joel-mb
4b0525eef2
[Traffic Manager] InMemoryMap binary file ( #4424 )
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* First iteration of the required files functionality
* WIP: Binary file for in memory map
* Fixed "/Game/" replacement and load new episode by name problems with the required files system
* removed unnecessary changes
* added extra space
* Enable pedestrians building only for single maps, no in tiled maps (temporal)
* Added python selector to make import command
* returning const reference
* fix bug not finding required files
* add TM binary files to packages
Co-authored-by: Alejandro Fraga Cimadevila <alex_fraga95@hotmail.com>
Co-authored-by: bernatx <berni2berni>
Co-authored-by: bernat <bernatx@gmail.com>
2021-07-28 14:44:54 +02:00
bernat
e6379b4aa2
Add Town10HD_Opt as default town
2021-07-26 10:35:39 +02:00
Axel
c58de91423
Revert to temporal AA, removed partial ghosting.
2021-07-21 17:40:27 +02:00
Axel
46223fa71a
Added automatic generation of speed limit signals.
2021-07-13 19:25:44 +02:00
Axel
fa144beade
Enabled texture streaming.
2021-07-12 15:29:42 +02:00
Axel
68d75a9874
Fixed inacurate class description. Removed unused files.
2021-06-02 13:15:17 +02:00
Shashank Singh
a087f2fb74
Going back to initial approach for uint16/float16 Optical Flow but need to do conversion on C++/Client side
2021-06-02 13:15:17 +02:00
Shashank Singh
fa9f55a592
Optical Flow
2021-06-02 13:15:17 +02:00
bernat
a88170119c
Disabling streamming of textures
2021-05-21 09:44:06 +02:00
Roel Algaba Brizuela
ad8e0b53c1
Removed unnecesary file
2021-05-20 14:21:26 +02:00
Roel Algaba Brizuela
f1778e9849
Changed decal process for large maps
2021-05-20 14:21:26 +02:00
bernat
3f4eed2239
More version changes
2020-12-22 18:34:44 +01:00
bernat
b144602166
Adding optimized maps to package
2020-12-14 12:33:31 +01:00
Daniel Santos-Olivan
a5ea491e4b
Added enhanced physics and change default substepping options
2020-11-05 14:25:04 +01:00
Axel1092
003e74fc91
Raycasting ( #3483 )
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* Added raycasting and point projection capabilities to python api.
* Added documentation of new functions.
* Fixed missing .f on floats
Co-authored-by: doterop <daniel.oterop@gmail.com>
2020-10-26 11:13:35 +01:00
Axel1092
dfa4bb6e15
Upgraded to DX12
2020-09-29 10:15:01 +02:00
Marc Garcia Puig
1ef830d173
Added DefaultScalability.ini so UE4 doesn't disable EyeAdaptionQuality on Low Quality
2020-09-23 10:26:20 +02:00
Marc Garcia Puig
788f9e33f7
Fixed histogram exposure mode
2020-09-18 17:24:56 +02:00
bernat
9e8f91337b
Change to 0.9.10 version
2020-07-31 23:00:20 +02:00
Marc Garcia Puig
281461ebbf
Added custom car collision in raycast sensors
2020-07-01 19:37:50 +02:00
bernat
1a2c2ea76a
Changing to version 0.9.9
2020-04-23 15:52:28 +02:00
Axel1092
269344a3ec
Fixed reload map. Increased distance field atlas and texture pool.
2020-04-22 20:58:46 +02:00
bernatx
7509e9d8de
Changing version to 0.9.8
2020-03-06 16:11:51 +01:00
Marc Garcia Puig
28396910ff
Added the map to the default package
2020-02-28 11:02:45 +01:00
marcos909
c3a89b5a57
Upload client_test.py as weather in utils
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Activate mesh distance fields
2020-01-20 20:53:58 +01:00
germanros1987
ab97355040
Upgraded parameters of Unreal/CarlaUE4/Config/DefaultInput.ini to prevent mouse freeze ( #2308 )
2019-12-18 18:31:53 -08:00
bernatx
47a2d82738
Release Linux 0.9.7
2019-12-11 18:17:36 +01:00
Xavi
632738b3c3
Disable Mesh Distance Fields
2019-12-10 22:42:55 +01:00
Xavi
714f8c4cbf
Remove Depth of Field to eliminate the blur it produces with nearby objects. ( #2173 )
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Tweak PostProces values of CameraSceneCapture: Bloom and SSAO
2019-10-25 16:56:22 +02:00
nsubiron
e2c4dc1312
Increase version
2019-07-12 19:39:27 +02:00
bernatx
78030240c0
Adding folder '/maps/nav/' for packages
2019-07-08 18:42:45 +02:00
TheNihilisticRobot
5aeca6fec3
Disable mesh distance fields to avoid ghosting issues ( #1838 )
2019-07-04 11:40:13 +02:00
wattsavolt
a4692e36e4
Updating changelog to be clearerabout changes
2019-06-27 16:13:43 +02:00
wattsavolt
bb53973e0d
Adding back accidentally removed DefaultEngine.ini settings
2019-06-27 16:13:43 +02:00
wattsavolt
b8295b4e03
Enabling texture streaming and adding support for texture streaming to scene captures
2019-06-27 16:13:43 +02:00
TheNihilisticRobot
649699bfab
Enable mesh distance fields ( #1740 )
2019-06-12 17:51:58 +02:00
Aidan Clear
0faffe2a38
Set Vulkan as default graphics API for Linux ( #1639 )
2019-06-04 18:48:11 +02:00
Aidan Clear
627c351e85
Improving visual quality of the rgb scene capture ( #1549 )
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* Adding TemporalAA
* Setting alpha values of pixels in buffer to 255 to account for TemporalAA
* Alpha now removed from pixels on the client side in the image deserialize function
* Adding motion blur
2019-05-28 13:25:42 +02:00
Néstor Subirón
fee126dfa7
Include debug info in packaged version ( #1659 )
2019-05-24 17:24:12 +02:00
nsubiron
a063c2ded7
Update content link to allow importing external props
2019-05-23 20:01:15 +02:00
nsubiron
5fa06e0de0
Replace game mode
2019-05-03 11:31:19 +02:00
nsubiron
2e2d8f9a43
Commit DefaultEngine.ini so Unreal stops modifying it
2019-05-03 11:31:19 +02:00
nsubiron
fce4d1a9f8
Remove deprecated code from Carla plugin
2019-05-03 11:31:19 +02:00
nsubiron
bd0711e87a
Increase version
2019-04-04 19:15:45 +02:00
nsubiron
cf1598ae61
Increase version
2019-03-01 20:29:47 +01:00
nsubiron
9134973489
Upgrade version
2019-01-31 19:32:27 +01:00
nsubiron
7678354315
Update content link
2019-01-31 19:31:35 +01:00
nsubiron
a993968c5a
Switch off texture streaming again, it was automatically switched on on Unreal Engine upgrade
2019-01-29 16:43:53 +01:00
Daniel Novillo Villarejo
488a56fcab
Rollback of DefaultGame.ini
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Solve FILE_NAME never used
change if mkdir for mkdir -f in a couple of files
2019-01-29 12:00:58 +01:00
Daniel Novillo Villarejo
7612757f8a
Changed MapstoCook, directories to always cook and staging directory
2019-01-29 12:00:58 +01:00