:15:17 +02:00
Shashank Singh fa9f55a592 Optical Flow 2021-06-02 13:15:17 +02:00
bernat a88170119c Disabling streamming of textures 2021-05-21 09:44:06 +02:00
Roel Algaba Brizuela ad8e0b53c1 Removed unnecesary file 2021-05-20 14:21:26 +02:00
Roel Algaba Brizuela f1778e9849 Changed decal process for large maps 2021-05-20 14:21:26 +02:00
bernat 3f4eed2239 More version changes 2020-12-22 18:34:44 +01:00
bernat b144602166 Adding optimized maps to package 2020-12-14 12:33:31 +01:00
Daniel Santos-Olivan a5ea491e4b Added enhanced physics and change default substepping options 2020-11-05 14:25:04 +01:00
Axel1092 003e74fc91
Raycasting (#3483)
* Added raycasting and point projection capabilities to python api.

* Added documentation of new functions.

* Fixed missing .f on floats

Co-authored-by: doterop <daniel.oterop@gmail.com>
2020-10-26 11:13:35 +01:00
Axel1092 dfa4bb6e15 Upgraded to DX12 2020-09-29 10:15:01 +02:00
Marc Garcia Puig 1ef830d173 Added DefaultScalability.ini so UE4 doesn't disable EyeAdaptionQuality on Low Quality 2020-09-23 10:26:20 +02:00
Marc Garcia Puig 788f9e33f7 Fixed histogram exposure mode 2020-09-18 17:24:56 +02:00
bernat 9e8f91337b Change to 0.9.10 version 2020-07-31 23:00:20 +02:00
Marc Garcia Puig 281461ebbf Added custom car collision in raycast sensors 2020-07-01 19:37:50 +02:00
bernat 1a2c2ea76a Changing to version 0.9.9 2020-04-23 15:52:28 +02:00
Axel1092 269344a3ec Fixed reload map. Increased distance field atlas and texture pool. 2020-04-22 20:58:46 +02:00
bernatx 7509e9d8de Changing version to 0.9.8 2020-03-06 16:11:51 +01:00
Marc Garcia Puig 28396910ff Added the map to the default package 2020-02-28 11:02:45 +01:00
marcos909 c3a89b5a57 Upload client_test.py as weather in utils
Activate mesh distance fields
2020-01-20 20:53:58 +01:00
germanros1987 ab97355040
Upgraded parameters of Unreal/CarlaUE4/Config/DefaultInput.ini to prevent mouse freeze (#2308) 2019-12-18 18:31:53 -08:00
bernatx 47a2d82738 Release Linux 0.9.7 2019-12-11 18:17:36 +01:00
Xavi 632738b3c3 Disable Mesh Distance Fields 2019-12-10 22:42:55 +01:00
Xavi 714f8c4cbf Remove Depth of Field to eliminate the blur it produces with nearby objects. (#2173)
Tweak PostProces values of CameraSceneCapture: Bloom and SSAO
2019-10-25 16:56:22 +02:00
nsubiron e2c4dc1312 Increase version 2019-07-12 19:39:27 +02:00
bernatx 78030240c0 Adding folder '/maps/nav/' for packages 2019-07-08 18:42:45 +02:00
TheNihilisticRobot 5aeca6fec3 Disable mesh distance fields to avoid ghosting issues (#1838) 2019-07-04 11:40:13 +02:00
wattsavolt a4692e36e4 Updating changelog to be clearerabout changes 2019-06-27 16:13:43 +02:00
wattsavolt bb53973e0d Adding back accidentally removed DefaultEngine.ini settings 2019-06-27 16:13:43 +02:00
wattsavolt b8295b4e03 Enabling texture streaming and adding support for texture streaming to scene captures 2019-06-27 16:13:43 +02:00
TheNihilisticRobot 649699bfab Enable mesh distance fields (#1740) 2019-06-12 17:51:58 +02:00
Aidan Clear 0faffe2a38 Set Vulkan as default graphics API for Linux (#1639) 2019-06-04 18:48:11 +02:00
Aidan Clear 627c351e85 Improving visual quality of the rgb scene capture (#1549)
* Adding TemporalAA
* Setting alpha values of pixels in buffer to 255 to account for TemporalAA
* Alpha now removed from pixels on the client side in the image deserialize function
* Adding motion blur
2019-05-28 13:25:42 +02:00