Commit Graph

1469 Commits

Author SHA1 Message Date
Guillermo e0719a8270 Fixed vehicle sorting + WIP physics deter check 2022-01-11 11:37:27 +01:00
bernatx 613b4e5075 changing to version 0.9.13 2021-11-10 15:11:46 +01:00
Anshumaan Singh 50abe1218f Update manual_control_steeringwheel.py 2021-11-10 14:54:45 +01:00
Anshumaan Singh 39d6ede417 Fixed an error caused during map name being called
An incorrect attribute call was being made, so `map_name` was changed to `get_map().name` to fix it
2021-11-10 14:54:45 +01:00
bernatx fa51e45e16 Adding example of python script to draw skeleton bones 2021-11-09 17:10:06 +01:00
Jacopo Bartiromo 2d8d738c33 Merge commit 2021-11-09 12:25:37 +01:00
Axel e2aa1ab097 Added example script for runtime texture update 2021-11-09 00:01:30 +01:00
Axel b2b27175c4 Added documentation 2021-11-09 00:01:30 +01:00
Axel 2199d90e1f fixed smoke test 2021-11-08 09:30:35 +01:00
Axel 63d5b314c6 Added instance semantic segmentation sensors 2021-11-08 09:30:35 +01:00
bernatx 5695337c5b Fixing seed as unsigned int 2021-11-05 18:49:11 +01:00
bernatx 5864183fbc Adding documentation for the new function 2021-11-05 18:49:11 +01:00
bernatx 328cfca118 Adding seed for better pedestrians reproducibility 2021-11-05 18:49:11 +01:00
Axel c95ab47f87 Fixed compile errors in linux. Fixed lights not turning on at night. 2021-11-05 18:34:49 +01:00
berndgassmann 6fc187f4b3
RssSensor fixes (#4604)
* RssSensor fixes

RssSensor:
- make client side calculations threaded to ensure it is not
incrementally delaying the whole client
- support multiple instances of RssSensor
- initialize _last_processed_frame properly

RssRestrictor:
- enable python set_log_level

General:
- Update to RSS v4.4.2 and map v2.4.5_hotfix supporting elevation
- manual_control_rss: enalbe dynamics log level switching

* Update to ad-rss-lib 4.4.3

* really go to ad-rss-lib 4.4.3
2021-11-05 18:12:49 +01:00
Axel 33c044d493 Added option to change textures of multiple objects with a single call (saving texture memory). 2021-11-05 16:37:17 +01:00
Axel c99e5adf2a Added functions and structures to update textures in runtime. 2021-11-05 16:37:17 +01:00
bernatx 115fe2d915 Fixing docs 2021-11-05 16:29:36 +01:00
bernatx 4284ebb0e1 Added new pose to blend with the animation 2021-11-05 16:29:36 +01:00
bernatx b7a1685166 Return all transforms for bones (world, component and relative) 2021-11-05 16:29:36 +01:00
bernatx 93e4733cf8 First version, bones transform in world space 2021-11-05 16:29:36 +01:00
Guillermo 030b36eed7 Fixed collision detection for behavior agent 2021-11-05 15:40:28 +01:00
Jacopo Bartiromo 5f07128176
New Traffic Manager features for 0.9.13 (#4786)
* Changes in constant values
Added new constants

* Added Ambulance and Firetruck as unsafe vehicles in spawn_npc.py

* WIP: Rerouting algorithm

* Removing rerouting algorithm.
Fixed collisions at high speed.

* Changes to constant values and cleaning up.

* Users can now set their own path by giving a list of locations.
Implementation of RoadOption for SimpleWaypoints
Implementation of GetNextAction and GetActionBuffer for TM actions
Parameters for setting the path import and starting the import process.
Other minor changes

* Users now only need to use one parameter to import path

* added road option to the cache map

* Introduced RoadOption in InMemoryMap for each swp
Introduced getter in PythonAPI for high level path
Introduced getter in PythonAPI for next high level action
Introduced parameters for random lane changes
Fixed keep right parameter

* Introduced parameter SetImportedRoute to set a RoadOption path for TM controlled vehicles.
Method in Localization Stage to compute a path using RoadOptions.

* CHANGELOG.

* Changing names of methods
Cleanup

* Small changes to Collision Stage
Cleanup of SetRoadOption
Added debug_helper in Loc Stage (to be removed)

* Changes to get_next_action and get_all_actions
Fixed lane changes representation in those methods
Now get_next_action and get_all_actions need the Actor in Python

* Remove debug_helper
Set MAX_BRAKE to 0.7

* Constant values in Loc stage

* Code fixes

* Small changes in collision stage
Adding constants for VLStage
Changes in VLStage

* Choose randomly a right or left lane change if forcing both.

* Reviewable changes
Changes name of variables in Loc stage
Removed unnecessary import

* Minor final changes

* Change of method name in generate_traffic

* Change in Latest ContentVersion.txt

Co-authored-by: Joel Moriana <joel.moriana@gmail.com>
2021-11-03 11:06:14 +01:00
Luca 85da613f51
Vehicle lights state in traffic manager (#4717)
* added vehicle lights stage to the traffic manager under the dev branch

* update CHANGELOG to lastest version and added vehicle lights stage for automatically turn on-off lights

* added vehicle lights stage to the traffic manager under the dev branch

* removed commented code

* cleanups to the code, adding some comments to explain how the trafficmanagerlocal handles the command buffer

* fixing missing reference in ALSM constructor, disabling vehicle light state for dormant vehicles

* bugfix in vehicle_id_list access, added fix to avoid blinking brake lights due to throttle control

* requested changes in the vehicle light stage code

* missing namespace qualifier for constants

* Added explicit method to enable the vehicle lights management by the TM, on a per-vehicle basis. Changed generate_traffic.py to use the new vehicle lights stage instead of just setting a fixed, constant vehicle light status. Docs are updated, accordingly.

Co-authored-by: npunito <npunito>
Co-authored-by: Jacopo Bartiromo <32928804+jackbart94@users.noreply.github.com>
2021-10-28 16:09:14 +02:00
Hita Barasm Mamagani df9c6d20af Minor bug fixes in new util examples 2021-10-18 09:24:39 +02:00
Hita Barasm Mamagani 9b0751b6df Added missing required option from arguments 2021-10-18 09:24:39 +02:00
Hita Barasm Mamagani ee36e3993b Some bug fixes in new util examples 2021-10-18 09:24:39 +02:00
Hita Barasm Mamagani d1f6aa256e Added arguments to osm_to_xodr conversion example 2021-10-18 09:24:39 +02:00
Hita Barasm Mamagani e9330c5d61 Added two new python examples to Util 2021-10-18 09:24:39 +02:00
Daniel Santos-Olivan e4243c890a manual_control: reset telemetry state when spawning new cars 2021-10-05 10:59:09 +02:00
Bernd Gassmann d112c3bfed Fix global route planner python agent
Ensure waypoint.right_lane_marking/left_lane_marking exist before
accessing
2021-09-28 11:08:38 +02:00
Daniel Santos-Olivan 6e1737ecc6 Added documention for door opening/closing 2021-09-16 11:28:46 +02:00
Daniel Santos-Olivan 727b10fe26 smoke_test: minor updates to test_vehicle_physics 2021-09-16 11:28:46 +02:00
Daniel Santos-Olivan 0913a7b053 Open/Close door added to PythonAPI and manual_control 2021-09-16 11:28:46 +02:00
Guillermo 4a32bfecb6 Fixed out of road vehicle detection 2021-09-09 13:03:57 +02:00
Guillermo 8bdb2fbe44 Minor bug fixes 2021-09-09 13:03:57 +02:00
Guillermo a1b268aed8 Improved vehicle detection at junction 2021-09-09 13:03:57 +02:00
Daniel Santos-Olivan 67172ad203 Enable smoke test for vehicle physics and collision determinism 2021-09-02 10:59:45 +02:00
Daniel Santos-Olivan 95dffb3ee1 test_collision_determinism: update test
- remove all references to sensors
 - reload each simulation in sync
 - replace all commands with apply_batch_sync
2021-09-02 10:59:45 +02:00
Daniel Santos-Olivan 108b6b8524 test_vehicle_physics: simplify and stabilized some tests 2021-09-02 10:59:45 +02:00
Daniel Santos-Olivan 72cd95cce2 check_lidar_bb: added more cars to the scripts 2021-08-30 11:36:03 +02:00
Daniel Santos-Olivan 3b826ee49c Minor fixes
- update car names in check_lidar_bb.py
 - increase the timeout in some scripts
2021-08-30 11:36:03 +02:00
Sid1057 9e0e04aae4 replaced os.system approach with os.mkdir 2021-08-10 09:16:52 +02:00
Sid1057 97e40a2aed vehicle name bugfix 2021-08-10 09:16:52 +02:00
Sid1057 08570d5fe1 'No such directory _out' bugfix 2021-08-10 09:16:52 +02:00
Guillermo f90c2c6123 Added ymls and Cross C++ function 2021-08-07 17:43:38 +02:00
Guillermo fee6a749f5 Exposed some vector functions to the python api 2021-08-07 17:43:38 +02:00
Guillermo 592eec0377 Fixed enter bug 2021-08-02 16:36:28 +02:00
Guillermo 5127b63d91 Fixed issues with new map.name 2021-08-02 16:36:28 +02:00
Daniel Santos-Olivan 4d9af29506 Modified also start_recording script 2021-08-02 16:36:28 +02:00
Daniel Santos-Olivan 3fa0c21e2a Added microlino and sprinter to safe vehicles 2021-08-02 16:36:28 +02:00
Daniel Santos-Olivan fd661cdbf4 Script changes
- Increase max throttle to manual control to 1.0
 - In manual control and generate traffic, ignore the generation
   if the filter only returns one blueprint
2021-07-30 15:11:09 +02:00
bernatx 32ffd2c435 Changing to version 0.9.12 2021-07-30 13:12:28 +02:00
Guillermo 301445eb35 Fixed minroa gent error 2021-07-30 13:05:32 +02:00
corkyw10 dca7cc3f8d updated Index page, rearranged nav bar, corrected links to broken images, corrected default settings for wheel physics, added anysys rtr information 2021-07-30 12:48:32 +02:00
Joel Moriana 374b1dd3e6 added long description python api 2021-07-30 12:42:01 +02:00
bernatx 756e753826 Revert "Refactor argument synch -> sync", because async is reserved word in Python
This reverts commit 48bd1b45c0.
2021-07-30 01:08:15 +02:00
Guillermo d40f787e68 Minor warning changes 2021-07-30 01:08:15 +02:00
Daniel Santos-Olivan b9bfa88fab Refactor argument synch -> sync 2021-07-30 01:08:15 +02:00
Daniel Santos-Olivan bc386b35da Remove path in map text 2021-07-30 01:08:15 +02:00
Daniel Santos-Olivan f510803567 Minor fixes 2021-07-30 01:08:15 +02:00
Corinne 293dad7923
Corkyw10/docs fix typos links (#4243)
* Fixed typo in code snippet. Swapped order of altitude and azimuth

* Fixed image links that needed '../' prefix to be visible on the live documentation

* Removed reference to velocity being affected 2 frames after it is set

* Updated Python API with missing 'set_pedestrians_cross_factor' method

* Regenerated python_api.md
2021-07-29 18:32:36 +02:00
Corinne 4a8342fae1
[NO_BUILD] Missing Python API docs (#4453)
* Adding pythonapi methods

* Added missing Python API methods

* Further missing methods added

* Mssing get_crosswalks method added

* Correction to set gravity method and command
2021-07-29 16:21:02 +02:00
Roel Algaba Brizuela 4151d6a18c Marcos weather script update 2021-07-29 16:20:07 +02:00
Guillermo 792f1ceca0 Added changelog 2021-07-29 15:34:20 +02:00
Guillermo 3514ed014f Removed overtaking for behavior agent 2021-07-29 15:34:20 +02:00
Guillermo 8a877315a9 Added missing function 2021-07-29 15:34:20 +02:00
Guillermo 18494b799d Reordered PID 2021-07-29 15:34:20 +02:00
Guillermo deda2c3e5e Readded the old planner with QoL changes 2021-07-29 15:34:20 +02:00
Guillermo e6420a0f73 Updated docs and cleaned code 2021-07-29 15:34:20 +02:00
Guillermo 982354081d Removed tests and debuggs 2021-07-29 15:34:20 +02:00
Guillermo fc98625861 Improved option dictionaries 2021-07-29 15:34:20 +02:00
Guillermo 4aae9ebd88 WIP: trying to transform parapoint to waypoint 2021-07-29 15:34:20 +02:00
Guillermo d61afc74f4 More improvements 2021-07-29 15:34:20 +02:00
Guillermo eebf56c103 Route improvements 2021-07-29 15:34:20 +02:00
Guillermo 47c42fabf7 Better emergency stop and vehicle detection 2021-07-29 15:34:20 +02:00
Guillermo 23a6091109 Another lane change option iteration 2021-07-29 15:34:20 +02:00
Guillermo 1408f6de53 Minor fixes 2021-07-29 15:34:20 +02:00
Guillermo e930958297 Removed agent.py 2021-07-29 15:34:20 +02:00
Guillermo 4f5ec0dae2 More improvements 2021-07-29 15:34:20 +02:00
Guillermo 97bd0e58f0 Minor improvements 2021-07-29 15:34:20 +02:00
Guillermo 8e16e696b1 Changed the global planner to use the AD map 2021-07-29 15:34:20 +02:00
Guillermo 4efe0dc2e6 WIP: Use AD map library 2021-07-29 15:34:20 +02:00
Guillermo 50f6753ced Fixed division by 0 at controller 2021-07-29 15:34:20 +02:00
Guillermo e425eef843 Exposed target speed 2021-07-29 15:34:20 +02:00
Guillermo 015f1c6d43 Unified more functions and exposed some parameters. 2021-07-29 15:34:20 +02:00
Guillermo 605a129638 Unified some functions and removed redundant arguments 2021-07-29 15:34:20 +02:00
Guillermo 0207ec6f72 Improved local planner 2021-07-29 15:34:20 +02:00
Guillermo f94afe9630 WIP: Unify local planner + local planner behavior 2021-07-29 15:34:20 +02:00
Guillermo 43bd2adc1a Initial changes 2021-07-29 15:34:20 +02:00
Daniel Santos-Olivan bb8e6b08c5 Added generation to manual_control and generate_traffic 2021-07-28 22:05:48 +02:00
Guillermo c611c1b464 Smoothed TM's PID 2021-07-28 18:19:02 +02:00
corkyw10 29dbb790d7 Typo fix 2021-07-28 18:11:37 +02:00
Axel eeeba37ec7 Added `center_map` entry to osm2odr documentation 2021-07-28 18:11:37 +02:00
corkyw10 4c088d3725 Created links in markdown and corrected typo 2021-07-28 18:11:37 +02:00
Axel 4d2e40a59a Updated documentation and changelog 2021-07-28 18:11:37 +02:00
Axel 6f077553c6 Added weather pressets 2021-07-28 17:57:34 +02:00
joel-mb 4b0525eef2
[Traffic Manager] InMemoryMap binary file (#4424)
* First iteration of the required files functionality

* WIP: Binary file for in memory map

* Fixed "/Game/" replacement and load new episode by name problems with the required files system

* removed unnecessary changes

* added extra space

* Enable pedestrians building only for single maps, no in tiled maps (temporal)

* Added python selector to make import command

* returning const reference

* fix bug not finding required files

* add TM binary files to packages

Co-authored-by: Alejandro Fraga Cimadevila <alex_fraga95@hotmail.com>
Co-authored-by: bernatx <berni2berni>
Co-authored-by: bernat <bernatx@gmail.com>
2021-07-28 14:44:54 +02:00
bernat cb1c38a8d4 Fixing some vehicle names 2021-07-28 09:11:53 +02:00
bernat 2ce9897ce9 Fixing vehicle name and compilation on windows 2021-07-28 08:38:25 +02:00
Daniel Santos-Olivan 1ce08fcaae Minor fixes to manual control
- radar is not located in relation to the box of the car.
   This fixes the cases where the radar was located inside the car
 - removed annoying warning about speed
2021-07-27 19:23:16 +02:00
Jacopo Bartiromo 13c08e8e9c
Landmark and Curvature Anticipation for Traffic Manager and other updates (#4428)
* Added LargeMapManager

* Added DVector Vector of doubles

* Declaration of interface

* Added AUncenteredPivotPointMesh

* Added map generation from assets folder

* Updates on FDVector

* Added tile load on demand

* Fixed load tile issues after rebasing origin

* Updated FDVector

* Added some auxiliary functions

* Added conversion and operator

* Added methods to check and configure the state

* Removed const and updated printed info

* Added macro to avoid logs

* Added info dump functions

* The asset spawn check was added to the tick

* LargeMapManager added to CarlaGM

* Moving to level load autocontrol

* Updated with new function name, AddNewClientToConsider

* Fixing forced tile load

* Added operator*(float)

* Disabled Localplayer

* Now the streaming is handled by us

* Fixed remove of considered actors

* Fixed typo

* Added MapOrigin to the Episode

* Added Vector3DInt to LibCarla

* Removed floats in Vector3DInt

* Added offset to client actor's location

* Fixed old cast warning

* Removed float

* Added explicit cast to avoid warning

* Fixed client actor transform

* Removed unnecessary code

* Added origin offset to spawn_actor

* Adding spawn points generation

* Added spawn points folder in editor

* Changed Spawnpoint for only Transforms

* World rebase is triggered directly

* Added offset when attaching actors

* Detecting hero vehicle

* Added LargeMapManager

* Added DVector Vector of doubles

* Declaration of interface

* Added AUncenteredPivotPointMesh

* Added map generation from assets folder

* Updates on FDVector

* Added tile load on demand

* Fixed load tile issues after rebasing origin

* Updated FDVector

* Added some auxiliary functions

* Added conversion and operator

* Added methods to check and configure the state

* Removed const and updated printed info

* Added macro to avoid logs

* Added info dump functions

* The asset spawn check was added to the tick

* LargeMapManager added to CarlaGM

* Moving to level load autocontrol

* Updated with new function name, AddNewClientToConsider

* Fixing forced tile load

* Added operator*(float)

* Disabled Localplayer

* Now the streaming is handled by us

* Fixed remove of considered actors

* Fixed typo

* Added MapOrigin to the Episode

* Added Vector3DInt to LibCarla

* Removed floats in Vector3DInt

* Added offset to client actor's location

* Fixed old cast warning

* Removed float

* Added explicit cast to avoid warning

* Fixed client actor transform

* Removed unnecessary code

* Added origin offset to spawn_actor

* Adding spawn points generation

* Added spawn points folder in editor

* Changed Spawnpoint for only Transforms

* World rebase is triggered directly

* Added offset when attaching actors

* Detecting hero vehicle

* Only hero vehicles are considered to stream tiles

* Little update on log macro

* Adding support for ghost actors

* Refactored LargeMap classes

* Refactored LargeMap classes

* Revert refactor

* Remove files

* Added dormant state to actors

* Fixed spawn+rebase on new OnActorSpawn

* Removed circular dependency warning

* Converted FActorView into an USTRUCT

* Added actor state conversion to dormant

* Removed ConvertActorDormant

* Added spawn and transition of dormants

* Ghost to Dormant working

* Replicated dormant actors

* Add substraction operators

* Added dormant to ghost conversion

* Fixed some issues in dormant to ghost conversion

* WIP! Attached actors not working properly

* WIP! Attached actors not working properly

* Changing several constant variables
Removing sorting in LocalizationStage.cpp

* Fixing variable name

* Fixing variable name

* WIP: Fixing hybrid mode

* Added tiles loaded from umaps.

* Fixed Missing includes

* Debug settings are still on.
Added extra points in tight curves for PID improvement.
Fixed Hybrid Mode, now moves in the direction of the next waypoint.
Reduced calculations in MotionPlanningStage.cpp

* Removed all debug helper functions

* Added FActorData classes to save and restore actor state for dormant actors. Edited all client - server calls to recognize the dormant state. FActorView now can hold null AActor* when is dormant. Large Maps now load tiled umaps instead of assets.

* Fixed dormant check for attached actors

* Expanded FActorData classes. Added world observer aware of dormant actors.

* Extended FActorData classes with walker data.

* Fixed missing includes

* Removed some with editor macros.

* Added virtual destructor to FActorData.

* Adding includes

* Fixed warnings. Added UNoWorldOffsetSceneComponent to have unreal actors unnafected by rebase.

* Fixed tile alingment.

* Added sensor data to restore the comunication.

* Added parent hierarchy consideration to sleep/wakeup of ghost/dormant actors.

* Fixed crash for sensor destruction.

* Changed InMemoryMap to generate more points if two waypoints are even further than a multiple of the limit.
Removed SetSimulatePhysics call when not needed.
Changed PID functions to inline.

* Fixed child-parent when waking up dormant actors. Added profiling traces. Fixed transformation of debug shapes in large maps.

* WIP: Relocating TM-controlled vehicles near the hero vehicle

* WIP: Vehicle teleportation near hero vehicle.
Missing a way to place them in a better order around the map.
Fixes non-deterministic seed setup.

* Fixes bug where the hero vehicle was also set to not have physics.

* Introduces parameter SetRespawnDormantVehicles
WIP Respawning dormant vehicles

* Fixed child-parent when waking up dormant actors. Added profiling traces. Fixed transformation of debug shapes in large maps.

* WIP: renaming FActorView to FCarlaActor. Changing calls related to FCarlaActor to acomodate new typing.

* Renaming FActorView to FCarlaActor. Changing calls related to FCarlaActor to acomodate new typing.

* Now traffic lights can be spawned without controllers inside junctions.

* Added functions to interface the FCarlaActor object with recorder. Started adapting recorder to new FCarlaActor object.

* Fixed missing includes.

* Updated CarlaRecorder and CarlaReplayer to use new FCarlaActor interface for vehicles, walkers and sensors.

* Fixed missing includes.

* Streaming level list now is persistant and can be saved for unreal to detect the dependencies.

* Enabled packages for large maps.

* Added Tiles to the MapPath.txt file. Removed debug warnings.

* WIP: Fix seed when setting deterministic mode.
WIP: Respawn actors when dormant
Added --hero and --respawn to spawn_npc.py

* Fixed traffic light trigger box placement in large maps.

* Fixed traffic light warning. Set speed limit for dormant actors to 30. Fixed semantic segmentation on streaming levels.

* added server bind for set_respawn_dormant_vehicles parameter

* TM doesn't destroy hero vehicle if idle.
ALSM stage will now update hero vehicles first.
MP stage will treat dormant vehicles like physics-less in hybrid mode.
Added fixed seed increment in deterministic mode.

* Fixed Traffic Light issue with recorder and dormant state. Removed old ActorView files.

* handles scenario where the hero vehicle does not exist

* Fixing line markings semantics

* Fixed recorder issues with traffic lights.

* Filter out the base large map as available map

* Added tile_stream_distance and actor_stream_distance to world settings.

* removed unused comments.

* Added IsActive functions. Dormant actors that cannot be respawned now remain dormant.

* Fixed missing includes.

* Fixed missing includes

* Review fixes. Missing includes.

* Fixed link errors.

* Fixes issue with Hybrid mode in async mode.
Introduces new set_boundaries_respawn_dormant_vehicles parameter.
Fixes issue when reloading map.

* WIP: New algorithm to move vehicles from dormant to active

* Finished new policy for teleporting vehicles.
Created new generate_traffic.py script, which works in sync mode.
Removed spawn_npc.py script.
General cleanup in Traffic Manager.

* Cleanup.

* Set FXAA antialiasing method

* Added automatic generation of speed limit signals.

* Adding some includes

* Fixed speed limit component crash when waking up.

* Fixed speed limit component wrong check.

* Fixed speed limit not reset when waking up actors.

* Fixed rare crash when traffic lights become dormant.

* Added speed limit to FActorData.

* Fixed generating waypoints when angle is tight

* Added warning when using asynchronous mode in generate traffic.
Lane changes now require more space.
Vehicle switching from no physics to physics in hybrid mode will have an initial speed.
Changed lower bound to 20 meters for respawn in Large Maps.

* WIP: Landmark anticipation using waypoints

* WIP: anticipation landmark

* Added lane check to landmark search

* Fixed excluded lanes

* WIP: landmark anticipation

* WIP: landmark anticipation

* Changes to constants for path buffer and max speed
Bug fix for landmarks that return nullptr
Included prints for debugging

* Updating constants
Changed collision radius check value
New max_distance for GetAllLandmakrsInDistance

* Incoming turns now make vehicles break

* Added variable radius when finding possible collisions
Added GetMap in InMemoryMap
Added TLMap in MPStage to cache TL
Finished GetLandmarkTargetVelocity function
General cleanup

* Fix merge error
Change constant for collision detection

* Improved lateral PID

* More PID improvements

* Improved longitudinal PID + minor fixes

* Tuned PID parameters

* Changed algorithm for respawn using GeoGrid IDs.

* Fix merge error

* Fixes intersection anticipation algorithm

* Removed print and debug helper init

Co-authored-by: doterop <daniel.oterop@gmail.com>
Co-authored-by: Axel <axellopez92@outlook.com>
Co-authored-by: bernat <bernatx@gmail.com>
Co-authored-by: Joel Moriana <joel.moriana@gmail.com>
Co-authored-by: Axel1092 <lopez1092@hotmail.com>
Co-authored-by: Axel1092 <35765780+Axel1092@users.noreply.github.com>
Co-authored-by: Guillermo <glopez@cvc.uab.es>
2021-07-26 10:24:45 +02:00
Joel Moriana 5912d8dc98 Updated benchmark script
* Changed default camera resolution to 1920x1080
* Fixed bug calling wait_for_tick in synchronous mode
2021-07-26 10:24:11 +02:00
Daniel Santos-Oliván 6090344a00 Update docs
Added PythonAPI methods:
 - show_debug_telemetry()
 - ApplyVehiclePhysicsControl command
2021-07-23 10:34:54 +02:00
Daniel Santos-Oliván d88f2ddd82 Added telemetry for vehicles to manual_control 2021-07-23 10:34:54 +02:00
Daniel Santos-Oliván ec64374db6 Added ShowDebugTelemetry to API 2021-07-23 10:34:54 +02:00
Daniel Santos-Oliván 7c4f26f15b Minor improvement to vehicle_physics_tester util script. 2021-07-23 10:34:54 +02:00
Roel Algaba Brizuela 1a90409cc6 Added missing commas in weather script 2021-07-21 17:31:44 +02:00
Bernd Gassmann 9fe5e733ad RSS build uses the libproj version from CARLA
and now favours actually the boost variant from CARLA over the system
installed one
2021-07-21 16:05:25 +02:00
bernatx cdb0318e05 Fixing where open drive content is cached 2021-07-21 11:37:23 +02:00
Roel Algaba Brizuela 66cd52b7e8 Modified file transfer to avoid multiple downloads 2021-07-20 22:12:36 +02:00
bernat 9eba707216 Removing some functions and fixing the map name if in editor 2021-07-20 22:12:36 +02:00
Alejandro Fraga Cimadevila 05a09b1007 First iteration of the required files functionality 2021-07-20 22:12:36 +02:00
Jacopo Bartiromo 6efe45f04d
Traffic Manager for Large Maps (#4324)
* Added LargeMapManager

* Added DVector Vector of doubles

* Declaration of interface

* Added AUncenteredPivotPointMesh

* Added map generation from assets folder

* Updates on FDVector

* Added tile load on demand

* Fixed load tile issues after rebasing origin

* Updated FDVector

* Added some auxiliary functions

* Added conversion and operator

* Added methods to check and configure the state

* Removed const and updated printed info

* Added macro to avoid logs

* Added info dump functions

* The asset spawn check was added to the tick

* LargeMapManager added to CarlaGM

* Moving to level load autocontrol

* Updated with new function name, AddNewClientToConsider

* Fixing forced tile load

* Added operator*(float)

* Disabled Localplayer

* Now the streaming is handled by us

* Fixed remove of considered actors

* Fixed typo

* Added MapOrigin to the Episode

* Added Vector3DInt to LibCarla

* Removed floats in Vector3DInt

* Added offset to client actor's location

* Fixed old cast warning

* Removed float

* Added explicit cast to avoid warning

* Fixed client actor transform

* Removed unnecessary code

* Added origin offset to spawn_actor

* Adding spawn points generation

* Added spawn points folder in editor

* Changed Spawnpoint for only Transforms

* World rebase is triggered directly

* Added offset when attaching actors

* Detecting hero vehicle

* Added LargeMapManager

* Added DVector Vector of doubles

* Declaration of interface

* Added AUncenteredPivotPointMesh

* Added map generation from assets folder

* Updates on FDVector

* Added tile load on demand

* Fixed load tile issues after rebasing origin

* Updated FDVector

* Added some auxiliary functions

* Added conversion and operator

* Added methods to check and configure the state

* Removed const and updated printed info

* Added macro to avoid logs

* Added info dump functions

* The asset spawn check was added to the tick

* LargeMapManager added to CarlaGM

* Moving to level load autocontrol

* Updated with new function name, AddNewClientToConsider

* Fixing forced tile load

* Added operator*(float)

* Disabled Localplayer

* Now the streaming is handled by us

* Fixed remove of considered actors

* Fixed typo

* Added MapOrigin to the Episode

* Added Vector3DInt to LibCarla

* Removed floats in Vector3DInt

* Added offset to client actor's location

* Fixed old cast warning

* Removed float

* Added explicit cast to avoid warning

* Fixed client actor transform

* Removed unnecessary code

* Added origin offset to spawn_actor

* Adding spawn points generation

* Added spawn points folder in editor

* Changed Spawnpoint for only Transforms

* World rebase is triggered directly

* Added offset when attaching actors

* Detecting hero vehicle

* Only hero vehicles are considered to stream tiles

* Little update on log macro

* Adding support for ghost actors

* Refactored LargeMap classes

* Refactored LargeMap classes

* Revert refactor

* Remove files

* Added dormant state to actors

* Fixed spawn+rebase on new OnActorSpawn

* Removed circular dependency warning

* Converted FActorView into an USTRUCT

* Added actor state conversion to dormant

* Removed ConvertActorDormant

* Added spawn and transition of dormants

* Ghost to Dormant working

* Replicated dormant actors

* Add substraction operators

* Added dormant to ghost conversion

* Fixed some issues in dormant to ghost conversion

* WIP! Attached actors not working properly

* WIP! Attached actors not working properly

* Changing several constant variables
Removing sorting in LocalizationStage.cpp

* Fixing variable name

* Fixing variable name

* WIP: Fixing hybrid mode

* Added tiles loaded from umaps.

* Fixed Missing includes

* Debug settings are still on.
Added extra points in tight curves for PID improvement.
Fixed Hybrid Mode, now moves in the direction of the next waypoint.
Reduced calculations in MotionPlanningStage.cpp

* Removed all debug helper functions

* Added FActorData classes to save and restore actor state for dormant actors. Edited all client - server calls to recognize the dormant state. FActorView now can hold null AActor* when is dormant. Large Maps now load tiled umaps instead of assets.

* Fixed dormant check for attached actors

* Expanded FActorData classes. Added world observer aware of dormant actors.

* Extended FActorData classes with walker data.

* Fixed missing includes

* Removed some with editor macros.

* Added virtual destructor to FActorData.

* Adding includes

* Fixed warnings. Added UNoWorldOffsetSceneComponent to have unreal actors unnafected by rebase.

* Fixed tile alingment.

* Added sensor data to restore the comunication.

* Added parent hierarchy consideration to sleep/wakeup of ghost/dormant actors.

* Fixed crash for sensor destruction.

* Changed InMemoryMap to generate more points if two waypoints are even further than a multiple of the limit.
Removed SetSimulatePhysics call when not needed.
Changed PID functions to inline.

* Fixed child-parent when waking up dormant actors. Added profiling traces. Fixed transformation of debug shapes in large maps.

* WIP: Relocating TM-controlled vehicles near the hero vehicle

* WIP: Vehicle teleportation near hero vehicle.
Missing a way to place them in a better order around the map.
Fixes non-deterministic seed setup.

* Fixes bug where the hero vehicle was also set to not have physics.

* Introduces parameter SetRespawnDormantVehicles
WIP Respawning dormant vehicles

* Fixed child-parent when waking up dormant actors. Added profiling traces. Fixed transformation of debug shapes in large maps.

* WIP: renaming FActorView to FCarlaActor. Changing calls related to FCarlaActor to acomodate new typing.

* Renaming FActorView to FCarlaActor. Changing calls related to FCarlaActor to acomodate new typing.

* Now traffic lights can be spawned without controllers inside junctions.

* Added functions to interface the FCarlaActor object with recorder. Started adapting recorder to new FCarlaActor object.

* Fixed missing includes.

* Updated CarlaRecorder and CarlaReplayer to use new FCarlaActor interface for vehicles, walkers and sensors.

* Fixed missing includes.

* Streaming level list now is persistant and can be saved for unreal to detect the dependencies.

* Enabled packages for large maps.

* Added Tiles to the MapPath.txt file. Removed debug warnings.

* WIP: Fix seed when setting deterministic mode.
WIP: Respawn actors when dormant
Added --hero and --respawn to spawn_npc.py

* Fixed traffic light trigger box placement in large maps.

* Fixed traffic light warning. Set speed limit for dormant actors to 30. Fixed semantic segmentation on streaming levels.

* added server bind for set_respawn_dormant_vehicles parameter

* TM doesn't destroy hero vehicle if idle.
ALSM stage will now update hero vehicles first.
MP stage will treat dormant vehicles like physics-less in hybrid mode.
Added fixed seed increment in deterministic mode.

* Fixed Traffic Light issue with recorder and dormant state. Removed old ActorView files.

* handles scenario where the hero vehicle does not exist

* Fixing line markings semantics

* Fixed recorder issues with traffic lights.

* Filter out the base large map as available map

* Added tile_stream_distance and actor_stream_distance to world settings.

* removed unused comments.

* Added IsActive functions. Dormant actors that cannot be respawned now remain dormant.

* Fixed missing includes.

* Fixed missing includes

* Review fixes. Missing includes.

* Fixed link errors.

* Fixes issue with Hybrid mode in async mode.
Introduces new set_boundaries_respawn_dormant_vehicles parameter.
Fixes issue when reloading map.

* WIP: New algorithm to move vehicles from dormant to active

* Finished new policy for teleporting vehicles.
Created new generate_traffic.py script, which works in sync mode.
Removed spawn_npc.py script.
General cleanup in Traffic Manager.

* Cleanup.

* Set FXAA antialiasing method

* Added automatic generation of speed limit signals.

* Adding some includes

* Fixed speed limit component crash when waking up.

* Fixed speed limit component wrong check.

* Fixed speed limit not reset when waking up actors.

* Fixed generating waypoints when angle is tight

* Added warning when using asynchronous mode in generate traffic.
Lane changes now require more space.
Vehicle switching from no physics to physics in hybrid mode will have an initial speed.
Changed lower bound to 20 meters for respawn in Large Maps.

* Calculating TLStage even when dormant

Co-authored-by: doterop <daniel.oterop@gmail.com>
Co-authored-by: Axel <axellopez92@outlook.com>
Co-authored-by: bernat <bernatx@gmail.com>
Co-authored-by: Joel Moriana <joel.moriana@gmail.com>
Co-authored-by: Axel1092 <lopez1092@hotmail.com>
Co-authored-by: Axel1092 <35765780+Axel1092@users.noreply.github.com>
2021-07-15 15:58:28 +02:00
Corinne 458fddb9b8
[NO_BUILD] Traffic Manager Updates (#4368)
* Updated name of spanw_npc script

* Traffic manager updates for large maps, generate traffic and deterministic mode.

* Changed reference to back spawn_npc for generate data tutorial as it specifies that it is based on carla 0.9.8

* Corrected min respawn distance
2021-07-15 10:56:45 +02:00
bernatx e466a63fba Setup Visual Studio 2019 for windows 2021-07-15 10:53:16 +02:00
bernat 3e2b29ecc3 Adding a few seconds after loading a new map to let UE4 to free memory 2021-07-06 11:33:11 +02:00
Axel c62b4bb280 Added get_stop_waypoints() to traffic light. Renamed affected_lane_waypoints function. Added transform_vector function. 2021-07-04 20:11:19 +02:00
Axel bf4e7b0633 Added get_light_boxes in traffic light actors. Added functions to the World to obtain traffic lights from waypoints and junctions. Improved chached map method. 2021-07-04 20:11:19 +02:00
Axel c757462d03 Added new api functions `get_effect_waypoints`, `get_light_boxes` and `get_opendrive_id` for traffic lights. 2021-07-04 20:11:19 +02:00
Daniel Santos-Oliván 33c1109954 Improve vehicle physics tests 2021-07-02 10:26:00 +02:00
Daniel Santos-Oliván e9efa7677e Added Command: ApplyVehiclePhysicsControl 2021-07-02 10:26:00 +02:00
Axel b54d11d8f7 Fixed compilation bug. 2021-06-22 11:01:53 +02:00
Axel d93aaf7624 Updated optical flow documentation. Added OpticalFlowPixel class. 2021-06-22 11:01:53 +02:00
Axel 42735854e6 Removed xsd file dependencies. 2021-06-16 10:57:51 +02:00
Daniel Santos-Oliván 7468bbbf59 Temporariliy disable of physics and collision test 2021-06-16 10:57:38 +02:00
Daniel Santos-Oliván 8b99e62a37 Tests: Removed timeout from world methods
As we are using the client-defined timeout
in the world methods now, we do not need to
define custom timeouts.
2021-06-16 10:57:38 +02:00
Daniel Santos-Oliván 15be33e874 World: world methods will use same timeout as client
The world methods: tick, wait_for_tick and apply_settings
will use the timeout defined in the client but they still
allow to define a custom one.
2021-06-16 10:57:38 +02:00
Daniel Santos-Oliván af26ae35bf Added test for sync mode 2021-06-16 10:57:38 +02:00
Axel 6af207e476 Fixed color optical flow type. 2021-06-11 19:45:05 +02:00
Axel 7d637137b4 Removed numpy dependency 2021-06-11 19:45:05 +02:00
Axel1092 14a3e3dd89 Fixed linker errors with numpy in windows. 2021-06-11 19:45:05 +02:00
Axel1092 74380cdc23
Fixed existing features for Large Maps (#4293)
* Fixed child-parent when waking up dormant actors. Added profiling traces. Fixed transformation of debug shapes in large maps.

* WIP: renaming FActorView to FCarlaActor. Changing calls related to FCarlaActor to acomodate new typing.

* Renaming FActorView to FCarlaActor. Changing calls related to FCarlaActor to acomodate new typing.

* Now traffic lights can be spawned without controllers inside junctions.

* Added functions to interface the FCarlaActor object with recorder. Started adapting recorder to new FCarlaActor object.

* Fixed missing includes.

* Updated CarlaRecorder and CarlaReplayer to use new FCarlaActor interface for vehicles, walkers and sensors.

* Fixed missing includes.

* Streaming level list now is persistant and can be saved for unreal to detect the dependencies.

* Enabled packages for large maps.

* Added Tiles to the MapPath.txt file. Removed debug warnings.

* Fixed traffic light trigger box placement in large maps.

* Fixed traffic light warning. Set speed limit for dormant actors to 30. Fixed semantic segmentation on streaming levels.

* Fixed Traffic Light issue with recorder and dormant state. Removed old ActorView files.

* Fixing line markings semantics

* Fixed recorder issues with traffic lights.

* Filter out the base large map as available map

* Added tile_stream_distance and actor_stream_distance to world settings.

* removed unused comments.

* Added IsActive functions. Dormant actors that cannot be respawned now remain dormant.

* Fixed missing includes.

* Fixed missing includes

* Review fixes. Missing includes.

* Fixed link errors.

Co-authored-by: bernat <bernatx@gmail.com>
2021-06-11 19:44:16 +02:00
Roel Algaba Brizuela 829664d8a3 Extended PythonAPI for weather 2021-06-11 14:31:49 +02:00
bernat 830c9a1f86 More time out for the smoke test 2021-06-10 09:53:52 +02:00
Daniel Santos-Oliván a996260984 Improved robustness of tests
- In the collision sensor test we have incrase the number of frames to
  run and also we run all the vehicles always and show all the ones
  that fail instead of only the first.
  - In vehicle physics tests, we have change all velocity/control setters to batch_sync
  version to avoid losing commands
2021-06-09 19:28:43 +02:00
Daniel Santos-Oliván cf4087971e Smoke: Fix name in smoke test list 2021-06-03 11:34:33 +02:00
Daniel Santos-Oliván 92105fe734 Remove print 2021-06-03 11:34:33 +02:00
Daniel Santos-Oliván 0508c25ca0 Disable three car collisions 2021-06-03 11:34:33 +02:00
Daniel Santos-Oliván e3760715b7 Updated vehicle physics tester script 2021-06-03 11:34:33 +02:00
Daniel Santos-Oliván 31ee9208ab Enable collision sensor and vehicle physics smoke tests 2021-06-03 11:34:33 +02:00
Daniel Santos-Oliván 770ed30fef Added test to check the sticky control 2021-06-03 11:34:33 +02:00
Daniel Santos-Olivan 4a39491970 Added compatibility to Python2 for the test 2021-06-03 11:34:33 +02:00
Daniel Santos-Olivan 1e4d8df35a Increased timeouts 2021-06-03 11:34:33 +02:00
Daniel Santos-Olivan 1d6ad1186d smoke_test: add collision determinism to list 2021-06-03 11:34:33 +02:00
Daniel Santos-Olivan 850a0bde54 Added smoke test for determinism 2021-06-03 11:34:33 +02:00
Axel 9417f2bd0a Fixed sensor tick time test. 2021-06-02 13:15:17 +02:00
Axel1092 28a044de99 Temporary fix for windows link errors. 2021-06-02 13:15:17 +02:00
Axel a706ab8b55 Added optical flow to rgb conversion for visualization. 2021-06-02 13:15:17 +02:00
Axel 2e76af9001 Fixed float texture format. Added method to convert optical flow to a color visualization. 2021-06-02 13:15:17 +02:00