Commit Graph

99 Commits

Author SHA1 Message Date
joel-mb 4b0525eef2
[Traffic Manager] InMemoryMap binary file (#4424)
* First iteration of the required files functionality

* WIP: Binary file for in memory map

* Fixed "/Game/" replacement and load new episode by name problems with the required files system

* removed unnecessary changes

* added extra space

* Enable pedestrians building only for single maps, no in tiled maps (temporal)

* Added python selector to make import command

* returning const reference

* fix bug not finding required files

* add TM binary files to packages

Co-authored-by: Alejandro Fraga Cimadevila <alex_fraga95@hotmail.com>
Co-authored-by: bernatx <berni2berni>
Co-authored-by: bernat <bernatx@gmail.com>
2021-07-28 14:44:54 +02:00
bernat e6379b4aa2 Add Town10HD_Opt as default town 2021-07-26 10:35:39 +02:00
Axel c58de91423 Revert to temporal AA, removed partial ghosting. 2021-07-21 17:40:27 +02:00
Axel 46223fa71a Added automatic generation of speed limit signals. 2021-07-13 19:25:44 +02:00
Axel fa144beade Enabled texture streaming. 2021-07-12 15:29:42 +02:00
Axel 68d75a9874 Fixed inacurate class description. Removed unused files. 2021-06-02 13:15:17 +02:00
Shashank Singh a087f2fb74 Going back to initial approach for uint16/float16 Optical Flow but need to do conversion on C++/Client side 2021-06-02 13:15:17 +02:00
Shashank Singh fa9f55a592 Optical Flow 2021-06-02 13:15:17 +02:00
bernat a88170119c Disabling streamming of textures 2021-05-21 09:44:06 +02:00
Roel Algaba Brizuela ad8e0b53c1 Removed unnecesary file 2021-05-20 14:21:26 +02:00
Roel Algaba Brizuela f1778e9849 Changed decal process for large maps 2021-05-20 14:21:26 +02:00
bernat 3f4eed2239 More version changes 2020-12-22 18:34:44 +01:00
bernat b144602166 Adding optimized maps to package 2020-12-14 12:33:31 +01:00
Daniel Santos-Olivan a5ea491e4b Added enhanced physics and change default substepping options 2020-11-05 14:25:04 +01:00
Axel1092 003e74fc91
Raycasting (#3483)
* Added raycasting and point projection capabilities to python api.

* Added documentation of new functions.

* Fixed missing .f on floats

Co-authored-by: doterop <daniel.oterop@gmail.com>
2020-10-26 11:13:35 +01:00
Axel1092 dfa4bb6e15 Upgraded to DX12 2020-09-29 10:15:01 +02:00
Marc Garcia Puig 1ef830d173 Added DefaultScalability.ini so UE4 doesn't disable EyeAdaptionQuality on Low Quality 2020-09-23 10:26:20 +02:00
Marc Garcia Puig 788f9e33f7 Fixed histogram exposure mode 2020-09-18 17:24:56 +02:00
bernat 9e8f91337b Change to 0.9.10 version 2020-07-31 23:00:20 +02:00
Marc Garcia Puig 281461ebbf Added custom car collision in raycast sensors 2020-07-01 19:37:50 +02:00
bernat 1a2c2ea76a Changing to version 0.9.9 2020-04-23 15:52:28 +02:00
Axel1092 269344a3ec Fixed reload map. Increased distance field atlas and texture pool. 2020-04-22 20:58:46 +02:00
bernatx 7509e9d8de Changing version to 0.9.8 2020-03-06 16:11:51 +01:00
Marc Garcia Puig 28396910ff Added the map to the default package 2020-02-28 11:02:45 +01:00
marcos909 c3a89b5a57 Upload client_test.py as weather in utils
Activate mesh distance fields
2020-01-20 20:53:58 +01:00
germanros1987 ab97355040
Upgraded parameters of Unreal/CarlaUE4/Config/DefaultInput.ini to prevent mouse freeze (#2308) 2019-12-18 18:31:53 -08:00
bernatx 47a2d82738 Release Linux 0.9.7 2019-12-11 18:17:36 +01:00
Xavi 632738b3c3 Disable Mesh Distance Fields 2019-12-10 22:42:55 +01:00
Xavi 714f8c4cbf Remove Depth of Field to eliminate the blur it produces with nearby objects. (#2173)
Tweak PostProces values of CameraSceneCapture: Bloom and SSAO
2019-10-25 16:56:22 +02:00
nsubiron e2c4dc1312 Increase version 2019-07-12 19:39:27 +02:00
bernatx 78030240c0 Adding folder '/maps/nav/' for packages 2019-07-08 18:42:45 +02:00
TheNihilisticRobot 5aeca6fec3 Disable mesh distance fields to avoid ghosting issues (#1838) 2019-07-04 11:40:13 +02:00
wattsavolt a4692e36e4 Updating changelog to be clearerabout changes 2019-06-27 16:13:43 +02:00
wattsavolt bb53973e0d Adding back accidentally removed DefaultEngine.ini settings 2019-06-27 16:13:43 +02:00
wattsavolt b8295b4e03 Enabling texture streaming and adding support for texture streaming to scene captures 2019-06-27 16:13:43 +02:00
TheNihilisticRobot 649699bfab Enable mesh distance fields (#1740) 2019-06-12 17:51:58 +02:00
Aidan Clear 0faffe2a38 Set Vulkan as default graphics API for Linux (#1639) 2019-06-04 18:48:11 +02:00
Aidan Clear 627c351e85 Improving visual quality of the rgb scene capture (#1549)
* Adding TemporalAA
* Setting alpha values of pixels in buffer to 255 to account for TemporalAA
* Alpha now removed from pixels on the client side in the image deserialize function
* Adding motion blur
2019-05-28 13:25:42 +02:00
Néstor Subirón fee126dfa7
Include debug info in packaged version (#1659) 2019-05-24 17:24:12 +02:00
nsubiron a063c2ded7 Update content link to allow importing external props 2019-05-23 20:01:15 +02:00
nsubiron 5fa06e0de0 Replace game mode 2019-05-03 11:31:19 +02:00
nsubiron 2e2d8f9a43 Commit DefaultEngine.ini so Unreal stops modifying it 2019-05-03 11:31:19 +02:00
nsubiron fce4d1a9f8 Remove deprecated code from Carla plugin 2019-05-03 11:31:19 +02:00
nsubiron bd0711e87a Increase version 2019-04-04 19:15:45 +02:00
nsubiron cf1598ae61 Increase version 2019-03-01 20:29:47 +01:00
nsubiron 9134973489 Upgrade version 2019-01-31 19:32:27 +01:00
nsubiron 7678354315 Update content link 2019-01-31 19:31:35 +01:00
nsubiron a993968c5a Switch off texture streaming again, it was automatically switched on on Unreal Engine upgrade 2019-01-29 16:43:53 +01:00
Daniel Novillo Villarejo 488a56fcab Rollback of DefaultGame.ini
Solve FILE_NAME never used
change if mkdir for mkdir -f in a couple of files
2019-01-29 12:00:58 +01:00
Daniel Novillo Villarejo 7612757f8a Changed MapstoCook, directories to always cook and staging directory 2019-01-29 12:00:58 +01:00