Commit Graph

1469 Commits

Author SHA1 Message Date
Joel Moriana 0e67ca23fd Handle steer speed in the ackermann controller 2022-02-08 20:15:57 +01:00
Joel Moriana a96c5bbdf5 fixed bug not getting max steering when applying commands 2022-02-08 20:15:57 +01:00
Joel Moriana 04ea5f4e55 Added missing includes 2022-02-08 20:15:57 +01:00
Joel Moriana a8497162ab Added large map funcionality for the ackermann controller 2022-02-08 20:15:57 +01:00
Joel Moriana 67e12c34ac Added more review changes 2022-02-08 20:15:57 +01:00
Joel Moriana 87e674c76b Applied review changes 2022-02-08 20:15:57 +01:00
Joel Moriana 51aac42a63 removed unnecessary cast 2022-02-08 20:15:57 +01:00
Joel Moriana 952c3b90ff removed debug messages 2022-02-08 20:15:57 +01:00
Joel Moriana c82f9ffc9f Removing unnecessary comments 2022-02-08 20:15:57 +01:00
Joel Moriana 8cc6f132fc First iteration ackermann controller 2022-02-08 20:15:57 +01:00
Jacopo Bartiromo 0779ebb1c1 Copyright and small error fix 2022-02-03 20:29:49 +01:00
Jacopo Bartiromo eda0a1e575 Changelog and minor changes 2022-02-03 20:29:49 +01:00
Jacopo Bartiromo 0f628e9aa3 Changes from IsSixWVehicle to bIsNWVehicle 2022-02-03 20:29:49 +01:00
Jacopo Bartiromo aaf5f2a9e9 Remove CarlaSimpleVehicle.h 2022-02-03 20:29:49 +01:00
Jacopo Bartiromo 0a9f67c6c3 Support for N Wheeled vehicles 2022-02-03 20:29:49 +01:00
Simon McMahon 6819927c88 fix props not getting packaged on linux 2021-11-15 12:03:48 +01:00
bernatx 613b4e5075 changing to version 0.9.13 2021-11-10 15:11:46 +01:00
Axel afecb11454 Fixed proxies casting shadow. 2021-11-08 18:35:03 +01:00
amparore 62630cef0a
Fixes nullptr bug in CarlaRecorder::AddCollision (PR resubmit, for Axel1092) (#4727)
* Fixed bug causing the server to sigsegv when a vehicle collides an environment object in recording mode

* fix include for windows

Co-authored-by: Axel1092 <35765780+Axel1092@users.noreply.github.com>
Co-authored-by: bernatx <berni2berni>
2021-11-08 10:17:19 +01:00
Axel 67dde79707 Added missing material. 2021-11-08 09:30:35 +01:00
Axel 1afce0ee55 Added checks to prevent rendering before component initilization for instance semantic segmentation. 2021-11-08 09:30:35 +01:00
Axel1092 c96370193b Added missing includes for Windows 2021-11-08 09:30:35 +01:00
Axel 63d5b314c6 Added instance semantic segmentation sensors 2021-11-08 09:30:35 +01:00
Axel c95ab47f87 Fixed compile errors in linux. Fixed lights not turning on at night. 2021-11-05 18:34:49 +01:00
Axel1092 4eeb479c45 Added missing windows includes. 2021-11-05 16:37:17 +01:00
Axel f93fe0f9a3 Fixed missing includes 2021-11-05 16:37:17 +01:00
Axel 33c044d493 Added option to change textures of multiple objects with a single call (saving texture memory). 2021-11-05 16:37:17 +01:00
Axel c99e5adf2a Added functions and structures to update textures in runtime. 2021-11-05 16:37:17 +01:00
bernatx 4284ebb0e1 Added new pose to blend with the animation 2021-11-05 16:29:36 +01:00
bernatx b7a1685166 Return all transforms for bones (world, component and relative) 2021-11-05 16:29:36 +01:00
bernatx 93e4733cf8 First version, bones transform in world space 2021-11-05 16:29:36 +01:00
Axel 76ad143dbe Disabled physics for closed doors. 2021-10-26 18:43:48 +02:00
Axel b5d6eb264b Fixed constraints breaking on spawn. 2021-10-26 18:43:48 +02:00
Axel 62e9e8dc6a Added constraint handling capabilities for door animation 2021-10-26 18:43:48 +02:00
Hita Barasm Mamagani 9c61516d6e Fix version mismatch 2021-10-11 07:41:59 +02:00
bernatx b617b4a95b Changing some ERROR logs by INFO logs 2021-10-05 19:31:56 +02:00
Daniel Santos-Olivan fba2bd4b3e CarlaWheeledVehicle: Stop being simulated with telemetry
Until now, when the client asked to stop the telemetry, the
information was begin removed in the HUD but it was still being
simulated with telemetry data. Now, we call the new method to stop
the telemetry to completely removed this behaviour.
2021-10-05 10:59:09 +02:00
Axel 893fe216f0 Fixed crash in UE editor when replaying a recorded session. 2021-09-28 11:08:04 +02:00
Daniel Santos-Olivan d492abce74 CarlaWheeledVehicle: added some documentation 2021-09-16 11:28:46 +02:00
Daniel Santos-Olivan d294213818 CarlaWheeledVehicle: door anim alpha is always initialized 2021-09-16 11:28:46 +02:00
Daniel Santos-Olivan 9a81ecf045 CarlaServer: Open/Close door logic implemented in plugin 2021-09-16 11:28:46 +02:00
Daniel Santos-Olivan d814312d63 CarlaWheeledVehicle: Fix bad spelling 2021-09-16 11:28:46 +02:00
Daniel Santos-Olivan d5db7570be CarlaWheeledVehicle: Refactor door enum 2021-09-16 11:28:46 +02:00
Daniel Santos-Olivan 0decf47206 CarlaWheeledVehicle: Fix constness in open/close of doors 2021-09-16 11:28:46 +02:00
Daniel Santos-Olivan e692759e2f CarlaWheeledVehicle: Remove timelines from code.
There is problem with using arrays of timeslines so we will
do each of the door cases in blueprint.
2021-09-16 11:28:46 +02:00
Daniel Santos-Olivan bab40ff07b CarlaWheeledVehicle: Correct iniatization for alpha vector 2021-09-16 11:28:46 +02:00
Daniel Santos-Olivan 50069eac3f CarlaWheeledVehicle: Open/CloseDoorAnim implemented in code
From now on, it is not expected to be implemented in blueprint anymore.
2021-09-16 11:28:46 +02:00
Daniel Santos-Olivan 8971cf94f1 CarlaWheeledVehicle: Minor changes in ConfigureAnimData
Minor refactor and added to BeginPlay().
2021-09-16 11:28:46 +02:00
Daniel Santos-Olivan 9400f8f546 CarlaWheeledVehicle: Added for curve/callbacks for timeline
For now, all the logic happens in the TimelineDefault.
2021-09-16 11:28:46 +02:00
Daniel Santos-Olivan 4fb8476211 CarlaWheeledVehicle: Add timelines for doors 2021-09-16 11:28:46 +02:00
Daniel Santos-Olivan 25412daf93 CarlaWheeledVehicle: Added Open/Close door functionality 2021-09-16 11:28:46 +02:00
Axel 808d00d0b0 Fixed UCarlaLight related crash 2021-09-09 13:03:45 +02:00
bernatx 32ffd2c435 Changing to version 0.9.12 2021-07-30 13:12:28 +02:00
bernatx 4d04b4ae29 Cook maps one by one in windows (slower but can package unlimited maps) 2021-07-30 03:07:41 +02:00
Roel Algaba Brizuela c451c3cb8a Axel : Fixed make import for large maps 2021-07-29 22:29:32 +02:00
Axel df9470015c Fixed speed limit matching from opendrive 2021-07-29 13:51:55 +02:00
Daniel Santos-Olivan 63227ba665 Added generation to vehicles and pedestrians 2021-07-28 22:05:48 +02:00
joel-mb 4b0525eef2
[Traffic Manager] InMemoryMap binary file (#4424)
* First iteration of the required files functionality

* WIP: Binary file for in memory map

* Fixed "/Game/" replacement and load new episode by name problems with the required files system

* removed unnecessary changes

* added extra space

* Enable pedestrians building only for single maps, no in tiled maps (temporal)

* Added python selector to make import command

* returning const reference

* fix bug not finding required files

* add TM binary files to packages

Co-authored-by: Alejandro Fraga Cimadevila <alex_fraga95@hotmail.com>
Co-authored-by: bernatx <berni2berni>
Co-authored-by: bernat <bernatx@gmail.com>
2021-07-28 14:44:54 +02:00
Axel e22e6d8027 Fixed pedestrians being moved after dying. 2021-07-28 14:43:18 +02:00
bernat 2ce9897ce9 Fixing vehicle name and compilation on windows 2021-07-28 08:38:25 +02:00
Roel Algaba Brizuela fc8428cd11 Fixed spaces 2021-07-27 20:12:47 +02:00
Roel Algaba Brizuela 0941abc43d Fixed spaces between lines 2021-07-27 20:12:47 +02:00
Roel Algaba Brizuela a118cffcc1 Correct spaces and tabulations 2021-07-27 20:12:47 +02:00
Roel Algaba Brizuela 5d2843c87f Auto stash before rebase of "origin/dev" 2021-07-27 20:12:47 +02:00
Roel Algaba Brizuela cd1776cead Re-Upload : Enabled overlap events on static meshes for chrono-carsim
This is a copy of another branch where there were unnecesary changes to some files and doing a rebase would cause a good amount of conflicts.

Enabled overlap events on all static meshes so it can be detected by carsim and chrono. Also throws an error to log, if a static mesh has it's mesh "empty"
2021-07-27 20:12:47 +02:00
Axel c97381d010 Fixed collision sensor 2021-07-27 19:23:03 +02:00
Axel daf269dd94 Fixed file transfer file paths 2021-07-27 13:07:49 +02:00
Axel fb30cbafac Fixed load xodr file from UWorld 2021-07-27 13:07:49 +02:00
Roel Algaba Brizuela c269c7efb4 Fixed import process fatal error 2021-07-27 13:07:49 +02:00
bernat e6379b4aa2 Add Town10HD_Opt as default town 2021-07-26 10:35:39 +02:00
Daniel Santos-Oliván a2c4cc5ffd Added EditorScriptingUtilities plugin 2021-07-23 10:34:54 +02:00
Daniel Santos-Oliván ec64374db6 Added ShowDebugTelemetry to API 2021-07-23 10:34:54 +02:00
Daniel Santos-Oliván a55bafeacd CarlaWheeledVehicle: Telemetry is enable/disable with one methor 2021-07-23 10:34:54 +02:00
Daniel Santos-Oliván 9bf26a2d84 Bugfig: new physics control was overriding default values
ApplyVehiclePhysicsControl was overriding some of the default
values of the wheel's blueprint. Now, we change it through the
TireData to avoid this problem.
2021-07-23 10:34:54 +02:00
Daniel Santos-Oliván c2a50f070e CarlaWheeledVehicle: Added debug telemetry 2021-07-23 10:34:54 +02:00
Daniel Santos-Olivan c8f14d4b42 Fix lidar parallel scaling
The creation of FCollisionQueryParams object inside each raycasting
point was slowing down some threads breaking the parallel speedup.
2021-07-23 10:28:20 +02:00
Axel c58de91423 Revert to temporal AA, removed partial ghosting. 2021-07-21 17:40:27 +02:00
bernat 76a51b9010 Removing spaces 2021-07-20 22:12:36 +02:00
Roel Algaba Brizuela 66cd52b7e8 Modified file transfer to avoid multiple downloads 2021-07-20 22:12:36 +02:00
bernat 9eba707216 Removing some functions and fixing the map name if in editor 2021-07-20 22:12:36 +02:00
alejandroFraga 6d39572e09 Navigation .bin file integrated with the required file system 2021-07-20 22:12:36 +02:00
alejandroFraga 1a58b48564 OpenDrive .xodr file integrated with the required file system 2021-07-20 22:12:36 +02:00
Alejandro Fraga Cimadevila 47f733c099 Fixed "/Game/" replacement and load new episode by name problems with the required files system 2021-07-20 22:12:36 +02:00
Alejandro Fraga Cimadevila 05a09b1007 First iteration of the required files functionality 2021-07-20 22:12:36 +02:00
Axel c7ce0eab7a Fix for StreetLights not registering in UCarlaLightSubsystem. 2021-07-20 11:04:37 +02:00
Axel 5a41195afc Removed unnecessary warning/error logs. 2021-07-20 11:03:57 +02:00
Axel 5ae79c7d31 Fixed crash caused by actors destroyed by unreal (e.g. actor out of bounds) 2021-07-16 17:21:40 +02:00
Roel Algaba Brizuela dd321ba39f Updated coding style 2021-07-16 17:21:21 +02:00
Roel Algaba Brizuela 62ba09093c Fixed python api commands for rotating vehicle wheels 2021-07-16 17:21:21 +02:00
Axel 54616a0240 Fixed gnss sensor 2021-07-15 10:56:19 +02:00
Axel 6f0c9acc55 Added speed limit to FActorData. 2021-07-13 19:25:44 +02:00
Axel cccb2755eb Fixed rare crash when traffic lights become dormant. 2021-07-13 19:25:44 +02:00
Axel 0cacdad88a Fixed speed limit not reset when waking up actors. 2021-07-13 19:25:44 +02:00
Axel 669c058211 Fixed speed limit component wrong check. 2021-07-13 19:25:44 +02:00
Axel 46fad26755 Fixed speed limit component crash when waking up. 2021-07-13 19:25:44 +02:00
bernat 7986806204 Adding some includes 2021-07-13 19:25:44 +02:00
Axel 46223fa71a Added automatic generation of speed limit signals. 2021-07-13 19:25:44 +02:00
Axel 5456dc5957 Set FXAA antialiasing method 2021-07-13 19:25:44 +02:00
Axel fa144beade Enabled texture streaming. 2021-07-12 15:29:42 +02:00
Axel f1d6b9778e Fixed CarlaServer.cpp function to work with the new FCarlaActor class. 2021-07-04 20:11:19 +02:00
Axel bf4e7b0633 Added get_light_boxes in traffic light actors. Added functions to the World to obtain traffic lights from waypoints and junctions. Improved chached map method. 2021-07-04 20:11:19 +02:00
Daniel Santos-Oliván e9efa7677e Added Command: ApplyVehiclePhysicsControl 2021-07-02 10:26:00 +02:00
Daniel Santos-Oliván 96e9f35793 Improve the load of the sublevels
- We flush between sublevel load/unload calls to improve determinism
 - We have added a global uuid to allow the load/unload methods to be
called in the same tick
2021-07-02 10:26:00 +02:00
Roel Algaba Brizuela f8573f4dca Updated grass material 2021-06-16 23:03:53 +02:00
Roel Algaba Brizuela efb538dab3 Removed material num check 2021-06-16 23:03:53 +02:00
Roel Algaba Brizuela 5d31f0d65e Re-upload lane markings color fix 2021-06-16 23:03:53 +02:00
Roel Algaba Brizuela 643043fb8f Created button for possible mobility warnings 2021-06-16 23:03:41 +02:00
Roel Algaba Brizuela a9d17aa665 Fix for warnings of mobility type in buildings 2021-06-16 23:03:41 +02:00
Axel1092 74380cdc23
Fixed existing features for Large Maps (#4293)
* Fixed child-parent when waking up dormant actors. Added profiling traces. Fixed transformation of debug shapes in large maps.

* WIP: renaming FActorView to FCarlaActor. Changing calls related to FCarlaActor to acomodate new typing.

* Renaming FActorView to FCarlaActor. Changing calls related to FCarlaActor to acomodate new typing.

* Now traffic lights can be spawned without controllers inside junctions.

* Added functions to interface the FCarlaActor object with recorder. Started adapting recorder to new FCarlaActor object.

* Fixed missing includes.

* Updated CarlaRecorder and CarlaReplayer to use new FCarlaActor interface for vehicles, walkers and sensors.

* Fixed missing includes.

* Streaming level list now is persistant and can be saved for unreal to detect the dependencies.

* Enabled packages for large maps.

* Added Tiles to the MapPath.txt file. Removed debug warnings.

* Fixed traffic light trigger box placement in large maps.

* Fixed traffic light warning. Set speed limit for dormant actors to 30. Fixed semantic segmentation on streaming levels.

* Fixed Traffic Light issue with recorder and dormant state. Removed old ActorView files.

* Fixing line markings semantics

* Fixed recorder issues with traffic lights.

* Filter out the base large map as available map

* Added tile_stream_distance and actor_stream_distance to world settings.

* removed unused comments.

* Added IsActive functions. Dormant actors that cannot be respawned now remain dormant.

* Fixed missing includes.

* Fixed missing includes

* Review fixes. Missing includes.

* Fixed link errors.

Co-authored-by: bernat <bernatx@gmail.com>
2021-06-11 19:44:16 +02:00
Roel Algaba Brizuela 829664d8a3 Extended PythonAPI for weather 2021-06-11 14:31:49 +02:00
Axel 1a267fbbb1 Removed renderthread and gamethread syncronization for all cameras except dvs. 2021-06-10 09:49:25 +02:00
Daniel Santos-Oliván 6d94b3a3c5 Fix minor typo 2021-06-09 19:28:43 +02:00
Axel f64d341fb7 Fixed missing includes. 2021-06-09 19:28:28 +02:00
Axel 84c5995509 Updated CarlaRecorder and CarlaReplayer to use new FCarlaActor interface for vehicles, walkers and sensors. 2021-06-09 19:28:28 +02:00
Axel e2ebdf8d89 Fixed missing includes. 2021-06-09 19:28:28 +02:00
Axel bd1725b2d2 Added functions to interface the FCarlaActor object with recorder. Started adapting recorder to new FCarlaActor object. 2021-06-09 19:28:28 +02:00
Axel 3b8fda28db Now traffic lights can be spawned without controllers inside junctions. 2021-06-09 19:28:28 +02:00
Axel 11c785e288 Renaming FActorView to FCarlaActor. Changing calls related to FCarlaActor to acomodate new typing. 2021-06-09 19:28:28 +02:00
Axel 8925a4ed54 WIP: renaming FActorView to FCarlaActor. Changing calls related to FCarlaActor to acomodate new typing. 2021-06-09 19:28:28 +02:00
Axel ca9ffeb270 Fixed child-parent when waking up dormant actors. Added profiling traces. Fixed transformation of debug shapes in large maps. 2021-06-09 19:28:28 +02:00
Roel Algaba Brizuela 34084f272f
Fixes for large maps (#4271)
* Changed material routes and import.py

* Changed decal process for large maps

* Fixed spaces

* Removed unnecesary file

* Fixes for PR

* Updated materials for curbs and gutters

* Fix parsing of tiles by name

* Updated marking nodes materials and names

* New content version

Co-authored-by: bernat <bernatx@gmail.com>
2021-06-07 15:34:01 +02:00
Roel Algaba Brizuela 4ee1f63314 Fixed for loop error 2021-06-03 11:36:13 +02:00
Axel 68d75a9874 Fixed inacurate class description. Removed unused files. 2021-06-02 13:15:17 +02:00
Axel 2e76af9001 Fixed float texture format. Added method to convert optical flow to a color visualization. 2021-06-02 13:15:17 +02:00
Shashank Singh a087f2fb74 Going back to initial approach for uint16/float16 Optical Flow but need to do conversion on C++/Client side 2021-06-02 13:15:17 +02:00
Shashank Singh 6b6f639e15 removed unused code and added optical flow processing explanation+example to manual_control.py 2021-06-02 13:15:17 +02:00
Shashank Singh 38beabbad5 added VelocityMaterial.uasset and updated CHANGELOG 2021-06-02 13:15:17 +02:00
Shashank Singh fa9f55a592 Optical Flow 2021-06-02 13:15:17 +02:00
Roel Algaba Brizuela ae0ba81b9f Fixed scale excess and location bug 2021-05-27 15:13:41 +02:00
bernat 55aed10f49 New content, and remove LargeMap as available map 2021-05-26 19:04:29 +02:00
Roel Algaba Brizuela 0ad5982330 Removed space 2021-05-26 13:30:14 +02:00
Roel Algaba Brizuela fd66375188 Fixes for import 2021-05-26 13:30:14 +02:00
bernat 3a53b3cd4e Fix collision of imported meshes 2021-05-26 13:30:14 +02:00
bernat a88170119c Disabling streamming of textures 2021-05-21 09:44:06 +02:00
Daniel Santos-Olivan f9d71845e6 Fix values for tire stiffness 2021-05-20 16:33:27 +02:00
Daniel Santos-Olivan e3ba9e4940 Added tire stiffness forces to physics control 2021-05-20 16:33:27 +02:00
Daniel Santos-Olivan 0eb8e2c0a4 FrictionTrigger: Return vehicles to old friction 2021-05-20 16:33:27 +02:00
Daniel Santos-Olivan dd6dd7ba11 CarlaWheeledVehicle: Correct setup of the wheels
Setup the wheels correctly after applying the physics control
2021-05-20 16:33:27 +02:00
Axel1092 5858882848
Fixed missing includes. (#4234) 2021-05-20 16:33:13 +02:00
Axel1092 c46c65ff4f
Large Maps (#4207)
* Added LargeMapManager

* Added DVector Vector of doubles

* Declaration of interface

* Added AUncenteredPivotPointMesh

* Added map generation from assets folder

* Updates on FDVector

* Added tile load on demand

* Fixed load tile issues after rebasing origin

* Updated FDVector

* Added some auxiliary functions

* Added conversion and operator

* Added methods to check and configure the state

* Removed const and updated printed info

* Added macro to avoid logs

* Added info dump functions

* The asset spawn check was added to the tick

* LargeMapManager added to CarlaGM

* Moving to level load autocontrol

* Updated with new function name, AddNewClientToConsider

* Fixing forced tile load

* Added operator*(float)

* Disabled Localplayer

* Now the streaming is handled by us

* Fixed remove of considered actors

* Fixed typo

* Added MapOrigin to the Episode

* Added Vector3DInt to LibCarla

* Removed floats in Vector3DInt

* Added offset to client actor's location

* Fixed old cast warning

* Removed float

* Added explicit cast to avoid warning

* Fixed client actor transform

* Removed unnecessary code

* Added origin offset to spawn_actor

* Adding spawn points generation

* Added spawn points folder in editor

* Changed Spawnpoint for only Transforms

* World rebase is triggered directly

* Added offset when attaching actors

* Detecting hero vehicle

* Added LargeMapManager

* Added DVector Vector of doubles

* Declaration of interface

* Added AUncenteredPivotPointMesh

* Added map generation from assets folder

* Updates on FDVector

* Added tile load on demand

* Fixed load tile issues after rebasing origin

* Updated FDVector

* Added some auxiliary functions

* Added conversion and operator

* Added methods to check and configure the state

* Removed const and updated printed info

* Added macro to avoid logs

* Added info dump functions

* The asset spawn check was added to the tick

* LargeMapManager added to CarlaGM

* Moving to level load autocontrol

* Updated with new function name, AddNewClientToConsider

* Fixing forced tile load

* Added operator*(float)

* Disabled Localplayer

* Now the streaming is handled by us

* Fixed remove of considered actors

* Fixed typo

* Added MapOrigin to the Episode

* Added Vector3DInt to LibCarla

* Removed floats in Vector3DInt

* Added offset to client actor's location

* Fixed old cast warning

* Removed float

* Added explicit cast to avoid warning

* Fixed client actor transform

* Removed unnecessary code

* Added origin offset to spawn_actor

* Adding spawn points generation

* Added spawn points folder in editor

* Changed Spawnpoint for only Transforms

* World rebase is triggered directly

* Added offset when attaching actors

* Detecting hero vehicle

* Only hero vehicles are considered to stream tiles

* Little update on log macro

* Adding support for ghost actors

* Refactored LargeMap classes

* Refactored LargeMap classes

* Revert refactor

* Remove files

* Added dormant state to actors

* Fixed spawn+rebase on new OnActorSpawn

* Removed circular dependency warning

* Converted FActorView into an USTRUCT

* Added actor state conversion to dormant

* Removed ConvertActorDormant

* Added spawn and transition of dormants

* Ghost to Dormant working

* Replicated dormant actors

* Add substraction operators

* Added dormant to ghost conversion

* Fixed some issues in dormant to ghost conversion

* WIP! Attached actors not working properly

* WIP! Attached actors not working properly

* Added tiles loaded from umaps.

* Fixed Missing includes

* Added FActorData classes to save and restore actor state for dormant actors. Edited all client - server calls to recognize the dormant state. FActorView now can hold null AActor* when is dormant. Large Maps now load tiled umaps instead of assets.

* Fixed dormant check for attached actors

* Expanded FActorData classes. Added world observer aware of dormant actors.

* Extended FActorData classes with walker data.

* Fixed missing includes

* Removed some with editor macros.

* Added virtual destructor to FActorData.

* Adding includes

* Fixed warnings. Added UNoWorldOffsetSceneComponent to have unreal actors unnafected by rebase.

* Fixed tile alingment.

* Added sensor data to restore the comunication.

* Added parent hierarchy consideration to sleep/wakeup of ghost/dormant actors.

* Fixed crash for sensor destruction.

Co-authored-by: doterop <daniel.oterop@gmail.com>
Co-authored-by: bernat <bernatx@gmail.com>
2021-05-20 16:09:43 +02:00
Roel Algaba Brizuela 689f3a7e8e Fixes for PR 2021-05-20 14:21:26 +02:00
Roel Algaba Brizuela ad8e0b53c1 Removed unnecesary file 2021-05-20 14:21:26 +02:00
Roel Algaba Brizuela f1778e9849 Changed decal process for large maps 2021-05-20 14:21:26 +02:00
Roel Algaba Brizuela f2930a4116 Changed material routes and import.py 2021-05-20 14:21:26 +02:00
Roel Algaba Brizuela a9c859f98d Fix for commandlet 2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela 4e1976def4 Fixed tabs and spaces for PR 2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela 8738bf10da Fix errors from rebase 2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela 79650a40ad Changes for materials with imported maps 2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela 631e760fd8 Minor changes 2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela f2c7a52a9d Changes for road materials. 2021-05-17 20:56:46 +02:00