* Fix a typo in setting the max brake
From self._max_steer to self._max_brake
* Update ref_sensors.md
Spelling enconded -> encoded
Co-authored-by: kykim0 <kykim144@gmail.com>
Co-authored-by: bernat <bernatx@gmail.com>
* Fix a typo in setting the max brake
From self._max_steer to self._max_brake
* updated the save command for Semantic Segmentation
carla.cityScapesPalette is given to convert in this documentation, but getting error when trying to save file using that conversion,
currently in documentation:
raw_image.save_to_disk("path/to/save/converted/image",carla.cityScapesPalette) [not working]
but working with the below command:
raw_image.save_to_disk("path/to/save/converted/image",carla.ColorConverter.cityScapesPalette) [working]
Co-authored-by: kykim0 <kykim144@gmail.com>
Co-authored-by: bernat <bernatx@gmail.com>
* Change handling of empty gbuffers.
Now, instead of sending an empty image, a black one with the size of the viewport is sent if the target gbuffer is unavailable.
* Add more GBufferID checks + improve empty gbuffer handling.
* Fix manual_control_gbuffer.py error on repeated listen_to_gbuffer.
* Expose is_listening and is_listening_gbuffer to the PythonAPI.
* Fix data race + autoremove unused gbuffers in manual_control_gbuffer.
* Update PythonAPI docs.
* Remove magic number.
* Switch from error to warning on invalid sensor type when requesting gbuffers.
* Add Misc/GBuffer
* Add EnqueueRenderSceneImmediateWithGBuffer.
* Modified ASceneCaptureSensor to allow gbuffer recording.
* Minor GBuffer progress.
* More GBuffer changes.
* Removed unnecessary files.
* Add FRHITexture* functions to FPixelReader + temporarily disabled non-gbuffer rendering in ASceneCaptureSensor.
* Add missing FPixelReader functions.
* Minor changes (Switching to Windows).
* Remove FRHITexture functions from FPixelReader, added the file ImageUtil.
* Remove FRHITexture functions from FPixelReader, added the file ImageUtil. (2)
* Added API to listen GBuffer data.
* Added gbuffer serializer classes
* Temporarily remove ViewRect hack.
* Add USceneCaptureComponent* derived classes.
* Disable USceneCaptureComponent*_CARLA and add initial FRHIGPUTextureReadBack-based code.
* Fix and re-enable custom SceneCaptureComponents.
* Fully switch to FRHIGPUTextureReadback.
* Remove unnecessary call to FlushRenderingCommands.
* Minor API changes.
* Add support for PF_DepthStencil in ImageUtil.
* More API progress...
* More API progress... (2)
* Removed testing code.
* Minor changes for testing.
* GBuffer API fixes.
* Improve GBuffer capture code.
* Fixed SceneDepth transfer issues and added SceneStencil, CustomDepth and CustomStencil to the GBuffer capture.
* Fix compilation error due to the usage of C++17 features.
* Removed major memory leak and added manual_control_gbuffer.py.
* Fixed a silly mistake.
* Minor changes to manual_control_gbuffer and SceneCaptureSensor.
* Fix compilation error on some versions of Ubuntu.
* Disable TAA when reading GBuffers to avoid jitter.
* Improve memory usage.
* Progress towards automatically detecting when a GBuffer stream is unused.
* Fix includes in SceneCaptureSensor + minor change in manual_control_gbuffer.py
* Progress on automatically detecting which GBuffers aren't needed.
* Remove unneeded __declspec.
* Revert ASensor changes + fix tutorial_gbuffer.py
* Update CHANGELOG.md
* Apply requested changes for the PR, add gitignore for the file OptionalModules.ini and add a GBufferTextureID enum to the Python API.
* Remove OptionalModules.ini.
* Fix indentation.
* Fix indentation (2).
* Fix indentation (3).
* Add documentation and more indentation fixes.
* Remove commented includes.
* Add missing line break.
* Fix memory leak + remove unneeded files.
* Add .uproject again, fix EngineAssociation.
* Remove unneeded ENQUEUE_RENDER_COMMAND.
* Fix manual_control_gbuffer.py.
* Add `stop_gbuffer` to the Python API.
* Minor fixes.
* Fix performance bug.
Previously, when a client requested a gbuffer that is unused it would stay open, even after stopping it explicitly. This commit fixes this issue.
* Fix indentation.
* Add missing braces, more indentation fixes and simplify some of the code.
* Update sensor.yml docs.
* Update docs.
* Remove unnecessary UE_Log + changed one verbosity level.
Co-authored-by: Axel <axellopez92@outlook.com>
Co-authored-by: Axel1092 <35765780+Axel1092@users.noreply.github.com>
* Added sparse map reprsentation
* Added pytorch for terramechanics modules
* Added saving loading particles in independent thread
* Added blank space at the EOF
* Added texture creation lambda
* Moving function to component
* Added input/output architecture for neural network
* Filling heightmap with particles data. Adding Logging to debug
* Updating Texture data at realtime
* Connected 3 stages, using MPC Position to Update and Texture
* Added square particle sampling. Added second model input/output scheme. Fixed start up crash.
* Added new flags and fixes
* Position to update not updating in material but yes in MPC
* Fixed coordinate frame issues and crashes
* Prepared to follow position in the 1st vehicle in map
* Fixed height map alignment
* Fixed large map and terrain tiles alignment
* Fixed inputs for new model
* Added scale factor
* Fixed slow read write operations
* Bug fixes
* Removed debug output
* Removed nvidia profinling marks
* Preparing merge debug code removed, runtime working by rounding the loading data properly
* Made pytorch optional module
* Added TRACE_CPUPROFILER_EVENT_SCOPE to Update and UpdateTexture
* Added optional pytorch conditions and macros
* Removed static Path
* Fixed #ifdef clause. Added missing include.
* Deformation on vehicle working. Ready to start optimisation
* First optimsation done. Heightmap per Tile
* Updated tiles'heightmap to make their size relative to texture and tilesize
* Fixed slow frames. Added functionality
* Removed unecessary library links
* Fixed pytorch link
* Limited search to relevant tiles
* Added multithreaded particle search. Fixed cuda architectures compilation
* Deformation plane added
* Added missing resources
* Updated particle movement update methods
* Spawn on runtime deformation plane
* Added cachemap lock when initializing a region
* Added UHeightMapDataAsset to hold heightmap data
* Fixing some settings
Co-authored-by: Aaron <samaniegoaaron112@gmail.com>
Co-authored-by: bernatx <bernatx@gmail.com>
* added vehicle lights stage to the traffic manager under the dev branch
* update CHANGELOG to lastest version and added vehicle lights stage for automatically turn on-off lights
* added vehicle lights stage to the traffic manager under the dev branch
* removed commented code
* cleanups to the code, adding some comments to explain how the trafficmanagerlocal handles the command buffer
* fixing missing reference in ALSM constructor, disabling vehicle light state for dormant vehicles
* bugfix in vehicle_id_list access, added fix to avoid blinking brake lights due to throttle control
* requested changes in the vehicle light stage code
* missing namespace qualifier for constants
* Added explicit method to enable the vehicle lights management by the TM, on a per-vehicle basis. Changed generate_traffic.py to use the new vehicle lights stage instead of just setting a fixed, constant vehicle light status. Docs are updated, accordingly.
Co-authored-by: npunito <npunito>
Co-authored-by: Jacopo Bartiromo <32928804+jackbart94@users.noreply.github.com>
* Restructured maps docs layout and fixed affected URLs
* Updated RoadRunner map generation doc. Includes link for Leaderboard license
* Updated package ingestion doc so it is located in the main navigation bar. All relative links have been fixed.
* Moved customization information to separate tutorial. Added next steps
* Moved manual preparation of json package to separate tutorial.
* Added how to add traffic light and signs documentation. Updated nav with approriate page name. Cropped photo to show an updated view of UE editor
* Redraft of the weather and landscape tutorial
* Updated tutorial for using the road painter. Typo fix in other tutorials for map customization
* Added tutorial to add levels to maps
* Added images for maps tutorials
* Minor syntax changes to manual package prep
* Full drafts of map documentation
* Added images and corrected names for building shaders
* [NO_BUILD] First draft of Large Maps docs (#4396)
* Drafting large map docs
* Changed name of spawn_npc script
* Syntax changes
* Corrected hybrid mode dormant behavior, added code for setting ego vehicle, removed expensive note about map calls
* Added section for roadrunner large maps
* Added images to roadrunner docs and rearranged nav bar and titles.
* Added corrections to import of large maps and standard map nomenclature
Co-authored-by: bernat <bernatx@gmail.com>
* Made corrections to spawn points and additional fbx folder information
* Fixed mentions of normal maps to standard maps
Co-authored-by: bernat <bernatx@gmail.com>
* Added first draft of python wheel documentation
* Removed the 2 from pip2
* Updated wheel flag info and linux requirements
* Updated build docs with information about whl's and egg's
* Updated installation and build docs to reflect the new ways to install the client library
* Removed summary sections from build docs. The process is too complicated and open to mistakes if users follow a summary
* Corrections on python wheel docs
* Removed python version references
* Removing/fixing irrelevant parts of the docs and fixing example code snippets.
* Corrected python versions on windows and quickstart and removed repair wheel flag on linux
* Fixed typo in code snippet. Swapped order of altitude and azimuth
* Fixed image links that needed '../' prefix to be visible on the live documentation
* Removed reference to velocity being affected 2 frames after it is set
* Updated Python API with missing 'set_pedestrians_cross_factor' method
* Regenerated python_api.md
* Updated name of spanw_npc script
* Traffic manager updates for large maps, generate traffic and deterministic mode.
* Changed reference to back spawn_npc for generate data tutorial as it specifies that it is based on carla 0.9.8
* Corrected min respawn distance
* Added Chrono Integration page to navigation
* Initial draft of Chrono documentation
* Added Python API information for enable_chrono_physics. Made some syntactical changes to first draft of Chrono docs.
* Made the forward slash character in PythonAPI stand out. Added link to Actor class in the Chrono doc.
* Added manual_control_chrono.py to PythonAPI/examples
* Edited chrono torial. Edited changelog.
Co-authored-by: Axel <axellopez92@outlook.com>