* carlaviz first draft
* New iteration with pic
* New pics and descriptions
* list of items
* First draft for PR
* Index modified
* ending modified
* First draft fixes
`spawn_actor()` raises an exception, and `try_spawn_actor()` returns
`None` on failure. However, the documentation swapped the descriptions
of those two.
* First draft TM updates
* Idle iteration
* Different updates
* Python API weather fix
* Added RSS sensor
* Added nightly builds
* Added texture mention to Town10
* Updated TM
* Updated contact mail
* New update on B,Jo,Ja comments
* Last fixes on Ja comments
* First draft
* First iteration B comments
* Added bottom links to forum
* Intermediate iteration
* middle iteration
* Idle iteration
* New draft with separated tutorials
* Links fixed.
* New recast executable described
* Fixed spacing
* Last iteration B comments
* New iteration with auto json
* New modifications on B PR
* New iteration with ped. nav.
* New iteration on B final review
* First iteration
* Minor fix
* Iteration on Docker method
* Deleted code line
* new iteration with deprecated tutorials
* fixed link
* Iteration on X comments
* Python API iteration p098
* New order enum
* Fixed order getters setters
* New python api md
* New iteration, dunder coded
* PythonAPI/docs/doc_gen.py
* fix method_name
The `-e` flag is used to define an environment variable. It requires a parameter. `-e --gpus all` means "Define environment variable `--gpus` to be empty, execute image `all:latest`. I have a suspicion that whoever wrote this intended to define an environment variable but forgot it (e.g. `NVIDIA_VISIBLE_DEVICES=0` used below).
* Style fixes and iteration
* Mid iteration for rebase
* Finished core + town slider
* First fix waiting for Reviewable
* Iteration on G comments
* Added spectator example
* Fixed typo
* Added minor change to generate opendrive world
Build success
Added package
Remove delete workspace for testing
Clean workspace after build
Add deploy for testing
Relocation of Unreal Engine
Using absolute path for UnrealEngine
Execute shell
Test without remove at end
Using bash instead of shell
New jenkins file for testing nodes
new tag
modified
modify 'test' stage
all in GPU
tags
all in 'build' and 'gpu'
Adjust some scripts to run smooth on GPU slave
force deploy always
Disable docker push
Remove all on slaves at end
add some locks
add some parallel stages
Fix windows package, now it copies all required files
Add 7zip option to compress package for windows
Add 'make CarlaUE4Editor' to windows
Fix the program files path for windows 64
More jobs on parallel
Add Update.bat to windows pipeline
Fixing make CarlaUE4Editor
Commenting stages in windows
Enable again download of content and fix artifact
Build only Ubuntu
Enable deploy of Docker
Make packaging of additional maps
Enabling windows build again
Adding Deploy for windows
Change URL to the new S3 buckets
Changed the Jenkins public IP
Fixes from Codacy
Disable Windows build
Add more time to smoke tests for connecting
Add 'run' option of examples without compilation
Enabled delete all after job
Adds a lock for the packaging
Removing all locks
Update the Doxygen step in Ubuntu
Fix nodes to use
* Recorder first draft
* Recorder second draft
* Prepare to rebase
* Command-line options are back
* Now are back
* New draft for recorder and command line options added to quickstart installation
* Final draft to merge
* PythonAPI reuploaded
* Second draft with some fixes
* New third iteration full Python API
* Fourth iteration on PythonAPI
* Bounding box and Vehiclecontrol fixes
* Index fixed, added map suggestions.
* Added a note regarding when a vehicle is considered to be at traffic light.
Running the binaries locally automatically displays the environment in a new window, which is shown in other tutorial and examples. It is not made clear in these Docker instructions, that you will be unable to get that same rendered display.
* Added IMU sensor to the client-server pipeline
* Fixed lane_explorer.py with the new debug API
* Changed compass output to standard compass degrees
* - Added accelerometer calculation to IMU.
* Added angular velocity to the IMU
* Changed IMU acceleration from world to local
* Updated changelog
* Updated accelerometer. Now uses vehicle movement component information instead of pawn information.
* Added docs regardings new sensors
* Fixed SI units in Lidar
* Fixed core dumped when using other python modules
* Explicitly deleted Vec3D from FVec constructors
* Removed redundant DeltaTime calculation
* Initial commit
This commit imports files from scenario_runner repository
* WIP TrafficDistributor
Set horizontal integral component to 0
Fixed startup concurrency issue
* TrafficDistributor first crude version
* Code asthetics, Uncrustified.
* Code clean up
* Fixed more concurrency bugs
* Reduced number of vehicles per core
Fixed some unhandled exceptions
* EOD commit 29AUG2018
* Re-organizing directory structure
* WIP code re-organization
* Redesigned PipelineStage
Implemented Messenger to communicate between stages
Implemented LocalizationStage
Added StageEnum
Removed unecessary files
* WIP Testing LocalizationStage
* Implemented and benchmarked LocalizationStage
Achieved single stage throughput of 600,000,000
* Implemented CopyBufferList() in LocalizationStage
* Fixed stage stalling and corrected benchmark
* Setting worker thread count to 1
* Code re-organization for porting MotionPlannerStage
* WIP - porting MotionPlanner
* Moved thread management logic into PipelineStage base class
* Implemented output data frame switching
Moved relavent structures and types from MotionPlannerStage.h to PIDController.h
* Re-organized directory structure to be consistent with rest of the project
Initialized frame_selector in constructor
* WIP - EOD commit 02SEP209
* WIP - managed to break deadlock between sender and receiver
* Implemented common mutex sharing for thread management in PipelineStage
Added small timeout for thread locking in PipelineStage
Finally broke deadlocks in stage integration
* Porting BatchControlStage to new design
* Ported BatchControlStage to new design
Fixed array indexing bug
Messaging actor_id instead of actor pointer to BatchControlStage
Improved thread co-ordination logic in PipelineStage
* Fixed array exetreme indexing issue
* Fixed thread co-ordination logic for multiple worker thread case
* Ported PID state map to dynamically allocated vector
Changed thread co-ordination time out to 1ms
* WIP - EOD 03092019
* Ported CollisionStage to new design
Added debug helper parameter
Added directionality pre-condition to check polygon overlap
Streamlined boundary functions
Fixed actor id to array index map
Passing individual buffers from localization
Using unsigned int keys in VicinityGrid
* WIP - fixing localization conflict on frame switching
* Fixed localization frame switching bug
* Ported TrafficLightStage to new design (#2078)
* Implemented TrafficLightStage with new architecture
* Implemented slowdown on approaching junction
* Integrated all stages into Pipeline class
* Ported PipelineExecutable.cpp to work with new Pipeline
* WIP - Fixing TrafficDistributor
* Switching to single thread stage actions
Added release options to CMakeLists.txt
Changed vicinity grid keys to string
* Changed TrafficDistributor to TrafficDistribution
This class only meant to keep track of vehicles acrros different road positions
* Changed TrafficDistributor declaration in LocalizationStage
* WIP - Lane changes
* Streamlined traffic distribution implementation
* Implemented a working lane change policy
* Fixed const correctness for ActionThreadManager and Action methods
Chaned varialbe++ to ++variable wherever suitable
* Using STL's numeric_limits instead of arbitrary high values for infinity
Made suitable constants static
Camelcase starting with uppercase for InMemoryMap methods
Fixed comment notions in all files
* Streamlined boolean return values from methods in CollisionStage.cpp
Using short hand for boost::geometry
More comments on boundary calculation logic
Camelcasing for methods
* Fixed TrafficDistribution vehicle tracking logic
Removed distance limit for lane change
* Moved lane change logic to TrafficDistributor.cpp
* Implemented logic to avoid collisions with unregistered actors
* Implemented graceful stop functionality for traffic manager
* Code aesthetics
* Added debug support for TrafficDistributor.cpp
Fixed Test.cpp
* Defined constants in TrafficDistributor.cpp
Code aesthetic changes
* Update README.md
* Aphabetical ordering of header include statements
* Code streamlining and aesthetic changes
* Review comment changes (#2116)
Review comment changes
Removed frame_map from TrafficLightStage
* Made changes for review comments (#2117)
* Fixed implicit private inheritence for LocalizationStage
Removed unecessary using <method> statements in concrete stage classes
* Removed break logic from all loops
* Added detailed comments to all header files
* Minor review comment changes to collision stage
* Detailed comments for all .cpp files
* Implemented batch spawn and delete
* Added minimum distance check for lane change
Increased wait time after sending batch spawn command
* Simplified geodesic boundary creation in collision stage
* Changing to unsigned integers when appropriate
Shorter name aliasing
* Changes for code reveiw comments
* Removed white spaces
* Code review changes
Using carla::geom::Math::DistanceSquared whenever possible
Better name aliasing
Function signature checks
* Code aesthetics, text formatting
* Changes for appropriate auto keyword usage
* Grammar check
* Grammatical correction
* Distance based check points and boundary generation
instead of index based checks
* Using explicit typing wherever possible instead of auto
* Review comment changes
* Review comment changes
* Added time margin for approaching vehicles for lane change
Increased minimum collision boundary
Streamlined InMemoryMap::StructuredWaypoints
Implemented gradual braking in PIDController
Added left right checks in SimpleWaypoint
Removed redundant method in SimpleWaypoint
* Initial implementation for reproducibility
* Fixed radomization during path selection
* Added Vicinity grid-key checker for grid to actor_id map
* WIP: junction negotiation enhancement
* Polygon to polygon distance based collision negotiation
* Update Linux.mk
* Update CMakeLists.txt
* Update Vars.mk
* Update README.md
* Update getting_started.md
* Review comment changes
Namespace aliasing checks
Redundant function call checks
Default constants defined in motion planner stage
Removed hard braking to slow down near junctions
Lane change approaching vehicle check time margin
Added -h option to get help on traffic manager
* Reverting to carla::client::Vehicle::GetTrafficlightState non-signalised junctions
* Added communication timeout and implemented stopping when carla stops
Removed throughtput measurement logic from PipelineExecutable
* Updated gitignore
* updated CHANGELOG.md
* updated CHANGELOG.md
* WIP: negotiating non-signalised junction
* Time duration ticketing system for non-signalised junctions
Changed from pre-randomised to run time randomised decisions at junctions
* Removing debug draw statements
* Fixed make and cmake, more work required
* Added traffic manager build to jenkins
* updated docs
* Exposed DOF and Exposure in Python for RGB sensor
* Fixed blueprint waypoint functions
* Added Tonemapper settings
* Improved lens shader
* RGB camera have lens shader by default
* Adjusted lens shader
* Added lens disortion to Depth and SemSeg sensors
* Added Chromatic Aberration to Camera API
* Added the blueprint doc_gen and updated docs
* Sorted blueprint attributes in docs
* Added docs about new camera attributes
* Spelling fixes in docs
* Sorted includes
* Fixed travis pylint 3
* Updated CARLA video link (README)
* Updated API reference - deleted overview
* Added css to docs
* Added documentation standard section
* Updated API docs
* Updated documentation following the standard
* Updated How to create map and import docs + documentation related standard + improvements
* Word change
* Updated importing assests from RR
* Fixes and new section for pedestrian navigation
* Changed image position
* Updated
* A couple of fixes regarding links and titles
* Updated import docs
* Updated docs
* Updated CARLA video link (README)
* Updated API reference - deleted overview
* Added css to docs
* Added documentation standard section
* Updated API docs
* Updated documentation following the standard
* Updated How to create map and import docs + documentation related standard + improvements
* Word change
* Updated importing assests from RR
* Fixes and new section for pedestrian navigation
* Changed image position
* Updated
* Added c++ doc section, Updated bp_library,docs improvements
* Minor changes
* Docs updates
* Added c++ doc section, Updated bp_library,docs improvements
* Minor changes
* Docs updates
* Updated jenkins file - master rebase
* Updated Jenkins - rebase
* Fixed doxygen link
* Waypoint tutorial extended and fixes
* Merge branch 'master' into fdomf/docs
* Fixes
* Merge branch 'fdomf/docs' of https://github.com/carla-simulator/carla into fdomf/docs
* Updated some python API class & methods
* Merge branch 'master' into fdomf/docs
* updated python api
* Updates
* Fixed broken link in camera&sensors doc
* Python API doc updated
* Added python api
* Added first lite version of python cookbook and docs related links
* Bp_doc_gen
* Merge branch 'master' into fdomf/docs
* merge master python api docs
* Updated doc
* make PythonApi.docs
* Merge branch 'master' into fdomf/docs
* Updated python API doc generator
* New debug recipe
* Docs fixes
- Fix naming: Use 'LaneInvasionSensor'/'lane_invasion' instead of mixture with 'LaneDetector'/'lane_detector'
- Create server-side LaneInvasionSensor (to be able to access it via ROS bridge)