Commit Graph

1348 Commits

Author SHA1 Message Date
doterop 4abdd5394f
Character in 2Wheeled BB (#3471)
* Vehicle BB calculation has been updated to include character in 2 wheeled vehicles.

* Updated CHANGELOG.md
2020-10-29 15:20:18 +01:00
Marc Garcia Puig a53c697f69 Sync IMU transforms 2020-10-27 17:22:02 +01:00
Marc Garcia Puig d8b36e652a Fixed camera callback transform 2020-10-27 17:22:02 +01:00
Daniel Santos-Olivan 5e420b0fa8 Filter sublevels and BaseMap in GetAvailableMaps 2020-10-27 12:30:28 +01:00
Axel1092 003e74fc91
Raycasting (#3483)
* Added raycasting and point projection capabilities to python api.

* Added documentation of new functions.

* Fixed missing .f on floats

Co-authored-by: doterop <daniel.oterop@gmail.com>
2020-10-26 11:13:35 +01:00
doterop 81a90f3886 Added missing file 2020-10-19 21:31:45 +02:00
doterop dbe7c2a89f Fixed tick activation 2020-10-19 21:31:45 +02:00
doterop 2fbfda2f24 Renamed and added enable/disable call 2020-10-19 21:31:45 +02:00
doterop ce31f3a1b6 Added GetBBsOfActor 2020-10-19 21:31:45 +02:00
doterop df6e6eef65 Renamed object to mesh 2020-10-19 21:31:45 +02:00
doterop 04da915ab2 Objects are registered at the beginning of the level. 2020-10-19 21:31:45 +02:00
doterop ccee43bffa Added GetObjects call to server-side 2020-10-19 21:31:45 +02:00
bernat 4550573b5e Let skip messages in async, and block on sync mode 2020-10-07 10:56:04 +02:00
doterop 7e736696e3 Fixed sensor_tick on cameras 2020-10-07 03:05:18 +02:00
Daniel Santos-Olivan 22c3e9cf55 Minor reformatting 2020-10-06 14:57:55 +02:00
Daniel Santos-Olivan 509ed941dd Fix SemLidar (correction of the last commit) 2020-10-06 14:57:55 +02:00
Daniel Santos-Olivan 49e5ef05a7 RayCastSemanticLidar: Fix id problem
We were getting the id from ActorInfo and this one
it is not the same as the client's actor id.
Now, we take it from FActorView and it is the correct one.
2020-10-06 14:57:55 +02:00
Daniel Santos-Olivan 7bd1d6e920 SetEnableGravity fixed for pedestrians
Also removed some debug prints
2020-09-30 19:38:54 +02:00
Daniel Santos-Olivan 95abf25a10 Added EnableGravity and better SetSimulatePhysics 2020-09-30 19:38:54 +02:00
doterop 83d752ef94 Moved SendPixels to OnWorldPostActorTick. 2020-09-30 17:36:41 +02:00
doterop 7a522e1fc9 Fixed shadow variable warning. 2020-09-30 17:36:41 +02:00
Daniel Santos-Olivan 8bd3df5bf3 Reinforce collisions in SetSimulatePhysics(true) 2020-09-30 17:14:58 +02:00
doterop 0c6d27e8b7 Camera delegate moved to OnEndFrame (game thread) 2020-09-29 18:03:31 +02:00
Daniel Santos-Olivan 63b3071c9a Fix SetSimulatePhysics for pedestrians 2020-09-29 17:43:36 +02:00
Axel1092 dfa4bb6e15 Upgraded to DX12 2020-09-29 10:15:01 +02:00
doterop e05b58c2a4
Retrieve BBs of level (#3360)
* Added new function to calculate BBs on SKM and SM

* Added BB calculation for an array of actors

* Added BB folliage calculation

* Added a call on the GM to get all the BBs of the level

* Fixed Folliage BB calculation.

* GM::GetAllBBsOfLevel now returns the array of BBs

* Added call on the server side to retrieve the BBs

* Removed debug draw calls

* Added call to the PythonAPI

* Added check for empty folliage actors

* Added missing EOF

* Added new RotateVector function

* Added rotation to the BBs

* Update changelog

* Split BB calculation on more functions

* Add tag query and simplified Folliage actor BB calculation

* Look for ISM instead of HISM

* Cleaning comments

* Fixed BB duplication on BP_Procedural_Buildings

* Fixed BB duplication on vehicles BPs

* Added pedestrians case

* Added CityObjectLabel enum on PythonAPI

* Splitted logic in small functions

* Fixed uint8_t

* Merged BB of the lights in a TL

* Splitted work into more functions

* Added missing BB and rotation to TL

* Cleaned comments

* Added missing include

* Changed None to Any in PythonAPI

* Fixed Any enum

* Added check for empty folliage actors

* Added missing EOF

* Added new RotateVector function

* Added rotation to the BBs

* Update changelog

* Split BB calculation on more functions

* Add tag query and simplified Folliage actor BB calculation

* Look for ISM instead of HISM

* Cleaning comments

* Fixed BB duplication on BP_Procedural_Buildings

* Fixed BB duplication on vehicles BPs

* Added pedestrians case

* Added CityObjectLabel enum on PythonAPI

* Splitted logic in small functions

* Fixed uint8_t

* Merged BB of the lights in a TL

* Splitted work into more functions

* Added missing BB and rotation to TL

* Cleaned comments

* Changed None to Any in PythonAPI

* Fixed Any enum

* Fixed rebase

* Fixing wrong BB on splines

* Fixed ISM transform to World

* Fixed duplication of RotateVector

* Added Rotation to BB output string

* Removed hidden components and procedural building

* Fixed string BB output

* Removed logs

* Fixed filter on pedestrians

* Fixed black debug lines in package

Co-authored-by: Marc Garcia Puig <marcgpuig@gmail.com>
2020-09-24 23:33:11 +02:00
doterop 161923c1dd Cleaned some unneeded code 2020-09-24 11:04:45 +02:00
doterop bb56f3f1ce Updated BP to code 2020-09-24 11:04:45 +02:00
doterop b5050e0a79 Added Wall support 2020-09-24 11:04:45 +02:00
doterop 68e0097787 Added roof 2020-09-24 11:04:45 +02:00
doterop 24975b908c Fixed corner visibility and editor updates 2020-09-24 11:04:45 +02:00
doterop 6841350a28 Fixing BP child actor creation 2020-09-24 11:04:45 +02:00
doterop eb11522d18 Fixed trasnform update 2020-09-24 11:04:45 +02:00
doterop efcb0068e3 Continuation of the port 2020-09-24 11:04:45 +02:00
doterop 0bbeeddf6a First steps on ProceduralBuiding port to C++ 2020-09-24 11:04:45 +02:00
Daniel Santos-Olivan b0090775a1 Fix format tabs/newlines 2020-09-23 20:40:44 +02:00
Daniel Santos-Olivan a22bdc51cc Added commands for AddTorque and AddForce 2020-09-23 20:40:44 +02:00
Daniel Santos-Olivan 72d8fcb08e Add Warning in the internal use of impulse/force at location 2020-09-23 20:40:44 +02:00
Daniel Santos-Olivan 30ba2b3323 Exposed AddForce and AddTorque 2020-09-23 20:40:44 +02:00
Daniel Santos-Olivan 1144e69113 Fix disable_constant_velocity binding 2020-09-23 20:40:44 +02:00
Daniel Santos-Olivan 4447661d66 First version of the Constant velocity mode
This mode can be enabled in the API and it will keep
a velocity constant.
For now, it needs to be disable automatically but this
can be improved in the future.
2020-09-23 20:40:44 +02:00
Axel e82a6d352c Removed debug warning. 2020-09-23 17:25:25 +02:00
Marc Garcia Puig 1ef830d173 Added DefaultScalability.ini so UE4 doesn't disable EyeAdaptionQuality on Low Quality 2020-09-23 10:26:20 +02:00
Marc Garcia Puig 625d032f23 Fixed debug lines with current illumination 2020-09-22 17:54:43 +02:00
Jacopo Bartiromo 0c83622153
Support Off state for traffic lights in Traffic Manager (#3332)
* Support off state for traffic lights in Traffic Manager

* Removed off state workarround.

Co-authored-by: Axel <axellopez92@outlook.com>
2020-09-22 15:41:10 +02:00
Jacopo Bartiromo 7360436c9d
Determinism for Traffic Manager (#3333)
* Check for determinism

* Per-vehicle random device

* Parameterised random device seed.

* Changing next waypoint selection logic
to use bucketing random device sample.

Arranging next waypoint selections right to left.

* Change to numpy's random lib

* Sorting blueprints to ensure determinism

* New method for determinism

* ResetAllTrafficLight now works in sync mode.

* Moving recorder stuff to engine module

* Fixed recorder for traffic lights in standalone mode.

* Added check to prevent traffic light from updating during replay.

* Updating old traffic lights to use the traffic light component.

* Moved recorder to posttick.

* Small fix to elapse time function.

* Added reset group function to API.

* Merge with traffic_manager/determinism_check

* Changes in TL reset
Option to save to file for recorder script

* Added automatic signal match with OpenDRIVE.

* Fixed error that caused traffic light actors to be missing in client side.

* Added new frozen behavior.

* Updated documentation and changelog

* Updated ContentVersions.txt

* Review changes.

* fixes merge error

* fixes merge

* Update build_windows.md

Added info about command execution that toke me many time to find out

* Update build_windows.md

Updated as requested in pull request review

* Running Carla when choosing a) deb Carla install

This fixes a minor error in the documentation regarding running carla, if the deb installation was choosen.

* Fix for traffic manager freezing upon map change

* attempt to change sys clock to sim clock

* Remove manual unlock of mutex

* fixing merge error

* Changelog and review fixes

Co-authored-by: Praveen Kumar <pravinblaze@hotmail.com>
Co-authored-by: bernat <bernatx@gmail.com>
Co-authored-by: Axel1092 <axellopez92@outlook.com>
Co-authored-by: Axel1092 <35765780+Axel1092@users.noreply.github.com>
Co-authored-by: Néstor Sabater <web.nsabater@gmail.com>
Co-authored-by: ll7 <32880741+ll7@users.noreply.github.com>
2020-09-22 15:20:52 +02:00
Axel a75fc59eb0 Added reset all traffic lights function. 2020-09-22 15:04:28 +02:00
Daniel Santos-Olivan 9f5758577d SetVelocity -> SetTargetVelocity
Change the commands set_velocity to set_target_velocity
for both linear and angular velocities.
2020-09-22 12:00:22 +02:00
doterop cc7b1ea910
Retrieve BBs of all the elements of the level (#3301)
* Added new function to calculate BBs on SKM and SM

* Added BB calculation for an array of actors

* Added BB folliage calculation

* Added a call on the GM to get all the BBs of the level

* Fixed Folliage BB calculation.

* GM::GetAllBBsOfLevel now returns the array of BBs

* Added call on the server side to retrieve the BBs

* Removed debug draw calls

* Added call to the PythonAPI

* Added check for empty folliage actors

* Added missing EOF

* Added new RotateVector function

* Added rotation to the BBs

* Update changelog

* Split BB calculation on more functions

* Add tag query and simplified Folliage actor BB calculation

* Look for ISM instead of HISM

* Cleaning comments

* Fixed BB duplication on BP_Procedural_Buildings

* Fixed BB duplication on vehicles BPs

* Added pedestrians case

* Added CityObjectLabel enum on PythonAPI

* Splitted logic in small functions

* Fixed uint8_t

* Merged BB of the lights in a TL

* Splitted work into more functions

* Added missing BB and rotation to TL

* Cleaned comments

* Added missing include

* Changed None to Any in PythonAPI

* Fixed Any enum

* Added check for empty folliage actors

* Added missing EOF

* Added new RotateVector function

* Added rotation to the BBs

* Update changelog

* Split BB calculation on more functions

* Add tag query and simplified Folliage actor BB calculation

* Look for ISM instead of HISM

* Cleaning comments

* Fixed BB duplication on BP_Procedural_Buildings

* Fixed BB duplication on vehicles BPs

* Added pedestrians case

* Added CityObjectLabel enum on PythonAPI

* Splitted logic in small functions

* Fixed uint8_t

* Merged BB of the lights in a TL

* Splitted work into more functions

* Added missing BB and rotation to TL

* Cleaned comments

* Changed None to Any in PythonAPI

* Fixed Any enum

* Fixed rebase
2020-09-21 18:22:03 +02:00
Axel1092 9586cd24d5
Existing actors in replayer are positioned to the initial position. (#3328) 2020-09-21 14:42:18 +02:00
Marc Garcia Puig 33f39e30ee Changed Color Contrast from1.5 to 1.2 2020-09-18 17:24:56 +02:00
Marc Garcia Puig 78c7564835 Updated ExposureCompensation 2020-09-18 17:24:56 +02:00
Marc Garcia Puig 943b04a580 Updated EV100 values 2020-09-18 17:24:56 +02:00
Marc Garcia Puig 16ae46e47d Fixed ISO to 100 2020-09-18 17:24:56 +02:00
Marc Garcia Puig 19af3a40c7 Default camera mode is now histogram 2020-09-18 17:24:56 +02:00
Marc Garcia Puig 788f9e33f7 Fixed histogram exposure mode 2020-09-18 17:24:56 +02:00
Axel def0b38a9a Removed comments. 2020-09-17 18:35:30 +02:00
Axel 7bbb7f9c54 Fixed ugly z-fighting issue with OSM maps. Added AProceduralMeshActor for easier actor inspection in the editor. 2020-09-17 18:35:30 +02:00
doterop fd0e3f00a7 Cleaned atlas code and rolled back to OnEndFrameRT SendPixels 2020-09-17 15:46:32 +02:00
Axel ec7b3b63fd Added off state to traffic lights. 2020-09-16 17:13:58 +02:00
Axel 7b914bd13a Updated comments. 2020-09-16 16:32:45 +02:00
Axel 2a2b7d9bc8 Added static mesh factory. 2020-09-16 16:32:45 +02:00
doterop b753498ecb Removed debug draw calls 2020-09-10 15:48:22 +02:00
doterop 33700bd6e3 Added call on the server side to retrieve the BBs 2020-09-10 15:48:22 +02:00
doterop 1855d34c56 GM::GetAllBBsOfLevel now returns the array of BBs 2020-09-10 15:48:22 +02:00
doterop af0d92676d Fixed Folliage BB calculation. 2020-09-10 15:48:22 +02:00
doterop abcc0f30d7 Added a call on the GM to get all the BBs of the level 2020-09-10 15:48:22 +02:00
doterop 3b6a6bbb24 Added BB folliage calculation 2020-09-10 15:48:22 +02:00
doterop be1299f5c5 Added BB calculation for an array of actors 2020-09-10 15:48:22 +02:00
doterop 2ca15c3bc5 Added new function to calculate BBs on SKM and SM 2020-09-10 15:48:22 +02:00
doterop f287a1e7c0
Automatic calculation of vehicle's BB (#3267)
* Added BB calculation

* Updated changelog

* Removed logs

* Improved BB calculation

* Added BB calculation

* Updated changelog

* Removed logs

* Improved BB calculation

* Updating content version

Co-authored-by: bernat <bernatx@gmail.com>
2020-09-09 14:29:31 +02:00
Marc Garcia Puig b15f0d2d50 Added Terrain sem seg label 2020-09-02 14:44:42 +02:00
Marc Garcia Puig 8a02d7aa7b Fixed Linux detection in exposure compensation 2020-09-02 14:44:42 +02:00
Marc Garcia Puig 44225dabb4 Added and extra s to the Vehicles folder 2020-09-02 14:44:42 +02:00
Marc Garcia Puig 1726e88192 Added fix to OS dependant exposure compensation 2020-09-02 14:44:42 +02:00
Marc Garcia Puig 36ba6216c9 Fixed TrafficLight name 2020-09-02 14:44:42 +02:00
Marc Garcia Puig 3918ce2d6d Fixed name for new paths 2020-09-02 14:44:42 +02:00
Marc Garcia Puig 564a15989b Added sem seg water and changed Dynamic color 2020-09-02 14:44:42 +02:00
Marc Garcia Puig 8cff64fd00 Added new semantic tags 2020-09-02 14:44:42 +02:00
doterop 7bf2b87356 Avoided atlas and added checks to avoid invalid resources 2020-08-28 09:58:55 +02:00
doterop ea6c14b6c5 Fix wrong condition on empty atlas 2020-08-28 09:58:55 +02:00
Axel ba812e75a3 fixed spelling. 2020-08-20 17:22:58 +02:00
Axel cc4f86b8d6 Fixed trigger box generation for traffic signs with road width equal to 0 2020-08-20 17:22:58 +02:00
Elvir Crncevic 49c4286fce Resolve compiler warning for signed indexing 2020-08-17 12:20:02 +02:00
elvircrn 2871475659 Remove unnecessary resource locking by reducing the level of parallelism in the inner loop. 2020-08-17 12:20:02 +02:00
Marc Garcia Puig 7a998a4abd Fixed black debug lines 2020-07-31 23:08:59 +02:00
bernat 9e8f91337b Change to 0.9.10 version 2020-07-31 23:00:20 +02:00
doterop 1cddd05f8e Removed check to force sendStream 2020-07-31 21:55:30 +02:00
doterop dea15ec319 Moved sendstream to GM tick 2020-07-31 21:55:30 +02:00
doterop 158247ddb5 Fixed clean texture and sendPixels now is on the same frame 2020-07-31 21:55:30 +02:00
doterop ac76cbb71a Fixed atlas recreation after sensor deletion 2020-07-31 21:55:30 +02:00
doterop 04b9086add Fixed unsigned mistmatch 2020-07-31 21:55:30 +02:00
doterop 70dc79d18f Cleaned comment 2020-07-31 21:55:30 +02:00
doterop 797db914e1 Removed intermediate copy between atlas and sensor. Cleaned code. 2020-07-31 21:55:30 +02:00
doterop a6fbd3bfe2 Removed fences 2020-07-31 21:55:30 +02:00
doterop ba22c0a583 Removed delegate 2020-07-31 21:55:30 +02:00
doterop d1ae53f049 Fixed CopyTextureFromAtlas 2020-07-31 21:55:30 +02:00
doterop dc9a3fd1aa Enqueue order grouped on the GM 2020-07-31 21:55:30 +02:00
doterop d7cb538b60 Cleaning comment 2020-07-31 21:55:30 +02:00
doterop c4af666678 The atlas Texture is now vertical 2020-07-31 21:55:30 +02:00
doterop a2b6f8abf6 Added fences and separeted each step 2020-07-31 21:55:30 +02:00
doterop 2430559d8c Added check of atalas size texture before created 2020-07-31 21:55:30 +02:00
doterop 67b9d7d0d2 Atlas Working 2020-07-31 21:55:30 +02:00
doterop 477ae9d2c8 First iteration creating an atlas 2020-07-31 21:55:30 +02:00
codeffee d528243112 Changed measure scope. 2020-07-31 21:55:30 +02:00
doterop 77e6ebb7d2 Changed rendermode 2020-07-31 21:55:30 +02:00
doterop ea8ed416d1 Pixels now are preallocated and filled. 2020-07-31 21:55:30 +02:00
doterop f38ac48b39 Scene Capture Sensors are now enqueued to the end of the frame 2020-07-31 21:55:30 +02:00
Marc Garcia Puig 7df66a98ff Fixed light in low quality mode 2020-07-31 20:19:55 +02:00
bernat d23ce106bc Add stop for the replayer 2020-07-31 16:38:41 +02:00
Marc Garcia Puig 93a3ed4cd9 Minimal debug fix 2020-07-31 15:16:06 +02:00
Marc Garcia Puig e9a0f2968d Fixed enum values 2020-07-31 15:16:06 +02:00
Marc Garcia Puig 3d3e82f8ad Added Sky, Ground and Bridge 2020-07-31 15:16:06 +02:00
Daniel Santos-Olivan a131e16ddb Minor formatting corrections 2020-07-31 15:15:01 +02:00
Daniel Santos-Olivan 96d0ae27e6 Refactor SemanticLidar in LibCarla and PythonAPI 2020-07-31 15:15:01 +02:00
Daniel Santos-Olivan e0430e66a1 Refactor SemanticLidar in server side. 2020-07-31 15:15:01 +02:00
Daniel Santos-Olivan d7b1e4a315 RayCastRawLidar: Added optimization in the tag getter 2020-07-30 15:16:42 +02:00
Daniel Santos-Olivan c8ee455b05 Small optimization 2020-07-30 15:16:42 +02:00
Daniel Santos-Olivan 64183b025a Change of type to avoid windows error 2020-07-30 15:16:42 +02:00
Daniel Santos-Olivan 29508fefa4 Remove dropoff/noise/intensity related parameters from RawLidar 2020-07-30 15:16:42 +02:00
Daniel Santos-Olivan b5a297fea2 Added postprocess method for noise and intensity dropoff 2020-07-30 15:16:42 +02:00
Daniel Santos-Olivan f5e68a275b Removed unused comments 2020-07-30 15:16:42 +02:00
Daniel Santos-Olivan d1889fed85 Remove arguments from Preprocess to allow for optimization 2020-07-30 15:16:42 +02:00
Daniel Santos-Olivan 20df95d202 Removed spaces 2020-07-30 15:16:42 +02:00
Daniel Santos-Olivan afd43914e9 RayCastLidar: Optimizing the normal lidar. 2020-07-30 15:16:42 +02:00
Daniel Santos-Olivan 247c3731b7 Correct tag the LiDAR. 2020-07-30 15:16:42 +02:00
Daniel Santos-Olivan 0d1257b271 Removed old logs 2020-07-30 15:16:42 +02:00
Daniel Santos-Olivan 5eb2f6dc18 Tagger: Added some functions to the class to be used anywhere 2020-07-30 15:16:42 +02:00
Daniel Santos-Olivan 92892ec8e9 Rewrite of RayCastLidar to inherit from RayCastRawLidar
to reuse code
2020-07-30 15:16:42 +02:00
Daniel Santos-Olivan 12cf111a45 Rewrite the RayCastRawLidar to store all info
- We needed to change completly the way we store and compute
  the data because for some reason we could access the actor
  information from the computation threads so we store all
  the FHitResult in the Sensor and then we compute the Detection
  information when we store in the LidarRawData structure.
2020-07-30 15:16:42 +02:00
Daniel Santos-Olivan 3c5f051f93 Changed data structures to data folder 2020-07-30 15:16:42 +02:00
Daniel Santos-Olivan 3e1f17741c LidarRawData now inherits from LidarData to avoid repetion of code 2020-07-30 15:16:42 +02:00
Daniel Santos-Olivan 08e97be923 Rename LidarData and prepare it for merge it with LidarRawData 2020-07-30 15:16:42 +02:00
Daniel Santos-Olivan 1ac43909aa Updated RayCastRawLidar with new data classes 2020-07-30 15:16:42 +02:00
Daniel Santos-Oliván f26ae8f8ac RayCastRawLidar: First version, still in a very early stage. 2020-07-30 15:16:42 +02:00
Marc Garcia Puig f55be134d1 Changed exposure_compensation 2020-07-29 16:09:18 +02:00
Marc Garcia Puig 583b6e9fbb Added docs 2020-07-29 16:09:18 +02:00
Marc Garcia Puig b505660b63 Exposed camera bloom and lens flare effect 2020-07-29 16:09:18 +02:00
Marc Garcia Puig db3c6472a5 Changed more camera parameters to match the new ilumination 2020-07-29 16:09:18 +02:00
Marc Garcia Puig 09a193564b Fixed ilumination camera values 2020-07-29 16:09:18 +02:00
Axel1092 215ceff451 Added stops in the ground from roadrunner. 2020-07-28 09:28:17 +02:00
Axel1092 6d4e92bc6d Small fix to traffic light spawn. 2020-07-28 09:28:17 +02:00
Axel1092 cbd12ac056 Added detection of 'Speed_' object record from roadrunner to interpret it as a speed signal. 2020-07-28 09:28:17 +02:00
Axel1092 5428354e5c Added automatic match of traffic lights and signals with existing actors. 2020-07-28 09:28:17 +02:00
Marc Garcia Puig c18ccca7f3 Fix for sem seg untaged objects spawned frm client 2020-07-23 16:12:08 +02:00
Axel1092 b1be4afef2 Fix for transparency see-through 2020-07-22 20:13:34 +02:00
Axel1092 a44c38168a Query formatting fixes. 2020-07-20 15:10:34 +02:00
Axel1092 be4bf24ed8 Fixed query format. 2020-07-20 15:10:34 +02:00
Axel1092 68ede3c5d3 Fix windows compilation issue 2020-07-20 15:10:34 +02:00
Axel1092 98b6b2e610 Compilation fix 2020-07-20 15:10:34 +02:00
Axel1092 bb553e1073 Updated docs. removed coma separations. 2020-07-20 15:10:34 +02:00
Axel1092 28fea86a19 Prevent event from being written to the recorder when there are none. 2020-07-20 15:10:34 +02:00
Axel1092 aec7251955 Added Trigger volumes to recorder. Infor formatting changes. 2020-07-20 15:10:34 +02:00
Axel1092 eb63a2aae8 Added traffic light time events. 2020-07-20 15:10:34 +02:00
Axel1092 b1a475d2b4 Added physics control to recorder info. 2020-07-20 15:10:34 +02:00
Timothy Scott 0b781d5fd5
Added noise to Lidar sensor (#3001)
Co-authored-by: Marc Garcia Puig <marcgpuig@gmail.com>
2020-07-17 12:33:50 +02:00
Marc Garcia Puig a73b1e4209 Fixed Import pipeline 2020-07-16 10:13:42 +02:00
Axel1092 f324c73b10 Review changes. 2020-07-10 11:36:31 +02:00
Axel1092 2d26512209 Added new frozen behavior. 2020-07-10 11:36:31 +02:00
Axel1092 4f1851be3f Fixed error that caused traffic light actors to be missing in client side. 2020-07-10 11:36:31 +02:00
Axel1092 4d46387eb8 Added automatic signal match with OpenDRIVE. 2020-07-10 11:36:31 +02:00
Axel1092 07d016d318 Added reset group function to API. 2020-07-10 11:36:31 +02:00
Axel1092 5ccaa39d60 Small fix to elapse time function. 2020-07-10 11:36:31 +02:00
Axel1092 780f0fe460 Moved recorder to posttick. 2020-07-10 11:36:31 +02:00
Axel1092 e8a4630610 Updating old traffic lights to use the traffic light component. 2020-07-10 11:36:31 +02:00
Axel1092 6f41587170 Added check to prevent traffic light from updating during replay. 2020-07-10 11:36:31 +02:00
Axel1092 3ef383157d Fixed recorder for traffic lights in standalone mode. 2020-07-10 11:36:31 +02:00
Daniel Santos-Olivan 1d9bb78a8d Format changes to answer review 2020-07-08 11:44:23 +02:00
Daniel Santos-Olivan c2cf1e9c95 Removed forgotten commented code 2020-07-08 11:44:23 +02:00
Daniel Santos-Olivan d18ba38144 Added custom drop off of lidar points from the API 2020-07-08 11:44:23 +02:00
Daniel Santos-Olivan ba230da58f Small update in the drop off random values. 2020-07-08 11:44:23 +02:00
Daniel Santos-Olivan 6f6cf65dd2 Bugfixed, using distance in meters to be
coherent
2020-07-08 11:44:23 +02:00
Daniel Santos-Olivan 3902c256da Added some noise to the LiDAR output, needs to
be tested
2020-07-08 11:44:23 +02:00
Daniel Santos-Olivan cea1981b5c Bugfix: the lidar points are now output in the
sensor's coordinate system.
2020-07-08 11:44:23 +02:00
Daniel Santos-Olivan da2e29f5ef Lidar Intensity: Added intensity to lidar's output
For now, only takes into account the intensity loss
due to the the atmosphere atenuation.
2020-07-08 11:44:23 +02:00
doterop 355571e89f Added renderdoc plugin to unreal project 2020-07-07 16:53:00 +02:00
Axel1092 6ea32e4e98 Fixed QueryInfo parsing error. 2020-07-02 21:40:30 +02:00
Timothy Scott bdc5edd2e6 Fixed gyro to report angular velocity in local sensor frame 2020-07-02 12:22:51 +02:00
Daniel Santos-Olivan 6d65a60d23 Bugfix: the lidar points are now output in the
sensor's coordinate system.
2020-07-02 12:22:12 +02:00
Axel1092 693d0112f7 Review changes 2020-07-02 11:53:36 +02:00
Axel1092 f39bc70242 Added velocity, acceleration and platform time to recorder. 2020-07-02 11:53:36 +02:00
Axel1092 583dc4e20d Added scene and vehicle light to query info. 2020-07-02 11:53:36 +02:00
Marc Garcia Puig 281461ebbf Added custom car collision in raycast sensors 2020-07-01 19:37:50 +02:00
Axel1092 949ceb2af4 Removed useless includes. 2020-06-30 21:38:47 +02:00
Axel1092 273a181f8f Review changes 2020-06-30 21:38:47 +02:00
Axel1092 41c870438e Added scene light events to recorder. 2020-06-30 21:38:47 +02:00
Axel1092 8374172415 Added vehicle light to recorder. 2020-06-30 21:38:47 +02:00
bernat b6639328ac Removing pointer to function, applying Nestor cleaner method 2020-06-30 13:12:22 +02:00
bernat e5861e5c91 Adding 'atomic' library at linking on Ubuntu 2020-06-30 13:12:22 +02:00
bernat 9b716e1698 All streams are multi stream now 2020-06-30 13:12:22 +02:00
DSantosO baf43b07a6
Merge pull request #2951 from carla-simulator/dsantoso/lidar-impr
Raycast parallelization
2020-06-18 15:48:29 +02:00
doterop f114dc0aa1
Remove intermediate map when changing map. (#2911)
* Fixed load_new_episode and removed intermediate check.

* Recovered intermediate state.

* Removing intermediate map

* Fixing merge issue

* Remove unnecessary check in load_new_episode
2020-06-15 10:53:26 +02:00
Hakhyun Kim 2d7982e85a Disable Collision for DebugShaperDrawer
DrawLine caused collision with Vehicles and others.
2020-06-11 13:03:38 +02:00
Marc Garcia Puig 97cb2dfec0 Fixed fog_falloff in Boost Python 2020-06-10 14:43:21 +02:00
Marc Garcia Puig 07fe7a7153 Added weather parameter fog_fallow to PythonAPI 2020-06-10 14:43:21 +02:00
Marc Garcia Puig 0cc4fb45f4 Fixed `and` to `&&` 2020-06-08 10:49:31 +02:00
Marc Garcia Puig fc133121c7 Added get function for all car light states 2020-06-08 10:49:31 +02:00
Marc Garcia Puig 923960751f Added batch command SetVehicleLightState 2020-06-08 10:49:31 +02:00
Axel1092 d26f69957f Added fast conversion from/to FString and std::string. 2020-05-29 12:34:29 +02:00
Axel1092 cd277af189 Code clean up. 2020-05-29 12:34:29 +02:00
Axel1092 605c99136d Improved standalone mesh split. 2020-05-29 12:34:29 +02:00
Axel1092 734912df54 Added optional recast execution. 2020-05-29 12:34:29 +02:00
Axel1092 381d6b2d97 Fixed string length limit in ToFString and FromFString in String.h. Fixed some parameters not used in standalone mode. 2020-05-29 12:34:29 +02:00
Axel1092 4d36212c09 Fixed multiple instances of road::Map, it can now be accessed from the CarlaGameModeBase. 2020-05-29 12:34:29 +02:00
Axel1092 4dc4cb8185 Fixed map loading crash in windows. 2020-05-21 15:23:02 +02:00
bernat 2d58a69f1f Redoing previous changes 2020-05-13 17:58:02 +02:00
doterop 976ccfb93b Added mesh validation when importing maps to remove props duplication 2020-05-13 17:58:02 +02:00
doterop 60aa3e3529 Fixed signal spawning with imported maps 2020-05-13 17:58:02 +02:00
bernat 3fd9fc27f1 Exchange the lane marking colors, they were in reverse 2020-05-11 18:50:51 +02:00
Javier Hidalgo-Carrió 26441431e4 DVSEventArray: boolean in +1 and -1. DVSCamera: set default threshold values 2020-05-08 20:08:27 +02:00
Marc Garcia Puig a55c71ad4f Added our standard noise to DVS sensor + Win fixes 2020-05-08 20:08:27 +02:00
Marc Garcia Puig 87ac3b9a6d Minor fixes and code style adaptation 2020-05-08 20:08:27 +02:00
Javier Hidalgo-Carrió c45614c983 DVS camera sensor implementation 2020-05-08 20:08:27 +02:00
Marc Garcia Puig 536362e40f Fixed cheking a if signal ID exists befor using it 2020-05-08 12:12:57 +02:00
Timothy Scott fad5f8e7d1 Changed IMU to add gravity acceleration before rotating into IMU reference frame 2020-05-06 15:48:38 +02:00
Marc Garcia Puig e78ccc6852
Rain particles and Update.sh fixes (#2814)
* Fixed camera weather changes

* Updated changelog

* Fixed Update.sh when root path contains and space
2020-05-05 16:46:41 +02:00
bernat 4dc6eba755 New API function to add angular impulse to an actor 2020-05-05 11:16:23 +02:00
bernat 1a2c2ea76a Changing to version 0.9.9 2020-04-23 15:52:28 +02:00
Axel1092 835dccd470 Fixed standalone mode. 2020-04-22 20:58:46 +02:00
Axel1092 34d3919573 Fixed error unable to parse Opendrive. 2020-04-22 20:58:46 +02:00
Axel1092 269344a3ec Fixed reload map. Increased distance field atlas and texture pool. 2020-04-22 20:58:46 +02:00
Axel1092 ff97d65cc0 Fixed server-client sincronization for map change. 2020-04-22 20:58:46 +02:00
Axel1092 953a86d62a Load void map to prevent missing meshes. 2020-04-22 20:58:46 +02:00
doterop c50d87290a Added checks to avoid crash on LightSubsystem 2020-04-22 19:16:42 +02:00
bernat 6a4479ed16 Stop vehicles at end of the simulation, instead of using autopilot 2020-04-17 12:42:12 +02:00
doterop 4384e386c2
Light API (#2756)
* Added CarlaLight class.

* Added get and set for carla light type.

* Added LightManager, Light and LightState

* Fixed unapplied changes

* Fixed LM::GetAllLights

* Fixed Python getter

* Added LightManager, Light and LightState. Python bindings included.

* Completed LightManager communication and LightSubsystem on server

* Fixed concurrency and color conversion

* Added check for null case on RegisterLight and UnregisterLight

* Fixed map change crash in editor.

* Added client syncronization.

* Updated Python docs.

* Fixed client sync

* Added CarlaLight class.

* Added get and set for carla light type.

* Added LightManager, Light and LightState

* Fixed unapplied changes

* Fixed LM::GetAllLights

* Fixed Python getter

* Added LightManager, Light and LightState. Python bindings included.

* Completed LightManager communication and LightSubsystem on server

* Fixed concurrency and color conversion

* Added check for null case on RegisterLight and UnregisterLight

* Fixed map change crash in editor.

* Added client syncronization.

* Updated Python docs.

* Fixed client sync

* Updated changelog

* New iteration on lights docs

* Fixed docs

* Content version updated

* Removed NonCopyable

* Compilation fix.

Co-authored-by: Axel1092 <axellopez92@outlook.com>
Co-authored-by: sergi-e <rigesklaine@gmail.com>
Co-authored-by: bernat <bernatx@gmail.com>
2020-04-17 12:29:54 +02:00
Axel1092 6f3c4788d8 Added displacement to signals overlapping driving lanes. Fixed crash when closing spawn_npc with signals. 2020-04-14 21:00:04 +02:00
Axel1092 f5208bebe7 Removed singal inclination due to road rotation. 2020-04-13 18:26:11 +02:00
Axel1092 45dc963ea6 Fixed traffic light generation with missing speed information in OpenDRIVE. 2020-04-13 18:26:11 +02:00
Axel1092 d5c57e8903 Added parameter to enable/disable junction smooting. Moved config file variables to CarlaGameInstace for opendrive generation parameters. 2020-04-13 16:50:32 +02:00
Marc Garcia Puig e2c0349ef6 Exposed max chunk size to the PythonAPI 2020-04-13 16:50:32 +02:00
Axel1092 5ddb97a58e Added parameter to disable rendering meshes generated from OpenDRIVE. 2020-04-13 16:50:32 +02:00
Marc Garcia Puig 00a73c4f02 Splited the map generation in chunks 2020-04-13 16:50:32 +02:00
Marc Garcia Puig 910c8f795a Added OpDR stdl mesh normal generation 2020-04-13 16:50:32 +02:00
doterop 79d6298395 Cleaned logs 2020-04-13 13:06:38 +02:00
Axel1092 9d20cfbe6d Fix to prevent spawning multiple times the same traffic light. 2020-04-09 11:19:21 +02:00
Axel1092 07334ce6e4 Moved trigger box spawn logic from TrafficLightManager to TrafficLightCOmponent. Added spawn of traffic lights without controllers outside junctions. 2020-04-09 11:19:21 +02:00
doterop a25842d924 Removed duplicated props 2020-04-08 09:12:25 +02:00
Axel1092 1e06309953 Added warning when signals overlap driving lanes. 2020-03-31 12:12:02 +02:00
Marc Garcia Puig 0eed245e34 Review fixes 2020-03-31 12:11:39 +02:00
Marc Garcia Puig 5520f31d0a Exposed road mesh generation params to PythonAPI 2020-03-31 12:11:39 +02:00
Marc Garcia Puig 0999b0ba05 Added basic walls to standalone OpenDRIVE mode 2020-03-31 12:11:39 +02:00
doterop 9dfbb14276 Fixing codacy issues 2020-03-30 19:44:46 +02:00
doterop 081de023ce Added methods to get trafficlights and trafficsigns from landmarks 2020-03-30 19:44:46 +02:00
Axel1092 5c5028aeb3 Small float product optimization. 2020-03-30 14:40:39 +02:00
Axel1092 e7082fae9f Removed collision from signals defined in the middle of a driving lane. 2020-03-30 14:40:39 +02:00
Axel1092 d9c4de2c54 Removed debug code. 2020-03-30 14:40:39 +02:00
Axel1092 d140688042 Fixed warnings. Fixed missing assets in package. 2020-03-30 14:40:39 +02:00
Axel1092 a89e505785 Added restriction to make trigger boxes only spawneable in driving roads. 2020-03-30 14:40:39 +02:00
Axel1092 1b108a027c Review fixes. Added default lane validity if missing record in OpenDRIVE. Added Automatic spawn of traffic lights and signals to the map generation without geometry. 2020-03-30 14:40:39 +02:00
Axel1092 12a5f6f5d0 Added Yield signal triggerbox generation. 2020-03-30 14:40:39 +02:00
Axel1092 df75abf5bf Added stop sign automatic triggerbox generation. 2020-03-30 14:40:39 +02:00
Marc Garcia Puig d9b216c474 Added basic support for pedestrian crosswalks 2020-03-27 12:51:34 +01:00
Axel1092 2c6483d194 Fixed warning in GenerateTriggerBox function. 2020-03-23 13:36:12 +01:00
Axel1092 892cab9dab Removed debug code. 2020-03-23 13:36:12 +01:00
Axel1092 7497ff5e3a Comented debug code. 2020-03-23 13:36:12 +01:00
Axel1092 6acecb2579 Added spawn of traffic signals. 2020-03-23 13:36:12 +01:00
Axel1092 8891fcb881 Added spawn of trigger boxes for traffic lights. 2020-03-23 13:36:12 +01:00
Axel1092 ad4fea3604 Updated Engine version in uproject file. 2020-03-20 12:01:30 +01:00
Axel 79ebb51a22 Fixed deprecated warnings. 2020-03-20 12:01:30 +01:00
Axel 6ba4d68a48 UE4.22 to UE4.24 upgrade. 2020-03-20 12:01:30 +01:00
doterop 346a513099 Fixed merge issues 2020-03-18 20:49:37 +01:00
doterop f34b884fc1 Fixed missed actor's pointers 2020-03-18 20:49:37 +01:00
dotero ed9f2bda51 WIP! Update on GetGroupTrafficLights, still not working properly 2020-03-18 20:49:37 +01:00
dotero 40dc7bd7c5 Rollback component serialization and updated querries to use the new components if possible 2020-03-18 20:49:37 +01:00
doterop cbb0b711db Fixed server serialization 2020-03-18 20:49:37 +01:00
doterop 38d4c8d551 TrafficLights spawned now are added to the episode 2020-03-18 20:49:37 +01:00
doterop 1fb733c085 Fixed buffer resize when parsing components 2020-03-18 20:49:37 +01:00
dotero 783643f051 Updated traffic light serialization on server side 2020-03-18 20:49:37 +01:00
Axel c7114e436b Review fixes. 2020-03-11 12:09:02 +01:00
Axel 020d38a963 Small fix. 2020-03-11 12:09:02 +01:00
Axel b10ee61808 Review fixes. 2020-03-11 12:09:02 +01:00
Axel ad2f05673c Style fixes. 2020-03-11 12:09:02 +01:00
Axel 1336640d2b Added default traffic light. 2020-03-11 12:09:02 +01:00
Axel e2f9fa605f Implementing signal spawn from OpenDRIVE. 2020-03-11 12:09:02 +01:00
Axel d533e359b6 Added Traffic Lights from OpenDRIVE. 2020-03-11 12:09:02 +01:00
dotero 0b9084495b Adding Controllers to the parser 2020-03-11 12:09:02 +01:00
dotero 8c08df6423 WIP!! Adding OpenDrive parsing to Server 2020-03-11 12:09:02 +01:00
dotero 853317b594 Creation of TrafficLight and Sign Components on UE 2020-03-11 12:09:02 +01:00
bernatx 7509e9d8de Changing version to 0.9.8 2020-03-06 16:11:51 +01:00
Marc Garcia Puig 1fa0400d9c Fixed package RecastBuilder call path 2020-03-06 09:49:38 +01:00
Marc Garcia Puig ee343dbe9b Added support for recast build from server-side 2020-03-06 09:49:38 +01:00
doterop 85b192530d
Doterop/traffic manager (#2468)
* Initial implementation of t.m. performance script

* Remove redundant getLocation() calls

* Demo for inter-client communication via Carla server

* WIP: To do: For client usage needed to be changed.

* Instead or client instance episodeProxy is passed to TM

* Instead or client instance episodeProxy is passed to TM

* parmeter improvements (walkers,cars,signs,lights)

* adding section id to map setup

* fix manual_control to reload car with autopilot on

* Instead of client instance episodeProxy is passed to TM.

* WIP: Only added vehicle register via RPC server / client call in TM to
local instance from remote instance. Similarly other APIs we need to
added.

* Added all TM APIs

* carla client now can provide TM instance if required.

* While getting TM instance if server given data is not valid new TM
instace is created. Need to decide what to do with earlier registed
vehicle with previous TM.

* Updated with HealthCheckRemoteTM() function to check TM server status
instead of ResetAllTrafficLights() for any new user client.

* Dynamic port selection added to TM server instace (in case of multiple
TM serve run, it required).

* Fixed change map error

* If registered TM at carla server is not present then remote TM should be
freed and new local TM instance is created.

* Created Process for Local TM.
It cheaks with total registered vehicles in it, if no register vehicles
for 5 sec, it closes it self.

In python spawn_npc.py Client Timeout set to 10 sec. as creating Process
is system dependent call and takes time.

User has to unregister vehicle before destroying it (if activated with
TM). Also neet to check TM unregister function to remove vehicles from
register list.

* Fix for collision ignore bug

* Update TM exit function check to compare registered vehicles with world
actors that if any valid vehicle present cointinue to run the TM else
stop.

* Print removal

* Splited work of main for loop in ApplyBatchCommandsSync

* WIP! Trying to get client directly

* WIP! Trying to access episode properly without getting it from TM ctr

* Changes to BatchControlStage for Sync Mode
Changes to Parameters for Synch Mode

* Added port support for TM. Multiclient MultiTM

* Added additions for RPC Synchronous Tick to TM.
Error handeling and code organization.

* Exposed API for Sync Mode

* TMServer notifies Server that it is gonna be destroyed

* Exposed Python API for Sync Mode

* Add TM as separate process and synchronous tick calls

* SetSynchronousModeTimeOutInMiliSecond method added

* TM shutsdown and informs to the connected clients

* WIP! Map change issues again

* Updated Traffic Manager for:
1) Multi-client, Multi-TM (as required) can be reistered to server.
2) TM is not a PROCESS separated from the user-client.
3) TM will exit if user-client exit.
4) If server closed, TM also get closed by catching runtime err.

* Server side changes ...

* Fixed possible stall on TM destruction

* fixing collision stage + cybertruck not safe

* Merge branch 'master' into 'soumyadeep/traffic_manager'

* WIP! Disconnection of server has to be properly handled by clients

* format update

* Fix bug unsignalized junctions

* # WARNING: head commit changed in the meantime

Merge branch 'doterop/traffic_manager' into soumyadeep/traffic_manager
Updates for Syncronized Tick.

* Updated runtime exception in Episode for smooth exit if TN server closed
for any other user client.

* Better Exception handeling

* Merged with jackbart94/tm_reduce_getloc_calls

* Merged soumyadeep/traffic_manager.
Removed World getter and recovered Episode as a parameter of TM ctr.
Fixed syntax errors.

* Initial implementation of t.m. performance script

* Remove redundant getLocation() calls

* Demo for inter-client communication via Carla server

* WIP: To do: For client usage needed to be changed.

* Instead or client instance episodeProxy is passed to TM

* Instead or client instance episodeProxy is passed to TM

* parmeter improvements (walkers,cars,signs,lights)

* fix manual_control to reload car with autopilot on

* Instead of client instance episodeProxy is passed to TM.

* WIP: Only added vehicle register via RPC server / client call in TM to
local instance from remote instance. Similarly other APIs we need to
added.

* Added all TM APIs

* carla client now can provide TM instance if required.

* While getting TM instance if server given data is not valid new TM
instace is created. Need to decide what to do with earlier registed
vehicle with previous TM.

* Updated with HealthCheckRemoteTM() function to check TM server status
instead of ResetAllTrafficLights() for any new user client.

* Dynamic port selection added to TM server instace (in case of multiple
TM serve run, it required).

* Fixed change map error

* If registered TM at carla server is not present then remote TM should be
freed and new local TM instance is created.

* Created Process for Local TM.
It cheaks with total registered vehicles in it, if no register vehicles
for 5 sec, it closes it self.

In python spawn_npc.py Client Timeout set to 10 sec. as creating Process
is system dependent call and takes time.

User has to unregister vehicle before destroying it (if activated with
TM). Also neet to check TM unregister function to remove vehicles from
register list.

* Fix for collision ignore bug

* Update TM exit function check to compare registered vehicles with world
actors that if any valid vehicle present cointinue to run the TM else
stop.

* Splited work of main for loop in ApplyBatchCommandsSync

* WIP! Trying to get client directly

* WIP! Trying to access episode properly without getting it from TM ctr

* Changes to BatchControlStage for Sync Mode
Changes to Parameters for Synch Mode

* Added port support for TM. Multiclient MultiTM

* Added additions for RPC Synchronous Tick to TM.
Error handeling and code organization.

* Exposed API for Sync Mode

* TMServer notifies Server that it is gonna be destroyed

* Exposed Python API for Sync Mode

* Add TM as separate process and synchronous tick calls

* SetSynchronousModeTimeOutInMiliSecond method added

* TM shutsdown and informs to the connected clients

* WIP! Map change issues again

* Updated Traffic Manager for:
1) Multi-client, Multi-TM (as required) can be reistered to server.
2) TM is not a PROCESS separated from the user-client.
3) TM will exit if user-client exit.
4) If server closed, TM also get closed by catching runtime err.

* Fixed possible stall on TM destruction

* fixing collision stage + cybertruck not safe

* Merge branch 'master' into 'soumyadeep/traffic_manager'

* WIP! Disconnection of server has to be properly handled by clients

* format update

* Fix bug unsignalized junctions

* # WARNING: head commit changed in the meantime

Merge branch 'doterop/traffic_manager' into soumyadeep/traffic_manager
Updates for Syncronized Tick.

* Updated runtime exception in Episode for smooth exit if TN server closed
for any other user client.

* Better Exception handeling

* Merged with jackbart94/tm_reduce_getloc_calls

* Merged soumyadeep/traffic_manager.
Removed World getter and recovered Episode as a parameter of TM ctr.
Fixed syntax errors.

* Rebased with master

* Changes after rebase

* Solving tab errors

* Updated Changelog

* Removing Destroyed vehicle's from TM Server

* Fixed uint compatibility with Windows

* Merged soumyadeep/traffic_manager. Discarded destroyed actors

* -Removed unnecessary files

* restoring docs from rebase

* Fix windows compilation

* refactoring stage-related code

* more code refactoring

* When map change the simulation doesn't throw exception anymore

* Fixed incorrect episode

* Fixed map change and TM remote detached thread destruction

* Syntax and comments fixes

* Missed change on previous commit

* Fixed compile minor compile issue

* Cleaned and fixed some issues after merge

* fix to sync localization bugs
modified PID parameters
revamping spawn_npc

* deleted tm_spawn_npc

* fixes spawn error in sync mode

* Redoing TM sync logic

* finished performance benchmark for tm

* deprecated wrapped methods:
register_vehicle
unregister_vehicle

* New TM management

* Fixed sync mode on TM

* Cleaned TM of prints and unussed functions

* collision stage checks for (0,0,0) to ignore.
in memory map has an # between keys to avoid possible mixup.
fixed spawn_npc with new sync mode

* changelog

* added more connection retries

* fixed changelog + comments (see reviewable)

* Moved socket include's to single header

* Added missing line at the end of the file

* Fixed syntax errors

* final commit

* Minor correction in comment

* update copyright year to 2020 + removed break

* restoring unwanted changes

* patch for smoke test error

* Removed "todo" for pylint

Co-authored-by: Jacopo Bartiromo <32928804+jackbart94@users.noreply.github.com>
Co-authored-by: Praveen Kumar <35625166+pravinblaze@users.noreply.github.com>
Co-authored-by: Soumyadeep <soumyadeep.dhar@kpit.com>
Co-authored-by: joel-mb <joel.moriana@gmail.com>
Co-authored-by: Sekhar Barua <58979936+sekhar2912@users.noreply.github.com>
Co-authored-by: bernat <bernatx@gmail.com>
Co-authored-by: Marc Garcia Puig <marcgpuig@gmail.com>
2020-02-28 19:58:13 +01:00
Marc Garcia Puig 790c6e9058 Fixed pedestrian navigation when import command 2020-02-28 16:01:47 +01:00
bernat f41d2a5116 Protect again against replacing package 2020-02-28 16:01:47 +01:00
Michele Bianchi 2094f85009 Removed random runaway newline 2020-02-28 16:01:47 +01:00
Michele Bianchi fdfb18df11 Added comment and removed an empty line 2020-02-28 16:01:47 +01:00
Michele Bianchi 501a643340 Fixed strange deletion and saving order 2020-02-28 16:01:47 +01:00
Michele Bianchi a1a1aa3f01 Change Roadrunned semantic names in the move commandlet 2020-02-28 16:01:47 +01:00
bernatx 878e8123da Fix Road tag and add some sidewalk to semantic segmentation 2020-02-28 16:01:47 +01:00
Michele Bianchi 005aafd2de Removed random runaway newline 2020-02-28 16:01:47 +01:00
Michele Bianchi 6d28e33ab2 Updated RoadRunner tags comment 2020-02-28 16:01:47 +01:00
Michele Bianchi 5d4f08f078 Added comment and removed an empty line 2020-02-28 16:01:47 +01:00
Michele Bianchi dcc299cfb6 Fixed strange deletion and saving order 2020-02-28 16:01:47 +01:00
Michele Bianchi bac38b5339 Updated list of semantic tags for the Move Assets commandlet 2020-02-28 16:01:47 +01:00
Michele Bianchi 3f7c7d2882 Change Roadrunned semantic names in the move commandlet 2020-02-28 16:01:47 +01:00
Marc Garcia Puig c64a2f24ba Removed comments 2020-02-28 11:02:45 +01:00
Marc Garcia Puig f2fcc64a1c Disabled OpenDriveMap from appearing on map list 2020-02-28 11:02:45 +01:00
Marc Garcia Puig 28396910ff Added the map to the default package 2020-02-28 11:02:45 +01:00
Marc Garcia Puig 13432ef578 Extended util/config.py with custom xodr maps 2020-02-28 11:02:45 +01:00
Marc Garcia Puig 955b753b83 Improved standalone OpenDRIVE usability 2020-02-28 11:02:45 +01:00
Marc Garcia Puig a8aa5afa0a Added basic support for the client using custom xodr on server 2020-02-28 11:02:45 +01:00
bernatx afccad440a Changes from PR 2020-02-27 10:10:21 +01:00
bernatx 85619ea31e Adding Ignore Hero to Replayer (Issue 1769) 2020-02-27 10:10:21 +01:00
Axel aa78942489 Added support for nearest neighbour for all geometries. Added geometry poly3. 2020-02-07 17:16:48 +01:00
Marc Garcia Puig 459581b09f Exposed car lights to the client 2020-02-04 10:39:01 +01:00
Shubham Paul 3aae33b10f fixed doppler velocity (using the delta v component along the radar and the reflection point instead of the actor) 2020-02-03 11:54:45 +01:00
doterop a52e97f3c3 Added missing end of file line. 2020-01-20 20:53:58 +01:00
marcos909 77fbadbf65 weather.py --> Added wetness, changed "cloudyness" , fixed some functions
Weather.cpp --> Skip weather
Weather.h --> Added "SetWeather" Function
2020-01-20 20:53:58 +01:00
marcos909 c3a89b5a57 Upload client_test.py as weather in utils
Activate mesh distance fields
2020-01-20 20:53:58 +01:00
Marc Garcia Puig a41bf95afd Added more weather attributes 2020-01-20 20:53:58 +01:00
bernatx f3022b9150 Fix Low / Epic quality levels transition 2020-01-15 15:12:34 +01:00
bernat b9fbbf7fd0 Release candiadate (#2310) 2019-12-21 04:59:22 +01:00
germanros1987 ab97355040
Upgraded parameters of Unreal/CarlaUE4/Config/DefaultInput.ini to prevent mouse freeze (#2308) 2019-12-18 18:31:53 -08:00
bernatx 47a2d82738 Release Linux 0.9.7 2019-12-11 18:17:36 +01:00
bernatx 9699673a46 Force complex collisions as simple when importing a new map 2019-12-11 15:17:51 +01:00
bernatx 5f1b5e18e0 Fix import on windows, and rename imported assets 2019-12-11 15:17:51 +01:00
bernatx d0ec9e85b8 Changes from PR 2019-12-11 14:51:47 +01:00
Marc Garcia Puig 4e540a15a3 Fixed unnecessary whitespaces 2019-12-11 14:51:47 +01:00
bernat d3696d6b1e Fixing TAB by SPACES 2019-12-11 14:51:47 +01:00
bernatx e75907560c Changing license in files 2019-12-11 14:51:47 +01:00
bernatx 2ec2e7fae9 Removing resources of plugin (icons) 2019-12-11 14:51:47 +01:00
bernatx e831db817f Moving plugin command to File submenu 2019-12-11 14:51:47 +01:00
bernatx b5ff6e5ee4 Make specific order of objects in export 2019-12-11 14:51:47 +01:00
bernatx 2a3264af83 Add option to export all geometry using special nomenclature 2019-12-11 14:51:47 +01:00
bernatx ed5588f4c3 First working version 2019-12-11 14:51:47 +01:00
bernatx 4738f734de Fixed IMU compass, and windows compilation 2019-12-11 12:07:59 +01:00
bernatx ee2949abdd Fixes from the review of PR 2019-12-11 12:07:59 +01:00
bernatx 3354f73fcb Search binary file for navigation recursively 2019-12-11 12:07:59 +01:00
bernatx 865202f233 Unblocking walkers by distance 2019-12-11 12:07:59 +01:00
bernatx 5b7fcbd689 Controlling how many pedestrians can cross the road 2019-12-11 12:07:59 +01:00
Xavi 632738b3c3 Disable Mesh Distance Fields 2019-12-10 22:42:55 +01:00
SK398497 2e5cde1181 Update ObstacleDetectionSensor.cpp
Change 100.0 to 100.0f as requested by bernatx in Pull Request #2182 from the carla master branch.
2019-12-10 14:48:59 +01:00
Iva Lilova 302ed9bbb7 Return HitDistance instead of HitRadius 2019-12-10 14:48:59 +01:00
dotero 7f91986f69 Fixed ray distribution calculation 2019-12-10 13:29:14 +01:00
Marc Garcia Puig d682577169 Changed Radar's API naming 2019-12-10 13:29:14 +01:00
dotero 158b5ed2cc WIP! Refactoring distribution of the rays. 2019-12-10 13:29:14 +01:00
dotero 617b5ae699 Fixed relative velocity calculation 2019-12-10 13:29:14 +01:00
Marc Garcia Puig 2a11d4528f Added Radar default noise 2019-12-10 13:29:14 +01:00
dotero ba32d5a08e Fixed comments with no ASCII characters 2019-12-10 13:29:14 +01:00
dotero 47aa772b60 Removed debug lines 2019-12-10 13:29:14 +01:00
dotero 396ef46d43 Fixed velocity, azimuth and elevation calculation and Distance limit of the ray. 2019-12-10 13:29:14 +01:00
Marc Garcia Puig a038e45842 Fixed detection, SI units & parameters for radar 2019-12-10 13:29:14 +01:00
dotero 839ac4878f WIP! Added Azimut and Elevation calculation. 2019-12-10 13:29:14 +01:00
dotero 3b8be7062a - WIP! Added actor detection and velocity calculation 2019-12-10 13:29:14 +01:00
Marc Garcia Puig 38ceb098a5 Added Radar client-server connection 2019-12-10 13:29:14 +01:00
Johannes Quast fe83f1ab3b Add Responsibility Sensitive Safety (RSS) to CARLA Client library
- Add build variant with RSS sensor
 - Add RSS result visualization
 - Add RSS Restrictor implementation
 - Add RSS manual control example
2019-12-09 16:37:32 +01:00
Xavi 3e15ed3a2f Change Bias of SAO to fix weird shadows in pedestrians 2019-12-09 12:03:25 +01:00
Marc Garcia Puig 8b88803163 Fixed PR review recommendations 2019-11-20 16:06:47 +01:00
Marc Garcia Puig e4279b79e2 Added noise seed to GNSS sensor 2019-11-20 16:06:47 +01:00