Aidan Clear
5cbde4d5a9
Updating api to allow retrieval of traffic pole index and the other traffic lights in a group from a traffic light
2019-02-27 18:48:40 +01:00
nsubiron
419be77858
Add support for stop and yield signs
2019-02-27 17:47:36 +01:00
nsubiron
3e93782c98
Expose traffic sign's trigger volumes on Python API
2019-02-27 17:47:36 +01:00
nsubiron
6701f22ab1
Fix compilation error on Windows
2019-02-27 16:53:37 +01:00
Néstor Subirón
0e7e1b0b91
Merge branch 'master' into new_expose_vehicle_physics
2019-02-27 12:29:58 +01:00
Marc Garcia Puig
f0273d5465
Merge branch 'master' into marcgpuig/windows_build
2019-02-27 11:50:57 +01:00
bernatx
d0c2962f5d
Add some comments on code, change some hash function
2019-02-26 15:07:19 +01:00
bernatx
6b609f5db6
Isolate the query module
2019-02-26 15:07:19 +01:00
bernatx
4b24e7b4d6
Improvements to the collision structure for recording
2019-02-26 15:07:19 +01:00
manishthani
a49e14997e
Merge branch 'master' into new_expose_vehicle_physics
2019-02-26 14:56:05 +01:00
Manish
5eb4561a38
refactoring code
2019-02-25 20:41:54 +01:00
Manish
dcc0cc4f1d
Added default params and refactored
2019-02-25 13:16:57 +01:00
bernat
98492c592d
Merge branch 'master' into bernatx/Recorder
2019-02-25 12:16:06 +01:00
bernatx
1a784ac2a3
Changed the structure of the recorder file, now it is more flexible
2019-02-25 12:12:10 +01:00
Manish
333fe4546d
refactored code
2019-02-25 11:17:16 +01:00
Manish
12fd0178e5
Improved test, removed inertia tensor scale, fixed bindings and center of mass
2019-02-24 19:47:35 +01:00
bernatx
f9768935ee
A bit of reformatting output
2019-02-22 13:49:44 +01:00
bernatx
c35fbd8884
Parsing actors from the registry instead of from Unreal
2019-02-22 13:49:22 +01:00
bernatx
0ed6ae5883
Minor corrections
2019-02-22 10:39:24 +01:00
bernatx
5290ab3188
Fix problem with velocities, now they are reset while replaying
2019-02-21 18:24:32 +01:00
bernatx
cccf16e9dc
Removing the LOG file associated to each recorded file.
2019-02-21 14:03:26 +01:00
Manish
01ecabc0e0
simplified get and set of center of mass and extended test
2019-02-21 11:20:32 +01:00
Manish
4df5da8620
Added center of mass and huge refactor of bindings
2019-02-20 19:25:16 +01:00
bernatx
737431735c
Adding collision events and a few more features to the recording system
2019-02-20 14:51:33 +01:00
Manish
c6f618090b
Removed hack for controlling physics params, found a better way
2019-02-19 20:38:43 +01:00
Manish
0b235ad0cc
Added Vector2D and changed curves to list of Vector2D
2019-02-19 14:14:06 +01:00
Manish
adb2f50158
Added wheels physics control
2019-02-18 20:54:24 +01:00
Manish
f9255b9544
Working on wheel physics and changed call from world to each actor
2019-02-18 19:16:13 +01:00
Manish
0c8839ccb6
we can now set physics params of vehicles
2019-02-18 11:39:32 +01:00
Manish
6547535a71
Added constructor of VehiclePhysicsControl in PythonAPI
2019-02-18 10:53:29 +01:00
bernatx
12dd144400
Moved Recorder code from LibCarla to Unreal
2019-02-15 13:06:32 +01:00
nsubiron
a0c2c21581
Add movable static meshes to the actor registry
2019-02-15 12:56:53 +01:00
Manish
89ed858cd9
Added vehicle engine setup params
2019-02-15 10:54:25 +01:00
Manish
b882efe8e3
exposing torque curve of vehicle physics working
2019-02-14 19:33:24 +01:00
Marc Garcia Puig
a206e35c77
Fixed package for windows
2019-02-12 15:06:27 +01:00
bernatx
06d486f22a
Some Pull Request fixes
2019-02-11 19:15:28 +01:00
bernatx
525293850a
Fixing problem with dynamic Id of TrafficLights
2019-02-11 16:42:14 +01:00
bernatx
1985ab683f
Adding traffic light state to recorder. Also other fixes.
2019-02-08 15:30:22 +01:00
bernatx
cedf9c1bfa
Fixing merge with master
2019-02-06 17:24:09 +01:00
bernatx
3824e4d616
Manual_control script with recording/replayer functionality
2019-02-06 12:40:35 +01:00
bernatx
41e53d528b
Added parenting and negative times to start a time from the end
2019-02-06 12:18:30 +01:00
bernatx
561895280a
Adding general info to the recorder file, and removing velocity data
2019-02-06 12:17:10 +01:00
bernatx
0a6ecf4349
Basic recording/replayer functionality
2019-02-06 12:14:22 +01:00
bernatx
7d9ccf8c18
Adding Replayer (but with callback problem)
2019-02-06 12:11:38 +01:00
bernatx
80ebdbf945
First version of recorder (logger), only capture.
2019-02-06 11:47:48 +01:00
nsubiron
9134973489
Upgrade version
2019-01-31 19:32:27 +01:00
nsubiron
7678354315
Update content link
2019-01-31 19:31:35 +01:00
Marc Garcia Puig
b2e0b53cf5
Fixed the steering when RoadMap is null
2019-01-30 18:12:42 +01:00
Marc Garcia Puig
aff20355e3
Fix raycast direction when FreeDriving
2019-01-30 18:12:42 +01:00
Marc Garcia Puig
8c8c256543
Fixed style in some old code
2019-01-30 18:12:42 +01:00
Marc Garcia Puig
4421358610
Fixed multiple trigger spwning
2019-01-30 18:12:42 +01:00
Marc Garcia Puig
7e45899d74
Fixed vehicle controller raycast and OpenDriveActor issues
2019-01-30 18:12:42 +01:00
nsubiron
137b69b29a
Add utils for creating a prop factory
2019-01-30 16:25:08 +01:00
Néstor Subirón
0e8ca5064b
Merge branch 'master' into tl_api
2019-01-30 14:40:21 +01:00
Daniel Novillo
5a026fd489
Merge master into pedestrian-collision-sensor
2019-01-30 13:49:57 +01:00
Aidan Clear
faac288002
Prettyfying the files in response to review
2019-01-30 11:20:23 +01:00
Daniel
881e957216
Optimizations
2019-01-29 20:43:37 +01:00
Daniel
79b7e39196
Moved code from Sensor to ActorBlueprintFunctionLibrary
...
Added documentation
Minor code improvements
2019-01-29 19:21:34 +01:00
nsubiron
a993968c5a
Switch off texture streaming again, it was automatically switched on on Unreal Engine upgrade
2019-01-29 16:43:53 +01:00
Aidan Clear
f033823752
Fixing couple of merge issues
2019-01-29 16:20:09 +01:00
Aidan Clear
cb6c57d24e
Merge branch 'master' into tl_api
2019-01-29 13:07:48 +00:00
nsubiron
1e5195dd9a
Fix ObstacleDetectionSensor for new async streams
2019-01-29 13:05:41 +01:00
Daniel
ad5c62cfb1
Improved comments and changed TraceChannel to ECC_WorldStatic
2019-01-29 12:44:41 +01:00
Daniel
0bd4388e3f
Documentation and variable renaming for obstacle sensor
2019-01-29 12:44:41 +01:00
Daniel Novillo Villarejo
5a31efe298
Obstacle detector for vehicles or everything
2019-01-29 12:44:22 +01:00
Daniel Novillo Villarejo
91e9ee8200
Basic sensor setup for ObstacleDetectionSensor
2019-01-29 12:44:22 +01:00
Daniel Novillo Villarejo
488a56fcab
Rollback of DefaultGame.ini
...
Solve FILE_NAME never used
change if mkdir for mkdir -f in a couple of files
2019-01-29 12:00:58 +01:00
Daniel Novillo Villarejo
7612757f8a
Changed MapstoCook, directories to always cook and staging directory
2019-01-29 12:00:58 +01:00
Daniel Novillo Villarejo
0730688e48
Maps extraction tool without testing
2019-01-29 12:00:58 +01:00
nsubiron
ae75d41055
Remove crash reporter
2019-01-29 10:42:38 +01:00
Aidan Clear
acb590ca85
Adding python api support for changing a traffic light's state and timers and getting the traffic light and speed limit for a vehicle
2019-01-28 20:03:16 +01:00
nsubiron
63ce3a10e8
Small documentation fix
2019-01-28 19:51:00 +01:00
nsubiron
98a515537a
Minor fixes
2019-01-28 19:13:56 +01:00
nsubiron
fbf64f56d5
Add CarlaStatics function library
2019-01-27 21:04:40 +01:00
nsubiron
7cb8e00135
Fix #1168 deregister registered actors on "OnDestroyed" event
2019-01-27 19:13:36 +01:00
nsubiron
67c2d900e5
Fix regression introduced in #1150 , make data streams more robust for asynchronous use
2019-01-27 16:19:16 +01:00
nsubiron
027362bb48
Refactor the server to always return a Response object, move some functionality to UCarlaEpisode
2019-01-27 13:34:57 +01:00
nsubiron
1f34cf33b7
Add more info to actor view, including serialized data
2019-01-26 18:31:15 +01:00
nsubiron
c7561c5ef7
Iterate actor registry by values instead of pairs
2019-01-26 18:31:15 +01:00
nsubiron
0371620a36
Replace Optional by boost::optional and add adaptors for serialization
2019-01-26 18:31:15 +01:00
nsubiron
8296b50aec
Fix serialization of boost::variant
2019-01-26 18:31:15 +01:00
nsubiron
6ff8784f16
Compile server pipeline with -fno-exceptions, split unit tests for client and server
2019-01-26 17:27:14 +01:00
nsubiron
459d75568a
Add carla::throw_exception function to re-route exceptions
2019-01-26 15:59:17 +01:00
nsubiron
7801e68f0f
Fix missing includes
2019-01-26 14:31:35 +01:00
nsubiron
bd398acf28
#1119 make sure streams are discarded when the sensor is destroyed
2019-01-26 14:31:35 +01:00
nsubiron
6c5da50d7e
Fix impulse needs to convert units
2019-01-24 19:57:17 +01:00
bernatx
21bf92c5af
Removed 'add_force' command, and little fixes.
2019-01-24 18:57:38 +01:00
bernatx
c360d1407b
Adding conversion for meter / centimeter for Vector3D
2019-01-24 18:57:38 +01:00
bernatx
eaf3392c66
Added methods to PythonAPI for managing some physics of an actor
2019-01-24 18:57:38 +01:00
Marc Garcia Puig
e6c1df36ae
Remove unnecessary checks
2019-01-24 16:50:29 +01:00
Marc Garcia Puig
1287164b0f
Changed asserts for checks
2019-01-24 14:44:24 +01:00
Marc Garcia Puig
84375d376b
Added option to change elevation to the triggers
2019-01-24 12:58:48 +01:00
Marc Garcia Puig
2b99e46954
Fixed OpenDriveActor bug on multiple lane junctions
2019-01-24 12:58:15 +01:00
nsubiron
61a7cc94ad
Migrate saving images to disk to new async system
2019-01-23 18:57:31 +01:00
nsubiron
6c8499c8c9
Upgrade to UE4.21
2019-01-23 18:57:26 +01:00
Pasch, Frederik
89af74d967
Add support for a gnss sensor
...
An initial reference location is read from the header of the OpenDRIVE definition (/OpenDRIVE/header/geoReference)
The expected format is based on the Proj4 syntax:
+lat_0=<LATITUDE as double> +lon_0=<LONGITUDE as double)
Example (Town01):
<OpenDRIVE>
<header revMajor="1" revMinor="4" name="" version="1" date="2018-10-26T12:17:35" north="2.0479999989271146e+1" south="-3.4888998413085938e+2" east="4.1446086126736287e+2" west="-2.0712774024007370e+1" vendor="VectorZero">
<geoReference><![CDATA[+lat_0=4.9000000000000000e+1 +lon_0=8.0000000000000000e+0]]></geoReference>
</header>
...
2019-01-23 17:49:01 +01:00
nsubiron
4235da52a2
Add bounding box to pedestrians
2019-01-22 19:54:57 +01:00
nsubiron
aec58e7357
Fix missing include and forward declaration
2019-01-22 19:54:57 +01:00
nsubiron
4c68cdb345
Add jump to pedestrian control
2019-01-22 19:54:57 +01:00
nsubiron
4ab822bcce
Add support for spawning and controlling walkers
2019-01-22 19:54:57 +01:00
nsubiron
656aba71ec
Rename apply_control_to_actor to apply_control_to_vehicle
2019-01-22 19:54:57 +01:00
Bernat
d83f2f454e
Renamed property tick_interval to sensor_tick
2019-01-16 10:46:16 +01:00
bernat
8e611f0c13
Moving tick_interval property from collision camera to Lidar camera.
2019-01-16 10:46:16 +01:00
bernat
8a8db23f86
Adding 'tick_interval' property for sensors
2019-01-16 10:46:16 +01:00
nsubiron
d4f6c24c64
Update changelog and increase version
2018-12-21 22:52:33 +01:00
nsubiron
e464913014
Update cameras and sensors documentation
2018-12-15 17:35:04 +01:00
nsubiron
77de6a958c
Make the simulator start windowed by default
2018-12-13 20:27:49 +01:00
marcgpuig
df11f4dd64
Restored SpriteComponent's EditorScale
2018-12-13 19:31:37 +01:00
marcgpuig
cb1aaff0d2
AddSpawners disabled by default
2018-12-13 19:31:37 +01:00
marcgpuig
52429a3e94
Now the waypoint elevation works within the Python API
2018-12-13 19:31:37 +01:00
marcgpuig
a0cbf1dfb2
Added elevation in OpenDriveActor
2018-12-13 19:31:37 +01:00
nsubiron
56534e9569
Add option for manual gear shifting to VehicleControl
2018-12-13 18:32:59 +01:00
marcgpuig
3aa0ef261a
Merge branch 'usable_open_drive' of https://github.com/carla-simulator/carla into usable_open_drive
2018-12-10 15:28:40 +01:00
marcgpuig
b3e2f2261d
Added a description on Unreal's interface
2018-12-10 15:25:43 +01:00
Marc Garcia Puig
6451fde7c7
Merge branch 'master' into usable_open_drive
2018-12-10 11:09:18 +01:00
marcgpuig
c0e874c2e6
Fixed problem generating the package + new icon
2018-12-05 19:39:01 +01:00
marcgpuig
4b998bbebc
Major improvment on OpenDriveActor usage
2018-12-04 16:23:20 +01:00
marcgpuig
cbd28cc5d1
Fixed package making + formating to UE4's standard
2018-12-03 11:00:49 +01:00
Marc Garcia Puig
8e762850cd
Fixed an issue where the OpenDrive was generated twice
2018-11-30 21:09:47 +01:00
Bernd Gassmann
bd710c339c
Provide parent/attribute content of Actors via python interface
...
While creating the new carla ros bridge some extensions became necessary
within CARLA:
The parent property of an actor via python interface is not yet filled.
Therefore, the parent_id of Actors has to be transferred from the CARLA
server via rpc interface.
In addition, actor attributes are published via python interface.
Changes in detail:
carla/rpc/Actor.h:
- add parent_id field to the Actor class for rpc transport
TheNewCarlaServer.cpp:
- fill the parent_id field with the appropriate value
client/ActorList:
- added GetActor() function to get an actor by id
client/ActorVariant:
- added actor_list optional parameter to Get() and MakeActor() function
which allows to query for the parent actor in case the actor_list is
available
client/ActorAttribute:
- solved problem of independent rpc::ActorAttribute* classes by
introduction of ActorAttributeValueAccess class, to be able to reuse
most of the functions for both ActorAttribueValues and ActorAttributes
ActorBlueprintFunctionLibrary:
- extended actor attributes by attribute 'role_name' having {autopilot,
scenario, ego_vehicle} as recommended values for vehicles or
{front,back,...} for sensors to be able to distiguish the different
actors in a meaningful way when transferring to ROS topic names
- extended vehicle attributes by not-modifiable attribute 'object_type'
to be defined at blueprint creation time to provide ground truth
object classification type
PythonAPI:
- libcarla: provide the actor attributes within python as dictionary
- make use of role_name attribute to provide information required for
ROS bridge to distinguish ego vehicle from others
2018-11-30 16:08:50 +01:00
Marc Garcia Puig
1d1953f347
Even fewer dependencies in Carla.h
2018-11-27 18:08:01 +01:00
iFuSiiOnzZ
ad91270ab8
Remove "function X" not found error
...
Depending on the include header sometimes the error is {instrinsic funtion} is not a member of {class name} and other times it seems some Unreal functions as GetObject was replaced by the GetObjectW macro.
2018-11-19 11:02:07 +01:00
iFuSiiOnzZ
3583f895af
Add missing includes for enable/disable UE4 macros
2018-11-19 10:52:54 +01:00
nsubiron
cddb98282c
Increase version and update changelog
2018-11-16 13:29:40 +01:00
nsubiron
3072fcb2be
Add missing license notices
2018-11-15 16:49:40 +01:00
nsubiron
0be794736f
Uncrustify
2018-11-15 16:49:40 +01:00
nsubiron
a4fda4213b
Refactor MapData
2018-11-15 16:45:34 +01:00
nsubiron
503fedeb6b
Merge branch 'master' into roads
2018-11-12 14:48:44 +01:00
nsubiron
b5c565d49f
Add missing include
2018-11-08 12:50:30 +01:00
nsubiron
b113b979ca
Log vehicle control in world observer
2018-11-08 12:50:11 +01:00
nsubiron
6e0c0c808f
Fix unit conversion for velocity
2018-11-07 11:32:38 +01:00
iFuSiiOnzZ
7a2d023619
Use the trigger extend volume for lane debugging
2018-11-01 13:16:13 +01:00
nsubiron
46a6ecec1c
Rollback files that didn't need to change
2018-10-31 19:53:34 +01:00
nsubiron
36e1ca6ed0
Fix route planner trigger box default extent
2018-10-31 18:38:53 +01:00
nsubiron
0f4f23bb63
Make vehicles continue straight when off-road
2018-10-31 18:37:52 +01:00
iFuSiiOnzZ
690d114d90
Start to play with the autopilot and opendrive
2018-10-31 11:52:40 +01:00
iFuSiiOnzZ
ec14745050
Check for errors during opendrive parsing
2018-10-30 14:33:58 +01:00
iFuSiiOnzZ
425d1dca90
Put back the Init function for ARoutePlanner
2018-10-29 17:50:20 +01:00
iFuSiiOnzZ
00fc3e4b26
Return lanes ordered (from 1 to n and -1 to -n)
2018-10-29 15:42:59 +01:00
iFuSiiOnzZ
2b9480a772
Invert the heading the the 'y' to be in Unreal coordinates
2018-10-29 13:42:24 +01:00
nsubiron
92f8fe7fd6
Merge branch 'master' into roads
2018-10-28 11:35:42 +01:00
nsubiron
6d1f3519ec
Make possible to draw UE4 debug shapes from Python API
2018-10-28 10:19:30 +01:00
nsubiron
3af14283f8
Add vehicle spawn points
...
(cherry picked from commit 9aed85ed37
)
2018-10-28 10:08:41 +01:00
Joshua Harlow
61ad44497f
Get config loading working again (for abs paths)
...
The main reason this wasn't working was because it
was only returning true for the relative path; when
it should return true in both cases.
Fixes #215
2018-10-26 14:42:02 -07:00
nsubiron
48d204161a
Fix route planner not initialized
2018-10-26 20:43:58 +02:00
nsubiron
8f12b498a2
Fix deleted shared_ptr
2018-10-26 18:28:42 +02:00
nsubiron
5c4d01167c
Merge branch 'roads' into road_points_test
2018-10-26 18:20:29 +02:00
nsubiron
4e075ca1f1
Merge branch 'master' into com
2018-10-26 17:29:59 +02:00
nsubiron
e97882264e
Disable texture streaming
2018-10-26 14:14:37 +02:00
iFuSiiOnzZ
035c00bb1d
Automatically load opendrife file
2018-10-26 13:01:38 +02:00
iFuSiiOnzZ
d95d8ee5ec
Refactoring
2018-10-25 16:15:12 +02:00
iFuSiiOnzZ
1ec41174e1
Route generates seemd to work
...
There is bug in the exported opendrive where is missing some information in the junctions.
2018-10-25 12:55:13 +02:00
nsubiron
73826236e0
Fix wrong overload was called
2018-10-25 12:01:47 +02:00
nsubiron
aeb04231c6
Correct map name if playing in editor
2018-10-25 12:01:19 +02:00
nsubiron
bf0685d115
Expose road maps to Python
2018-10-24 22:42:50 +02:00
nsubiron
6b7ad14665
Add recommended start transforms to map info message
2018-10-24 21:59:23 +02:00
nsubiron
4f92ec758c
Add MapInfo message and serialize OpenDrive file
2018-10-24 21:59:23 +02:00
nsubiron
9aed85ed37
Add vehicle spawn points
2018-10-24 21:59:23 +02:00
iFuSiiOnzZ
412c45b46b
Waypoints for straight lines working : )
2018-10-23 17:06:03 +02:00
nsubiron
00e0b5167f
Fix compilation of CarlaUE4
2018-10-23 16:43:52 +02:00
FPerez
3389d4c58b
Increased waypoint acceptance area, and expose debug info to blueprints
2018-10-23 16:38:22 +02:00
nsubiron
99fc6fd103
Merge branch 'com' into roads
2018-10-23 16:01:15 +02:00
iFuSiiOnzZ
08f7352835
Draw waypoints as line
2018-10-23 09:39:54 +02:00
nsubiron
c824f77e6d
Destroy pawn's controller when destroying an actor if necessary
2018-10-22 17:58:20 +02:00
nsubiron
44710c760d
Workaround bounding boxes only for vehicles
2018-10-22 14:17:25 +02:00
nsubiron
a4a8bcad27
Reduce output log of weather
2018-10-22 10:18:47 +02:00
nsubiron
c478eb039e
Function to disable simulating physics on an actor
2018-10-21 23:39:58 +02:00
nsubiron
994110047e
Fix set actor transform broken for attached actors
2018-10-21 23:38:14 +02:00
nsubiron
d5392c7408
Add traffic lights and signs as actors
2018-10-21 23:35:24 +02:00
nsubiron
cf8a758146
Add semantic tags to actors
2018-10-21 18:27:49 +02:00
nsubiron
07b22b5f2f
Move episode state serialization into Unreal
2018-10-21 17:10:48 +02:00
nsubiron
26198adab3
Fix crash empty actor getting serialized
2018-10-21 16:50:28 +02:00
nsubiron
8f20693ffa
Make tags singular
2018-10-21 15:18:28 +02:00
nsubiron
55558a64ca
Fix build
...
(cherry picked from commit bc6d9de781
)
2018-10-21 14:47:36 +02:00
nsubiron
313b11931c
Add collision sensor
2018-10-20 20:33:37 +02:00
iFuSiiOnzZ
01b963baa2
Some fixes
2018-10-19 18:13:33 +02:00
iFuSiiOnzZ
10eb2184a8
Replace 2 first points of the spline and destoy RoutePlanners on exit
2018-10-19 17:28:53 +02:00
nsubiron
bc6d9de781
Fix build
2018-10-19 17:27:52 +02:00
iFuSiiOnzZ
814723d434
Move points reversion out of the points loop generation
2018-10-19 16:52:09 +02:00
iFuSiiOnzZ
b7b895772a
Testing car autopilot for straight lines
2018-10-19 16:44:15 +02:00
nsubiron
81e7fbc12c
Merge branch 'com' into roads
2018-10-19 15:14:35 +02:00
nsubiron
fb39d01a44
Update Content and default Town03
2018-10-19 13:27:56 +02:00
nsubiron
cecd66e159
Allow vehicles without color attribute
2018-10-19 13:08:27 +02:00
nsubiron
5c3af1f5a5
Add option to command-line to change quality level
2018-10-19 11:22:55 +02:00
nsubiron
b58a5988a1
Port quality level delegate to new game mode
2018-10-19 11:22:55 +02:00
nsubiron
d2f2c3c650
Use new quality level enum and uncrustify related files
2018-10-19 11:22:55 +02:00
nsubiron
15ee43375c
Add quality level enum serialization
2018-10-19 11:22:55 +02:00
iFuSiiOnzZ
659de82a6a
Generating multilane waypoints
2018-10-19 10:57:05 +02:00
nsubiron
3c1f23a3fa
Better logging when destroying actors
2018-10-18 20:38:14 +02:00
nsubiron
21800007b4
Add support for requesting the list of actors in the episode
2018-10-18 20:36:17 +02:00
nsubiron
e08b4e6cfd
Remove autopilot error messages
2018-10-18 00:39:27 +02:00
nsubiron
f09e9b0872
Whoops
2018-10-18 00:21:03 +02:00
nsubiron
c0045c64fa
Enable AWorldObserver tick
2018-10-18 00:21:03 +02:00
nsubiron
2168747991
Deserialize data from world observer
2018-10-18 00:21:03 +02:00
nsubiron
7722f112ba
Attach AWorldObserver sensor to UCarlaEpisode
2018-10-18 00:21:03 +02:00
nsubiron
817aac38dd
Add world observer sensor
2018-10-18 00:21:03 +02:00
nsubiron
d7d4dd4e1e
Add episode info message
2018-10-18 00:21:03 +02:00
nsubiron
c7de4c0be7
Make Simulator class, leave Client to pure networking methods only
2018-10-18 00:21:03 +02:00
nsubiron
f159a0eacf
Sync default weather parameters
2018-10-18 00:19:38 +02:00
nsubiron
733210500d
Indentation...
2018-10-18 00:18:03 +02:00
FPerez
6ee5f2ac59
Changed camera gamma
2018-10-17 19:58:03 +02:00
FPerez
711e04fc53
Capture Gamma set, Preset weathers fixed
2018-10-17 19:28:49 +02:00
iFuSiiOnzZ
9718238df6
Add basic lane information
2018-10-17 12:18:40 +02:00
iFuSiiOnzZ
62a48ca689
Add diferent route options to the RoutePlanner
2018-10-16 18:24:16 +02:00
iFuSiiOnzZ
42af43ace5
Draw opendrive points (debug purpose)
2018-10-16 18:18:02 +02:00
iFuSiiOnzZ
b6c36404a3
Generate points for the RoutePlanner
2018-10-15 18:09:37 +02:00
iFuSiiOnzZ
2e364efea4
Add OpenDrive actual for waypoints load
2018-10-15 15:12:46 +02:00
iFuSiiOnzZ
d046c01bc3
Give possibility to add dynamic routes to RoutePlanner
2018-10-15 13:19:41 +02:00
iFuSiiOnzZ
80b258a571
Includes reordering
2018-10-15 10:44:37 +02:00
nsubiron
e19a5cb7b9
Fix compilation on Windows
2018-10-15 10:34:16 +02:00
nsubiron
5bb425737c
Expose weather to client API
2018-10-15 10:34:08 +02:00
iFuSiiOnzZ
604111ec4f
Remove intrinsics functions errors by reodering the includes
2018-10-13 14:12:20 +02:00
iFuSiiOnzZ
3db8a9464f
Pass zero as offset to WritePixelToBuffer_Vulkan
2018-10-13 11:31:00 +02:00
nsubiron
856ecde332
Add Weather class
2018-10-11 18:22:03 +02:00
nsubiron
c83078d700
Fix missing includes
2018-10-11 18:15:05 +02:00
nsubiron
5965c3bdbe
Refactor client-side code and its C++ API
2018-10-08 13:47:10 +02:00
nsubiron
db9d6a781d
Small refactoring and documentation
2018-10-02 18:00:16 +02:00
nsubiron
7771e5778c
Fix make package
2018-10-02 15:03:58 +02:00
nsubiron
df65c16b1a
Rename sensors
2018-10-02 15:03:58 +02:00
nsubiron
11167181f2
Port lidar to new sensor system
2018-10-02 15:03:58 +02:00
nsubiron
fb68143559
System for setting sensor attributes
2018-10-02 15:03:58 +02:00
nsubiron
8cfee9696d
Better support for blueprints in SceneCaptureSensor
2018-10-02 15:03:58 +02:00
nsubiron
93809422bd
Retrieve sensor definition from static function
2018-10-02 15:03:58 +02:00
nsubiron
cca42fd618
Remove everything related to the deprecated sensors
2018-10-02 15:03:58 +02:00
nsubiron
283ab21581
Reparent and rename Lidar
2018-10-02 15:03:58 +02:00
nsubiron
282789548e
Fix image buffer stride issues
2018-10-02 15:03:58 +02:00
nsubiron
367a6b51eb
Allow each scene capture sensor have its own serializer
2018-10-02 15:03:58 +02:00
nsubiron
d3f8740df2
Add shader-based sensors
2018-10-02 15:03:58 +02:00
nsubiron
151ea569a1
Reparent scene capture camera
2018-10-02 15:03:58 +02:00
nsubiron
1b9fa8c55d
Fix extra allocation for DirectX buffers
2018-10-02 15:03:58 +02:00
nsubiron
bf88697374
Add debugging methods to scene capture sensor
2018-10-02 15:03:58 +02:00
nsubiron
5e18418e14
Demolish the OldSensorFactory
2018-10-02 15:03:58 +02:00
nsubiron
d0629c9381
Image serialization complete pipeline
2018-10-02 15:03:58 +02:00
nsubiron
396894f10b
Migrate deprecated ASceneCaptureCamera to the new ASceneCaptureSensor
2018-10-02 15:03:58 +02:00
nsubiron
c68c3e9e4c
Basis for SensorRegistry and ASensor class
2018-10-02 15:03:58 +02:00
nsubiron
c6c5edb892
Rename ASensor to ADeprecatedSensor
2018-10-02 15:03:58 +02:00
nsubiron
3bd67d2fdf
Allow including LibCarla headers multiple times in UE4
2018-10-02 15:03:58 +02:00
nsubiron
a869424185
User buffer as much as possible to avoid a couple of dynamic allocations
2018-10-02 15:03:03 +02:00
Marc Garcia Puig
420fab0dd0
Fixed .gitignore not ignoring the Content
2018-10-02 12:05:05 +02:00
Marc Garcia Puig
09df66a083
Misspelling error in shader name
2018-09-18 13:57:48 +02:00
Marc Garcia Puig
4c87fa7451
Added lens distortion shader + fixed '.gitignore' issue ignoring plugin's postprocessing materials
2018-09-18 13:57:48 +02:00
nsubiron
a1684ad0ae
Minor fixes to non-rendering mode
2018-09-06 17:00:26 +02:00
Juan Belón
662fc32c8b
Added includes to be able to compile full builds.
2018-09-06 17:00:26 +02:00
Juan Belón
341bf178e5
Added compatibility for non-redering mode in python clients lib. Small change in the command disable-rendering bool val
2018-09-06 17:00:26 +02:00
juaxix
c39cc46646
Disable Rendering Feature
2018-09-06 17:00:26 +02:00
iFuSiiOnzZ
053ead0ed1
Disable some compilation warning warnings (C4668 and C4191)
...
C4668 symbol is not defined as a preprocessor macro, replacing with '0' for 'directives'
C4191 unsafe conversion from 'type of expression' to 'type required'
2018-08-23 17:36:30 +02:00
iFuSiiOnzZ
d675233d8d
Merge branch 'master' into 0.9-win32
2018-08-21 15:15:12 +02:00
iFuSiiOnzZ
8afb3cc59a
Suppress some compiler warning
...
C4668 C4191 caused by undefined macros and type cast
Hiden member class variables names
2018-08-21 14:59:35 +02:00
Néstor Subirón
8fee70fb28
Merge branch 'master' into one_channel_lidar
2018-08-20 16:49:38 +02:00
iFuSiiOnzZ
f0971ab2d6
Merge branch 'carla-0.9' into 0.9-win32
2018-07-30 13:43:29 +02:00
nsubiron
3b3bb1868a
Fix the build
2018-07-30 12:37:28 +02:00
nsubiron
4dac1b532f
Rename camera id
2018-07-29 23:18:21 +02:00
nsubiron
4c3b6127b1
Minor fixes
2018-07-29 18:05:19 +02:00
nsubiron
4f5044a495
Expose spectator pawn
2018-07-29 18:03:52 +02:00
nsubiron
78571e299f
Minimal documentation of the new API
2018-07-28 20:11:42 +02:00
nsubiron
b870a35fbf
Update content link
2018-07-28 19:32:05 +02:00
nsubiron
12243aa84e
Add functions to get actor location and transform
2018-07-28 17:46:26 +02:00
nsubiron
7d1f51e9cc
Add functions to set actor location and transform
2018-07-28 15:23:57 +02:00
nsubiron
f9b7578d6c
Allow destroying actors from Python
2018-07-28 13:04:59 +02:00
nsubiron
67643485cc
Fix long-standing crash when a vehicle is destroyed
2018-07-28 13:04:14 +02:00
nsubiron
c785437f08
Fix images overexposed
2018-07-28 13:03:16 +02:00
nsubiron
8c656b5486
Add the tagger to the new game mode
2018-07-27 21:12:04 +02:00
nsubiron
3bd383a46d
Fix camera settings ignored
2018-07-27 21:11:16 +02:00
nsubiron
ae900053dc
Do not use post-process None as default
2018-07-27 21:10:39 +02:00
nsubiron
c4c15cbb41
Add function to enable autopilot from Python
2018-07-27 19:56:00 +02:00
nsubiron
ad876a282f
Better validation of actor descriptions
2018-07-27 18:43:27 +02:00
nsubiron
5b310cb541
Better definition of cameras
2018-07-27 18:41:25 +02:00
iFuSiiOnzZ
756646020d
Merge branch 'carla-0.9' into 0.9-win32
2018-07-27 16:30:40 +02:00
nsubiron
0fb1edc6af
Rename spawners to factories
2018-07-27 15:24:48 +02:00
nsubiron
81ba9782cb
Helpers to convert actor attribute values
2018-07-27 14:51:30 +02:00
nsubiron
4ee7c80448
Helpers for building vehicle definitions
2018-07-26 22:31:37 +02:00
nsubiron
d543c3812e
Add function to apply control to vehicles
2018-07-26 22:08:39 +02:00
nsubiron
ab431e3847
Exposing cameras in Python API
2018-07-26 18:25:57 +02:00
iFuSiiOnzZ
83464900b9
Make Carla build for Windows
...
Add missing libs
Enable exceptions
Enble/Disable some UE4 macros
2018-07-26 15:01:54 +02:00
nsubiron
8ae2770e1a
Improvements to actor spawners
2018-07-25 17:16:28 +02:00
nsubiron
a1158c6ca8
Fix some compilation errors on Windows
2018-07-24 18:05:53 +02:00
nsubiron
1d9610404d
#573 Changes for using new repository
2018-07-24 12:43:55 +02:00
nsubiron
a1663c6e03
Attach description to actor instance
2018-07-24 12:41:44 +02:00
nsubiron
0f636e84fd
Full pipeline for spawning actors from Python
2018-07-23 20:40:59 +02:00
nsubiron
03c5ccc9d2
Add game mode for new RPC server
2018-07-23 17:43:23 +02:00
nsubiron
45f661ff9e
Expose actor definitions and attributes on client side
2018-07-19 12:19:39 +02:00
nsubiron
2a8b8e2e4f
Add actor dispatcher
2018-07-16 14:44:42 +02:00
nsubiron
a8ebcbd505
Improve actor definition checks output
2018-07-15 19:17:21 +02:00
nsubiron
892acbbd3c
Actor spawner needs to be an actor
2018-07-15 18:57:21 +02:00
nsubiron
e5bbeaba25
Add actor descriptions and definitions
2018-07-15 14:45:23 +02:00
nsubiron
b7a13d08d6
Refactor streaming library
2018-07-13 11:54:12 +02:00
nsubiron
0b90c448bf
Replace Linux build system
2018-07-04 19:08:42 +02:00
Christopher Wecht
ed2fa69fb5
single channel lidar is possible now
2018-07-02 16:37:51 +02:00
nsubiron
ab9a2c7cb5
Upgrade version and update CHANGELOG
2018-06-15 18:57:46 +02:00
nsubiron
9d16e6672e
Change autopilot to turn at intersections based on front wheels instead of pivot
2018-06-14 17:20:06 +02:00
nsubiron
e67295e4af
Close #497 add option to config file to disable bikes and motorbikes
2018-06-13 20:13:15 +02:00
nsubiron
332d40b58e
Increase version number and update CHANGELOG
2018-06-08 13:14:48 +02:00
nsubiron
5b30e285fa
Change FPS to Simulation Step in HUD
2018-06-06 12:04:25 +02:00
nsubiron
19df29c379
UE4 keeps changing this file
2018-06-06 12:04:07 +02:00
nsubiron
951694aa91
Fix #313 include map name in scene description message
2018-05-08 14:43:39 +02:00
Juan Belón
4779236a80
IsPendingKillPending ---> IsPendingKill
2018-05-08 13:00:26 +02:00
Juan Belón
744d928142
OnActorSpawned condition fixed
2018-05-08 12:57:08 +02:00
Juan Belón
3a8c7a8097
Changes in CarlaSettingsDelegate so it wont apply max distance culling for Low quality settings level.
2018-05-08 11:51:01 +02:00
Juan Belón
e577c10026
Changes in the vehicles spawning algorithm
2018-04-23 15:12:02 +02:00
nsubiron
2d52245d3e
Fix #371 bounding box was scaled twice when computing map intersection
2018-04-23 10:57:05 +02:00
nsubiron
0fb3c3ff7e
Increase version and update changelog
2018-04-20 18:36:33 +02:00
nsubiron
d6b61aac63
Fix #345 rollback vehicle's location and send relative transform of the bounding box
2018-04-17 15:38:04 +02:00
nsubiron
d077be5330
Update lidar measurement's frame number
2018-04-16 18:21:24 +02:00
nsubiron
2417d82dfd
Add frame number to sensor data
2018-04-13 17:55:00 +02:00
nsubiron
51f4d1271d
Add frame number to measurements message
2018-04-13 15:31:04 +02:00
CVC\jbelon
5e423bcadc
Minor fix to be able to Build
2018-04-12 18:09:34 +02:00
juaxix
1bb7fb89fb
Logs for Walker Spawner only if the flag is defined
2018-04-12 17:17:50 +02:00
juaxix
c65dd122d2
Set settings delegate now is async to keep server/client conn
2018-04-12 16:29:03 +02:00
CVC\jbelon
dc041d748a
Fix #334 - SceneCaptureCamera now names correctly in construction time and checks for the correctness of the rendertarget component in runtime
2018-04-12 12:54:48 +02:00
CVC\jbelon
819b1e7e8d
Merge remote-tracking branch 'origin/master' into Optimizations
2018-04-12 09:57:25 +02:00
CVC\jbelon
2c2a2306ef
Removed unnecessary includes from .h
2018-04-11 17:39:03 +02:00
FPerez
eb4bc93149
Updated weather configuration
2018-04-10 18:51:14 +02:00
CVC\jbelon
b8b27447d9
Fix #318 - Direct3D RHI textures resampled to maintain the width*height*bytes_per_pixels being sent to the client when dest_stride!=src_stride
2018-04-10 18:40:28 +02:00
CVC\jbelon
ffd3339a8f
Make Unreal CARLA Plugin compilable in Runtime mode
2018-04-09 18:02:11 +02:00
CVC\jbelon
23a466b27d
Merge remote-tracking branch 'origin/master' into Optimizations
2018-04-06 11:24:52 +02:00
CVC\jbelon
4bc8aaf121
Fix to be able to compile for production
2018-04-06 11:19:24 +02:00
CVC\jbelon
355e4fa950
Set the number of max agents for crowdmanager
2018-04-05 16:37:20 +02:00
CVC\jbelon
bf9e7277e3
Fix for crowd control when the number of pedestrian is bigger than 50
2018-04-05 16:35:27 +02:00
nsubiron
9a9ce7bfa1
Increase version and update changelog
2018-04-05 12:39:57 +02:00
CVC\jbelon
44ba17adf5
Merge remote-tracking branch 'origin/master' into Optimizations
2018-04-05 11:07:07 +02:00
juaxix
7b96f1f834
Formatting text for WalkerSpawnerBase.cpp
2018-04-04 17:32:45 +02:00
juaxix
ab34056301
Removed unused walker_name var
2018-04-04 17:26:40 +02:00
juaxix
fbb1cafcfb
Removed prints for debug in WalkerSpawnerBase
2018-04-04 17:11:44 +02:00
nsubiron
721db1428a
Extend info in uplugin file
2018-04-04 15:40:03 +02:00
CVC\jbelon
9cb1f8bb8d
Fix #330 : Low mode camera over-exposed because by changing the CaptureComponent2D->CaptureSource to HDR without alpha
2018-04-03 15:17:48 +02:00
nsubiron
fc9d3bce7a
Convert speed limits to meters per second
2018-04-03 12:29:31 +02:00
nsubiron
74e2c01b5f
Fix #322 , agents box extent was sent in centimeters
2018-04-03 12:29:31 +02:00
CVC\jbelon
565bd984a2
Second part of the Fix #246 : Re-try until all vehicles in the configuration are spawned (not enough spawn points at beginplay) ,this also checks the minimum distance to the player car before spawn.
2018-03-29 18:36:53 +02:00
CVC\jbelon
a0a8311db4
Work in progress for Walkers lifetime
2018-03-26 18:16:56 +02:00
CVC\jbelon
e7e8eeccc9
Merge remote-tracking branch 'origin/issue#303' into Optimizations
2018-03-26 13:36:36 +02:00
CVC\jbelon
f7ff6722ec
Merge remote-tracking branch 'origin/master' into Optimizations
2018-03-26 10:04:57 +02:00
nsubiron
4d0408ef65
Reset cached quality level not only in editor, but also in release
2018-03-23 18:27:45 +01:00
nsubiron
8c65896c65
Fix race condition, ignore errors when sending measurements and reading control
2018-03-22 16:24:13 +01:00
juaxix
396a4e47e4
Reset project to Unreal 4.18. Keep compatibility with CARLA release 0.8
2018-03-22 11:43:53 +01:00
nsubiron
8526cd4a83
Increase version to 0.8.0
2018-03-22 10:41:55 +01:00
CVC\jbelon
1d8ae9afd4
Minor changes in Carla settings.
2018-03-22 10:15:06 +01:00
nsubiron
55e32f9fd0
Merge branch 'master' into low_mode_to_client_example
2018-03-21 13:04:49 +01:00
CVC\jbelon
e3fb32d194
Merge remote-tracking branch 'origin/issue#290' into Optimizations
2018-03-21 12:56:25 +01:00
CVC\jbelon
647cc11d15
Merge branch 'low_mode_to_client_example' into Optimizations
2018-03-21 12:45:58 +01:00
CVC\jbelon
403e9ba797
Keep applied quality settings level between runs (special condition for Unreal Editor too)
2018-03-21 12:37:47 +01:00
nsubiron
67956422c7
Fix #290 crash in Lidar
2018-03-21 12:14:55 +01:00
nsubiron
013600803d
Fix units in Lidar measurements and settings
2018-03-21 12:14:55 +01:00
CVC\jbelon
192cfe6b50
Project updated to Unreal Engine version 4.19
2018-03-21 11:03:20 +01:00
CVC\jbelon
eecac13f9b
Fix #246 .
...
Now vehicle spawner will spawn the number of vehicles in the configuration, picking random spawn points even if there is less spawn points than vehicles (until fill all the spawn points).
2018-03-21 11:00:42 +01:00
CVC\jbelon
699e5a3da0
Merge branch 'ia-changes' into Optimizations
2018-03-20 17:16:54 +01:00
CVC\jbelon
9d00b7c13e
Walker Spawner AI changes in movement
2018-03-20 17:00:23 +01:00
nsubiron
bb29ff1230
Rename LiDAR ray-trace to Lidar ray-cast
2018-03-19 19:03:01 +01:00
CVC\jbelon
5dd83f321e
Set Default quality to Epic (not apply changes on level start - beginplay).
...
Separate function for non-blocking async screen capture.
Minor changes in settings
2018-03-15 17:21:39 +01:00
CVC\jbelon
b775308d8c
Small tweak for settings
2018-03-15 15:35:53 +01:00
nsubiron
f524ecc79b
Update ignored files
2018-03-15 12:37:04 +01:00
nsubiron
6cac2dc232
Remove DefaultEditor.ini
2018-03-15 12:37:04 +01:00
Marc Garcia Puig
92ca7cb146
Merge branch 'Optimizations' of https://github.com/carla-simulator/carla into Optimizations
2018-03-15 12:32:53 +01:00
Marc Garcia Puig
97a40e0379
Added specific low/high performance shaders
2018-03-15 12:32:12 +01:00
CVC\jbelon
b0e4511169
Merge remote-tracking branch 'origin/master' into Optimizations
2018-03-15 09:33:54 +01:00
CVC\jbelon
07c51cc0be
Added code to be able to use the experimental Vulkan API for rendering.
2018-03-14 18:36:20 +01:00
juaxix
b9863c7768
Always add the license plates directory to the build
2018-03-14 12:20:26 +01:00
nsubiron
86c95c6df3
Merge branch 'master' into issue#132
2018-03-14 11:24:31 +01:00
CVC\jbelon
97d7b0904b
Epic settings added to CarlaSettingsDelegate functions. Revamped functions to apply quality settings (generalize). You can set the quality level with blueprints using CarlaSettingsDelegate from the Carla Game Mode Base now.
2018-03-13 18:16:47 +01:00
CVC\jbelon
ebdea6f015
Merge remote-tracking branch 'origin/master' into Optimizations
2018-03-13 12:19:30 +01:00
nsubiron
9ed945db9e
Remove error when restarting from key-binding
2018-03-13 12:15:08 +01:00
CVC\jbelon
ccc29f9dc8
Merge remote-tracking branch 'origin/master' into Optimizations
2018-03-13 11:36:06 +01:00
CVC\jbelon
8f0949ba5a
Added a new name tag for sky spheres.
...
Minor fixes for Carla Settings.
Renamed the quality DefaultLevel to QualityLevel in code and config file.
2018-03-13 11:34:45 +01:00
CVC\jbelon
b94d0079d7
Fixes proposed by @nsubiron for pulling request (merge with master)
2018-03-12 11:52:55 +01:00
CVC\jbelon
29fc456008
Merge remote-tracking branch 'origin/master' into Optimizations
2018-03-12 09:21:20 +01:00
CVC\jbelon
c71ff0ca8a
Prepare Optimizations branch for master pull request
2018-03-09 15:11:59 +01:00
CVC\jbelon
53533dd402
Lower quality max draw culling distance for road pieces moved from road builder to settings. Roads will no longer contain static instanced meshes when rebuild from scene, just static mesh components.
2018-03-07 18:50:11 +01:00
nsubiron
e4f037cef1
Change units to SI
2018-03-07 12:36:58 +01:00
juaxix
de9048ad22
New class CarlaSettingsDelegate. New way to access settings from blueprints
2018-03-06 18:59:15 +01:00
nsubiron
494102d1ea
Do not register player as agent
2018-03-06 16:18:06 +01:00
nsubiron
ffe8b932f9
Add box extent to player measurements
2018-03-06 16:17:25 +01:00
nsubiron
b1e517fd95
Use center of bounding box as vehicle position
2018-03-06 15:00:05 +01:00
CVC\jbelon
918f0c4e17
Fix for road materials assignment from plugin quality preferences to static meshes using slotnames.
2018-03-02 10:23:46 +01:00
juaxix
a84debd50f
Merge branch 'master' into sensor-interface#200
2018-03-01 16:50:08 +01:00
CVC\jbelon
588f949cbc
Minor fix with settings and previous merge
2018-03-01 11:34:56 +01:00
CVC\jbelon
85d4be3934
Merge remote-tracking branch 'origin/sensor-interface#200' into Optimizations
2018-03-01 11:13:46 +01:00
CVC\jbelon
2a174dfcc3
Fix Quality Commands now uses the correct path from GEngine instead of World.
2018-03-01 11:07:38 +01:00
juaxix
3aecac81bc
Change in draw distances for CarlaSettings
2018-02-28 16:44:05 +01:00
nsubiron
a4221a09b7
Merge branch 'master' into lidar
2018-02-28 14:36:12 +01:00
FPerez
9bc2807fe4
upgraded unreal version of Uassets
2018-02-27 18:50:19 +01:00
nsubiron
ed5aad9c56
Make agent components spawnable in blueprints
2018-02-27 18:43:12 +01:00
nsubiron
6e1905bea7
Remove some actors and components ticks and visibility
2018-02-27 18:14:06 +01:00
juaxix
39f7fc9d25
Small changes in Carla plugin for settings
2018-02-27 16:39:11 +01:00
nsubiron
2f340c8fa9
Merge branch 'master' into issue#221
2018-02-27 11:30:19 +01:00
nsubiron
c74c72932a
More documentation
2018-02-26 20:09:47 +01:00
nsubiron
551cb29a95
Some clean up and documentation
2018-02-26 20:02:12 +01:00
CVC\jbelon
f9ae4b3c7c
Fix for Quality Settings apply function
2018-02-26 19:03:18 +01:00
CVC\jbelon
56652b769d
Carla Settings added to the plugin preferences. New section for quality added in the settings file.
2018-02-26 17:58:40 +01:00
nsubiron
dee61fc1c4
Bring back overridable settings for cameras depending on the weather
2018-02-26 17:21:12 +01:00
CVC\jbelon
f637b0a6d1
- Manual Control example fix for asynchronous captures.
...
- Server Game Controller flushes render queue before sending measurements.
2018-02-26 14:30:37 +01:00
nsubiron
96a50ef863
Merge branch 'lidar' into sensor-interface#200
2018-02-26 12:03:12 +01:00
nsubiron
8a34f03006
Merge branch 'master' into lidar
2018-02-26 12:01:43 +01:00
CVC\jbelon
a2a6105c0e
Merge remote-tracking branch 'origin/sensor-interface#200' into Optimizations
...
Walkers now detect vehicles properly
New sensors sends pixel buffers in render queue
2018-02-26 11:55:17 +01:00
nsubiron
bb3b8697eb
More robust sensor and agent id
2018-02-24 20:15:21 +01:00
nsubiron
2da42dae40
Update client to new sensor interface
2018-02-24 19:13:12 +01:00
nsubiron
33c6d06ed0
Fix points per channel not reset
2018-02-24 18:38:18 +01:00
nsubiron
c3c52dea3a
Fix sensor names memory destroy before sending
2018-02-24 16:17:16 +01:00
nsubiron
8de753f30e
Refactor server game controller
2018-02-24 15:09:14 +01:00
nsubiron
a26d65eee4
Set up agent components
2018-02-24 13:52:08 +01:00
nsubiron
8364f5db26
Simplify sensor types and roll back post-processing effect
2018-02-24 13:26:17 +01:00
nsubiron
77885b6a82
Sensor id should be set by the sensor description
2018-02-24 13:19:32 +01:00