bernatx
cebdcc192a
Added folder to cook always with parked vehicles
2022-09-04 23:04:34 +02:00
bernatx
122f96d206
Fix the static mesh factory
2022-09-04 17:25:05 +02:00
MarcelPiNacy
608d128f51
Fix traffic light bounding box issue.
2022-09-04 17:12:36 +02:00
bernatx
27b93905bf
Make relative position for generated trigger boxes
2022-09-04 17:12:36 +02:00
bernatx
8f8d0fd47d
Removing some log
2022-09-04 17:12:36 +02:00
bernatx
e032ae53ad
Return the merged result of all generated trigger boxes as the bounding box of the actor
2022-09-04 17:12:36 +02:00
adrian-ollero
9bb8f41f3e
Aollero/river preset generator ( #5650 )
...
* First steps on river generation
* Region of interest base sckeleton
* Vegetation ROIs back logic implementation
* Region of interest for vegetation integrated into widget
* Some more improvements in River generation
* ROI selection clicking on preiew heightmap
* ROIs visual preview selection and support for many Rois
* Persistent widget state
* Widget bugs fixed
* Soil tab
* Landscape smooth tool and widget init bug fixed
* Weather tab finished and some river generation progress
* Flatening tiles that contains rivers
* Widget updates
* Missing references
* Deleted unnecessary assets
* Some progresses on Rivers but not fully working
* Terrain ROIs Widget adaptations
* First steps on Terrain ROIs
* Format fixed
2022-08-30 17:14:07 +02:00
bernatx
5daeb4d63d
adding structure for vehicle definition (managing parked vehicles)
2022-08-29 11:57:22 +02:00
bernatx
cca9b6a3c9
Checking pointers
2022-07-27 23:33:50 +02:00
bernatx
0fd9336be5
Fix syntax
2022-07-27 19:19:53 +02:00
bernatx
27290eb1c9
Fixing vegetation foliage destruction
2022-07-27 19:13:35 +02:00
MarcelPiNacy
a918627b79
Switch tabs to spaces.
2022-07-27 18:02:16 +02:00
MarcelPiNacy
ad62c86d62
Minor fix.
2022-07-27 18:02:16 +02:00
MarcelPiNacy
78ab5b450f
Add CheckWeatherPostProcessEffects.
2022-07-27 18:02:16 +02:00
MarcelPiNacy
89303a4a47
Add blendable check in NotifyWeather too.
2022-07-27 18:02:16 +02:00
MarcelPiNacy
dd7d7857a4
Fix path error in Linux.
2022-07-27 18:02:16 +02:00
MarcelPiNacy
554f30876c
Remove UPROPERTY VisibleAnywhere
2022-07-27 18:02:16 +02:00
MarcelPiNacy
910450ee71
Fixed issues when combining weather-related postprocess materials with non-rgb sensors.
2022-07-27 18:02:16 +02:00
LuisPoveda
b4b1a27572
Luis/enchance foliage ( #5620 )
...
* improved performance, reducing the elements to check
* clamp rotation and fix set max rotation angle
* Fixed bug causing editor to crash.
Reestructured VegetationSpawner.
50+ FPS now but without update UInstancedStaticMeshComponent.
* Vehicle now is added to the vegetation manager in the begin play and removed in the endplay
* renamed VegetationSpawner for VegetationManager and changed the interal architecture.
Now looks for all tiles in the world and processes only the ones in use.
Also the hidding of the foliage has been moved away to the material.
* Added Reset for SpringBasedVegetationComponent
* Fixed bug with coordinate when spawning for the same static mesh.
2022-07-27 16:57:25 +02:00
bernat
078cf0f824
Fixing first ticks of a sensor ( #5616 )
...
* Stream is removed when the sensor is destroyed
* Changing log_info to log_debug
* changeslog
* Changes to return some non-const objects
* Changing from weak_ptr to shared_ptr for storing sessions
* Split long line
* Changing log priority of some messages
* Make sure sensor is active when an user wants to use it (before it connects to it)
* Change UE tasks to any task, and not from Game thread
2022-07-25 15:32:29 +02:00
bernatx
c5e03e5336
Split long line
2022-07-25 15:26:55 +02:00
bernatx
55854bfb78
Changes to return some non-const objects
2022-07-25 15:26:55 +02:00
bernatx
f10b83c4fe
Stream is removed when the sensor is destroyed
2022-07-25 15:26:55 +02:00
bernatx
3335c75c38
Secondary server listener is now closed (in editor it was still open)
2022-07-25 13:02:00 +02:00
bernatx
3083c8e2ed
Fix to import into Carla content directly, instead of on a new package
2022-07-22 16:14:44 +02:00
bernatx
be2525fb83
Fix decals when importing a map (was messing with other .json files)
2022-07-22 16:14:44 +02:00
bernatx
3595663c9e
Fixing returning a copy
2022-07-21 13:24:02 +02:00
bernatx
76e96af6c3
Little fixes from review
2022-07-21 13:24:02 +02:00
bernatx
a6ed1f9453
Changing classes of sensors a little
2022-07-21 13:24:02 +02:00
bernatx
2ff36dbfda
Removing the PixelReader2
2022-07-21 13:24:02 +02:00
bernatx
a9a8e88ed9
Add workaround for Vulkan fences that are not signaled in same frame
2022-07-21 13:24:02 +02:00
bernatx
4ea29070d2
Set synchronous mode automatically in multi-gpu
2022-07-21 13:24:02 +02:00
bernatx
9c9eda84bc
Multi GPU first version
2022-07-21 13:24:02 +02:00
Aaron
79e54af4fa
Removed static variable of SavePath
2022-07-12 14:45:22 +02:00
Aaron
a8762db652
Add undef CreateDirectory to avoid Windows compile error
2022-07-12 14:45:22 +02:00
Aaron
c0d259655b
Adding missing header
2022-07-12 14:45:22 +02:00
Aaron
1e232e6e72
Added blank space at the EOF
2022-07-12 14:45:22 +02:00
Aaron
a9b313f963
Added saving loading particles in independent thread
2022-07-12 14:45:22 +02:00
Axel
8e9e53c29e
Added sparse map reprsentation
2022-07-12 14:45:22 +02:00
Guillermo
754b6d7d40
Removed debug message
2022-07-06 11:16:58 +02:00
Guillermo
10160da614
Fixed waypoint bug + new speed limits
2022-07-01 10:53:48 +02:00
aollero
4506ce8871
Unnecessary tab removed
2022-06-21 13:14:03 +02:00
aollero
bfe95e86e2
Missing change in reviewable code
2022-06-21 13:14:03 +02:00
aollero
d35d2c49c6
Spaces and format corrections
2022-06-21 13:14:03 +02:00
aollero
25016132da
Tiling bug fixed and minor changes to get ready for PR
2022-06-21 13:14:03 +02:00
aollero
5a5212d25b
Code cleaning and refactoring
2022-06-21 13:14:03 +02:00
aollero
3c6605ff79
Collisions fixed
2022-06-21 13:14:03 +02:00
aollero
71bb22f874
Missing File for large map manager
2022-06-21 13:14:03 +02:00
aollero
fc7186a09d
Complete pipeline working despite collision and resolution errors
2022-06-21 13:14:03 +02:00
aollero
606008c473
Largemap creation completed
2022-06-21 13:14:03 +02:00
aollero
b7757f8d6c
Large Map Configuration from source code at map creation
2022-06-21 13:14:03 +02:00
aollero
4787fcfe9f
Open drive file created based on a basic opendrive file
2022-06-21 13:14:03 +02:00
aollero
d2a52e566d
Size in km shown in widget and material is assigned to procedural mesh
2022-06-21 13:14:03 +02:00
aollero
2da799d879
Widget UI improved by locking tabs and loading existing maps
2022-06-21 13:14:03 +02:00
aollero
3d00b66c2b
Dead references deleted
2022-06-21 13:14:03 +02:00
aollero
e70692cf55
Vulkan support when importing heightmap, but with blocky effect
2022-06-21 13:14:03 +02:00
aollero
fa06ddc97a
Small changes for adapting to new map generation process
2022-06-21 13:14:03 +02:00
aollero
f046812746
Manual weather support
2022-06-21 13:14:03 +02:00
aollero
5360f2045c
Pre merge commit
2022-06-21 13:14:03 +02:00
aollero
389c5e1e5f
Apply heightmap at landscape creation - not fixing collision problems
2022-06-21 13:14:03 +02:00
aollero
99425a700e
Landscape instantiated dynamically
2022-06-21 13:14:03 +02:00
aollero
737c32e776
Map Creation avoiding duplicated GUIDs
2022-06-21 13:14:03 +02:00
aollero
ff17f914eb
Collision Component Update with warning
2022-06-21 13:14:03 +02:00
aollero
b5cbae4a6e
Post edit event on landscape not working
2022-06-21 13:14:03 +02:00
aollero
e85f9afa23
Grid texture improved
2022-06-21 13:14:03 +02:00
aollero
0a4bc2c7cb
Visual Grid
2022-06-21 13:14:03 +02:00
aollero
f9643d84ad
Starting Water bodies generation
2022-06-21 13:14:03 +02:00
aollero
ad8187fa36
Terrain editor layout improved
2022-06-21 13:14:03 +02:00
aollero
3edce5a0dc
Terrain editor params exposed in the widget
2022-06-21 13:14:03 +02:00
aollero
cf676ba5ca
Renaming materials and dummy classes for ROIs
2022-06-21 13:14:03 +02:00
aollero
e8dd064c60
Vegetation Tool bug caused the smoothing process fixed
2022-06-21 13:14:03 +02:00
aollero
f1070b716e
Landscape finally smoothed
2022-06-21 13:14:03 +02:00
aollero
1fa3aa97a0
Preview grid
2022-06-21 13:14:03 +02:00
aollero
67d58c2d3e
Terrain and vegetation as independent processes
2022-06-21 13:14:03 +02:00
aollero
6a1a4ca16b
Coments and code documentation
2022-06-21 13:14:03 +02:00
aollero
5b985dc857
More sanitazing issues solved
2022-06-21 13:14:03 +02:00
aollero
a0da712db2
Path Sanitation to avoid messy directories and redirectors
2022-06-21 13:14:03 +02:00
aollero
ef1b9d861c
Preview Render Target and Materials
2022-06-21 13:14:03 +02:00
aollero
21f2c371bf
VegetationTool working when generation of tiles with some pending TODOs
2022-06-21 13:14:03 +02:00
aollero
cc73acc409
First version of the vegetation tool - only for current world
2022-06-21 13:14:03 +02:00
LuisPoveda
5ac3ce6d31
Luis/collisions bushes ( #5477 )
...
* Added base class for spring based vegetation simulation
* Excluded small bones from Inertia tensor computation. Added eigen 3.1.0 as dependency for vegetation modules.
* Added patch for eigen 3.1.0 in windows.
* Fixed windows compilation with eigen libraries
* Added automatic hierarchy extraction from skeletal mesh to spring based skeleton. Exposed custom spring vegetation structs to editor.
* Reorganized functions for spring based vegetation simulation. Fixed coordinate transformation bug (from UE left handed frame to right handed frame).
* Changes to use compile with CLang 10
* Improved spring strength settings for infividual branches. Enabled better debugging.
* added bush bp
added bush with sphere to the town10 map
* Fixed bush collision make car fly
* spring based vegetatation component updated
* System to get the bp from foliage mesh and instanciate if exists at runtime
* Added filters for spawning different types of foliage
* Spawning foliage hide and scaling it before showing.
* Added foliage bp class cache system to improve performance
* Changed Sphere Detection for Box and Implemented Object Pooling
* Fixed Dissapearing bushes, testing pooling
* Changed Sign function to not use clang's one
* Moved Spawner Logic out of Vehicle
* fix vegetation spawner now looks for new statich meshes every frame
* PR changes
* PR Changes
* Deleted spaces and scale spawn property
Co-authored-by: Axel <axellopez92@outlook.com>
Co-authored-by: Axel1092 <lopez1092@hotmail.com>
Co-authored-by: bernat <bernatx@gmail.com>
2022-06-02 14:35:42 +02:00
glopezdiest
90c624bc8c
Updated the information that traffic lights sent to vehicles
2022-06-01 15:11:29 +02:00
Guillermo
d96dc20852
Added client update call
2022-05-26 15:59:28 +02:00
Guillermo
b3ea8d0acc
Added large map transform
2022-05-26 15:59:28 +02:00
Guillermo
e56470659a
Fixed raytracing functions
2022-05-24 08:41:38 +02:00
glopezdiest
a649c67d7e
Added failure states for vehicles ( #5410 )
...
* Added failure states for vehicles
* Added missing endline
2022-05-16 21:55:19 +02:00
Joel Moriana
e563a1e605
Added AdditionalDistance constant
2022-05-05 17:40:56 +02:00
Joel Moriana
4d5d3a9169
Changed conditions trigger box location
2022-05-05 17:40:56 +02:00
Joel Moriana
cf0600293e
Prevent adding trigger boxes inside the intersections
2022-05-05 17:40:56 +02:00
Marcel Pi
139041fd7f
Improvements to the dust_storm weather parameter. ( #5388 )
...
* Switched DustStorm parameter from bool to float.
* Automatically detect clang version.
* Revert "Automatically detect clang version."
This reverts commit 4ac1c95c26
.
* Update environment.py weather presets.
* Expose dust_storm console command in environment.py + documentation.
* Fix minor DustStorm preset error.
* Update CHANGELOG.md
2022-04-27 12:52:25 +02:00
glopezdiest
7646b326b8
Fixed includes order
2022-04-14 15:24:19 +02:00
Guillermo
1801af84c4
Added a Windows include
2022-04-14 15:24:19 +02:00
Guillermo
3fc55a546f
Missing endfile
2022-04-14 15:24:19 +02:00
Guillermo
974d240887
Added ApplyRolloverBehavior function
2022-04-14 15:24:19 +02:00
glopezdiest
8d5204e048
Added set_day_night_cycle parameter ( #5322 )
2022-04-13 18:25:46 +02:00
glopezdiest
c977075b90
Added 4 new attributes to the vehicle blueprints ( #5258 )
...
* Added 4 new vehicle attributes
2022-04-12 15:57:54 +02:00
Axel
7fe20be052
Removed shipping logs
2022-04-06 23:34:11 +02:00
Marcel Pi
9d8c6175ab
Added DustStorm boolean option in WeatherParameters.
2022-04-05 11:52:16 +02:00
Axel
e50ffbeea3
Large map manager stream distance is set in editor.
2022-04-04 18:00:52 +02:00
anrp
60709f506b
Switch to boost::variant2
...
boost::variant only supports up to 20 types (MPL limit). boost::variant2
has no such limit; switch to it.
2022-03-28 12:35:11 +02:00
aollero
347665aefe
Bug fixed when calculaten the height of the river according to landscape
2022-03-16 17:29:44 +01:00
aollero
41427d95fa
Procedural water generator widget bug fixed
2022-03-16 17:29:44 +01:00
aollero
ad6bf7369c
Some more naming and format corrections
2022-03-10 11:40:22 +01:00
aollero
a4d1ea431e
Some more identation problems
2022-03-10 11:40:22 +01:00
aollero
5f0685c902
Tabs substituted by spaces
2022-03-10 11:40:22 +01:00
aollero
63147bb780
Names addapted to naming convention
2022-03-10 11:40:22 +01:00
aollero
737c9991fc
Casting errors fixed
2022-03-10 11:40:22 +01:00
aollero
f2f71ba4cd
Improvements in the class picker functionality
2022-03-10 11:40:22 +01:00
aollero
339df37c4e
Lake generation supported
2022-03-10 11:40:22 +01:00
aollero
703b957674
River Width controlled by the user interface
2022-03-10 11:40:22 +01:00
aollero
68bedd3a83
River meshes spawn dynamically together with the spline points
2022-03-10 11:40:22 +01:00
aollero
d045c1f9e8
River spawn bug fixed
2022-03-10 11:40:22 +01:00
aollero
0edc8c3c1b
Procedural Rivers Generator - rought funtionality
2022-03-10 11:40:22 +01:00
aollero
3b7675e021
Each tile of the generated map applies a part of the height map
2022-03-10 11:40:22 +01:00
aollero
a237d5bcf1
Large map and tiles maps generated based on noise render target
2022-03-10 11:40:22 +01:00
aollero
41d93b4a65
One map is generated procedurally with landscape heightmap on it
2022-03-10 11:40:22 +01:00
aollero
416510bc89
Basic version of Carla Tools Plugin & Map Generator Widget
2022-03-10 11:40:22 +01:00
bernatx
6e2462ddd6
Changing default gamma value
2022-03-08 12:13:14 +01:00
bernatx
4da37d1832
Setting new gamma value 2.4
2022-03-07 13:23:11 +01:00
bernatx
708a6efa49
Changing camera gamma value by default (from 2.2 to 2.4)
2022-03-03 18:30:08 +01:00
Marcel Pi
98cf46d027
Minor fixes for the pull request.
...
Updated copyrights, added custom normal camera definition function in ActorBlueprintFunctionLibrary and fixed minor include error.
2022-02-18 11:42:32 +01:00
Marcel Pi
3b45bfd165
Added new sensor with camera normals
2022-02-18 11:42:32 +01:00
Joel Moriana
1b80afa276
Added missing include
2022-02-08 20:15:57 +01:00
Joel Moriana
e1b6b9feaa
Removed unnecessary comment
2022-02-08 20:15:57 +01:00
Joel Moriana
95de1a38dd
Removed unnecessary log
2022-02-08 20:15:57 +01:00
Joel Moriana
0e67ca23fd
Handle steer speed in the ackermann controller
2022-02-08 20:15:57 +01:00
Joel Moriana
a96c5bbdf5
fixed bug not getting max steering when applying commands
2022-02-08 20:15:57 +01:00
Joel Moriana
04ea5f4e55
Added missing includes
2022-02-08 20:15:57 +01:00
Joel Moriana
a8497162ab
Added large map funcionality for the ackermann controller
2022-02-08 20:15:57 +01:00
Joel Moriana
67e12c34ac
Added more review changes
2022-02-08 20:15:57 +01:00
Joel Moriana
87e674c76b
Applied review changes
2022-02-08 20:15:57 +01:00
Joel Moriana
51aac42a63
removed unnecessary cast
2022-02-08 20:15:57 +01:00
Joel Moriana
952c3b90ff
removed debug messages
2022-02-08 20:15:57 +01:00
Joel Moriana
c82f9ffc9f
Removing unnecessary comments
2022-02-08 20:15:57 +01:00
Joel Moriana
8cc6f132fc
First iteration ackermann controller
2022-02-08 20:15:57 +01:00
Jacopo Bartiromo
0779ebb1c1
Copyright and small error fix
2022-02-03 20:29:49 +01:00
Jacopo Bartiromo
eda0a1e575
Changelog and minor changes
2022-02-03 20:29:49 +01:00
Jacopo Bartiromo
0f628e9aa3
Changes from IsSixWVehicle to bIsNWVehicle
2022-02-03 20:29:49 +01:00
Jacopo Bartiromo
aaf5f2a9e9
Remove CarlaSimpleVehicle.h
2022-02-03 20:29:49 +01:00
Jacopo Bartiromo
0a9f67c6c3
Support for N Wheeled vehicles
2022-02-03 20:29:49 +01:00
Simon McMahon
6819927c88
fix props not getting packaged on linux
2021-11-15 12:03:48 +01:00
bernatx
613b4e5075
changing to version 0.9.13
2021-11-10 15:11:46 +01:00
Axel
afecb11454
Fixed proxies casting shadow.
2021-11-08 18:35:03 +01:00
amparore
62630cef0a
Fixes nullptr bug in CarlaRecorder::AddCollision (PR resubmit, for Axel1092) ( #4727 )
...
* Fixed bug causing the server to sigsegv when a vehicle collides an environment object in recording mode
* fix include for windows
Co-authored-by: Axel1092 <35765780+Axel1092@users.noreply.github.com>
Co-authored-by: bernatx <berni2berni>
2021-11-08 10:17:19 +01:00
Axel
67dde79707
Added missing material.
2021-11-08 09:30:35 +01:00
Axel
1afce0ee55
Added checks to prevent rendering before component initilization for instance semantic segmentation.
2021-11-08 09:30:35 +01:00
Axel1092
c96370193b
Added missing includes for Windows
2021-11-08 09:30:35 +01:00
Axel
63d5b314c6
Added instance semantic segmentation sensors
2021-11-08 09:30:35 +01:00
Axel
c95ab47f87
Fixed compile errors in linux. Fixed lights not turning on at night.
2021-11-05 18:34:49 +01:00
Axel1092
4eeb479c45
Added missing windows includes.
2021-11-05 16:37:17 +01:00
Axel
f93fe0f9a3
Fixed missing includes
2021-11-05 16:37:17 +01:00
Axel
33c044d493
Added option to change textures of multiple objects with a single call (saving texture memory).
2021-11-05 16:37:17 +01:00
Axel
c99e5adf2a
Added functions and structures to update textures in runtime.
2021-11-05 16:37:17 +01:00
bernatx
4284ebb0e1
Added new pose to blend with the animation
2021-11-05 16:29:36 +01:00
bernatx
b7a1685166
Return all transforms for bones (world, component and relative)
2021-11-05 16:29:36 +01:00
bernatx
93e4733cf8
First version, bones transform in world space
2021-11-05 16:29:36 +01:00
Axel
76ad143dbe
Disabled physics for closed doors.
2021-10-26 18:43:48 +02:00
Axel
b5d6eb264b
Fixed constraints breaking on spawn.
2021-10-26 18:43:48 +02:00
Axel
62e9e8dc6a
Added constraint handling capabilities for door animation
2021-10-26 18:43:48 +02:00
Hita Barasm Mamagani
9c61516d6e
Fix version mismatch
2021-10-11 07:41:59 +02:00
bernatx
b617b4a95b
Changing some ERROR logs by INFO logs
2021-10-05 19:31:56 +02:00
Daniel Santos-Olivan
fba2bd4b3e
CarlaWheeledVehicle: Stop being simulated with telemetry
...
Until now, when the client asked to stop the telemetry, the
information was begin removed in the HUD but it was still being
simulated with telemetry data. Now, we call the new method to stop
the telemetry to completely removed this behaviour.
2021-10-05 10:59:09 +02:00
Axel
893fe216f0
Fixed crash in UE editor when replaying a recorded session.
2021-09-28 11:08:04 +02:00
Daniel Santos-Olivan
d492abce74
CarlaWheeledVehicle: added some documentation
2021-09-16 11:28:46 +02:00
Daniel Santos-Olivan
d294213818
CarlaWheeledVehicle: door anim alpha is always initialized
2021-09-16 11:28:46 +02:00
Daniel Santos-Olivan
9a81ecf045
CarlaServer: Open/Close door logic implemented in plugin
2021-09-16 11:28:46 +02:00
Daniel Santos-Olivan
d814312d63
CarlaWheeledVehicle: Fix bad spelling
2021-09-16 11:28:46 +02:00
Daniel Santos-Olivan
d5db7570be
CarlaWheeledVehicle: Refactor door enum
2021-09-16 11:28:46 +02:00
Daniel Santos-Olivan
0decf47206
CarlaWheeledVehicle: Fix constness in open/close of doors
2021-09-16 11:28:46 +02:00
Daniel Santos-Olivan
e692759e2f
CarlaWheeledVehicle: Remove timelines from code.
...
There is problem with using arrays of timeslines so we will
do each of the door cases in blueprint.
2021-09-16 11:28:46 +02:00
Daniel Santos-Olivan
bab40ff07b
CarlaWheeledVehicle: Correct iniatization for alpha vector
2021-09-16 11:28:46 +02:00
Daniel Santos-Olivan
50069eac3f
CarlaWheeledVehicle: Open/CloseDoorAnim implemented in code
...
From now on, it is not expected to be implemented in blueprint anymore.
2021-09-16 11:28:46 +02:00
Daniel Santos-Olivan
8971cf94f1
CarlaWheeledVehicle: Minor changes in ConfigureAnimData
...
Minor refactor and added to BeginPlay().
2021-09-16 11:28:46 +02:00
Daniel Santos-Olivan
9400f8f546
CarlaWheeledVehicle: Added for curve/callbacks for timeline
...
For now, all the logic happens in the TimelineDefault.
2021-09-16 11:28:46 +02:00
Daniel Santos-Olivan
4fb8476211
CarlaWheeledVehicle: Add timelines for doors
2021-09-16 11:28:46 +02:00
Daniel Santos-Olivan
25412daf93
CarlaWheeledVehicle: Added Open/Close door functionality
2021-09-16 11:28:46 +02:00
Axel
808d00d0b0
Fixed UCarlaLight related crash
2021-09-09 13:03:45 +02:00
bernatx
32ffd2c435
Changing to version 0.9.12
2021-07-30 13:12:28 +02:00
bernatx
4d04b4ae29
Cook maps one by one in windows (slower but can package unlimited maps)
2021-07-30 03:07:41 +02:00
Roel Algaba Brizuela
c451c3cb8a
Axel : Fixed make import for large maps
2021-07-29 22:29:32 +02:00
Axel
df9470015c
Fixed speed limit matching from opendrive
2021-07-29 13:51:55 +02:00
Daniel Santos-Olivan
63227ba665
Added generation to vehicles and pedestrians
2021-07-28 22:05:48 +02:00
joel-mb
4b0525eef2
[Traffic Manager] InMemoryMap binary file ( #4424 )
...
* First iteration of the required files functionality
* WIP: Binary file for in memory map
* Fixed "/Game/" replacement and load new episode by name problems with the required files system
* removed unnecessary changes
* added extra space
* Enable pedestrians building only for single maps, no in tiled maps (temporal)
* Added python selector to make import command
* returning const reference
* fix bug not finding required files
* add TM binary files to packages
Co-authored-by: Alejandro Fraga Cimadevila <alex_fraga95@hotmail.com>
Co-authored-by: bernatx <berni2berni>
Co-authored-by: bernat <bernatx@gmail.com>
2021-07-28 14:44:54 +02:00
Axel
e22e6d8027
Fixed pedestrians being moved after dying.
2021-07-28 14:43:18 +02:00
bernat
2ce9897ce9
Fixing vehicle name and compilation on windows
2021-07-28 08:38:25 +02:00
Roel Algaba Brizuela
fc8428cd11
Fixed spaces
2021-07-27 20:12:47 +02:00
Roel Algaba Brizuela
0941abc43d
Fixed spaces between lines
2021-07-27 20:12:47 +02:00
Roel Algaba Brizuela
a118cffcc1
Correct spaces and tabulations
2021-07-27 20:12:47 +02:00
Roel Algaba Brizuela
5d2843c87f
Auto stash before rebase of "origin/dev"
2021-07-27 20:12:47 +02:00
Roel Algaba Brizuela
cd1776cead
Re-Upload : Enabled overlap events on static meshes for chrono-carsim
...
This is a copy of another branch where there were unnecesary changes to some files and doing a rebase would cause a good amount of conflicts.
Enabled overlap events on all static meshes so it can be detected by carsim and chrono. Also throws an error to log, if a static mesh has it's mesh "empty"
2021-07-27 20:12:47 +02:00
Axel
c97381d010
Fixed collision sensor
2021-07-27 19:23:03 +02:00
Axel
daf269dd94
Fixed file transfer file paths
2021-07-27 13:07:49 +02:00
Axel
fb30cbafac
Fixed load xodr file from UWorld
2021-07-27 13:07:49 +02:00
Roel Algaba Brizuela
c269c7efb4
Fixed import process fatal error
2021-07-27 13:07:49 +02:00
bernat
e6379b4aa2
Add Town10HD_Opt as default town
2021-07-26 10:35:39 +02:00
Daniel Santos-Oliván
a2c4cc5ffd
Added EditorScriptingUtilities plugin
2021-07-23 10:34:54 +02:00
Daniel Santos-Oliván
ec64374db6
Added ShowDebugTelemetry to API
2021-07-23 10:34:54 +02:00
Daniel Santos-Oliván
a55bafeacd
CarlaWheeledVehicle: Telemetry is enable/disable with one methor
2021-07-23 10:34:54 +02:00
Daniel Santos-Oliván
9bf26a2d84
Bugfig: new physics control was overriding default values
...
ApplyVehiclePhysicsControl was overriding some of the default
values of the wheel's blueprint. Now, we change it through the
TireData to avoid this problem.
2021-07-23 10:34:54 +02:00
Daniel Santos-Oliván
c2a50f070e
CarlaWheeledVehicle: Added debug telemetry
2021-07-23 10:34:54 +02:00
Daniel Santos-Olivan
c8f14d4b42
Fix lidar parallel scaling
...
The creation of FCollisionQueryParams object inside each raycasting
point was slowing down some threads breaking the parallel speedup.
2021-07-23 10:28:20 +02:00
Axel
c58de91423
Revert to temporal AA, removed partial ghosting.
2021-07-21 17:40:27 +02:00
bernat
76a51b9010
Removing spaces
2021-07-20 22:12:36 +02:00
Roel Algaba Brizuela
66cd52b7e8
Modified file transfer to avoid multiple downloads
2021-07-20 22:12:36 +02:00
bernat
9eba707216
Removing some functions and fixing the map name if in editor
2021-07-20 22:12:36 +02:00
alejandroFraga
6d39572e09
Navigation .bin file integrated with the required file system
2021-07-20 22:12:36 +02:00
alejandroFraga
1a58b48564
OpenDrive .xodr file integrated with the required file system
2021-07-20 22:12:36 +02:00
Alejandro Fraga Cimadevila
47f733c099
Fixed "/Game/" replacement and load new episode by name problems with the required files system
2021-07-20 22:12:36 +02:00
Alejandro Fraga Cimadevila
05a09b1007
First iteration of the required files functionality
2021-07-20 22:12:36 +02:00
Axel
c7ce0eab7a
Fix for StreetLights not registering in UCarlaLightSubsystem.
2021-07-20 11:04:37 +02:00
Axel
5a41195afc
Removed unnecessary warning/error logs.
2021-07-20 11:03:57 +02:00
Axel
5ae79c7d31
Fixed crash caused by actors destroyed by unreal (e.g. actor out of bounds)
2021-07-16 17:21:40 +02:00
Roel Algaba Brizuela
dd321ba39f
Updated coding style
2021-07-16 17:21:21 +02:00
Roel Algaba Brizuela
62ba09093c
Fixed python api commands for rotating vehicle wheels
2021-07-16 17:21:21 +02:00
Axel
54616a0240
Fixed gnss sensor
2021-07-15 10:56:19 +02:00
Axel
6f0c9acc55
Added speed limit to FActorData.
2021-07-13 19:25:44 +02:00
Axel
cccb2755eb
Fixed rare crash when traffic lights become dormant.
2021-07-13 19:25:44 +02:00
Axel
0cacdad88a
Fixed speed limit not reset when waking up actors.
2021-07-13 19:25:44 +02:00
Axel
669c058211
Fixed speed limit component wrong check.
2021-07-13 19:25:44 +02:00
Axel
46fad26755
Fixed speed limit component crash when waking up.
2021-07-13 19:25:44 +02:00
bernat
7986806204
Adding some includes
2021-07-13 19:25:44 +02:00
Axel
46223fa71a
Added automatic generation of speed limit signals.
2021-07-13 19:25:44 +02:00
Axel
5456dc5957
Set FXAA antialiasing method
2021-07-13 19:25:44 +02:00
Axel
fa144beade
Enabled texture streaming.
2021-07-12 15:29:42 +02:00
Axel
f1d6b9778e
Fixed CarlaServer.cpp function to work with the new FCarlaActor class.
2021-07-04 20:11:19 +02:00
Axel
bf4e7b0633
Added get_light_boxes in traffic light actors. Added functions to the World to obtain traffic lights from waypoints and junctions. Improved chached map method.
2021-07-04 20:11:19 +02:00
Daniel Santos-Oliván
e9efa7677e
Added Command: ApplyVehiclePhysicsControl
2021-07-02 10:26:00 +02:00
Daniel Santos-Oliván
96e9f35793
Improve the load of the sublevels
...
- We flush between sublevel load/unload calls to improve determinism
- We have added a global uuid to allow the load/unload methods to be
called in the same tick
2021-07-02 10:26:00 +02:00
Roel Algaba Brizuela
f8573f4dca
Updated grass material
2021-06-16 23:03:53 +02:00
Roel Algaba Brizuela
efb538dab3
Removed material num check
2021-06-16 23:03:53 +02:00
Roel Algaba Brizuela
5d31f0d65e
Re-upload lane markings color fix
2021-06-16 23:03:53 +02:00
Roel Algaba Brizuela
643043fb8f
Created button for possible mobility warnings
2021-06-16 23:03:41 +02:00
Roel Algaba Brizuela
a9d17aa665
Fix for warnings of mobility type in buildings
2021-06-16 23:03:41 +02:00
Axel1092
74380cdc23
Fixed existing features for Large Maps ( #4293 )
...
* Fixed child-parent when waking up dormant actors. Added profiling traces. Fixed transformation of debug shapes in large maps.
* WIP: renaming FActorView to FCarlaActor. Changing calls related to FCarlaActor to acomodate new typing.
* Renaming FActorView to FCarlaActor. Changing calls related to FCarlaActor to acomodate new typing.
* Now traffic lights can be spawned without controllers inside junctions.
* Added functions to interface the FCarlaActor object with recorder. Started adapting recorder to new FCarlaActor object.
* Fixed missing includes.
* Updated CarlaRecorder and CarlaReplayer to use new FCarlaActor interface for vehicles, walkers and sensors.
* Fixed missing includes.
* Streaming level list now is persistant and can be saved for unreal to detect the dependencies.
* Enabled packages for large maps.
* Added Tiles to the MapPath.txt file. Removed debug warnings.
* Fixed traffic light trigger box placement in large maps.
* Fixed traffic light warning. Set speed limit for dormant actors to 30. Fixed semantic segmentation on streaming levels.
* Fixed Traffic Light issue with recorder and dormant state. Removed old ActorView files.
* Fixing line markings semantics
* Fixed recorder issues with traffic lights.
* Filter out the base large map as available map
* Added tile_stream_distance and actor_stream_distance to world settings.
* removed unused comments.
* Added IsActive functions. Dormant actors that cannot be respawned now remain dormant.
* Fixed missing includes.
* Fixed missing includes
* Review fixes. Missing includes.
* Fixed link errors.
Co-authored-by: bernat <bernatx@gmail.com>
2021-06-11 19:44:16 +02:00
Roel Algaba Brizuela
829664d8a3
Extended PythonAPI for weather
2021-06-11 14:31:49 +02:00
Axel
1a267fbbb1
Removed renderthread and gamethread syncronization for all cameras except dvs.
2021-06-10 09:49:25 +02:00
Daniel Santos-Oliván
6d94b3a3c5
Fix minor typo
2021-06-09 19:28:43 +02:00
Axel
f64d341fb7
Fixed missing includes.
2021-06-09 19:28:28 +02:00
Axel
84c5995509
Updated CarlaRecorder and CarlaReplayer to use new FCarlaActor interface for vehicles, walkers and sensors.
2021-06-09 19:28:28 +02:00
Axel
e2ebdf8d89
Fixed missing includes.
2021-06-09 19:28:28 +02:00
Axel
bd1725b2d2
Added functions to interface the FCarlaActor object with recorder. Started adapting recorder to new FCarlaActor object.
2021-06-09 19:28:28 +02:00
Axel
3b8fda28db
Now traffic lights can be spawned without controllers inside junctions.
2021-06-09 19:28:28 +02:00
Axel
11c785e288
Renaming FActorView to FCarlaActor. Changing calls related to FCarlaActor to acomodate new typing.
2021-06-09 19:28:28 +02:00
Axel
8925a4ed54
WIP: renaming FActorView to FCarlaActor. Changing calls related to FCarlaActor to acomodate new typing.
2021-06-09 19:28:28 +02:00
Axel
ca9ffeb270
Fixed child-parent when waking up dormant actors. Added profiling traces. Fixed transformation of debug shapes in large maps.
2021-06-09 19:28:28 +02:00
Roel Algaba Brizuela
34084f272f
Fixes for large maps ( #4271 )
...
* Changed material routes and import.py
* Changed decal process for large maps
* Fixed spaces
* Removed unnecesary file
* Fixes for PR
* Updated materials for curbs and gutters
* Fix parsing of tiles by name
* Updated marking nodes materials and names
* New content version
Co-authored-by: bernat <bernatx@gmail.com>
2021-06-07 15:34:01 +02:00
Roel Algaba Brizuela
4ee1f63314
Fixed for loop error
2021-06-03 11:36:13 +02:00
Axel
68d75a9874
Fixed inacurate class description. Removed unused files.
2021-06-02 13:15:17 +02:00
Axel
2e76af9001
Fixed float texture format. Added method to convert optical flow to a color visualization.
2021-06-02 13:15:17 +02:00
Shashank Singh
a087f2fb74
Going back to initial approach for uint16/float16 Optical Flow but need to do conversion on C++/Client side
2021-06-02 13:15:17 +02:00