doterop
7a522e1fc9
Fixed shadow variable warning.
2020-09-30 17:36:41 +02:00
Daniel Santos-Olivan
8bd3df5bf3
Reinforce collisions in SetSimulatePhysics(true)
2020-09-30 17:14:58 +02:00
doterop
0c6d27e8b7
Camera delegate moved to OnEndFrame (game thread)
2020-09-29 18:03:31 +02:00
Daniel Santos-Olivan
63b3071c9a
Fix SetSimulatePhysics for pedestrians
2020-09-29 17:43:36 +02:00
Axel1092
dfa4bb6e15
Upgraded to DX12
2020-09-29 10:15:01 +02:00
doterop
e05b58c2a4
Retrieve BBs of level ( #3360 )
...
* Added new function to calculate BBs on SKM and SM
* Added BB calculation for an array of actors
* Added BB folliage calculation
* Added a call on the GM to get all the BBs of the level
* Fixed Folliage BB calculation.
* GM::GetAllBBsOfLevel now returns the array of BBs
* Added call on the server side to retrieve the BBs
* Removed debug draw calls
* Added call to the PythonAPI
* Added check for empty folliage actors
* Added missing EOF
* Added new RotateVector function
* Added rotation to the BBs
* Update changelog
* Split BB calculation on more functions
* Add tag query and simplified Folliage actor BB calculation
* Look for ISM instead of HISM
* Cleaning comments
* Fixed BB duplication on BP_Procedural_Buildings
* Fixed BB duplication on vehicles BPs
* Added pedestrians case
* Added CityObjectLabel enum on PythonAPI
* Splitted logic in small functions
* Fixed uint8_t
* Merged BB of the lights in a TL
* Splitted work into more functions
* Added missing BB and rotation to TL
* Cleaned comments
* Added missing include
* Changed None to Any in PythonAPI
* Fixed Any enum
* Added check for empty folliage actors
* Added missing EOF
* Added new RotateVector function
* Added rotation to the BBs
* Update changelog
* Split BB calculation on more functions
* Add tag query and simplified Folliage actor BB calculation
* Look for ISM instead of HISM
* Cleaning comments
* Fixed BB duplication on BP_Procedural_Buildings
* Fixed BB duplication on vehicles BPs
* Added pedestrians case
* Added CityObjectLabel enum on PythonAPI
* Splitted logic in small functions
* Fixed uint8_t
* Merged BB of the lights in a TL
* Splitted work into more functions
* Added missing BB and rotation to TL
* Cleaned comments
* Changed None to Any in PythonAPI
* Fixed Any enum
* Fixed rebase
* Fixing wrong BB on splines
* Fixed ISM transform to World
* Fixed duplication of RotateVector
* Added Rotation to BB output string
* Removed hidden components and procedural building
* Fixed string BB output
* Removed logs
* Fixed filter on pedestrians
* Fixed black debug lines in package
Co-authored-by: Marc Garcia Puig <marcgpuig@gmail.com>
2020-09-24 23:33:11 +02:00
doterop
161923c1dd
Cleaned some unneeded code
2020-09-24 11:04:45 +02:00
doterop
bb56f3f1ce
Updated BP to code
2020-09-24 11:04:45 +02:00
doterop
b5050e0a79
Added Wall support
2020-09-24 11:04:45 +02:00
doterop
68e0097787
Added roof
2020-09-24 11:04:45 +02:00
doterop
24975b908c
Fixed corner visibility and editor updates
2020-09-24 11:04:45 +02:00
doterop
6841350a28
Fixing BP child actor creation
2020-09-24 11:04:45 +02:00
doterop
eb11522d18
Fixed trasnform update
2020-09-24 11:04:45 +02:00
doterop
efcb0068e3
Continuation of the port
2020-09-24 11:04:45 +02:00
doterop
0bbeeddf6a
First steps on ProceduralBuiding port to C++
2020-09-24 11:04:45 +02:00
Daniel Santos-Olivan
b0090775a1
Fix format tabs/newlines
2020-09-23 20:40:44 +02:00
Daniel Santos-Olivan
a22bdc51cc
Added commands for AddTorque and AddForce
2020-09-23 20:40:44 +02:00
Daniel Santos-Olivan
72d8fcb08e
Add Warning in the internal use of impulse/force at location
2020-09-23 20:40:44 +02:00
Daniel Santos-Olivan
30ba2b3323
Exposed AddForce and AddTorque
2020-09-23 20:40:44 +02:00
Daniel Santos-Olivan
1144e69113
Fix disable_constant_velocity binding
2020-09-23 20:40:44 +02:00
Daniel Santos-Olivan
4447661d66
First version of the Constant velocity mode
...
This mode can be enabled in the API and it will keep
a velocity constant.
For now, it needs to be disable automatically but this
can be improved in the future.
2020-09-23 20:40:44 +02:00
Axel
e82a6d352c
Removed debug warning.
2020-09-23 17:25:25 +02:00
Marc Garcia Puig
1ef830d173
Added DefaultScalability.ini so UE4 doesn't disable EyeAdaptionQuality on Low Quality
2020-09-23 10:26:20 +02:00
Marc Garcia Puig
625d032f23
Fixed debug lines with current illumination
2020-09-22 17:54:43 +02:00
Jacopo Bartiromo
0c83622153
Support Off state for traffic lights in Traffic Manager ( #3332 )
...
* Support off state for traffic lights in Traffic Manager
* Removed off state workarround.
Co-authored-by: Axel <axellopez92@outlook.com>
2020-09-22 15:41:10 +02:00
Jacopo Bartiromo
7360436c9d
Determinism for Traffic Manager ( #3333 )
...
* Check for determinism
* Per-vehicle random device
* Parameterised random device seed.
* Changing next waypoint selection logic
to use bucketing random device sample.
Arranging next waypoint selections right to left.
* Change to numpy's random lib
* Sorting blueprints to ensure determinism
* New method for determinism
* ResetAllTrafficLight now works in sync mode.
* Moving recorder stuff to engine module
* Fixed recorder for traffic lights in standalone mode.
* Added check to prevent traffic light from updating during replay.
* Updating old traffic lights to use the traffic light component.
* Moved recorder to posttick.
* Small fix to elapse time function.
* Added reset group function to API.
* Merge with traffic_manager/determinism_check
* Changes in TL reset
Option to save to file for recorder script
* Added automatic signal match with OpenDRIVE.
* Fixed error that caused traffic light actors to be missing in client side.
* Added new frozen behavior.
* Updated documentation and changelog
* Updated ContentVersions.txt
* Review changes.
* fixes merge error
* fixes merge
* Update build_windows.md
Added info about command execution that toke me many time to find out
* Update build_windows.md
Updated as requested in pull request review
* Running Carla when choosing a) deb Carla install
This fixes a minor error in the documentation regarding running carla, if the deb installation was choosen.
* Fix for traffic manager freezing upon map change
* attempt to change sys clock to sim clock
* Remove manual unlock of mutex
* fixing merge error
* Changelog and review fixes
Co-authored-by: Praveen Kumar <pravinblaze@hotmail.com>
Co-authored-by: bernat <bernatx@gmail.com>
Co-authored-by: Axel1092 <axellopez92@outlook.com>
Co-authored-by: Axel1092 <35765780+Axel1092@users.noreply.github.com>
Co-authored-by: Néstor Sabater <web.nsabater@gmail.com>
Co-authored-by: ll7 <32880741+ll7@users.noreply.github.com>
2020-09-22 15:20:52 +02:00
Axel
a75fc59eb0
Added reset all traffic lights function.
2020-09-22 15:04:28 +02:00
Daniel Santos-Olivan
9f5758577d
SetVelocity -> SetTargetVelocity
...
Change the commands set_velocity to set_target_velocity
for both linear and angular velocities.
2020-09-22 12:00:22 +02:00
doterop
cc7b1ea910
Retrieve BBs of all the elements of the level ( #3301 )
...
* Added new function to calculate BBs on SKM and SM
* Added BB calculation for an array of actors
* Added BB folliage calculation
* Added a call on the GM to get all the BBs of the level
* Fixed Folliage BB calculation.
* GM::GetAllBBsOfLevel now returns the array of BBs
* Added call on the server side to retrieve the BBs
* Removed debug draw calls
* Added call to the PythonAPI
* Added check for empty folliage actors
* Added missing EOF
* Added new RotateVector function
* Added rotation to the BBs
* Update changelog
* Split BB calculation on more functions
* Add tag query and simplified Folliage actor BB calculation
* Look for ISM instead of HISM
* Cleaning comments
* Fixed BB duplication on BP_Procedural_Buildings
* Fixed BB duplication on vehicles BPs
* Added pedestrians case
* Added CityObjectLabel enum on PythonAPI
* Splitted logic in small functions
* Fixed uint8_t
* Merged BB of the lights in a TL
* Splitted work into more functions
* Added missing BB and rotation to TL
* Cleaned comments
* Added missing include
* Changed None to Any in PythonAPI
* Fixed Any enum
* Added check for empty folliage actors
* Added missing EOF
* Added new RotateVector function
* Added rotation to the BBs
* Update changelog
* Split BB calculation on more functions
* Add tag query and simplified Folliage actor BB calculation
* Look for ISM instead of HISM
* Cleaning comments
* Fixed BB duplication on BP_Procedural_Buildings
* Fixed BB duplication on vehicles BPs
* Added pedestrians case
* Added CityObjectLabel enum on PythonAPI
* Splitted logic in small functions
* Fixed uint8_t
* Merged BB of the lights in a TL
* Splitted work into more functions
* Added missing BB and rotation to TL
* Cleaned comments
* Changed None to Any in PythonAPI
* Fixed Any enum
* Fixed rebase
2020-09-21 18:22:03 +02:00
Axel1092
9586cd24d5
Existing actors in replayer are positioned to the initial position. ( #3328 )
2020-09-21 14:42:18 +02:00
Marc Garcia Puig
33f39e30ee
Changed Color Contrast from1.5 to 1.2
2020-09-18 17:24:56 +02:00
Marc Garcia Puig
78c7564835
Updated ExposureCompensation
2020-09-18 17:24:56 +02:00
Marc Garcia Puig
943b04a580
Updated EV100 values
2020-09-18 17:24:56 +02:00
Marc Garcia Puig
16ae46e47d
Fixed ISO to 100
2020-09-18 17:24:56 +02:00
Marc Garcia Puig
19af3a40c7
Default camera mode is now histogram
2020-09-18 17:24:56 +02:00
Marc Garcia Puig
788f9e33f7
Fixed histogram exposure mode
2020-09-18 17:24:56 +02:00
Axel
def0b38a9a
Removed comments.
2020-09-17 18:35:30 +02:00
Axel
7bbb7f9c54
Fixed ugly z-fighting issue with OSM maps. Added AProceduralMeshActor for easier actor inspection in the editor.
2020-09-17 18:35:30 +02:00
doterop
fd0e3f00a7
Cleaned atlas code and rolled back to OnEndFrameRT SendPixels
2020-09-17 15:46:32 +02:00
Axel
ec7b3b63fd
Added off state to traffic lights.
2020-09-16 17:13:58 +02:00
Axel
7b914bd13a
Updated comments.
2020-09-16 16:32:45 +02:00
Axel
2a2b7d9bc8
Added static mesh factory.
2020-09-16 16:32:45 +02:00
doterop
b753498ecb
Removed debug draw calls
2020-09-10 15:48:22 +02:00
doterop
33700bd6e3
Added call on the server side to retrieve the BBs
2020-09-10 15:48:22 +02:00
doterop
1855d34c56
GM::GetAllBBsOfLevel now returns the array of BBs
2020-09-10 15:48:22 +02:00
doterop
af0d92676d
Fixed Folliage BB calculation.
2020-09-10 15:48:22 +02:00
doterop
abcc0f30d7
Added a call on the GM to get all the BBs of the level
2020-09-10 15:48:22 +02:00
doterop
3b6a6bbb24
Added BB folliage calculation
2020-09-10 15:48:22 +02:00
doterop
be1299f5c5
Added BB calculation for an array of actors
2020-09-10 15:48:22 +02:00
doterop
2ca15c3bc5
Added new function to calculate BBs on SKM and SM
2020-09-10 15:48:22 +02:00
doterop
f287a1e7c0
Automatic calculation of vehicle's BB ( #3267 )
...
* Added BB calculation
* Updated changelog
* Removed logs
* Improved BB calculation
* Added BB calculation
* Updated changelog
* Removed logs
* Improved BB calculation
* Updating content version
Co-authored-by: bernat <bernatx@gmail.com>
2020-09-09 14:29:31 +02:00
Marc Garcia Puig
b15f0d2d50
Added Terrain sem seg label
2020-09-02 14:44:42 +02:00
Marc Garcia Puig
8a02d7aa7b
Fixed Linux detection in exposure compensation
2020-09-02 14:44:42 +02:00
Marc Garcia Puig
44225dabb4
Added and extra s to the Vehicles folder
2020-09-02 14:44:42 +02:00
Marc Garcia Puig
1726e88192
Added fix to OS dependant exposure compensation
2020-09-02 14:44:42 +02:00
Marc Garcia Puig
36ba6216c9
Fixed TrafficLight name
2020-09-02 14:44:42 +02:00
Marc Garcia Puig
3918ce2d6d
Fixed name for new paths
2020-09-02 14:44:42 +02:00
Marc Garcia Puig
564a15989b
Added sem seg water and changed Dynamic color
2020-09-02 14:44:42 +02:00
Marc Garcia Puig
8cff64fd00
Added new semantic tags
2020-09-02 14:44:42 +02:00
doterop
7bf2b87356
Avoided atlas and added checks to avoid invalid resources
2020-08-28 09:58:55 +02:00
doterop
ea6c14b6c5
Fix wrong condition on empty atlas
2020-08-28 09:58:55 +02:00
Axel
ba812e75a3
fixed spelling.
2020-08-20 17:22:58 +02:00
Axel
cc4f86b8d6
Fixed trigger box generation for traffic signs with road width equal to 0
2020-08-20 17:22:58 +02:00
Elvir Crncevic
49c4286fce
Resolve compiler warning for signed indexing
2020-08-17 12:20:02 +02:00
elvircrn
2871475659
Remove unnecessary resource locking by reducing the level of parallelism in the inner loop.
2020-08-17 12:20:02 +02:00
Marc Garcia Puig
7a998a4abd
Fixed black debug lines
2020-07-31 23:08:59 +02:00
bernat
9e8f91337b
Change to 0.9.10 version
2020-07-31 23:00:20 +02:00
doterop
1cddd05f8e
Removed check to force sendStream
2020-07-31 21:55:30 +02:00
doterop
dea15ec319
Moved sendstream to GM tick
2020-07-31 21:55:30 +02:00
doterop
158247ddb5
Fixed clean texture and sendPixels now is on the same frame
2020-07-31 21:55:30 +02:00
doterop
ac76cbb71a
Fixed atlas recreation after sensor deletion
2020-07-31 21:55:30 +02:00
doterop
04b9086add
Fixed unsigned mistmatch
2020-07-31 21:55:30 +02:00
doterop
70dc79d18f
Cleaned comment
2020-07-31 21:55:30 +02:00
doterop
797db914e1
Removed intermediate copy between atlas and sensor. Cleaned code.
2020-07-31 21:55:30 +02:00
doterop
a6fbd3bfe2
Removed fences
2020-07-31 21:55:30 +02:00
doterop
ba22c0a583
Removed delegate
2020-07-31 21:55:30 +02:00
doterop
d1ae53f049
Fixed CopyTextureFromAtlas
2020-07-31 21:55:30 +02:00
doterop
dc9a3fd1aa
Enqueue order grouped on the GM
2020-07-31 21:55:30 +02:00
doterop
d7cb538b60
Cleaning comment
2020-07-31 21:55:30 +02:00
doterop
c4af666678
The atlas Texture is now vertical
2020-07-31 21:55:30 +02:00
doterop
a2b6f8abf6
Added fences and separeted each step
2020-07-31 21:55:30 +02:00
doterop
2430559d8c
Added check of atalas size texture before created
2020-07-31 21:55:30 +02:00
doterop
67b9d7d0d2
Atlas Working
2020-07-31 21:55:30 +02:00
doterop
477ae9d2c8
First iteration creating an atlas
2020-07-31 21:55:30 +02:00
codeffee
d528243112
Changed measure scope.
2020-07-31 21:55:30 +02:00
doterop
77e6ebb7d2
Changed rendermode
2020-07-31 21:55:30 +02:00
doterop
ea8ed416d1
Pixels now are preallocated and filled.
2020-07-31 21:55:30 +02:00
doterop
f38ac48b39
Scene Capture Sensors are now enqueued to the end of the frame
2020-07-31 21:55:30 +02:00
Marc Garcia Puig
7df66a98ff
Fixed light in low quality mode
2020-07-31 20:19:55 +02:00
bernat
d23ce106bc
Add stop for the replayer
2020-07-31 16:38:41 +02:00
Marc Garcia Puig
93a3ed4cd9
Minimal debug fix
2020-07-31 15:16:06 +02:00
Marc Garcia Puig
e9a0f2968d
Fixed enum values
2020-07-31 15:16:06 +02:00
Marc Garcia Puig
3d3e82f8ad
Added Sky, Ground and Bridge
2020-07-31 15:16:06 +02:00
Daniel Santos-Olivan
a131e16ddb
Minor formatting corrections
2020-07-31 15:15:01 +02:00
Daniel Santos-Olivan
96d0ae27e6
Refactor SemanticLidar in LibCarla and PythonAPI
2020-07-31 15:15:01 +02:00
Daniel Santos-Olivan
e0430e66a1
Refactor SemanticLidar in server side.
2020-07-31 15:15:01 +02:00
Daniel Santos-Olivan
d7b1e4a315
RayCastRawLidar: Added optimization in the tag getter
2020-07-30 15:16:42 +02:00
Daniel Santos-Olivan
c8ee455b05
Small optimization
2020-07-30 15:16:42 +02:00
Daniel Santos-Olivan
64183b025a
Change of type to avoid windows error
2020-07-30 15:16:42 +02:00
Daniel Santos-Olivan
29508fefa4
Remove dropoff/noise/intensity related parameters from RawLidar
2020-07-30 15:16:42 +02:00
Daniel Santos-Olivan
b5a297fea2
Added postprocess method for noise and intensity dropoff
2020-07-30 15:16:42 +02:00
Daniel Santos-Olivan
f5e68a275b
Removed unused comments
2020-07-30 15:16:42 +02:00
Daniel Santos-Olivan
d1889fed85
Remove arguments from Preprocess to allow for optimization
2020-07-30 15:16:42 +02:00
Daniel Santos-Olivan
20df95d202
Removed spaces
2020-07-30 15:16:42 +02:00
Daniel Santos-Olivan
afd43914e9
RayCastLidar: Optimizing the normal lidar.
2020-07-30 15:16:42 +02:00
Daniel Santos-Olivan
247c3731b7
Correct tag the LiDAR.
2020-07-30 15:16:42 +02:00
Daniel Santos-Olivan
0d1257b271
Removed old logs
2020-07-30 15:16:42 +02:00
Daniel Santos-Olivan
5eb2f6dc18
Tagger: Added some functions to the class to be used anywhere
2020-07-30 15:16:42 +02:00
Daniel Santos-Olivan
92892ec8e9
Rewrite of RayCastLidar to inherit from RayCastRawLidar
...
to reuse code
2020-07-30 15:16:42 +02:00
Daniel Santos-Olivan
12cf111a45
Rewrite the RayCastRawLidar to store all info
...
- We needed to change completly the way we store and compute
the data because for some reason we could access the actor
information from the computation threads so we store all
the FHitResult in the Sensor and then we compute the Detection
information when we store in the LidarRawData structure.
2020-07-30 15:16:42 +02:00
Daniel Santos-Olivan
3c5f051f93
Changed data structures to data folder
2020-07-30 15:16:42 +02:00
Daniel Santos-Olivan
3e1f17741c
LidarRawData now inherits from LidarData to avoid repetion of code
2020-07-30 15:16:42 +02:00
Daniel Santos-Olivan
08e97be923
Rename LidarData and prepare it for merge it with LidarRawData
2020-07-30 15:16:42 +02:00
Daniel Santos-Olivan
1ac43909aa
Updated RayCastRawLidar with new data classes
2020-07-30 15:16:42 +02:00
Daniel Santos-Oliván
f26ae8f8ac
RayCastRawLidar: First version, still in a very early stage.
2020-07-30 15:16:42 +02:00
Marc Garcia Puig
f55be134d1
Changed exposure_compensation
2020-07-29 16:09:18 +02:00
Marc Garcia Puig
583b6e9fbb
Added docs
2020-07-29 16:09:18 +02:00
Marc Garcia Puig
b505660b63
Exposed camera bloom and lens flare effect
2020-07-29 16:09:18 +02:00
Marc Garcia Puig
db3c6472a5
Changed more camera parameters to match the new ilumination
2020-07-29 16:09:18 +02:00
Marc Garcia Puig
09a193564b
Fixed ilumination camera values
2020-07-29 16:09:18 +02:00
Axel1092
215ceff451
Added stops in the ground from roadrunner.
2020-07-28 09:28:17 +02:00
Axel1092
6d4e92bc6d
Small fix to traffic light spawn.
2020-07-28 09:28:17 +02:00
Axel1092
cbd12ac056
Added detection of 'Speed_' object record from roadrunner to interpret it as a speed signal.
2020-07-28 09:28:17 +02:00
Axel1092
5428354e5c
Added automatic match of traffic lights and signals with existing actors.
2020-07-28 09:28:17 +02:00
Marc Garcia Puig
c18ccca7f3
Fix for sem seg untaged objects spawned frm client
2020-07-23 16:12:08 +02:00
Axel1092
b1be4afef2
Fix for transparency see-through
2020-07-22 20:13:34 +02:00
Axel1092
a44c38168a
Query formatting fixes.
2020-07-20 15:10:34 +02:00
Axel1092
be4bf24ed8
Fixed query format.
2020-07-20 15:10:34 +02:00
Axel1092
68ede3c5d3
Fix windows compilation issue
2020-07-20 15:10:34 +02:00
Axel1092
98b6b2e610
Compilation fix
2020-07-20 15:10:34 +02:00
Axel1092
bb553e1073
Updated docs. removed coma separations.
2020-07-20 15:10:34 +02:00
Axel1092
28fea86a19
Prevent event from being written to the recorder when there are none.
2020-07-20 15:10:34 +02:00
Axel1092
aec7251955
Added Trigger volumes to recorder. Infor formatting changes.
2020-07-20 15:10:34 +02:00
Axel1092
eb63a2aae8
Added traffic light time events.
2020-07-20 15:10:34 +02:00
Axel1092
b1a475d2b4
Added physics control to recorder info.
2020-07-20 15:10:34 +02:00
Timothy Scott
0b781d5fd5
Added noise to Lidar sensor ( #3001 )
...
Co-authored-by: Marc Garcia Puig <marcgpuig@gmail.com>
2020-07-17 12:33:50 +02:00
Marc Garcia Puig
a73b1e4209
Fixed Import pipeline
2020-07-16 10:13:42 +02:00
Axel1092
f324c73b10
Review changes.
2020-07-10 11:36:31 +02:00
Axel1092
2d26512209
Added new frozen behavior.
2020-07-10 11:36:31 +02:00
Axel1092
4f1851be3f
Fixed error that caused traffic light actors to be missing in client side.
2020-07-10 11:36:31 +02:00
Axel1092
4d46387eb8
Added automatic signal match with OpenDRIVE.
2020-07-10 11:36:31 +02:00
Axel1092
07d016d318
Added reset group function to API.
2020-07-10 11:36:31 +02:00
Axel1092
5ccaa39d60
Small fix to elapse time function.
2020-07-10 11:36:31 +02:00
Axel1092
780f0fe460
Moved recorder to posttick.
2020-07-10 11:36:31 +02:00
Axel1092
e8a4630610
Updating old traffic lights to use the traffic light component.
2020-07-10 11:36:31 +02:00
Axel1092
6f41587170
Added check to prevent traffic light from updating during replay.
2020-07-10 11:36:31 +02:00
Axel1092
3ef383157d
Fixed recorder for traffic lights in standalone mode.
2020-07-10 11:36:31 +02:00
Daniel Santos-Olivan
1d9bb78a8d
Format changes to answer review
2020-07-08 11:44:23 +02:00
Daniel Santos-Olivan
c2cf1e9c95
Removed forgotten commented code
2020-07-08 11:44:23 +02:00
Daniel Santos-Olivan
d18ba38144
Added custom drop off of lidar points from the API
2020-07-08 11:44:23 +02:00
Daniel Santos-Olivan
ba230da58f
Small update in the drop off random values.
2020-07-08 11:44:23 +02:00
Daniel Santos-Olivan
6f6cf65dd2
Bugfixed, using distance in meters to be
...
coherent
2020-07-08 11:44:23 +02:00
Daniel Santos-Olivan
3902c256da
Added some noise to the LiDAR output, needs to
...
be tested
2020-07-08 11:44:23 +02:00
Daniel Santos-Olivan
cea1981b5c
Bugfix: the lidar points are now output in the
...
sensor's coordinate system.
2020-07-08 11:44:23 +02:00
Daniel Santos-Olivan
da2e29f5ef
Lidar Intensity: Added intensity to lidar's output
...
For now, only takes into account the intensity loss
due to the the atmosphere atenuation.
2020-07-08 11:44:23 +02:00
doterop
355571e89f
Added renderdoc plugin to unreal project
2020-07-07 16:53:00 +02:00
Axel1092
6ea32e4e98
Fixed QueryInfo parsing error.
2020-07-02 21:40:30 +02:00
Timothy Scott
bdc5edd2e6
Fixed gyro to report angular velocity in local sensor frame
2020-07-02 12:22:51 +02:00
Daniel Santos-Olivan
6d65a60d23
Bugfix: the lidar points are now output in the
...
sensor's coordinate system.
2020-07-02 12:22:12 +02:00
Axel1092
693d0112f7
Review changes
2020-07-02 11:53:36 +02:00
Axel1092
f39bc70242
Added velocity, acceleration and platform time to recorder.
2020-07-02 11:53:36 +02:00
Axel1092
583dc4e20d
Added scene and vehicle light to query info.
2020-07-02 11:53:36 +02:00
Marc Garcia Puig
281461ebbf
Added custom car collision in raycast sensors
2020-07-01 19:37:50 +02:00
Axel1092
949ceb2af4
Removed useless includes.
2020-06-30 21:38:47 +02:00
Axel1092
273a181f8f
Review changes
2020-06-30 21:38:47 +02:00
Axel1092
41c870438e
Added scene light events to recorder.
2020-06-30 21:38:47 +02:00
Axel1092
8374172415
Added vehicle light to recorder.
2020-06-30 21:38:47 +02:00
bernat
b6639328ac
Removing pointer to function, applying Nestor cleaner method
2020-06-30 13:12:22 +02:00
bernat
e5861e5c91
Adding 'atomic' library at linking on Ubuntu
2020-06-30 13:12:22 +02:00
bernat
9b716e1698
All streams are multi stream now
2020-06-30 13:12:22 +02:00
DSantosO
baf43b07a6
Merge pull request #2951 from carla-simulator/dsantoso/lidar-impr
...
Raycast parallelization
2020-06-18 15:48:29 +02:00
doterop
f114dc0aa1
Remove intermediate map when changing map. ( #2911 )
...
* Fixed load_new_episode and removed intermediate check.
* Recovered intermediate state.
* Removing intermediate map
* Fixing merge issue
* Remove unnecessary check in load_new_episode
2020-06-15 10:53:26 +02:00
Hakhyun Kim
2d7982e85a
Disable Collision for DebugShaperDrawer
...
DrawLine caused collision with Vehicles and others.
2020-06-11 13:03:38 +02:00
Marc Garcia Puig
97cb2dfec0
Fixed fog_falloff in Boost Python
2020-06-10 14:43:21 +02:00
Marc Garcia Puig
07fe7a7153
Added weather parameter fog_fallow to PythonAPI
2020-06-10 14:43:21 +02:00
Marc Garcia Puig
0cc4fb45f4
Fixed `and` to `&&`
2020-06-08 10:49:31 +02:00
Marc Garcia Puig
fc133121c7
Added get function for all car light states
2020-06-08 10:49:31 +02:00
Marc Garcia Puig
923960751f
Added batch command SetVehicleLightState
2020-06-08 10:49:31 +02:00
Axel1092
d26f69957f
Added fast conversion from/to FString and std::string.
2020-05-29 12:34:29 +02:00
Axel1092
cd277af189
Code clean up.
2020-05-29 12:34:29 +02:00
Axel1092
605c99136d
Improved standalone mesh split.
2020-05-29 12:34:29 +02:00
Axel1092
734912df54
Added optional recast execution.
2020-05-29 12:34:29 +02:00
Axel1092
381d6b2d97
Fixed string length limit in ToFString and FromFString in String.h. Fixed some parameters not used in standalone mode.
2020-05-29 12:34:29 +02:00
Axel1092
4d36212c09
Fixed multiple instances of road::Map, it can now be accessed from the CarlaGameModeBase.
2020-05-29 12:34:29 +02:00
Axel1092
4dc4cb8185
Fixed map loading crash in windows.
2020-05-21 15:23:02 +02:00
bernat
2d58a69f1f
Redoing previous changes
2020-05-13 17:58:02 +02:00
doterop
976ccfb93b
Added mesh validation when importing maps to remove props duplication
2020-05-13 17:58:02 +02:00
doterop
60aa3e3529
Fixed signal spawning with imported maps
2020-05-13 17:58:02 +02:00
bernat
3fd9fc27f1
Exchange the lane marking colors, they were in reverse
2020-05-11 18:50:51 +02:00
Javier Hidalgo-Carrió
26441431e4
DVSEventArray: boolean in +1 and -1. DVSCamera: set default threshold values
2020-05-08 20:08:27 +02:00
Marc Garcia Puig
a55c71ad4f
Added our standard noise to DVS sensor + Win fixes
2020-05-08 20:08:27 +02:00
Marc Garcia Puig
87ac3b9a6d
Minor fixes and code style adaptation
2020-05-08 20:08:27 +02:00
Javier Hidalgo-Carrió
c45614c983
DVS camera sensor implementation
2020-05-08 20:08:27 +02:00
Marc Garcia Puig
536362e40f
Fixed cheking a if signal ID exists befor using it
2020-05-08 12:12:57 +02:00
Timothy Scott
fad5f8e7d1
Changed IMU to add gravity acceleration before rotating into IMU reference frame
2020-05-06 15:48:38 +02:00
Marc Garcia Puig
e78ccc6852
Rain particles and Update.sh fixes ( #2814 )
...
* Fixed camera weather changes
* Updated changelog
* Fixed Update.sh when root path contains and space
2020-05-05 16:46:41 +02:00
bernat
4dc6eba755
New API function to add angular impulse to an actor
2020-05-05 11:16:23 +02:00
bernat
1a2c2ea76a
Changing to version 0.9.9
2020-04-23 15:52:28 +02:00
Axel1092
835dccd470
Fixed standalone mode.
2020-04-22 20:58:46 +02:00
Axel1092
34d3919573
Fixed error unable to parse Opendrive.
2020-04-22 20:58:46 +02:00